<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://legendofdragoon.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mothfern</id>
	<title>Legend of Dragoon - Wiki Project - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://legendofdragoon.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mothfern"/>
	<link rel="alternate" type="text/html" href="http://legendofdragoon.org/wiki/Special:Contributions/Mothfern"/>
	<updated>2026-04-17T14:08:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.8</generator>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Dart&amp;diff=983</id>
		<title>Dart</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Dart&amp;diff=983"/>
		<updated>2021-05-10T17:02:40Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_PlayerCharacter|Name=Dart|Image=&lt;br /&gt;
[[File:DartFeld120x150.jpg|Center|Middle|Alignment|upright = factor| Dart Feld]]|Age=23|Height=178cm / 5&#039;10&amp;quot;|Species=Human|Element=Fire|Theme=|Voice=John Butterfield}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dart&#039;&#039;&#039; is the central protagonist of the story. He is one of few who survived when his childhood hometown, [[Neet]], was destroyed by the [[Black_Monster|Black Monster]] 18 years ago. The story begins with Dart returning to his current home village of [[Seles]]. Between the encroachment of [[Sandora|Imperial Sandora]] and a [[Dragon]] on the loose, Dart will face many challenges and revelations in his adventures. Dart sports a chestnut fringe-cut paired with blue eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like? Use their involvement in the game&#039;s events as a guide.&lt;br /&gt;
&lt;br /&gt;
Additional writing is to be added in the below div tag, below where the &amp;quot;Additional Text Goes Here&amp;quot; comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. --&amp;gt;&lt;br /&gt;
Dart grows as an all-around character, having average stats and some of the most straightforward (if varied) additions in the game. He is introduced at level 1. Often, his AT, DF, MAT, and MDF will be within a few points of each other after factoring in base stats for his level, assuming that his gear is of the same general quality. While he is not specialized in this way, Dart will still prove to be capable in most combat situations.&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Strikes !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| Double Slash || 2 || 202% || 35 || Initial&lt;br /&gt;
|-&lt;br /&gt;
| Volcano || 4 || 250% || 36 || Level 2&lt;br /&gt;
|-&lt;br /&gt;
| Burning Rush || 3 || 150% || 102 || Level 8&lt;br /&gt;
|-&lt;br /&gt;
| Crush Dance || 5 || 250% || 100 || Level 15&lt;br /&gt;
|-&lt;br /&gt;
| Madness Hero || 6 || 100% || 204 || Level 22&lt;br /&gt;
|-&lt;br /&gt;
| Moon Strike || 7 || 350% || 20 || Level 29&lt;br /&gt;
|-&lt;br /&gt;
| Blazing Dynamo || 8 || 450% || 150 || 80 completions on&amp;lt;br&amp;gt;all prior additions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragoon Form ===&lt;br /&gt;
&amp;lt;!-- Summary of playstyle and appearance.--&amp;gt;&lt;br /&gt;
Dart can deal fair damage with both his physical D-attack and spells. The Red-Eye Dragoon&#039;s magic will focus on offense, featuring a mixture of both single-target and AoE abilities. While the Dragon summon spell looks powerful, beware of a critical typo in its power percentage as listed in the second table below.&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
The following table covers D&#039;Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! SP Req. !! AT !! DF !! MAT !! MDF&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -- || 150% || 200% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,200 || 155% || 210% || 155% || 210%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6,000 || 160% || 220% || 160% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12,000 || 165% || 230% || 165% || 230%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20,000 || 170% || 240% || 170% || 240%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
The following table covers magic spells that can be cast by this Dragoon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Flameshot || 10 || single enemy, 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Explosion || 20 || all enemies, 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Final Burst || 30 || single enemy, 75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Red-Eye Dragon || 80 || all enemies, 75%&lt;br /&gt;
|}&lt;br /&gt;
*Listed percentage in-game is 175%, however this is a typo in comparison with the game code&#039;s provided 75% value. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--May want to consider putting this in a collapsible section as it is a major spoiler to scroll across. Players will probably view this page during a playthrough, and don&#039;t want this spoiled at Disc 2 for example.&lt;br /&gt;
&lt;br /&gt;
==== Divine Dragoon Form ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| -- || Divine Dragon Cannon || 50 || Non-ele. 100% Single&lt;br /&gt;
|-&lt;br /&gt;
| -- || Divine Dragon Ball || 50 || Non-ele. 50% All&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#While Dart is the field character, standing still for a time will cause his idle animation to play. He will cross his arms and tap his foot on the ground, as if to show that he&#039;s waiting to proceed.&lt;br /&gt;
#When dispirited in combat, his idle animation will put his arms to each side, hanging downward along with his sword.&lt;br /&gt;
#At the point of &amp;quot;red&amp;quot; HP, he will be down on one knee with sword angled to the ground behind him. &lt;br /&gt;
#There is a leftover &amp;quot;beta&amp;quot; character model of Dart for use on field maps, with orange armor and lower overall resolution. This model is actually used in at least one in-game cutscene. When Dart, Lavitz and Shana are fleeing from Hellena Prison on horseback, look at Dart&#039;s 3D model closely (or pause with video footage). &lt;br /&gt;
#Dart&#039;s addition, Madness Hero, generates the mose base SP in the game (204 SP at max level). &lt;br /&gt;
#Dart is the only known character to wield two Dragoon Spirits. This theme is reminiscent of other &amp;quot;leader&amp;quot; types as displayed in productions such as Power Rangers (Tommy), and Avatar (Jake Sully).&lt;br /&gt;
#Dart was going to be in &#039;&#039;Playstation All-Stars Battle Royale&#039;&#039; as DLC alongside Abe from the Oddworld series. Character artist Mike Edwards even created a 3D model for the game, but the plans were canceled.&lt;br /&gt;
#Originally, Dart&#039;s sword did not have a red hilt. It looked a bit different overall, and is still present and used in the game. Watch closely during his transformation sequence at the end of the game.&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable Characters]] [[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Bale&amp;diff=969</id>
		<title>Bale</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Bale&amp;diff=969"/>
		<updated>2020-10-17T20:20:51Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: /* Treasure Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Bale|Image=|Save=Yes|Rest=Hotel, Clinic|Shops=Weapon, Item|Goods=Yes|Stardust=6|Treasure=Yes|Mobs=None|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bale is the capital of [[Basil]], located at the northern tip of Northern Serdio. The buildings are mostly brick and clay, very reminiscent of European renaissance styles. The streets are bustling with people, and every type of shop service can be found. [[Indels Castle]] is located in the western part of the city, its elegant spires rising from the waterways below. &lt;br /&gt;
Ruling over the capital and the kingdom is [[Albert|King Albert]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|}&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 50g || X || 	[[File:Area6(Bale)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Sparkle Arrow || X || [[File:Area6(Bale)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 50g || X || [[File:Area6(Bale)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 100g || X ||[[File:Area6(Bale)Chest4.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Active Ring || X || [[File:Area6(Bale)Chest5.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || [[File:Area6(Bale)Chest6.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Healing Breeze || X || [[File:Area6(Bale)Chest7.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || [[File:Area6(Bale)Chest8.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || [[File:Area6(Bale)Chest9.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 1]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=967</id>
		<title>Limestone Cave</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=967"/>
		<updated>2020-10-16T19:36:24Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: /* Treasure Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Limestone Cave|Image=[[File:Limestone_Cave.png]]|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=None|Treasure=16|Mobs=Yes|Boss=[[Urobolus]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limestone Cave&#039;&#039;&#039; is reached after Dart and company leave the [[Prairie]]. It is a dank, murky place that serves as the first chance the party encounters the effects of poison, a status ailment (needs confirmation). They will have to go through this area to get to [[Bale]], where [[Lavitz Slambert|Lavitz]] needs to report back to [[King Albert|Albert]] at [[Indels Castle]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon entrance, the viewer is met with a scenic image that suggests the nautical landscape of &#039;&#039;&#039;Virgil&#039;&#039;&#039;. There is the constant rush of flowing water that filters into the cavern, soon swallowed by the shadows with the light. True to its name, the limestone cave is composed of stone walls and floors. Dart maneuvers his way through the caves collecting numerous items along the way. The second room from the entrance brings a water slide, light striking the waters opportunistically as its refractions glimmer across the cave&#039;s base. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
The party travels through the caverns river through the means of hopping over stepping stones. On the second to last stone, Lavitz trips and is immediately seized by the reflexive Dart. Together they return safely to solid ground, exasperated by the adrenaline of it all. Lavitz thanks Dart for saving his life, a second time, to which Dart cooly responds, &amp;quot;I was just there.&amp;quot; Lavitz shows appreciation for the relationship, shamelessly thanking Dart. Shana feels left out, pleading after the duo and their blossoming kinship. After, the party dives further into the depths of the cavern. Here, only the gossamer-light of fireflies snuffed every heartbeat, only to rekindle, greet the party. But, they bring a second calling, the ability to heal and refresh. A dialogue is triggered and Shana reiterates her feelings- that she feels left out. Dart shows Shana that the fireflies have healing power. At this moment, the youthfulness of Shane is portrayed as she tries to martyr secrets over Dart&#039;s head, perhaps intimidated by his newfound maturity and knowledge since their departure 5 years prior. Lavitz reminisces about Bale and they agree to once again, set on track. The party travels through the cavern. As they approach the southern side, the exit peaks from the shadows. However, between them and the exit is a long path. Moments later, that is not the only thing between them. Shana and Lavitz are keen to its arrival, the cave guardian Urobolus. Dart rushes ahead to deliver a final blow and Urobolus falls to the floor. The party make their way towards the Castle, Shana slowly trailing behind. She stops, to cast a forlorn glance at the former guardian. Urobolus is still alive and strikes. Dart rushes ahead but the monster&#039;s fangs are met with radiating beams of light. Shane is glowing, and within seconds the beast is dissipated in her rays. The other two are dumbfounded as Shana, confused, falls to the floor. Dart inquires what happened and Shana is equally confused. She rises to her feet and upon Lavitz&#039;s suggestion, they continue their way towards [[Bale]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|16}}&amp;lt;br&amp;gt;&lt;br /&gt;
There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it&#039;s possible to head right and downward, across stone steps to access a hidden-away item. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Detonate Rock]] || X ||[[File:Area5(Limestone)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || X ||[[File:Area5(Limestone)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || [[File:Area5(Limestone)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastard Sword]] || X || [[File:Area5(Limestone)Chest4.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || X || [[File:Area5(Limestone)Chest5.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || X ||[[File:Area5(Limestone)Chest6.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 100g || X || I[[File:Area5(Limestone)Chest7.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || X || [[File:Area5(Limestone)Chest8.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || X || [[File:Area5(Limestone)Chest9.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Guard]] || X || [[File:Area5(Limestone)Chest10.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spark Net]] || X || [[File:Area5(Limestone)Chest11.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || X || [[File:Area5(Limestone)Chest12.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || X || [[File:Area5(Limestone)Chest13.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandana]] || X || [[File:Area5(Limestone)Chest14.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || X || [[File:Area5(Limestone)Chest15.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 50g || X || [[File:Area5(Limestone)Chest16.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || 12 || 12 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || 10 || 6 || [[Dark Mist]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || 8 || 6 || [[Healing Potion]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || 11 || 6 || [[Body Purifier]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || 10 || 9 || [[Poison Guard]] (2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Ugly Balloon || Slime&lt;br /&gt;
|-&lt;br /&gt;
| Slime || Slime&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip this new Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful as the game progresses,in times when spare gear is low but you wish to move a piece of equipment from one character to another.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=966</id>
		<title>Limestone Cave</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=966"/>
		<updated>2020-10-16T19:30:10Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Limestone Cave|Image=[[File:Limestone_Cave.png]]|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=None|Treasure=16|Mobs=Yes|Boss=[[Urobolus]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limestone Cave&#039;&#039;&#039; is reached after Dart and company leave the [[Prairie]]. It is a dank, murky place that serves as the first chance the party encounters the effects of poison, a status ailment (needs confirmation). They will have to go through this area to get to [[Bale]], where [[Lavitz Slambert|Lavitz]] needs to report back to [[King Albert|Albert]] at [[Indels Castle]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon entrance, the viewer is met with a scenic image that suggests the nautical landscape of &#039;&#039;&#039;Virgil&#039;&#039;&#039;. There is the constant rush of flowing water that filters into the cavern, soon swallowed by the shadows with the light. True to its name, the limestone cave is composed of stone walls and floors. Dart maneuvers his way through the caves collecting numerous items along the way. The second room from the entrance brings a water slide, light striking the waters opportunistically as its refractions glimmer across the cave&#039;s base. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
The party travels through the caverns river through the means of hopping over stepping stones. On the second to last stone, Lavitz trips and is immediately seized by the reflexive Dart. Together they return safely to solid ground, exasperated by the adrenaline of it all. Lavitz thanks Dart for saving his life, a second time, to which Dart cooly responds, &amp;quot;I was just there.&amp;quot; Lavitz shows appreciation for the relationship, shamelessly thanking Dart. Shana feels left out, pleading after the duo and their blossoming kinship. After, the party dives further into the depths of the cavern. Here, only the gossamer-light of fireflies snuffed every heartbeat, only to rekindle, greet the party. But, they bring a second calling, the ability to heal and refresh. A dialogue is triggered and Shana reiterates her feelings- that she feels left out. Dart shows Shana that the fireflies have healing power. At this moment, the youthfulness of Shane is portrayed as she tries to martyr secrets over Dart&#039;s head, perhaps intimidated by his newfound maturity and knowledge since their departure 5 years prior. Lavitz reminisces about Bale and they agree to once again, set on track. The party travels through the cavern. As they approach the southern side, the exit peaks from the shadows. However, between them and the exit is a long path. Moments later, that is not the only thing between them. Shana and Lavitz are keen to its arrival, the cave guardian Urobolus. Dart rushes ahead to deliver a final blow and Urobolus falls to the floor. The party make their way towards the Castle, Shana slowly trailing behind. She stops, to cast a forlorn glance at the former guardian. Urobolus is still alive and strikes. Dart rushes ahead but the monster&#039;s fangs are met with radiating beams of light. Shane is glowing, and within seconds the beast is dissipated in her rays. The other two are dumbfounded as Shana, confused, falls to the floor. Dart inquires what happened and Shana is equally confused. She rises to her feet and upon Lavitz&#039;s suggestion, they continue their way towards [[Bale]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|16}}&amp;lt;br&amp;gt;&lt;br /&gt;
There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it&#039;s possible to head right and downward, across stone steps to access a hidden-away item. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Detonate Rock]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastard Sword]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| 100g || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Guard]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Spark Net]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandana]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| 50g || X || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || 12 || 12 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || 10 || 6 || [[Dark Mist]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || 8 || 6 || [[Healing Potion]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || 11 || 6 || [[Body Purifier]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || 10 || 9 || [[Poison Guard]] (2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Ugly Balloon || Slime&lt;br /&gt;
|-&lt;br /&gt;
| Slime || Slime&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip this new Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful as the game progresses,in times when spare gear is low but you wish to move a piece of equipment from one character to another.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=965</id>
		<title>Limestone Cave</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=965"/>
		<updated>2020-10-16T19:28:19Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Limestone Cave|Image=[[File:Limestone_Cave.png]]|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=None|Treasure=16|Mobs=Yes|Boss=[[Urobolus]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limestone Cave&#039;&#039;&#039; is reached after Dart and company leave the [[Prairie]]. It is a dank, murky place that serves as the first chance the party encounters the effects of poison, a status ailment (needs confirmation). They will have to go through this area to get to [[Bale]], where [[Lavitz Slambert|Lavitz]] needs to report back to [[King Albert|Albert]] at [[Indels Castle]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon entrance, the viewer is met with a scenic image that suggests the nautical landscape of &#039;&#039;&#039;Virgil&#039;&#039;&#039;. There is the constant rush of flowing water that filters into the cavern, soon swallowed by the shadows with the light. True to its name, the limestone cave is composed of stone walls and floors. Dart maneuvers his way through the caves collecting numerous items along the way. The second room from the entrance brings a water slide, light striking the waters opportunistically as its refractions glimmer across the cave&#039;s base. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
The party travels through the caverns river through the means of hopping over stepping stones. On the second to last stone, Lavitz trips and is immediately seized by the reflexive Dart. Together they return safely to solid ground, exasperated by the adrenaline of it all. Lavitz thanks Dart for saving his life, a second time, to which Dart cooly responds, &amp;quot;I was there.&amp;quot; Lavitz shows appreciation for the relationship, shamelessly thanking Dart. Shana feels left out, pleading after the duo and their blossoming kinship. After, the party dives further into the depths of the cavern. Here, only the gossamer-light of fireflies snuffed every heartbeat, only to rekindle, greet the party. But, they bring a second calling, the ability to heal and refresh. A dialogue is triggered and Shana reiterates her feelings, that she feels left out. Dart shows Shana that the fireflies have healing power. In this moment, the youthfulness of Shane is portrayed, as she tries to martyr secrets over Darts head, perhaps intimidated by his newfound maturity and knowledge since their departure 5 years prior. Lavitz reminisces about Bale and they agree to once again, set on track. The party travels through the cavern. As they approach the southern side, the exit peaks from the shadows. However, between them and the exit is a long path. Moments later, that is not the only thing between them. Shana and Lavitz are keen to its arrival, the cave guardian Urobolus. Dart rushes ahead to deliver a final blow and Urobolus falls to the floor. The party make their way towards the Castle, Shana slowly trailing behind. She stops, to cast a forlorn glance at the former guardian. Urobolus is still alive and strikes. Dart rushes ahead but the monster&#039;s fangs are met with radiating beams of light. Shane is glowing, and within seconds the beast is dissipated in her ways. The other two are dumbfounded as Shana, confused, falls to the floor. Dart inquired what happened and Shana is equally confused. She rises to her feet and upon Lavitz suggestion, they continue their way towards [[Bale]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|16}}&amp;lt;br&amp;gt;&lt;br /&gt;
There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it&#039;s possible to head right and downward, across stone steps to access a hidden-away item. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Detonate Rock]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastard Sword]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| 100g || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Guard]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Spark Net]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandana]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| 50g || X || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || 12 || 12 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || 10 || 6 || [[Dark Mist]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || 8 || 6 || [[Healing Potion]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || 11 || 6 || [[Body Purifier]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || 10 || 9 || [[Poison Guard]] (2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Ugly Balloon || Slime&lt;br /&gt;
|-&lt;br /&gt;
| Slime || Slime&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip this new Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful as the game progresses,in times when spare gear is low but you wish to move a piece of equipment from one character to another.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=964</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=964"/>
		<updated>2020-10-16T18:52:08Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Forest|Image=[[File:Forest_map.png|Map thumbnail of the Forest]]|Save=None|Rest=None|Shops=Item Shop|Goods=None|Stardust=None|Treasure=4|Mobs=Yes|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forest&#039;&#039;&#039; is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow [[Dart]].&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On his mission to save [[Shana]], Dart must first travel through the Forest to reach [[Hellena Prison]]. Near a ravine, connected by a fallen log, Dart encounters a horned wolf that he seems to recognize. This occurrence triggers a flashback where Dart then reminisces of the past. Years ago, he and Shana were crossing the same log. They encountered this wolf, or a similar wolf, who tried to attack them. Little Dart protected Shana by shouting at the wolf.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;=== Shops ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]] || HP Recovery 50% (Single)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]] || Cures Posion, Stun, and Arm-blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Burn Out]] || Fire-based magic attack (Single, Multi)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]] || Avoids minor battles.&amp;lt;br&amp;gt;During combat, target ally avoided by minor enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
{{TreasureCount|4}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end.||[[File:ForestChest1.png |thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || Next screen: past the log bridge, among the group of trees. ||[[File:Area2(Forest)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 Gold || Maze: south-east corner. ||[[File:Area2(Forest)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Maze: western edge. ||[[File:Area2(Forest)Chest4.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserk Mouse]] || 3 || 3 || [[Healing Potion]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin Cock]] || 5 || 6 || [[Healing Potion]] (10%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] || 4 || 6 || [[Detonate Rock]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trent]] || 4 || 9 || [[Pellet]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Berserk Mouse&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Assassin Cock&lt;br /&gt;
|-&lt;br /&gt;
| Goblin || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Goblin&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Assassin Cock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=963</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=963"/>
		<updated>2020-10-16T18:51:55Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Forest|Image=[[File:Forest_map.png|Map thumbnail of the Forest]]|Save=None|Rest=None|Shops=Item Shop|Goods=None|Stardust=None|Treasure=4|Mobs=Yes|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forest&#039;&#039;&#039; is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow [[Dart]].&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On his mission to save [[Shana]], Dart must first travel through the Forest to reach [[Hellena Prison]]. Near a ravine, connected by a fallen log, Dart encounters a horned wolf that he seems to recognize. This occurrence triggers a flashback where Dart then reminisces of the past. Years ago, he and Shana were crossing the same log. They encountered this wolf, or a similar wolf, who tried to attack them. Little Dart protected Shana by shouting at the wolf.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;=== Shops ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]] || HP Recovery 50% (Single)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]] || Cures Posion, Stun, and Arm-blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Burn Out]] || Fire-based magic attack (Single, Multi)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]] || Avoids minor battles.&amp;lt;br&amp;gt;During combat, target ally avoided by minor enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
{{TreasureCount|4}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end.||[[File:ForestChest1.png |thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || Next screen: past the log bridge, among the group of trees. ||[[File:Area2(Forest)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 Gold || Maze: south-east corner. ||[[File:Area2(Forest)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Maze: western edge. ||[[File:Area2(Forest)Chest4.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserk Mouse]] || 3 || 3 || [[Healing Potion]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin Cock]] || 5 || 6 || [[Healing Potion]] (10%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] || 4 || 6 || [[Detonate Rock]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trent]] || 4 || 9 || [[Pellet]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Berserk Mouse&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Assassin Cock&lt;br /&gt;
|-&lt;br /&gt;
| Goblin || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Goblin&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Assassin Cock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=961</id>
		<title>Prairie</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=961"/>
		<updated>2020-09-14T02:10:55Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prairie|Image=&lt;br /&gt;
[[File:Prairie1.png|thumb]]&lt;br /&gt;
|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Prairie&#039;&#039;&#039; is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter&#039;s hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Immediately fleeing Hellena, [[Dart]], [[Lavitz Slambert]], and [[Shana]] enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Dart offers to carry Lavitz and insists that Shana goes first, both remarks which met with a rebuttal. Together the trio makes their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some slight movement, and they brace for attack. They call out to the party when only a small rabbit-like creature jumps from the grass. The guards backtrack in desperation to find the fugitives, who were only a few feet away. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways and some, even built from stone. As they near the shack, Lavitz revisits his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack; it&#039;s built simplistic and cozy in nature, performs some first aid. &lt;br /&gt;
&lt;br /&gt;
In the shack&#039;s safety, the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the [[Black monster]], a mysterious creature who deprived Dart of his first home and family in [[Neet]]. A cut scene is then triggered that displays the town of Neet 18 years ago. The entire village is submerged in flames, the only kindling of light amid the burnt carcasses of former buildings. Dart, five years old, escaped the village with his mother and father escaped. But, his father returned to the town, his mother soon after, to assist those left behind. Unfortunately, the black monster lay waiting, and young Dart waited, anticipating dawn against the winter snow. When young Dart returned to Neet, there were no remnants of his family other than a shining stone. His father&#039;s remembrance, a glistening orb that he carries to this day. Dart shares this with the party; its white rays streamlined dagger against the dark shack&#039;s shadows. &lt;br /&gt;
&lt;br /&gt;
After his recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz inquires about Dart&#039;s journey, one for closure, to which Dart admits he still has not found. Neet is then exposed as a town in the North, likely not a part of Serdio. Dabbling in geography acts as a gateway for Dart to address the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is engrossed in a civil war with Imperial Sandora. The truce is broken when emperor Doel obtained a dragon, unbalancing the power and unleashing the opportunity for Doel&#039;s ambitious hunger. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to precisely come with. [[Minister Noish]] may have information regarding the Black Monster. Dart agrees. &lt;br /&gt;
&lt;br /&gt;
The party attempts to make way through the city but is soon met with a wide river, far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses. They make their way out of the prairie, but not until first encountering a small refugee group.  INSERT DIALOGUE SYNAPSIS. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || The winding path if coming from Hellena, go straight through the rock. ||[[File:Area4(Prairie)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. ||[[File:Area4(Prairie)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Up a path shortly after crossing the log bridge. ||[[File:Area4(Prairie)Chest3.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Mole]] || 11 || 9 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formation ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=960</id>
		<title>Prairie</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=960"/>
		<updated>2020-09-14T02:10:18Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: /* Treasure Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prairie|Image=&lt;br /&gt;
[[File:Prairie1.png|thumb]]&lt;br /&gt;
|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Prairie&#039;&#039;&#039; is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter&#039;s hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Immediately fleeing Hellena, [[Dart]], [[Lavitz Slambert]], and [[Shana]] enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Dart offers to carry Lavitz and insists that Shana goes first, both remarks which met with a rebuttal. Together the trio makes their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some slight movement, and they brace for attack. They call out to the party when only a small rabbit-like creature jumps from the grass. The guards backtrack in desperation to find the fugitives, who were only a few feet away. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways and some, even built from stone. As they near the shack, Lavitz revisits his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack; it&#039;s built simplistic and cozy in nature, performs some first aid. &lt;br /&gt;
&lt;br /&gt;
In the shack&#039;s safety, the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the [[Black monster]], a mysterious creature who deprived Dart of his first home and family in [[Neet]]. A cut scene is then triggered that displays the town of Neet 18 years ago. The entire village is submerged in flames, the only kindling of light amid the burnt carcasses of former buildings. Dart, five years old, escaped the village with his mother and father escaped. But, his father returned to the town, his mother soon after, to assist those left behind. Unfortunately, the black monster lay waiting, and young Dart waited, anticipating dawn against the winter snow. When young Dart returned to Neet, there were no remnants of his family other than a shining stone. His father&#039;s remembrance, a glistening orb that he carries to this day. Dart shares this with the party; its white rays streamlined dagger against the dark shack&#039;s shadows. &lt;br /&gt;
&lt;br /&gt;
After his recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz inquires about Dart&#039;s journey, one for closure, to which Dart admits he still has not found. Neet is then exposed as a town in the North, likely not a part of Serdio. Dabbling in geography acts as a gateway for Dart to address the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is engrossed in a civil war with Imperial Sandora. The truce is broken when emperor Doel obtained a dragon, unbalancing the power and unleashing the opportunity for Doel&#039;s ambitious hunger. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to precisely come with. [[Minister Noish]] may have information regarding the Black Monster. Dart agrees. &lt;br /&gt;
&lt;br /&gt;
The party attempts to make way through the city but is soon met with a wide river, far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses. They make their way out of the prairie, but not until first encountering a small refugee group.  INSERT DIALOGUE SYNAPSIS. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || The winding path if coming from Hellena, go straight through the rock. ||[[File:Area4(Prairie)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. ||[[File:Area4(Prairie)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Up a path shortly after crossing the log bridge. ||[[File:Area4(Prairie)Chest3.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Mole]] || 11 || 9 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formation ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=959</id>
		<title>Prairie</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=959"/>
		<updated>2020-09-14T02:06:49Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: /* Goods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prairie|Image=&lt;br /&gt;
[[File:Prairie1.png|thumb]]&lt;br /&gt;
|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Prairie&#039;&#039;&#039; is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter&#039;s hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Immediately fleeing Hellena, [[Dart]], [[Lavitz Slambert]], and [[Shana]] enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Dart offers to carry Lavitz and insists that Shana goes first, both remarks which met with a rebuttal. Together the trio makes their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some slight movement, and they brace for attack. They call out to the party when only a small rabbit-like creature jumps from the grass. The guards backtrack in desperation to find the fugitives, who were only a few feet away. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways and some, even built from stone. As they near the shack, Lavitz revisits his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack; it&#039;s built simplistic and cozy in nature, performs some first aid. &lt;br /&gt;
&lt;br /&gt;
In the shack&#039;s safety, the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the [[Black monster]], a mysterious creature who deprived Dart of his first home and family in [[Neet]]. A cut scene is then triggered that displays the town of Neet 18 years ago. The entire village is submerged in flames, the only kindling of light amid the burnt carcasses of former buildings. Dart, five years old, escaped the village with his mother and father escaped. But, his father returned to the town, his mother soon after, to assist those left behind. Unfortunately, the black monster lay waiting, and young Dart waited, anticipating dawn against the winter snow. When young Dart returned to Neet, there were no remnants of his family other than a shining stone. His father&#039;s remembrance, a glistening orb that he carries to this day. Dart shares this with the party; its white rays streamlined dagger against the dark shack&#039;s shadows. &lt;br /&gt;
&lt;br /&gt;
After his recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz inquires about Dart&#039;s journey, one for closure, to which Dart admits he still has not found. Neet is then exposed as a town in the North, likely not a part of Serdio. Dabbling in geography acts as a gateway for Dart to address the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is engrossed in a civil war with Imperial Sandora. The truce is broken when emperor Doel obtained a dragon, unbalancing the power and unleashing the opportunity for Doel&#039;s ambitious hunger. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to precisely come with. [[Minister Noish]] may have information regarding the Black Monster. Dart agrees. &lt;br /&gt;
&lt;br /&gt;
The party attempts to make way through the city but is soon met with a wide river, far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses. They make their way out of the prairie, but not until first encountering a small refugee group.  INSERT DIALOGUE SYNAPSIS. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || The winding path if coming from Hellena, go straight through the rock. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Up a path shortly after crossing the log bridge. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Mole]] || 11 || 9 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formation ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=958</id>
		<title>Prairie</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=958"/>
		<updated>2020-09-14T02:06:22Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prairie|Image=&lt;br /&gt;
[[File:Prairie1.png|thumb]]&lt;br /&gt;
|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Prairie&#039;&#039;&#039; is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter&#039;s hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Immediately fleeing Hellena, [[Dart]], [[Lavitz Slambert]], and [[Shana]] enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Dart offers to carry Lavitz and insists that Shana goes first, both remarks which met with a rebuttal. Together the trio makes their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some slight movement, and they brace for attack. They call out to the party when only a small rabbit-like creature jumps from the grass. The guards backtrack in desperation to find the fugitives, who were only a few feet away. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways and some, even built from stone. As they near the shack, Lavitz revisits his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack; it&#039;s built simplistic and cozy in nature, performs some first aid. &lt;br /&gt;
&lt;br /&gt;
In the shack&#039;s safety, the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the [[Black monster]], a mysterious creature who deprived Dart of his first home and family in [[Neet]]. A cut scene is then triggered that displays the town of Neet 18 years ago. The entire village is submerged in flames, the only kindling of light amid the burnt carcasses of former buildings. Dart, five years old, escaped the village with his mother and father escaped. But, his father returned to the town, his mother soon after, to assist those left behind. Unfortunately, the black monster lay waiting, and young Dart waited, anticipating dawn against the winter snow. When young Dart returned to Neet, there were no remnants of his family other than a shining stone. His father&#039;s remembrance, a glistening orb that he carries to this day. Dart shares this with the party; its white rays streamlined dagger against the dark shack&#039;s shadows. &lt;br /&gt;
&lt;br /&gt;
After his recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz inquires about Dart&#039;s journey, one for closure, to which Dart admits he still has not found. Neet is then exposed as a town in the North, likely not a part of Serdio. Dabbling in geography acts as a gateway for Dart to address the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is engrossed in a civil war with Imperial Sandora. The truce is broken when emperor Doel obtained a dragon, unbalancing the power and unleashing the opportunity for Doel&#039;s ambitious hunger. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to precisely come with. [[Minister Noish]] may have information regarding the Black Monster. Dart agrees. &lt;br /&gt;
&lt;br /&gt;
The party attempts to make way through the city but is soon met with a wide river, far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses. They make their way out of the prairie, but not until first encountering a small refugee group.  INSERT DIALOGUE SYNAPSIS. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || The winding path if coming from Hellena, go straight through the rock. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Up a path shortly after crossing the log bridge. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Mole]] || 11 || 9 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formation ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=957</id>
		<title>Prairie</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=957"/>
		<updated>2020-09-14T02:06:02Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prairie|Image=&lt;br /&gt;
[[File:Prairie1.png|thumb]]&lt;br /&gt;
|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Prairie&#039;&#039;&#039; is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter&#039;s hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Immediately fleeing Hellena, [[Dart]], [[Lavitz Slambert]], and [[Shana]] enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Dart offers to carry Lavitz and insists that Shana goes first, both remarks which met with a rebuttal. Together the trio makes their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some slight movement, and they brace for attack. They call out to the party when only a small rabbit-like creature jumps from the grass. The guards backtrack in desperation to find the fugitives, who were only a few feet away. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways and some, even built from stone. As they near the shack, Lavitz revisits his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack; it&#039;s built simplistic and cozy in nature, performs some first aid. &lt;br /&gt;
&lt;br /&gt;
In the shack&#039;s safety, the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the [[Black monster]], a mysterious creature who deprived Dart of his first home and family in [[Neet]]. A cut scene is then triggered that displays the town of Neet 18 years ago. The entire village is submerged in flames, the only kindling of light amid the burnt carcasses of former buildings. Dart, five years old, escaped the village with his mother and father escaped. But, his father returned to the town, his mother soon after, to assist those left behind. Unfortunately, the black monster lay waiting, and young Dart waited, anticipating dawn against the winter snow. When young Dart returned to Neet, there were no remnants of his family other than a shining stone. His father&#039;s remembrance, a glistening orb that he carries to this day. Dart shares this with the party; its white rays streamlined dagger against the dark shack&#039;s shadows. &lt;br /&gt;
&lt;br /&gt;
After his recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz inquires about Dart&#039;s journey, one for closure, to which Dart admits he still has not found. Neet is then exposed as a town in the North, likely not a part of Serdio. Dabbling in geography acts as a gateway for Dart to address the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is engrossed in a civil war with Imperial Sandora. The truce is broken when emperor Doel obtained a dragon, unbalancing the power and unleashing the opportunity for Doel&#039;s ambitious hunger. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to precisely come with. [[Minister Noish]] may have information regarding the Black Monster. Dart agrees. &lt;br /&gt;
&lt;br /&gt;
The party attempts to make way through the city but is soon met with a wide river, far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses. They make their way out of the prairie, but not until first encountering a small refugee group.  INSERT DIALOGUE SYNAPSIS. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || The winding path if coming from Hellena, go straight through the rock. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Up a path shortly after crossing the log bridge. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Mole]] || 11 || 9 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formation ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=956</id>
		<title>Prairie</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=956"/>
		<updated>2020-09-14T01:33:36Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prairie|Image=&lt;br /&gt;
[[File:Prairie1.png|thumb]]&lt;br /&gt;
|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Prairie&#039;&#039;&#039; is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter&#039;s hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Immediately fleeing Hellena, [[Dart]], [[Lavitz Slambert]], and [[Shana]] run to the prairie. They attempt to outrun the guards but in their escape, Lavitz is wounded with an arrow. He tries to downplay the attack, but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Together they make their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some flight movement and they brace for attack. They call out to the party, where, only a small rabbit jumps from the grass.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || The winding path if coming from Hellena, go straight through the rock. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Up a path shortly after crossing the log bridge. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Mole]] || 11 || 9 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formation ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=955</id>
		<title>Prairie</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=955"/>
		<updated>2020-09-14T01:32:42Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prairie|Image=&lt;br /&gt;
[[File:Prairie1.png|thumb]]&lt;br /&gt;
|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Prairie&#039;&#039;&#039; is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter&#039;s hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Immediately fleeing Hellena, [[Dart]], [[Lavitz Slambert]], and [[Shana]] run to the prairie. They attempt to outrun the guards but in their escape, Lavitz is wounded with an arrow. He tries to downplay the attack, but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Together they make their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some flight movement and they brace for attack. They call out to the party, where, only a small rabbit jumps from the grass.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || The winding path if coming from Hellena, go straight through the rock. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Up a path shortly after crossing the log bridge. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Mole]] || 11 || 9 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formation ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=File:Prairie1.png&amp;diff=954</id>
		<title>File:Prairie1.png</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=File:Prairie1.png&amp;diff=954"/>
		<updated>2020-09-14T01:30:42Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prairie1&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=953</id>
		<title>User talk:Mothfern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=953"/>
		<updated>2020-09-13T23:20:38Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
------------------------&lt;br /&gt;
9/13/2020&lt;br /&gt;
A story synopsis has been written for Hellena Prison. Began draft on the prairie. &lt;br /&gt;
&lt;br /&gt;
8/23/2020&lt;br /&gt;
Forest has been updated with template + anchor points. Added all pages for mentioned minor mobs including assassin cock and goblin. &lt;br /&gt;
treasure photographs updated.&lt;br /&gt;
&lt;br /&gt;
8/25/2020&lt;br /&gt;
Hellena has been edited for grammar and readability. Images for treasure chests added.&lt;br /&gt;
Prairie has been updated with template+ anchor points. Added minor mob pages for mantis and mole&lt;br /&gt;
&lt;br /&gt;
8/26/2020&lt;br /&gt;
Updated character descriptions for Shana, Albert, and Miranda&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=950</id>
		<title>Prairie</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=950"/>
		<updated>2020-09-13T07:46:46Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prairie|Image=|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Prairie&#039;&#039;&#039; is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter&#039;s hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Immediately fleeing Hellena, [[Dart]], [[Lavitz Slambert]], and [[Shana]] run to the prairie. They attempt to flee the guards but in their escape, Lavitz is wounded with an arrow. He tries to downplay the attack, but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Together they make their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some flight movement and they brace for attack. They call out to the party, where, only a small rabbit jumps from the grass.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || The winding path if coming from Hellena, go straight through the rock. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Up a path shortly after crossing the log bridge. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Mole]] || 11 || 9 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formation ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=949</id>
		<title>Prairie</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=949"/>
		<updated>2020-09-13T07:46:24Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prairie|Image=|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Prairie&#039;&#039;&#039; is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter&#039;s hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Immediately fleeing Hellena, Dart, [[Lavitz]], and [[Shana]] run to the prairie. They attempt to flee the guards but in their escape, Lavitz is wounded with an arrow. He tries to downplay the attack, but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Together they make their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some flight movement and they brace for attack. They call out to the party, where, only a small rabbit jumps from the grass.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || The winding path if coming from Hellena, go straight through the rock. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Up a path shortly after crossing the log bridge. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Mole]] || 11 || 9 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formation ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=948</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=948"/>
		<updated>2020-09-13T07:43:04Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Hellena Prison|Image=|Save=Yes|Rest=No|Shops=Item Shop|Goods=Key to Prison Tower|Stardust=None|Treasure=8 on first&amp;lt;br&amp;gt;visit, 12 on second visit.|Mobs=Yes|Boss=[[Fruegel]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. It&#039;s built into a large, crooked stone, with black smoke rising from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come back out.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After making his way through the [[Forest]], Dart arrives at the path leading to the Hellena. The path to the prison is incredibly narrow and likely, heavily guarded. With only a single drawbridge available, Dart must conceptualize a plan. Fortunately, a merchant&#039;s caravan arrives shortly after him. Dart tails the caravan and hides behind the merchandise. Meanwhile, The merchant converses with the guard explaining that his wares include &amp;quot;meat and fish&amp;quot;. The merchant then questions if there&#039;s any particular reason that there has been an increase of orders. He quickly dismisses the topic after the guard&#039;s hostility, who inspects the cargo. Thankfully, Dart remains undetected, hitches a ride, and safely travels undetected across the drawbridge and into Hellena Prison. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After safely entering Hellena Prison Dart is discovered by the very Merchant who had led him in safely. The merchant calls out in fear and quickly, is followed up by a guard. A fight ensues. Dart assures the merchant that he is not there to hurt (kill) him, and then the merchant swears to secrecy. Dart leaves and arrives on the ground floor littered with guards and the occasional steed. The prison is filled with many, equally guarded rooms that house different treasures. &lt;br /&gt;
&lt;br /&gt;
Dart ascends the prison through the means of a pully elevator system, located outside of the prison cells. The levels are tall and winding built of wood and into the stone. Small fires are scattered throughout this external area, typically before a doorway and on each floor. When entering the first floor from the ground, by pully, there is the immediate alarm of guards. Thankfully, they are not after Dart. Two guards are found with their newfound prisoners, knights of [[Basil]], taunting them and eluding that they will be fed to Freugel&#039;s monster. A fight breaks out as a prisoner attempts to escape, but before the guard can retaliate they are interrupted. A mysterious man in green draws his spear against the Hellena guard. Unfortunately, the other throws the prisoners off the floor and to their deaths. &lt;br /&gt;
&lt;br /&gt;
Dart rushes over and discovers the character, [[Lavitz Slambert]], the head of the first knighthood in the kingdom of [[Basil]].  Together they defeat the guards before turning on each other. Spear clashes with sword as they begin to fight, to which after exclaiming that Dart is, &amp;quot;not the enemy&amp;quot;, a proper introduction continues... until the arrival of more guards. Dart and Lavitz fight together. After, they share their reasons for coming to Hellena prison, explicitly that Dart is looking for his captured childhood friend [[Shana]]. Lavitz joins dart exclaiming the Hellena is difficult to escape alone, insisting it would be in both of their favor to travel together. &lt;br /&gt;
&lt;br /&gt;
They travel together ascending the prison until the newfound duo comes across a large room on the second floor. Ascending a flight of stairs, they come across a large room with heavily guarded pathways consisting of 3-4 guards each. A small flight of stairs is to the back of the room. One of the only accessible areas, Dart travels up the stairs and discovers the key to Shana&#039;s cell on a nearby crate. At this moment, both Dart and Lavitz begin to question why only Shana was taken...what was so special about her?&lt;br /&gt;
&lt;br /&gt;
As they return towards the previously locked cell doors, the two are caught by a group of cards. After the battle, Shana hears the commotion and recognizes Dart&#039;s voice. Dart enters the cell, with Lavitz maintaining guard. Shana is happy to see Dart and they reconcile briefly, their first meeting in five years. After, Shana and Dart leave the cell and rejoin with Lavitz. Outside, more guards have arrived. &lt;br /&gt;
&lt;br /&gt;
After the battle, Dart is worried about Shana and tenders to her carefully. Shana is particularly concerned that she is not a young girl anymore, and insists that she can fight for herself. She draws a bow that was resting outside a nearby cell. Lavitz is impressed that both she and Dart survived in Hellena, but Dart is still a bit distraught, feeling that this Shana is unchanged from his memories despite the changes from distance and time. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Freugel has been alerted of their escape including the night of basil, a &amp;quot;red guy&amp;quot; the intruder, and Shana. In his anger, Freugel throws one of his men from the skyline bridge. Freugel barks to the other guard to recapture the girl, alive, as explicitly ordered by [[Majesty Doel]].&lt;br /&gt;
&lt;br /&gt;
Together, the group returns to the first floor but is met by the Warden Fruegal who eludes that he will defeat them, and feed the men to his pet. The evil warden is sure to include that although capturing Shana was an order from Majesty Doel, because the task was so trivial, destroying Seles was an additional command from Fruegel himself. Dart lashes out in anger. Together, Shana, Dart, and Lavitz envoke on a battle against Fruegal. Fruegal does not die, but this allows the party to opportunistically escape the prison and flee to the [[Prairie]] by horseback. Fruegel&#039;s men are hot on their tail. &lt;br /&gt;
&lt;br /&gt;
After their escape, Fruegal, the [[Hooded Man]] men mysteriously appears to witness his failures. The Hooded Man demands Fruegel to mend his mistakes otherwise he will tell Majesty Doel. After this, the hooded men retorts that all is going to plan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Spark Net]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Midnight Terror]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Thunderbolt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Prison Key || Key to the second prison tower where Shana is held. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Example || [[file:Area3(Hellena1)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Example || [[file:Area3(Hellena1)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Jacket]] || Example || [[file:Area3(Hellena1)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 G || Example || [[file:Area3(Hellena1)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spark Net]] || Example || [[file:Area3(Hellena1)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Example || [[file:Area3(Hellena1)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Example || [[file:Area3(Hellena1)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Example || [[file:Area3(Hellena1)Chest8.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Felt Hat]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Therapy Ring]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Pandemonium]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderbolt]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Embroidered Vest]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachet]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Broad Sword]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || 6 || 9 || None (verify)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || 0 || 0 || [[Healing Potion]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || 20 || 15 || [[Morning Star]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || 24 || 18 || [[Spear]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fowl Fighter]] || 16 || 9 || [[Mind Purifier]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || Hellena Warden&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;!-- Leave blank for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=945</id>
		<title>User talk:Mothfern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=945"/>
		<updated>2020-08-27T04:51:57Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
------------------------&lt;br /&gt;
8/23/2020&lt;br /&gt;
Forest has been updated with template + anchor points. Added all pages for mentioned minor mobs including assassin cock and goblin. &lt;br /&gt;
treasure photographs updated.&lt;br /&gt;
&lt;br /&gt;
8/25/2020&lt;br /&gt;
Hellena has been edited for grammar and readability. Images for treasure chests added.&lt;br /&gt;
Prairie has been updated with template+ anchor points. Added minor mob pages for mantis and mole&lt;br /&gt;
&lt;br /&gt;
8/26/2020&lt;br /&gt;
Updated character descriptions for Shana, Albert, and Miranda&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Shana&amp;diff=944</id>
		<title>Shana</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Shana&amp;diff=944"/>
		<updated>2020-08-27T04:47:53Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_PlayerCharacter|Name=Shana|Image=[[File:Shana120x150editedBorder.jpg|Center|Middle|Alignment|Shana]]|Age=18|Height=160cm / 5&#039;3&amp;quot;|Species=Human|Element=Light|Level=|Theme=|Voice=Donna Mae&amp;lt;br&amp;gt; Wong}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shana&#039;&#039;&#039; is the first party character we are introduced to in the game, and childhood friend of [[Dart Feld]]. She is originally from the town of [[Seles]]. Shana is kidnapped, setting the precedence for Dart&#039;s journey into [[Hellena Prison]]. Shana is a sweet-natured girl with something to prove. Though she has a will to fight, she also has a tendency to push herself to a point that one could argue are cumbersome. Regardless, she is loyal to her friends and shows her kindness not just through words, but action. Shana has brown eyes and brown, fringed hair pulled into a ponytail. Her gaze is large with dainty, delicate lips pressed into a muted smile. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game&#039;s events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. &amp;quot;;Chapter 1&amp;quot;. This creates a heading that doesn&#039;t count as a section header in the page&#039;s table of contents.&lt;br /&gt;
&lt;br /&gt;
Additional writing is to be added in the below div tag, below where the &amp;quot;Additional Text Goes Here&amp;quot; comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive&#039;s &amp;quot;Game Data&amp;quot; document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| NA || NA|| NA || NA &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragoon Form ===&lt;br /&gt;
&amp;lt;!-- Summary of playstyle and appearance, stats and spells. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
The following table covers D&#039;Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! SP Req. !! AT !! DF !! MAT !! MDF&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -- || 200% || 200% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,000 || 205% || 210% || 155% || 210%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6,000 || 210% || 220% || 160% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12,000 || 215% || 230% || 165% || 230%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20,000 || 220% || 250% || 170% || 250%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
The following table covers magic spells that can be cast by this Dragoon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Moonlight || 10 || single ally, 100% HP recovery&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Star Children || 20 || all enemies, 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gates of Heaven || 30 || all allies, 100%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || White Silver Dragon || 80 || all enemies, 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Miranda&amp;diff=943</id>
		<title>Miranda</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Miranda&amp;diff=943"/>
		<updated>2020-08-27T04:37:57Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_PlayerCharacter|Name= Miranda|Image=[[File:Miranda120x150.jpg|Center|Middle|Alignment|Miranda]]|Age=26|Height=170cm / 6&#039;7&amp;quot;|Species=Human|Element=Light|Level=|Theme=|Voice=EN Mo&amp;lt;br&amp;gt; Mellady}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miranda&#039;&#039;&#039; is the first Sacred Sister of [[Mille Seseau]] and the last achievable party member. As a Sacred Sister, Miranda is a natural healer with a tender heart and unwavering loyalty to [[Queen Theresa]]. However, Miranda&#039;s disposition is frequently assertive, if not outright aggressive, featuring moments of confrontation and conflict between her and the party. Miranda has long, blonde hair with fringes and bangs, paired with brown eyes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game&#039;s events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. &amp;quot;;Chapter 1&amp;quot;. This creates a heading that doesn&#039;t count as a section header in the page&#039;s table of contents.&lt;br /&gt;
&lt;br /&gt;
Additional writing is to be added in the below div tag, below where the &amp;quot;Additional Text Goes Here&amp;quot; comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive&#039;s &amp;quot;Game Data&amp;quot; document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| NA || NA|| NA || NA &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragoon Form ===&lt;br /&gt;
&amp;lt;!-- Summary of playstyle and appearance, stats and spells. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
The following table covers D&#039;Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! SP Req. !! AT !! DF !! MAT !! MDF&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -- || 200% || 200% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,000 || 205% || 210% || 155% || 210%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6,000 || 210% || 220% || 160% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12,000 || 215% || 230% || 165% || 230%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20,000 || 220% || 250% || 170% || 250%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
The following table covers magic spells that can be cast by this Dragoon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Moonlight || 10 || single ally, 100% HP recovery&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Star Children || 20 || all enemies, 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gates of Heaven || 30 || all allies, 100%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || White Silver Dragon || 80 || all enemies, 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Miranda&amp;diff=942</id>
		<title>Miranda</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Miranda&amp;diff=942"/>
		<updated>2020-08-27T04:34:25Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_PlayerCharacter|Name= Miranda|Image=[[File:Miranda120x150.jpg|Center|Middle|Alignment|Miranda]]|Age=26|Height=170cm / 6&#039;7&amp;quot;|Species=Human|Element=Light|Level=|Theme=|Voice=EN Mo&amp;lt;br&amp;gt; Mellady}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Miranda&#039;&#039;&#039; is the first Sacred Sister of [[[Mille Seseau]]]. As a Sacred Sister, Miranda is a natural healer, ironic in comparison to her assertive, if not aggressive, personality. Miranda has long, blonde hair with fringes and bangs, paired with brown eyes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game&#039;s events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. &amp;quot;;Chapter 1&amp;quot;. This creates a heading that doesn&#039;t count as a section header in the page&#039;s table of contents.&lt;br /&gt;
&lt;br /&gt;
Additional writing is to be added in the below div tag, below where the &amp;quot;Additional Text Goes Here&amp;quot; comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive&#039;s &amp;quot;Game Data&amp;quot; document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| NA || NA|| NA || NA &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragoon Form ===&lt;br /&gt;
&amp;lt;!-- Summary of playstyle and appearance, stats and spells. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
The following table covers D&#039;Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! SP Req. !! AT !! DF !! MAT !! MDF&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -- || 200% || 200% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,000 || 205% || 210% || 155% || 210%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6,000 || 210% || 220% || 160% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12,000 || 215% || 230% || 165% || 230%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20,000 || 220% || 250% || 170% || 250%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
The following table covers magic spells that can be cast by this Dragoon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Moonlight || 10 || single ally, 100% HP recovery&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Star Children || 20 || all enemies, 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gates of Heaven || 30 || all allies, 100%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || White Silver Dragon || 80 || all enemies, 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Dart&amp;diff=941</id>
		<title>Dart</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Dart&amp;diff=941"/>
		<updated>2020-08-27T04:27:39Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_PlayerCharacter|Name=Dart|Image=&lt;br /&gt;
[[File:DartFeld120x150.jpg|Center|Middle|Alignment|upright = factor| Dart Feld]]|Age=23|Height=178cm / 5&#039;10&amp;quot;|Species=Human|Element=Fire|Theme=|Voice=John Butterfield}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dart&#039;&#039;&#039; is the central protagonist of the story. He is one of few who survived when his childhood hometown, [[Neet]], was destroyed by the [[Black_Monster|Black Monster]] 18 years ago. The story begins with Dart returning to his current home village of [[Seles]]. Between the encroachment of [[Sandora|Imperial Sandora]] and a [[Dragon]] on the loose, Dart will face many challenges and revelations in his adventures. Dart sports a chestnut fringe-cut paired with blue eyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like? Use their involvement in the game&#039;s events as a guide.&lt;br /&gt;
&lt;br /&gt;
Additional writing is to be added in the below div tag, below where the &amp;quot;Additional Text Goes Here&amp;quot; comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. --&amp;gt;&lt;br /&gt;
Dart grows as an all-around character, having average stats and some of the most straightforward (if varied) additions in the game. He is introduced at level 1. Often, his AT, DF, MAT, and MDF will be within a few points of each other after factoring in base stats for his level; and assuming that his gear is of the same general quality. While he is not specialized in this way, Dart will still prove to be capable in most combat situations.&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Strikes !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| Double Slash || 2 || 202% || 35 || Initial&lt;br /&gt;
|-&lt;br /&gt;
| Volcano || 4 || 250% || 36 || Level 2&lt;br /&gt;
|-&lt;br /&gt;
| Burning Rush || 3 || 150% || 102 || Level 8&lt;br /&gt;
|-&lt;br /&gt;
| Crush Dance || 5 || 250% || 100 || Level 15&lt;br /&gt;
|-&lt;br /&gt;
| Madness Hero || 6 || 100% || 204 || Level 22&lt;br /&gt;
|-&lt;br /&gt;
| Moon Strike || 7 || 350% || 20 || Level 29&lt;br /&gt;
|-&lt;br /&gt;
| Blazing Dynamo || 8 || 450% || 150 || 80 completions on&amp;lt;br&amp;gt;all prior additions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragoon Form ===&lt;br /&gt;
&amp;lt;!-- Summary of playstyle and appearance.--&amp;gt;&lt;br /&gt;
Dart can deal fair damage with both his physical D-attack and spells. The Red-Eye Dragoon&#039;s magic will focus on offense, featuring a mixture of both single-target and AoE abilities. While the Dragon summon spell looks powerful, beware of a critical typo in its power percentage as listed in the second table below.&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
The following table covers D&#039;Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! SP Req. !! AT !! DF !! MAT !! MDF&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -- || 150% || 200% || 150% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,200 || 155% || 210% || 155% || 210%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6,000 || 160% || 220% || 160% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12,000 || 165% || 230% || 165% || 230%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20,000 || 170% || 240% || 170% || 240%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
The following table covers magic spells that can be cast by this Dragoon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Flameshot || 10 || single enemy, 50%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Explosion || 20 || all enemies, 25%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Final Burst || 30 || single enemy, 75%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Red-Eye Dragon || 80 || all enemies, 75%&lt;br /&gt;
|}&lt;br /&gt;
*Listed percentage in-game is 175%, however this is a typo in comparison with the game code&#039;s provided 75% value. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--May want to consider putting this in a collapsible section as it is a major spoiler to scroll across. Players will probably view this page during a playthrough, and don&#039;t want this spoiled at Disc 2 for example.&lt;br /&gt;
&lt;br /&gt;
==== Divine Dragoon Form ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| -- || Divine Dragon Cannon || 50 || Non-ele. 100% Single&lt;br /&gt;
|-&lt;br /&gt;
| -- || Divine Dragon Ball || 50 || Non-ele. 50% All&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#While Dart is the field character, standing still for a time will cause his idle animation to play. He will cross his arms and tap his foot on the ground, as if to show that he&#039;s waiting to proceed.&lt;br /&gt;
#When dispirited in combat, his idle animation will put his arms to each side, hanging downward along with his sword.&lt;br /&gt;
#At the point of &amp;quot;red&amp;quot; HP, he will be down on one knee with sword angled to the ground behind him. &lt;br /&gt;
#There is a leftover &amp;quot;beta&amp;quot; character model of Dart for use on field maps, with orange armor and lower overall resolution. This model is actually used in at least one in-game cutscene. When Dart, Lavitz and Shana are fleeing from Hellena Prison on horseback, look at Dart&#039;s 3D model closely (or pause with video footage). &lt;br /&gt;
#Dart&#039;s addition, Madness Hero, generates the mose base SP in the game (204 SP at max level). &lt;br /&gt;
#Dart is the only known character to wield two Dragoon Spirits. This theme is reminiscent of other &amp;quot;leader&amp;quot; types as displayed in productions such as Power Rangers (Tommy), and Avatar (Jake Sully).&lt;br /&gt;
#Dart was going to be in &#039;&#039;Playstation All-Stars Battle Royale&#039;&#039; as DLC alongside Abe from the Oddworld series. Character artist Mike Edwards even created a 3D model for the game, but the plans were canceled.&lt;br /&gt;
#Originally, Dart&#039;s sword did not have a red hilt. It looked a bit different overall, and is still present and used in the game. Watch closely during his transformation sequence at the end of the game.&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]][[Category:Missing Information]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Playable Characters]] [[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Albert&amp;diff=940</id>
		<title>Albert</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Albert&amp;diff=940"/>
		<updated>2020-08-27T04:26:46Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_PlayerCharacter|Name= King Albert |Image=&lt;br /&gt;
[[File:Albert120x150.jpg|Center|Middle|Alignment|upright = factor| King Albert]]&lt;br /&gt;
|Age=26|Height= 175cm / 5&#039;9&amp;quot;|Species=Human|Element=Wind|Theme=|Voice=David Babich}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --&amp;gt;&lt;br /&gt;
Albert is the king of [[Serdio]] that we are introduced to in the town of [[Basil]]. Eventually, Albert is a playable character in the party. Overall, he a scholarly king the procures a vast array of knowledge on inhabitants of the dragoon world. Albert is a tall, slender man with golden eyes and hair, pulled into a loose ponytail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game&#039;s events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. &amp;quot;;Chapter 1&amp;quot;. This creates a heading that doesn&#039;t count as a section header in the page&#039;s table of contents.&lt;br /&gt;
&lt;br /&gt;
Additional writing is to be added in the below div tag, below where the &amp;quot;Additional Text Goes Here&amp;quot; comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive&#039;s &amp;quot;Game Data&amp;quot; document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || 150% || 50 || Initial Addition&lt;br /&gt;
|-&lt;br /&gt;
| Spinning Cane || 200% || 35 || Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Rod Typhoon || 202% || 100 || Level 7&lt;br /&gt;
|-&lt;br /&gt;
| Gust of Wind Dance || 350% || 35 || Level 11&lt;br /&gt;
|-&lt;br /&gt;
| Blossom Storm|| 405% || 202 || 80 completions on all prior additions &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragoon Form ===&lt;br /&gt;
&amp;lt;!-- Summary of playstyle and appearance, stats and spells. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
The following table covers D&#039;Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! SP Req. !! AT !! DF !! MAT !! MDF&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -- || 150% || 200% || 200% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,000||155%||210%|| 205%|| 210%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6,000 ||160% || 220% || 210% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12,000 || 165% ||230 % || 215% || 230%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20,000 || 170% || 250% || 220% || 250%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
The following table covers magic spells that can be cast by this Dragoon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wing Blaster || 20 || all allies damage reduced for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rose Storm || 20 || reduced damage to 1/2 for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gaspless || 30 || single enemy, 100%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Jade Dragon || 80 || all enemies, 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Albert&amp;diff=939</id>
		<title>Albert</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Albert&amp;diff=939"/>
		<updated>2020-08-27T04:26:13Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_PlayerCharacter|Name= King Albert |Image=&lt;br /&gt;
[[File:Albert120x150.jpg|Center|Middle|Alignment|upright = factor| King Albert]]&lt;br /&gt;
|Age=26|Height= 175cm / 5&#039;9&amp;quot;|Species=Human|Element=Wind|Theme=|Voice=David Babich}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --&amp;gt;&lt;br /&gt;
Albert is the king of [[Serdio]] that we are introduced to in the town of [[Basil]]. Eventually, Albert is a playable character in the party. Overall, he a scholarly king the procures a vast array of knowledge on inhabitants of the dragoon world. Albert is a tall, slender man with golden eyes and hair, pulled into a loose ponytail. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game&#039;s events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. &amp;quot;;Chapter 1&amp;quot;. This creates a heading that doesn&#039;t count as a section header in the page&#039;s table of contents.&lt;br /&gt;
&lt;br /&gt;
Additional writing is to be added in the below div tag, below where the &amp;quot;Additional Text Goes Here&amp;quot; comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive&#039;s &amp;quot;Game Data&amp;quot; document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || 150% || 50 || Initial Addition&lt;br /&gt;
|-&lt;br /&gt;
| Spinning Cane || 200% || 35 || Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Rod Typhoon || 202% || 100 || Level 7&lt;br /&gt;
|-&lt;br /&gt;
| Gust of Wind Dance || 350% || 35 || Level 11&lt;br /&gt;
|-&lt;br /&gt;
| Blossom Storm|| 405% || 202 || 80 completions on all prior additions &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragoon Form ===&lt;br /&gt;
&amp;lt;!-- Summary of playstyle and appearance, stats and spells. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
The following table covers D&#039;Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! SP Req. !! AT !! DF !! MAT !! MDF&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -- || 150% || 200% || 200% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,000||155%||210%|| 205%|| 210%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 6,000 ||160% || 220% || 210% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12,000 || 165% ||230 % || 215% || 230%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20,000 || 170% || 250% || 220% || 250%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
The following table covers magic spells that can be cast by this Dragoon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wing Blaster || 20 || all allies damage reduced for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Rose Storm || 20 || reduced damage to 1/2 for 3 turns&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gaspless || 30 || single enemy, 100%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Jade Dragon || 80 || all enemies, 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Vampire_Kiwi&amp;diff=938</id>
		<title>Vampire Kiwi</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Vampire_Kiwi&amp;diff=938"/>
		<updated>2020-08-26T04:13:20Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_MinorMob|Name=Vampire Kiwi|Element=Darkness|Location=[[Prairie]]|HP=13|AT=5|DF=80|MAT=7|MDF=120|SPD=70|EXP=8|Gold=9|Counter=Yes|Drop=[[Healing Potion]] (8%)}}&lt;br /&gt;
&lt;br /&gt;
Vamipre Kiwi Placeholder text. &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Blood suck || &lt;br /&gt;
|} &lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*X &lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Minor Enemies]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Vampire_Kiwi&amp;diff=937</id>
		<title>Vampire Kiwi</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Vampire_Kiwi&amp;diff=937"/>
		<updated>2020-08-26T04:13:12Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: Created page with &amp;quot;{{Infobox_MinorMob|Name=Vampire Kiwi|Element=Darkness|Location=Prairie|HP=13|AT=5|DF=80|MAT=7|MDF=120|SPD=70|EXP=8|Gold=9|Counter=Yes|Drop=Healing Potion (8%)}}  Vamip...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_MinorMob|Name=Vampire Kiwi|Element=Darkness|Location=[[Prairie]]|HP=13|AT=5|DF=80|MAT=7|MDF=120|SPD=70|EXP=8|Gold=9|Counter=Yes|Drop=[[Healing Potion]] (8%)}}&lt;br /&gt;
&lt;br /&gt;
Vamipre Kiwi Placeholder text. Reportedly immune to stun and fear. unknown evasion rating.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Blood suck || &lt;br /&gt;
|} &lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*X &lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Minor Enemies]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Crescent_Bee&amp;diff=936</id>
		<title>Crescent Bee</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Crescent_Bee&amp;diff=936"/>
		<updated>2020-08-26T04:09:40Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_MinorMob|Name=Crescent Bee|Element=wind|Location=[[Prairie]]|HP=9|AT=5|DF=100|MAT=5|MDF=100|SPD=60|EXP=10|Gold=6|Counter=No|Drop=[[Spinning Gale]] (8%)}}&lt;br /&gt;
&lt;br /&gt;
Crescent Bee place holder&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Spinning Gale || &lt;br /&gt;
|} &lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*X &lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Minor Enemies]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Crescent_Bee&amp;diff=935</id>
		<title>Crescent Bee</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Crescent_Bee&amp;diff=935"/>
		<updated>2020-08-26T04:09:08Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_MinorMob|Name=Crescent Bee|Element=wind|Location=[[Prairie]]|HP=9|AT=5|DF=100|MAT=5|MDF=100|SPD=60|EXP=10|Gold=6|Counter=No|Drop=[[Spinning Gale]] (8%)}}&lt;br /&gt;
&lt;br /&gt;
Crescent Bee place holder&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bite || 100% Physical attack (Single)&lt;br /&gt;
|-&lt;br /&gt;
| Chisel || 200% Physical attack (Single)&lt;br /&gt;
|-&lt;br /&gt;
| Escape || 100% chance to flee&lt;br /&gt;
|} &lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*X &lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Minor Enemies]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=933</id>
		<title>User talk:Mothfern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=933"/>
		<updated>2020-08-25T23:04:51Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
------------------------&lt;br /&gt;
8/23/2020&lt;br /&gt;
Forest has been updated with template + anchor points. Added all pages for mentioned minor mobs including assassin cock and goblin. &lt;br /&gt;
treasure photographs updated.&lt;br /&gt;
&lt;br /&gt;
8/25/2020&lt;br /&gt;
Hellena has been edited for grammar and readability. Images for treasure chests added.&lt;br /&gt;
Prairie has been updated with template+ anchor points. Added minor mob pages for mantis and mole&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=932</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=932"/>
		<updated>2020-08-25T23:03:19Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Hellena Prison|Image=|Save=Yes|Rest=No|Shops=Item Shop|Goods=Key to Prison Tower|Stardust=None|Treasure=8 on first&amp;lt;br&amp;gt;visit, 12 on second visit.|Mobs=Yes|Boss=[[Fruegel]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. It&#039;s built into a large, crooked stone, with black smoke rising from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come back out.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After making his way through the [[Forest]], Dart arrives at the path leading to the prison. Since the only way in is a guarded drawbridge, he must resort to a discreet method of getting inside. Fortunately, a merchant&#039;s caravan arrives shortly after him. He uses this as a way to sneak in undetected, hiding behind the boxes of merchandise in the back of the caravan. This plan works until the caravan is inside and Dart jumps out of the back of it, greatly alarming the merchant. The merchant calls for help, ensuing a short battle between Dart and a guard. After the encounter, Dart explains he&#039;s harmless and the merchant agrees to sell him his wares.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
Dart resumes his search for Shana, constantly having to be aware of other guards on the look out. After a few pulley rides that bring him higher up in the prison, he arrives at the floor housing the cells. The sound of clashing swords catches his attention, drawing him over to a man fighting off two guards.&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Spark Net]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Midnight Terror]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Thunderbolt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Prison Key || Key to the second prison tower where Shana is held. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Example || [[file:Area3(Hellena1)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Example || [[file:Area3(Hellena1)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Jacket]] || Example || [[file:Area3(Hellena1)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 G || Example || [[file:Area3(Hellena1)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spark Net]] || Example || [[file:Area3(Hellena1)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Example || [[file:Area3(Hellena1)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Example || [[file:Area3(Hellena1)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Example || [[file:Area3(Hellena1)Chest8.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location&lt;br /&gt;
|-&lt;br /&gt;
| [[Felt Hat]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Therapy Ring]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Pandemonium]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderbolt]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Embroidered Vest]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachet]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Broad Sword]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || Example&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || 6 || 9 || None (verify)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || 0 || 0 || [[Healing Potion]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || 20 || 15 || [[Morning Star]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || 24 || 18 || [[Spear]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fowl Fighter]] || 16 || 9 || [[Mind Purifier]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || Hellena Warden&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;!-- Leave blank for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=924</id>
		<title>User talk:Mothfern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=924"/>
		<updated>2020-08-24T00:34:20Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
------------------------&lt;br /&gt;
8/23/2020&lt;br /&gt;
Forest has been updated with template + anchor points. Added all pages for mentioned minor mobs including assassin cock and goblin. &lt;br /&gt;
treasure photographs updated.&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Goblin&amp;diff=923</id>
		<title>Goblin</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Goblin&amp;diff=923"/>
		<updated>2020-08-24T00:32:51Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: Created page with &amp;quot;{{Infobox_MinorMob|Name=Goblin|Element=Fire|Location=Forest|HP=4|AT=2|DF=120|MAT=1|MDF=120|SPD=40|EXP=4|Gold=6|Counter=Yes|Drop=Detonate Rock (10%)}}  Placeholder text...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_MinorMob|Name=Goblin|Element=Fire|Location=[[Forest]]|HP=4|AT=2|DF=120|MAT=1|MDF=120|SPD=40|EXP=4|Gold=6|Counter=Yes|Drop=[[Detonate Rock]] (10%)}}&lt;br /&gt;
&lt;br /&gt;
Placeholder text.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &lt;br /&gt;
|-&lt;br /&gt;
| Bone club || &lt;br /&gt;
|-&lt;br /&gt;
| Rock Throw || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*X &lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[Category:Minor Enemies]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Assassin_Cock&amp;diff=922</id>
		<title>Assassin Cock</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Assassin_Cock&amp;diff=922"/>
		<updated>2020-08-24T00:25:41Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: Created page with &amp;quot;{{Infobox_MinorMob|Name=Assassin Cock|Element=Wind|Location=Forest|HP=3|AT=2|DF=100|MAT=2|MDF=120|SPD=45|EXP=5|Gold=6|Counter=Yes|Drop=Healing Potion (10%)}}  Assasin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_MinorMob|Name=Assassin Cock|Element=Wind|Location=[[Forest]]|HP=3|AT=2|DF=100|MAT=2|MDF=120|SPD=45|EXP=5|Gold=6|Counter=Yes|Drop=[[Healing Potion]] (10%)}}&lt;br /&gt;
&lt;br /&gt;
Assasin Cock Placeholder text. &lt;br /&gt;
									&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Feet Sickle ||&lt;br /&gt;
|-&lt;br /&gt;
| Sound Wave ||&lt;br /&gt;
|-&lt;br /&gt;
| Escape || 100% chance to flee&lt;br /&gt;
|} &lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*X &lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Minor Enemies]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=921</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=921"/>
		<updated>2020-08-23T22:18:44Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Forest|Image=[[File:Forest_map.png|Map thumbnail of the Forest]]|Save=None|Rest=None|Shops=Item Shop|Goods=None|Stardust=None|Treasure=4|Mobs=Yes|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forest&#039;&#039;&#039; is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow [[Dart]].&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On his mission to save [[Shana]], Dart must first travel through the Forest to reach [[Hellena Prison]]. Near a ravine, connected by a fallen log, Dart encounters a horned wolf that he seems to recognize. This occurrence triggers a flashback where Dart then reminisces of the past. Years ago, he and Shana were crossing the same log. They encountered this wolf, or a similar wolf, who tried to attack them. Little Dart protected Shana by shouting at the wolf to leave her alone.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;=== Shops ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]] || HP Recovery 50% (Single)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]] || Cures Posion, Stun, and Arm-blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Burn Out]] || Fire-based magic attack (Single, Multi)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]] || Avoids minor battles.&amp;lt;br&amp;gt;During combat, target ally avoided by minor enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
{{TreasureCount|4}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end.||[[File:ForestChest1.png |thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || Next screen: past the log bridge, among the group of trees. ||[[File:Area2(Forest)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 Gold || Maze: south-east corner. ||[[File:Area2(Forest)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Maze: western edge. ||[[File:Area2(Forest)Chest4.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserk Mouse]] || 3 || 3 || [[Healing Potion]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin Cock]] || 5 || 6 || [[Healing Potion]] (10%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] || 4 || 6 || [[Detonate Rock]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trent]] || 4 || 9 || [[Pellet]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Berserk Mouse&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Assassin Cock&lt;br /&gt;
|-&lt;br /&gt;
| Goblin || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Goblin&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Assassin Cock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=920</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=920"/>
		<updated>2020-08-23T21:48:41Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Forest|Image=[[File:Forest_map.png|Map thumbnail of the Forest]]|Save=None|Rest=None|Shops=Item Shop|Goods=None|Stardust=None|Treasure=4|Mobs=Yes|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forest&#039;&#039;&#039; is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow [[Dart]].&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On his mission to save [[Shana]], Dart must first travel through the Forest to reach [[Hellena Prison]]. Near a ravine, connected by a fallen log, Dart encounters a horned wolf that he seems to recognize. This occurrence triggers a flashback where Dart then reminisces of the past. Years ago, he and Shana were crossing the same log. They encountered this wolf, or a similar wolf, who tried to attack them. Little Dart protected Shana by shouting at the wolf to leave her alone.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;=== Shops ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]] || HP Recovery 50% (Single)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]] || Cures Posion, Stun, and Arm-blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Burn Out]] || Fire-based magic attack (Single, Multi)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]] || Avoids minor battles.&amp;lt;br&amp;gt;During combat, target ally avoided by minor enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
{{TreasureCount|4}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || Next screen: past the log bridge, among the group of trees. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20 Gold || Maze: south-east corner. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Maze: western edge. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserk Mouse]] || 3 || 3 || [[Healing Potion]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin Cock]] || 5 || 6 || [[Healing Potion]] (10%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] || 4 || 6 || [[Detonate Rock]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trent]] || 4 || 9 || [[Pellet]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Berserk Mouse&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Assassin Cock&lt;br /&gt;
|-&lt;br /&gt;
| Goblin || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Goblin&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Assassin Cock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=919</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=919"/>
		<updated>2020-08-23T21:42:45Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: Replaced content with &amp;quot;{{subst:location}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|}&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=917</id>
		<title>User talk:Mothfern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=917"/>
		<updated>2020-08-19T01:32:49Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seles page has been replaced with latest version of the location template. Previous version of the location template had broken anchor points. New version is working (e.g clicking on stardust in table will instantly navigate you to stardust section of page). &lt;br /&gt;
&lt;br /&gt;
Otherwise, only minor edits done in phrasing and uploaded photos. I understand these may need to be adjusted in future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forest and Prairie need this same treatment. &lt;br /&gt;
I will transfer information to new template + photos + edit.&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=916</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=916"/>
		<updated>2020-08-19T01:31:32Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Forest|Image=[[File:Forest_map.png|Map thumbnail of the Forest]]|Save=None|Rest=None|Shops=Item Shop|Goods=None|Stardust=None|Treasure=4|Mobs=Yes|Boss=None}}&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Forest&#039;&#039;&#039; is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow [[Dart]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
On his mission to save [[Shana]], Dart must first travel through the Forest to reach [[Hellena Prison]]. Near a ravine, connected by a fallen log, Dart encounters a horned wolf that he seems to recognize. This occurance triggers a flash back where Dart then reminisces of the past. Years ago, he and Shana were crossing the same log and encountered the same, or similar, wolf who tried to attack them. Little Dart protected Shana by shouting at the wolf to leave her alone. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]] || HP Recovery 50% (Single)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]] || Cures Posion, Stun, and Arm-blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Burn Out]] || Fire-based magic attack (Single, Multi)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]] || Avoids minor battles.&amp;lt;br&amp;gt;During combat, target ally avoided by minor enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|4}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || Next screen: past the log bridge, among the group of trees. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20 Gold || Maze: south-east corner. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Maze: western edge. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserk Mouse]] || 3 || 3 || [[Healing Potion]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin Cock]] || 5 || 6 || [[Healing Potion]] (10%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] || 4 || 6 || [[Detonate Rock]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trent]] || 4 || 9 || [[Pellet]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Berserk Mouse&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Assassin Cock&lt;br /&gt;
|-&lt;br /&gt;
| Goblin || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Goblin&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Assassin Cock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]] [[Category: Disc 1]] [[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=915</id>
		<title>User talk:Mothfern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=User_talk:Mothfern&amp;diff=915"/>
		<updated>2020-08-19T01:29:03Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: Created page with &amp;quot;Seles page has been replaced with latest version of the location template. Previous version of the location template had broken anchor points. New version is working (e.g clic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seles page has been replaced with latest version of the location template. Previous version of the location template had broken anchor points. New version is working (e.g clicking on stardust in table will instantly navigate you to stardust section of page). &lt;br /&gt;
&lt;br /&gt;
Otherwise, only minor edits done in phrasing and uploaded photos. I understand these may need to be adjusted in future.&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=914</id>
		<title>Seles</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=914"/>
		<updated>2020-08-19T01:26:37Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Seles|Image=[[File:Seles_map.png|Map thumbnail for Seles]]|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=1|Treasure=1|Mobs=Yes, Scripted|Boss=[[Commander]]}}&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Seles&#039;&#039;&#039; is a small village near the southeastern border of [[Serdio]]. It is the current hometown of [[Dart]] and [[Shana]]. As Dart returns from a five-year journey in pursuit of the [[Black Monster]], he finds the village in ruin. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Introduction&lt;br /&gt;
In the opening, the ground is set ablaze by order of [[Fruegel]], head warden of [[Hellena Prison]]. Soldiers advance on horseback as villagers flee, their homes set ablaze. The [[Great Commander]] rides into the village, escorted to where [[Shana]] has been captured. After a short discussion with the [[Hooded Man]], she is taken away to Hellena. &lt;br /&gt;
&lt;br /&gt;
A majority of the buildings are burned down and destroyed, the survivors are forced to live in ruins of their old homes. The protagonist, [[Dart]] is meanwhile reding about a rumored war approaching from a news pamphlet. Upon hearing the galloping of horses, Dart rises and is encountered by two soldiers. They question whether Dart is a mercenary, weapons drawn. Dart retaliates, his own sword drawn, and in turn startles the soldiers. Before the situation escalates, a thundering noise approaches the three. A [[Dragon]] appears, causing the two guards to flee. Dart tries to fend off the dragon but after realistically experiencing its power, opts to flee. While trying to run, a woman dashes over to Dart and brings him behind a forested area where the Dragon cannot see him. The woman mentions after they are safe, but that &amp;quot;that village&amp;quot; could have easily been destroyed without a Dragon. Dart questions her statement, and suddenly realizes she must be talking about Seles. Dart exclaims that Seles is his village, and rushes off towards it. Dart returns to find the village destroyed as she said; some buildings still smoldering. He enters the village and encounters some stragglers from the attack, drawing his sword to protect the remaining villagers.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
Further, into town, Dart comes across his friend [[Plos]], who is one of the few survivors. Plos elaborates on Shana&#039;s situation, Dart&#039;s childhood friend, explicitly noting that she was taken away; Shana was the reason that the village was targeted. Dart is left with no time to digest this information, approached by the [[Commander]]. The Commander reveals that Shana has been taken to [[Hellena Prison]], then charges forward to attack. After defeating him, Dart promises Plos that he will return, with Shana.&lt;br /&gt;
&lt;br /&gt;
Dart finds a few more survivors. Among them is his old sword master [[Tasman]]. Tasman challenges Dart, wanting to ensure his old pupil is strong enough to take on Hellena. This battle is optional and only serves as a tutorial. Dart then sets out on his new quest to rescue Shana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
There is one save point when crossing the wooden fence to enter Seles. No other services are available. &lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Stardust #1|| Found by examining a tombstone in the cemetery || [[File:Seles Stardust Location.png|thumb|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|1}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Near Save Point after first battle || &lt;br /&gt;
[[File:Chest in Seles.png|thumb||Center|]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight of Sandora]] || 2 || 3 || [[Healing Potion]] 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight of Sandora]] || 2 || 3 || [[Healing Potion]] 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#This is the first location where named NPCs can be missed by the player. These two children, Isha and Lowe, can be encountered by entering the first house closest to Dart (right) after exiting the post-battle cutscene with Plos.&lt;br /&gt;
#Leftover on the game disc is an unused screen of Seles. It looks nearly identical to the larger town square area, but a less quality. When accessed by external means, the player can move around the scene as a draft version of Dart&#039;s 3D model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=913</id>
		<title>Seles</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=913"/>
		<updated>2020-08-19T01:19:02Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: Replaced content with &amp;quot;{{subst:Location}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|}&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=912</id>
		<title>Seles</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=912"/>
		<updated>2020-08-19T01:10:48Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Seles|Image=[[File:Seles_map.png|Map thumbnail for Seles]]|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=1|Treasure=1|Mobs=Yes, Scripted|Boss=[[Commander]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seles&#039;&#039;&#039; is a small village near the southeastern border of [[Serdio]]. It is the current hometown of [[Dart]] and [[Shana]]. As Dart returns from a five-year journey in pursuit of the [[Black Monster]], he finds the village in ruin. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
;Introduction&lt;br /&gt;
In the opening, the ground is set ablaze by order of [[Fruegel]], head warden of [[Hellena Prison]]. Soldiers advance on horseback as villagers flee, their homes set ablaze. The [[Great Commander]] rides into the village, escorted to where [[Shana]] has been captured. After a short discussion with the [[Hooded Man]], she is taken away to Hellena. &lt;br /&gt;
&lt;br /&gt;
A majority of the buildings are burned down and destroyed, the survivors are forced to live in ruins of their old homes. The protagonist, [[Dart]] is meanwhile reding about a rumored war approaching from a news pamphlet. Upon hearing the galloping of horses, Dart rises and is encountered by two soldiers. They question whether Dart is a mercenary, weapons drawn. Dart retaliates, his own sword drawn, and in turn startles the soldiers. Before the situation escalates, a thundering noise approaches the three. A [[Dragon]] appears, causing the two guards to flee. Dart tries to fend off the dragon but after realistically experiencing its power, opts to flee. While trying to run, a woman dashes over to Dart and brings him behind a forested area where the Dragon cannot see him. The woman mentions after they are safe, but that &amp;quot;that village&amp;quot; could have easily been destroyed without a Dragon. Dart questions her statement, and suddenly realizes she must be talking about Seles. Dart exclaims that Seles is his village, and rushes off towards it. Dart returns to find the village destroyed as she said; some buildings still smoldering. He enters the village and encounters some stragglers from the attack, drawing his sword to protect the remaining villagers.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
Further, into town, Dart comes across his friend [[Plos]], who is one of the few survivors. Plos elaborates on Shana&#039;s situation, Dart&#039;s childhood friend, explicitly noting that she was taken away; Shana was the reason that the village was targeted. Dart is left with no time to digest this information, approached by the [[Commander]]. The Commander reveals that Shana has been taken to [[Hellena Prison]], then charges forward to attack. After defeating him, Dart promises Plos that he will return, with Shana.&lt;br /&gt;
&lt;br /&gt;
Dart finds a few more survivors. Among them is his old sword master [[Tasman]]. Tasman challenges Dart, wanting to ensure his old pupil is strong enough to take on Hellena. This battle is optional and only serves as a tutorial. Dart then sets out on his new quest to rescue Shana.&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
There is one save point when crossing the wooden fence to enter Seles. No other services are available. &lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Near Save Point after first battle || &lt;br /&gt;
[[File:Chest in Seles.png|thumb||Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Stardust #1|| Found by examining a tombstone in the cemetery || [[File:Seles Stardust Location.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
=== Single Battle===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight of Sandora]] || 2 || 3 || [[Healing Potion]] 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight of Sandora]] || 2 || 3 || [[Healing Potion]] 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#This is the first location where named NPCs can be missed by the player. These two children, Isha and Lowe, can be encountered by entering the first house closest to Dart (right) after exiting the post-battle cutscene with Plos.&lt;br /&gt;
#Leftover on the game disc is an unused screen of Seles. It looks nearly identical to the larger town square area, but a less quality. When accessed by external means, the player can move around the scene as a draft version of Dart&#039;s 3D model.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]] [[Category: Disc 1]] [[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=911</id>
		<title>Seles</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=911"/>
		<updated>2020-08-19T01:06:09Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Seles|Image=[[File:Seles_map.png|Map thumbnail for Seles]]|Save=Yes|Rest=None|Shops=None|Goods=None|[Stardust = 1|# Stardust]|Treasure=1|Mobs=Yes, Scripted|Boss=[[Commander]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seles&#039;&#039;&#039; is a small village near the southeastern border of [[Serdio]]. It is the current hometown of [[Dart]] and [[Shana]]. As Dart returns from a five-year journey in pursuit of the [[Black Monster]], he finds the village in ruin. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
;Introduction&lt;br /&gt;
In the opening, the ground is set ablaze by order of [[Fruegel]], head warden of [[Hellena Prison]]. Soldiers advance on horseback as villagers flee, their homes set ablaze. The [[Great Commander]] rides into the village, escorted to where [[Shana]] has been captured. After a short discussion with the [[Hooded Man]], she is taken away to Hellena. &lt;br /&gt;
&lt;br /&gt;
A majority of the buildings are burned down and destroyed, the survivors are forced to live in ruins of their old homes. The protagonist, [[Dart]] is meanwhile reding about a rumored war approaching from a news pamphlet. Upon hearing the galloping of horses, Dart rises and is encountered by two soldiers. They question whether Dart is a mercenary, weapons drawn. Dart retaliates, his own sword drawn, and in turn startles the soldiers. Before the situation escalates, a thundering noise approaches the three. A [[Dragon]] appears, causing the two guards to flee. Dart tries to fend off the dragon but after realistically experiencing its power, opts to flee. While trying to run, a woman dashes over to Dart and brings him behind a forested area where the Dragon cannot see him. The woman mentions after they are safe, but that &amp;quot;that village&amp;quot; could have easily been destroyed without a Dragon. Dart questions her statement, and suddenly realizes she must be talking about Seles. Dart exclaims that Seles is his village, and rushes off towards it. Dart returns to find the village destroyed as she said; some buildings still smoldering. He enters the village and encounters some stragglers from the attack, drawing his sword to protect the remaining villagers.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
Further, into town, Dart comes across his friend [[Plos]], who is one of the few survivors. Plos elaborates on Shana&#039;s situation, Dart&#039;s childhood friend, explicitly noting that she was taken away; Shana was the reason that the village was targeted. Dart is left with no time to digest this information, approached by the [[Commander]]. The Commander reveals that Shana has been taken to [[Hellena Prison]], then charges forward to attack. After defeating him, Dart promises Plos that he will return, with Shana.&lt;br /&gt;
&lt;br /&gt;
Dart finds a few more survivors. Among them is his old sword master [[Tasman]]. Tasman challenges Dart, wanting to ensure his old pupil is strong enough to take on Hellena. This battle is optional and only serves as a tutorial. Dart then sets out on his new quest to rescue Shana.&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
There is one save point when crossing the wooden fence to enter Seles. No other services are available. &lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Near Save Point after first battle || &lt;br /&gt;
[[File:Chest in Seles.png|thumb||Center|]]&lt;br /&gt;
|-{anchor: Stardust}&lt;br /&gt;
|Stardust #1|| Found by examining a tombstone in the cemetery || [[File:Seles Stardust Location.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
=== Single Battle===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight of Sandora]] || 2 || 3 || [[Healing Potion]] 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight of Sandora]] || 2 || 3 || [[Healing Potion]] 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#This is the first location where named NPCs can be missed by the player. These two children, Isha and Lowe, can be encountered by entering the first house closest to Dart (right) after exiting the post-battle cutscene with Plos.&lt;br /&gt;
#Leftover on the game disc is an unused screen of Seles. It looks nearly identical to the larger town square area, but a less quality. When accessed by external means, the player can move around the scene as a draft version of Dart&#039;s 3D model.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]] [[Category: Disc 1]] [[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=910</id>
		<title>Seles</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=910"/>
		<updated>2020-08-19T00:59:21Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Seles|Image=[[File:Seles_map.png|Map thumbnail for Seles]]|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=1|Treasure=1|Mobs=Yes, Scripted|Boss=[[Commander]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seles&#039;&#039;&#039; is a small village near the southeastern border of [[Serdio]]. It is the current hometown of [[Dart]] and [[Shana]]. As Dart returns from a five-year journey in pursuit of the [[Black Monster]], he finds the village in ruin. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
;Introduction&lt;br /&gt;
In the opening, the ground is set ablaze by order of [[Fruegel]], head warden of [[Hellena Prison]]. Soldiers advance on horseback as villagers flee, their homes set ablaze. The [[Great Commander]] rides into the village, escorted to where [[Shana]] has been captured. After a short discussion with the [[Hooded Man]], she is taken away to Hellena. &lt;br /&gt;
&lt;br /&gt;
A majority of the buildings are burned down and destroyed, the survivors are forced to live in ruins of their old homes. The protagonist, [[Dart]] is meanwhile reding about a rumored war approaching from a news pamphlet. Upon hearing the galloping of horses, Dart rises and is encountered by two soldiers. They question whether Dart is a mercenary, weapons drawn. Dart retaliates, his own sword drawn, and in turn startles the soldiers. Before the situation escalates, a thundering noise approaches the three. A [[Dragon]] appears, causing the two guards to flee. Dart tries to fend off the dragon but after realistically experiencing its power, opts to flee. While trying to run, a woman dashes over to Dart and brings him behind a forested area where the Dragon cannot see him. The woman mentions after they are safe, but that &amp;quot;that village&amp;quot; could have easily been destroyed without a Dragon. Dart questions her statement, and suddenly realizes she must be talking about Seles. Dart exclaims that Seles is his village, and rushes off towards it. Dart returns to find the village destroyed as she said; some buildings still smoldering. He enters the village and encounters some stragglers from the attack, drawing his sword to protect the remaining villagers.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
Further, into town, Dart comes across his friend [[Plos]], who is one of the few survivors. Plos elaborates on Shana&#039;s situation, Dart&#039;s childhood friend, explicitly noting that she was taken away; Shana was the reason that the village was targeted. Dart is left with no time to digest this information, approached by the [[Commander]]. The Commander reveals that Shana has been taken to [[Hellena Prison]], then charges forward to attack. After defeating him, Dart promises Plos that he will return, with Shana.&lt;br /&gt;
&lt;br /&gt;
Dart finds a few more survivors. Among them is his old sword master [[Tasman]]. Tasman challenges Dart, wanting to ensure his old pupil is strong enough to take on Hellena. This battle is optional and only serves as a tutorial. Dart then sets out on his new quest to rescue Shana.&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
There is one save point when crossing the wooden fence to enter Seles. No other services are available. &lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Near Save Point after first battle || &lt;br /&gt;
[[File:Chest in Seles.png|thumb||Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Stardust #1 || Found by examining a tombstone in the cemetery || [[File:Seles Stardust Location.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
=== Single Battle===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight of Sandora]] || 2 || 3 || [[Healing Potion]] 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight of Sandora]] || 2 || 3 || [[Healing Potion]] 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#This is the first location where named NPCs can be missed by the player. These two children, Isha and Lowe, can be encountered by entering the first house closest to Dart (right) after exiting the post-battle cutscene with Plos.&lt;br /&gt;
#Leftover on the game disc is an unused screen of Seles. It looks nearly identical to the larger town square area, but a less quality. When accessed by external means, the player can move around the scene as a draft version of Dart&#039;s 3D model.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]] [[Category: Disc 1]] [[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=909</id>
		<title>Seles</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Seles&amp;diff=909"/>
		<updated>2020-08-19T00:52:45Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Seles|Image=[[File:Seles_map.png|Map thumbnail for Seles]]|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=1|Treasure=1|Mobs=Yes, Scripted|Boss=[[Commander]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seles&#039;&#039;&#039; is a small village near the southeastern border of [[Serdio]]. It is the current hometown of [[Dart]] and [[Shana]]. As Dart returns from a five-year journey in pursuit of the [[Black Monster]], he finds the village in ruin. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
;Introduction&lt;br /&gt;
In the opening, the ground is set ablaze by order of [[Fruegel]], head warden of [[Hellena Prison]]. Soldiers advance on horseback as villagers flee, their homes set ablaze. The [[Great Commander]] rides into the village, escorted to where [[Shana]] has been captured. After a short discussion with the [[Hooded Man]], she is taken away to Hellena. &lt;br /&gt;
&lt;br /&gt;
A majority of the buildings are burned down and destroyed, the survivors are forced to live in ruins of their old homes. The protagonist, [[Dart]] is meanwhile reding about a rumored war approaching from a news pamphlet. Upon hearing the galloping of horses, Dart rises and is encountered by two soldiers. They question whether Dart is a mercenary, weapons drawn. Dart retaliates, his own sword drawn, and in turn startles the soldiers. Before the situation escalates, a thundering noise approaches the three. A [[Dragon]] appears, causing the two guards to flee. Dart tries to fend off the dragon but after realistically experiencing its power, opts to flee. While trying to run, a woman dashes over to Dart and brings him behind a forested area where the Dragon cannot see him. The woman mentions after they are safe, but that &amp;quot;that village&amp;quot; could have easily been destroyed without a Dragon. Dart questions her statement, and suddenly realizes she must be talking about Seles. Dart exclaims that Seles is his village, and rushes off towards it. Dart returns to find the village destroyed as she said; some buildings still smoldering. He enters the village and encounters some stragglers from the attack, drawing his sword to protect the remaining villagers.  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
Further, into town, Dart comes across his friend [[Plos]], who is one of the few survivors. Plos elaborates on Shana&#039;s situation, Dart&#039;s childhood friend, explicitly noting that she was taken away; Shana was the reason that the village was targeted. Dart is left with no time to digest this information, approached by the [[Commander]]. The Commander reveals that Shana has been taken to [[Hellena Prison]], then charges forward to attack. After defeating him, Dart promises Plos that he will return, with Shana.&lt;br /&gt;
&lt;br /&gt;
Dart finds a few more survivors. Among them is his old sword master [[Tasman]]. Tasman challenges Dart, wanting to ensure his old pupil is strong enough to take on Hellena. This battle is optional and only serves as a tutorial. Dart then sets out on his new quest to rescue Shana.&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
There is one save point when crossing the wooden fence to enter Seles. No other services are available. &lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Near Save Point after first battle || Image&lt;br /&gt;
|-&lt;br /&gt;
| Stardust #1 || Found by examining a tombstone in the cemetery || Image&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
=== Single Battle===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight of Sandora]] || 2 || 3 || [[Healing Potion]] 100%&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight of Sandora]] || 2 || 3 || [[Healing Potion]] 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#This is the first location where named NPCs can be missed by the player. These two children, Isha and Lowe, can be encountered by entering the first house closest to Dart (right) after exiting the post-battle cutscene with Plos.&lt;br /&gt;
#Leftover on the game disc is an unused screen of Seles. It looks nearly identical to the larger town square area, but a less quality. When accessed by external means, the player can move around the scene as a draft version of Dart&#039;s 3D model.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]] [[Category: Disc 1]] [[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Kongol&amp;diff=908</id>
		<title>Kongol</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Kongol&amp;diff=908"/>
		<updated>2020-08-19T00:40:08Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_PlayerCharacter|Name=Kongol|Image=&lt;br /&gt;
[[File:Kongol120x150.jpg|Center|Middle|Alignment|upright = factor| Kongol]]&lt;br /&gt;
|Age=37|Height= 250cm / 8&#039;6 ½&amp;quot;|Species=Giganto|Element=Earth|Theme=|Voice=Ernie Fosselius}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game&#039;s events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. &amp;quot;;Chapter 1&amp;quot;. This creates a heading that doesn&#039;t count as a section header in the page&#039;s table of contents.&lt;br /&gt;
&lt;br /&gt;
Additional writing is to be added in the below div tag, below where the &amp;quot;Additional Text Goes Here&amp;quot; comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive&#039;s &amp;quot;Game Data&amp;quot; document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit || 150% || 42 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Inferno || 200% || 20 || 23&lt;br /&gt;
|-&lt;br /&gt;
| Bone Crush || 300% || 100 || 80 completions on&lt;br /&gt;
all prior additions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragoon Form ===&lt;br /&gt;
&amp;lt;!-- Summary of playstyle and appearance, stats and spells. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
The following table covers D&#039;Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! SP Req. !! AT !! DF !! MAT !! MDF&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -- || 150% || 200% || 200% || 200%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 1,000 || 155% || 210% || 210% || 210%&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 2,000 || 160% || 220% || 220% || 220%&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 12,000 || 165% || 230% || 230% || 230%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 20,000 || 170% || 250% || 220% || 250%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
The following table covers magic spells that can be cast by this Dragoon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grand Stream || 10 || all enemies, 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Meteor Strike || 20 || all enemies, 50%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Golden Dragon || 80 || all enemies, 100%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Kongol&amp;diff=907</id>
		<title>Kongol</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Kongol&amp;diff=907"/>
		<updated>2020-08-19T00:37:33Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_PlayerCharacter|Name=Kongol|Image=&lt;br /&gt;
[[File:Kongol120x150.jpg|Center|Middle|Alignment|upright = factor| Kongol]]&lt;br /&gt;
|Age=37|Height= 250cm / 8&#039;6 ½&amp;quot;|Species=Giganto|Element=Earth|Theme=|Voice=Ernie Fosselius}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game&#039;s events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. &amp;quot;;Chapter 1&amp;quot;. This creates a heading that doesn&#039;t count as a section header in the page&#039;s table of contents.&lt;br /&gt;
&lt;br /&gt;
Additional writing is to be added in the below div tag, below where the &amp;quot;Additional Text Goes Here&amp;quot; comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive&#039;s &amp;quot;Game Data&amp;quot; document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit || 150% || 42 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Inferno || 200% || 20 || 23&lt;br /&gt;
|-&lt;br /&gt;
| Bone Crush || 300% || 100 || 80 completions on&lt;br /&gt;
all prior additions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragoon Form ===&lt;br /&gt;
&amp;lt;!-- Summary of playstyle and appearance, stats and spells. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
The following table covers D&#039;Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! SP Req. !! AT !! DF !! MAT !! MDF&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -- || % || % || % || %&lt;br /&gt;
|-&lt;br /&gt;
| 2 || X || % || % || % || %&lt;br /&gt;
|-&lt;br /&gt;
| 3 || X || % || % || % || %&lt;br /&gt;
|-&lt;br /&gt;
| 4 || X || % || % || % || %&lt;br /&gt;
|-&lt;br /&gt;
| 5 || X || % || % || % || %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
The following table covers magic spells that can be cast by this Dragoon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grand Stream || 10 || all enemies, 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Meteor Strike || 20 || all enemies, 50%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Golden Dragon || 80 || all enemies, 100%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Kongol&amp;diff=906</id>
		<title>Kongol</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Kongol&amp;diff=906"/>
		<updated>2020-08-19T00:37:25Z</updated>

		<summary type="html">&lt;p&gt;Mothfern: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_PlayerCharacter|Name=Kongol|Image=&lt;br /&gt;
[[File:Kongol120x150.jpg|Center|Middle|Alignment|upright = factor| Kongol]]&lt;br /&gt;
|Age=37|Height= 250cm / 8&#039;6 ½&amp;quot;|Species=Giganto|Element=Earth|Theme=|Voice=Ernie Fosselius}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game&#039;s events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. &amp;quot;;Chapter 1&amp;quot;. This creates a heading that doesn&#039;t count as a section header in the page&#039;s table of contents.&lt;br /&gt;
&lt;br /&gt;
Additional writing is to be added in the below div tag, below where the &amp;quot;Additional Text Goes Here&amp;quot; comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive&#039;s &amp;quot;Game Data&amp;quot; document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additions ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition&lt;br /&gt;
|-&lt;br /&gt;
| Pursuit || 150% || 42 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Inferno || 200% || 20 || 23&lt;br /&gt;
|-&lt;br /&gt;
| Bone Crush || 300% || 100 || 80 completions on&lt;br /&gt;
all prior additions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dragoon Form ===&lt;br /&gt;
&amp;lt;!-- Summary of playstyle and appearance, stats and spells. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Statistics ====&lt;br /&gt;
The following table covers D&#039;Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! SP Req. !! AT !! DF !! MAT !! MDF&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -- || % || % || % || %&lt;br /&gt;
|-&lt;br /&gt;
| 2 || X || % || % || % || %&lt;br /&gt;
|-&lt;br /&gt;
| 3 || X || % || % || % || %&lt;br /&gt;
|-&lt;br /&gt;
| 4 || X || % || % || % || %&lt;br /&gt;
|-&lt;br /&gt;
| 5 || X || % || % || % || %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Magic ====&lt;br /&gt;
The following table covers magic spells that can be cast by this Dragoon.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! D&#039;Level !! Name !! MP Cost !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grand Stream || 10 || all enemies, 25%&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Meteor Strike || 20 || all enemies, 50%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Golden Dragon || 80 || all enemies, 100%&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Mothfern</name></author>
	</entry>
</feed>