Archangel: Difference between revisions
(Created page with "{{Infobox Boss |Name=Archangel |Image=Boss_Archangel.webp |Element={{TElemLi}} |Counter=Yes |HP=3,000 |AT=53 |DF=80 |A-AV=5 |SPD=50 |MAT=76 |MDF=160 |M-AV=5 |EXP=6,000 |Gold=0 |Drops=Nothing |Counter Data={{Cou28}} }} {{Boss |Synopsis= |Story1= |Story2= |Encounter={{{!}} class="wikitable" ! Encounter Formation (ID) ! In Location (Submap ID) ! Encounter% ! Escape% {{!}}- {{!}} Archangel (439) {{!}} Moon That Never Sets (729) {{!}} Scripted {{!}} 0% {{!}}- {{!}}} |Tr...") |
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Latest revision as of 05:40, 3 October 2025
Archangel | |||
---|---|---|---|
File:Boss Archangel.webp | |||
Element | Light | ||
Counters Additions? | Yes | ||
HP | AT | DF | A-AV |
3,000 | 53 | 80 | 5% |
SPD | MAT | MDF | M-AV |
50 | 76 | 160 | 5% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 6,000 |
Gold 0 |
Drops Nothing | |
Counterattack Opportunities (28) | |||
User | Addition | Button Press | |
Dart | Volcano | 2 | |
Dart | Crush Dance | 2, 3 | |
Dart | Moon Strike | 2, 3 | |
Lavitz | Rod Typhoon | 2, 3 | |
Lavitz | Gust of Wind Dance | 2, 5 | |
Lavitz | Flower Storm | 2, 3, 4, 5, 6 | |
Rose | Hard Blade | 2 | |
Rose | Demon's Dance | 3, 4, 5, 6 | |
Meru | Cool Boogie | 2, 3 | |
Meru | Cat's Cradle | 3, 4 | |
Meru | Perky Step | 2 | |
Haschel | Summon 4 Gods | 2 | |
Haschel | Hex Hammer | 2 | |
Albert | Gust of Wind Dance | 2 | |
Albert | Flower Storm | 2 |
Story
Read More
Collapse story content
Combat
Encounters
Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% |
---|---|---|---|
Archangel (439) | Moon That Never Sets (729) | Scripted | 0% |
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
Passives | Effects | Requires |
---|---|---|
Final Verdict | Battle ends after Talk is used for the last time | - |
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
Action | Target | Effect | Conditions |
---|---|---|---|
~Sword Bash | Single | Inflicts 1x Physical damage | - |
Spark Net | Single | Inflicts 1.2x Thunder -elemental magic damage | - |
Flash Hall | Party | Inflicts 3x Thunder -elemental magic damage | - |
Trans Light | Single | Inflicts 1.5x Light -elemental magic damage | - |
Spectral Flash | Party | Inflicts 3x Light -elemental magic damage | - |
~Healing Flower | Single | 30% HP recovery for Meru. Should this recovery exceed her maximum HP, it will visually display the correct number but in actuality recover 0 HP | Always used if Meru’s HP ≤ 31% unless using Healing Scripture. |
~Healing Scripture | Single | 100% HP recovery for Meru | Only used if Meru’s HP ≤ 31%. Always used if Meru’s HP ≤ 31% unless using Healing Flower. |
~Blow Trumpet | Single | Reduce Target's HP to 1 and grant them a turn out of order | Used only once at HP <75% and <35%. Cannot be dodged. |
~Talk | N/A | Talk to Meru | Used only once at HP <75%, <60%, <35%, and <5%. |
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
This enemy has no trivia.
References
This article has no references.