Drake the Bandit: Difference between revisions
(Created page with "{{Infobox Boss |Name=Drake the Bandit |Image=Boss_Drake_the_Bandit.webp |Location=Shrine of Shirley |Entity=Summons minions |EXP=1500 |Gold=100 |Drops=Bandit's Ring |Chance=}} {{Boss |Synopsis= |Story1= |Story2= |Combat=Drake the Bandit only has one physical attack but will summon an assortment of minions to protect himself. Within the first three turns of starting combat, he will summon three bombs called Bursting Ball. Each Bursting Ball is po...") |
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Latest revision as of 07:49, 12 April 2025
Drake the Bandit | |||
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File:Boss Drake the Bandit.webp | |||
Element | colspan="2" {{{Element}}} | ||
Counters Additions? | {{{Counter}}} | ||
HP | AT | DF | A-AV |
{{{HP}}} | {{{AT}}} | {{{DF}}} | {{{A-AV}}}% |
SPD | MAT | MDF | M-AV |
{{{SPD}}} | {{{MAT}}} | {{{MDF}}} | {{{M-AV}}}% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 1500 |
Gold 100 |
Drops Bandit's Ring | |
Counter Opportunities (0) |
Story
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Combat
Drake the Bandit only has one physical attack but will summon an assortment of minions to protect himself. Within the first three turns of starting combat, he will summon three bombs called Bursting Ball. Each Bursting Ball is positioned across from a party member. Bursting Balls have regular turns as if they were normal enemies separate from Drake the Bandit's turns. They will spend two turns advancing toward the party and then immediately detonate into the opposing character, dealing damage. Bursting Balls can be destroyed before they are able to explode. When Drake the Bandit's health drops below half, he will install a shield called Wire that prevents him from being attacked by Addtions. He can still be attacked with Dragoon magic and attack items. Other than protect Drake the Bandit, Wire does not do anything. If the player targets Drake the Bandit with Additions while Wire is in play, the Addition will fail and the attacking character will take damage. Target Wire itself instead to remove it, opening Drake the Bandit back up to Additions. At low health, Drake the Bandit will replenish 30% of his HP. He will only do it once.
Encounters
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
Conditions | Action | Target | Effect | Notes |
---|---|---|---|---|
Throw Knives | Single | 1x physical damage | ||
Bursting Ball not in battle | Bomb Trap | Self | Summons 3 Bursting Balls | Used within first three turns. Bursting Balls threaten party members directly across from them. Bursting Balls have their own sets of stats and receive regular turns independent of Drake the Bandit. |
Has used Bomb Trap and Wire not in battle and HP ≤ 50% |
Wire Trap | Summons Wire | Wire prevents Drake the Bandit from being damaged by physical attacks while it is in battle. If Drake the Bandit is targeted by an Addition, Wire deals damage to attacking character equal to 1000 divided by DF. Wire permanently does not act while it is in battle. | |
Has used Wire Trap and HP ≤ 33.333% |
HP Recovers | Recovers 360 HP | Will only use once | |
Bursting Ball | ||||
Roll Forward | Self | Advances toward opposing character | ||
Has used Roll Forward twice | Detonate | Opposing character | 1x physical damage. Bursting Ball removed from battle. |
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
This enemy has no trivia.
References
This article has no references.