Enemies
Enemies are encountered all throughout Endiness, with only cities and towns offering safe havens from attack. Battles occur either as random encounters that happen as Dart traverses a hostile area, or as scripted events which often must be defeated to progress the story. A spinning triangle above Dart's head acts as an indicator arrow for how many more steps can be taken before a random encounter begins.
Arrow Color | Steps Until Encounter |
---|---|
Blue | Many |
Yellow | Some |
Red | Few |
Each area uses a different value for the number of steps that must be reached before triggering a random encounter. Additionally, a bug causes movement up or right when running to count 75% fewer steps than intended. In some areas the arrow will remain red indefinitely, and collision with enemies patrolling the environment will initiate battle instead of steps taken.
Enemies can be organized into four categories. Rarely, foes may belong to more than one category.
- Minor Enemies are referenced by several items, such as Total Vanishing, and are defined as being susceptible to those items. Most enemies who appear as random encounters fall into this category.
- Rare Monsters[1] are the enemies who appear in random encounters but are not classed as Minor Enemies.
- Bosses are powerful enemies immune to all status effects, encountered through scripted events, and can only be confronted once.
- Boss Minions appear exclusively within a Boss encounter.
References
- ↑ Legend of Dragoon Official Guidebook, (ASCII, 2000), p.15.