Danton: Difference between revisions
(Created page with "{{Infobox Boss |Name=Danton |Image=Boss_Danton.webp |Element={{TElemEa}} |Counter=No |HP=240 |AT=23 |DF=120 |A-AV=0 |SPD=45 |MAT=8 |MDF=80 |M-AV=0 |EXP=0 |Gold=0 |Drops=Nothing |Counter Data={{Cou28}} }} {{Boss |Synopsis= |Story1= |Story2= |Encounter={{{!}} class="wikitable" ! Encounter Formation (ID) ! In Location (Submap ID) ! Encounter% ! Escape% {{!}}- {{!}} Danton (406) {{!}} Lohan (638) {{!}} Scripted {{!}} 0% {{!}}- {{!}}} |Traits={{{!}} class=wikitable {{!}}...") |
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Revision as of 10:32, 23 September 2025
Danton | |||
---|---|---|---|
File:Boss Danton.webp | |||
Element | Earth | ||
Counters Additions? | No | ||
HP | AT | DF | A-AV |
240 | 23 | 120 | 0% |
SPD | MAT | MDF | M-AV |
45 | 8 | 80 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 0 |
Gold 0 |
Drops Nothing | |
Counterattack Opportunities (28) | |||
User | Addition | Button Press | |
Dart | Volcano | 2 | |
Dart | Crush Dance | 2, 3 | |
Dart | Moon Strike | 2, 3 | |
Lavitz | Rod Typhoon | 2, 3 | |
Lavitz | Gust of Wind Dance | 2, 5 | |
Lavitz | Flower Storm | 2, 3, 4, 5, 6 | |
Rose | Hard Blade | 2 | |
Rose | Demon's Dance | 3, 4, 5, 6 | |
Meru | Cool Boogie | 2, 3 | |
Meru | Cat's Cradle | 3, 4 | |
Meru | Perky Step | 2 | |
Haschel | Summon 4 Gods | 2 | |
Haschel | Hex Hammer | 2 | |
Albert | Gust of Wind Dance | 2 | |
Albert | Flower Storm | 2 |
Story
Read More
Collapse story content
Combat
Encounters
Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% |
---|---|---|---|
Danton (406) | Lohan (638) | Scripted | 0% |
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
Passives | Effects | Requires |
---|---|---|
None | - | - |
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
Action | Target | Effect | Conditions |
---|---|---|---|
~Do nothing | N/A | Does nothing | - |
~Bash | Single | Inflicts 1x Physical damage | - |
~Bring It! | Self | For 4 Turns, Do Nothing but if targeted by a Physical attack take no Damage and then ignore turn order and target the attacker for 0.5x Phys | - |
All-out Attack! | Single | Reduce Target's HP to 1 | Single Use. Auto. HP ≤25%. |
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
This enemy has no trivia.
References
This article has no references.