Ghost Knight
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Ghost Knight | |||
---|---|---|---|
File:Minion Ghost Knight.webp | |||
Element | Darkness | ||
Counters Additions? | Yes | ||
HP | AT | DF | A-AV |
300 | 44 | 80 | 0 |
SPD | MAT | MDF | M-AV |
60 | 44 | 80 | 0 |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 0 |
Gold 0 |
Drops Nothing |
Ghost Knight is a minor enemy that is only encountered as a minion of Ghost Commander on the Phantom Ship.
Combat
Abilities
Minor enemies act on their regular turn based primarily on their current HP. Additional criteria, if any, is annotated on the table. Minor enemies have an equal chance to perform any eligible action unless otherwise indicated. Minor enemies will perform an action in italics immediately, ignoring turn order, as soon as its conditions are met in addition to their regular turn.
HP | Action | Target | Effect | Notes |
---|---|---|---|---|
Any | Do nothing | Self | Skips turn | |
Slash | Single | 1x physical damage | ||
Ghost Aura | 100% chance to inflict Stun | Character's A-AV reduces chance for Stun | ||
0% | Resurrect | Self | Revives at maximum HP | Used on second turn after HP is reduced to 0 |
*Almost all abilities do not have official names. The community came up with approximate names to help readers distinguish them. The few official names are marked with an asterisk in the above table.
Gallery
Gallery
Trivia
Trivia
References
This article has no references.