Indora: Difference between revisions
(Created page with "{{Infobox Boss |Name=Indora |Image=Boss_Indora.webp |Element={{TElemEa}} |Counter=No |HP=2,696 |AT=93 |DF=160 |A-AV=0 |SPD=30 |MAT=93 |MDF=60 |M-AV=0 |EXP=6,000 |Gold=0 |Drops=Indora's Axe |Chance=100% }} {{Boss |Synopsis= |Story1= |Story2= |Encounter={{{!}} class="wikitable" ! Encounter Formation (ID) ! In Location (Submap ID) ! Encounter% ! Escape% {{!}}- {{!}} Indora (436) {{!}} Moon That Never Sets (614) {{!}} Scripted {{!}} 0% {{!}}- {...") |
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Latest revision as of 03:45, 3 October 2025
Indora | |||
---|---|---|---|
File:Boss Indora.webp | |||
Element | Earth | ||
Counters Additions? | No | ||
HP | AT | DF | A-AV |
2,696 | 93 | 160 | 0% |
SPD | MAT | MDF | M-AV |
30 | 93 | 60 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 6,000 |
Gold 0 |
Drops Indora's Axe 100% | |
Counter Opportunities (0) |
Story
Read More
Collapse story content
Combat
Encounters
Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% |
---|---|---|---|
Indora (436) | Moon That Never Sets (614) | Scripted | 0% |
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
Passives | Effects | Requires |
---|---|---|
Addition Counter | Inflicts 0.5x Physical damage | Triggers when targeted by an imperfectly performed Addition. |
Retaliate | Ignore turn order and use Twin Axe Chop or Obelisk Beatdown | Chance to trigger when targeted by an attack. |
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
Action | Target | Effect | Conditions |
---|---|---|---|
~Taunt | N/A | Ignore turn order and express dialogue | Triggers only after being targeted by a physical attack for the first time. |
~Twin Axe Chop | Single | Inflicts 1x Physical damage | - |
~Obelisk Beatdown | Single | Inflicts 2x Physical damage | - |
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
This enemy has no trivia.
References
This article has no references.