Dragon Spirit

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Revision as of 12:39, 1 October 2025 by Wulves (talk | contribs) (Created page with "{{Infobox MinorMob2Images |Name=Dragon Spirit (Feyrbrand) / Ghost (Feyrbrand) |Image=Boss_Dragon_Spirit_Feyrbrand.webp |Image2=Boss_Ghost_Feyrbrand.webp |Element={{TElemWi}} |Counter=Yes/No |HP=8,000 |AT=89 |DF=100 |A-AV=0 |SPD=60 |MAT=71 |MDF=80 |M-AV=0 |Confuse=✔ |Fear=✔ |Poison=✔ |Stun=✔ |EXP=4,000 |Gold=200 |Drops=Nothing / Down Burst 100% |Counter Data={{Cou28}} }} {{Infobox MinorMob2Images |Name=Dragon Spirit (Regole) / Ghost (Regole) |...")
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Dragon Spirit (Feyrbrand) / Ghost (Feyrbrand)
File:Boss Dragon Spirit Feyrbrand.webp File:Boss Ghost Feyrbrand.webp
Element Wind
Counters Additions? Yes/No
HP AT DF A-AV
8,000 89 100 0%
SPD MAT MDF M-AV
60 71 80 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
4,000
Gold
200
Drops
Nothing / Down Burst 100%
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2


Dragon Spirit (Regole) / Ghost (Regole)
File:Boss Dragon Spirit Regole.webp File:Boss Ghost Regole.webp
Element Water
Counters Additions? Yes/No
HP AT DF A-AV
12,000 98 80 0%
SPD MAT MDF M-AV
60 71 120 0/5%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0/6,000
Gold
0/300
Drops
Nothing / Frozen Jet 100%
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2


Dragon Spirit (Divine Dragon) / Ghost (Divine Dragon)
File:Boss Dragon Spirit Divine Dragon.webp File:Boss Ghost Divine Dragon.webp
Element Non-Elemental
Counters Additions? Yes/No
HP AT DF A-AV
16,000 107 160 0%
SPD MAT MDF M-AV
60 116 100 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0/8,000
Gold
0/400
Drops
Nothing / Flash Hall 100%
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2



Story


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Collapse story content

Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Dragon Spirit (Feyrbrand,) Ghost (Feyrbrand) (449) Mayfil (542) Contact 0%
Dragon Spirit (Regole,) Ghost (Regole) (448) Mayfil (544) Contact 0%
Dragon Spirit (Divine Dragon,) Ghost (Divine Dragon) (447) Mayfil (546) Contact 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Dragon Spirit (Feyrbrand)
Passives Effects Requires
Retaliate Ignore turn order and use Instigate Chance to trigger when targeted by an attack.
Dragon Spirit (Regole)
Passives Effects Requires
Retaliate Ignore turn order and Transform into Ghost Regole and use Tentacle Smash or W Laser, then revert to Dragon Spirit Chance to trigger when targeted by an attack.
Dragon Spirit (Divine Dragon)
Passives Effects Requires
Retaliate Ignore turn order and Transform into Divine Dragon Ghost and use Burning Wave, Burn Out, Pellet, Down Burst, Arm Swipe, Divine Dragon Bullet, or Divine Dragon Cannon; then revert to Dragon Spirit Chance to trigger when targeted by an attack.

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Feyrbrand
Action Target Effect Conditions
Dragon Spirit ~Instigate Self Transform into Ghost Feyrbrand and use Tentacle Smack or Status Slime, then revert to Dragon Spirit -
Ghost ~Tentacle Smack Single Inflicts 1x Physical damage Only used by Instigate.
~Status Slime Single Inflicts 1x Physical damage and 100% to inflict Fear, Poison, or Stun. Only used by Instigate.
Regole
Action Target Effect Conditions
Dragon Spirit ~Instigate Self Transform into Ghost Feyrbrand and use Tentacle Smash, W Laser, or Tsunami; then revert to Dragon Spirit -
Ghost ~Tentacle Smash Single Inflicts 1x Physical damage Only used by Retaliate or Instigate.
~W Laser Party Inflicts 2x  Light -elemental magic damage Only used by Retaliate or Instigate.
~Tsunami Party Inflicts 4x  Water -elemental magic damage Only used by Retaliate or Instigate.
Divine Dragon
Action Target Effect Conditions
Dragon Spirit Burning Wave Party Inflicts 3x  Fire -elemental magic damage -
Burn Out Single Inflicts 1.5x  Fire -elemental magic damage -
Pellet Single Inflicts 1.5x  Earth -elemental magic damage -
Down Burst Party Inflicts 3x  Wind -elemental magic damage -
~Instigate Self Transform into Divine Dragon Ghost and use Arm Swipe, Divine Dragon Bullet, or Divine Dragon Cannon -
Ghost ~Arm Swipe Single Inflicts 1x Physical damage Only used by Retaliate or Instigate.
~Divine Dragon Barrage Party Inflicts 2x  Non-Elemental  magic damage Only used by Retaliate or Instigate.
~Divine Dragon Cannon This attack primarily targets one of the three party members. If the central member is targeted, then both remaining members are adjacent targets. If either member on the sides is the primary target, then the central member is an adjacent target, and the one on the opposite side is not targeted at all. For the primary target, Divine Dragon Cannon has an attack multiplier of 4x  Non-Elemental  magic damage, while it uses 2x  Non-Elemental  magic damage for the adjacent targets. Only used by Retaliate or Instigate.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

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