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	<id>http://legendofdragoon.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SwirlingCrow</id>
	<title>Legend of Dragoon - Wiki Project - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://legendofdragoon.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SwirlingCrow"/>
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	<updated>2026-05-25T06:31:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1759</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1759"/>
		<updated>2024-07-08T21:40:36Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Re-added first visit shop table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Hellena Prison|Image=|Save=Yes|Rest=No|Shops=Item Shop|Goods=Key to Prison Tower|Stardust=None|Treasure=8 on first&amp;lt;br&amp;gt;visit, 12 on second visit.|Mobs=Yes|Boss=[[Fruegel]]}}&lt;br /&gt;
&lt;br /&gt;
{{Location_Test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Synopsis=&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. The drawbridge leads into a mouth-like structure as the black stone island is carved in the resemblance of a head. Its eyes and skull-like nose glow with fire and black smoke rises from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come out.&lt;br /&gt;
&lt;br /&gt;
|Story1=&lt;br /&gt;
After making his way through the [[Forest]], Dart arrives at the Hellena Prison path. The path to the prison is incredibly narrow and leads to a single drawbridge with no cover. Dart hesitates, considering a plan. Fortunately, a merchant&#039;s caravan arrives shortly after him. Dart tails the caravan and hides behind the merchandise.&lt;br /&gt;
&lt;br /&gt;
At the gate, [[The Merchant]] converses with the guard, explaining that his wares include &amp;quot;meat and fish.&amp;quot; Dart meanwhile hides on the side of the caravan opposite to the guard&#039;s tower. The Merchant asks about the increased demand for food shipments, which the guard dismisses aggressively as he begins his search of the caravan. Dart is successful at sneaking around the guard during the search. The guard returns to his tower, permits entry, and Dart dives into the back of the caravan to cross the drawbridge into Hellena Prison.&lt;br /&gt;
&lt;br /&gt;
|Story2=&lt;br /&gt;
&lt;br /&gt;
After safely entering Hellena Prison, Dart jumps out of the caravan and startles The Merchant, who calls out in fear and quickly is followed up by a guard. A fight ensues. Making short work of the guard, Dart assures The Merchant that he will not be harmed and the Merchant swears to secrecy. Dart is now able to buy items from The Merchant. Outside the stables, guards patrol in rhythmic paths. &lt;br /&gt;
&lt;br /&gt;
Dart ascends the prison through the means of a pully elevator system, located outside of the prison cells. The elevators and flooring are uneven wood construction on brick or carved stone. Fire torches light the hallways and exterior entryways. Once Dart enters the prison tower on the first floor, there is the guards&#039; immediate alarm and a cutscene begins. Two guards are harassing their new prisoners, knights of [[Basil]], taunting them and eluding that they will soon be fed to Freugel&#039;s monster. A fight breaks out as a prisoner attempts to escape. Running in from an adjacent hallway, a strong spearman in green defends the knights from the guards and orders them to continue on to the castle. Unfortunately, additional Hellena guards intercept the escaping knights. The prisoners are thrown off the floor and to their deaths. &lt;br /&gt;
&lt;br /&gt;
Dart joins the fight and is quickly introduced to the spearman, who is the honorable [[Lavitz Slambert]], Head of the First Knighthood in the Kingdom of Basil. They fend off guards together before Lavitz turns on Dart, spear clashing with sword. Dart quickly introduces himself, explaining that &amp;quot;he is not the enemy.&amp;quot; They fight off another wave of guards before they can discuss their reasons for being in Hellena Prison in depth. Dart explains his need to rescue [[Shana]] and Lavitz insists that they travel together to ensure their ability to escape. &lt;br /&gt;
&lt;br /&gt;
They travel together, eventually questioning why Shana was the only one with specialized security and the only one imprisoned from [[Seles]]. The key on top of the crate obtained, they travel to an adjacent prison tower, fight off more guards, and unlock Shana&#039;s door. Lavitz keeps watch as Dart enters. Shana had heard the commotion and recognized Dart&#039;s voice. She is happy to see her friend after five years, and the two reconcile as the soundtrack plays Shana&#039;s Theme. After, Shana and Dart leave the cell and rejoin with Lavitz. Outside more guards have arrived. &lt;br /&gt;
&lt;br /&gt;
After the battle, Dart is worried about Shana and fusses over her. Shana counters that she is no longer a young girl and insists that she can fight for herself. Shana draws a bow that was resting outside a nearby cell. Lavitz is impressed that both she and Dart survived in Hellena, commending Shana&#039;s strength, but Dart cannot imagine Shana as any different from the childhood friend from his memory whom he must protect.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Freugel has been alerted of the party&#039;s escape. In his anger, Freugel throws one of his men from the skyline bridge. Freugel barks to the other guard to recapture the girl, alive, as explicitly ordered by Emperor [[Doel]].&lt;br /&gt;
&lt;br /&gt;
Together, the group returns to the first floor but are intercepted by the Warden Fruegal, who eludes that he will defeat them and feed the men to his pet. The evil warden is sure to include that although capturing Shana was an order from Majesty Doel, because the task was so trivial, destroying Seles was an additional command from Fruegel himself. Dart lashes out in anger and combat begins. Fruegal is not killed in the altercation, but this allows the party to escape the prison opportunistically and flee to the [[Prairie]] by horseback. Fruegel&#039;s men are hot on their tail. &lt;br /&gt;
&lt;br /&gt;
After their escape, Fruegal and the mysterious black-robed [[Hooded Man]] discuss the warden&#039;s failure to keep the girl. The Hooded Man demands Fruegel to mend his mistakes; otherwise, he will tell the Emperor. The mistake is not dire, it is assured. The Hooded Man calmly reports that all is going according to plan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
***This is copy-and-pasted from Albert&#039;s Story section. It will need to be described in better detail and the character&#039;s perspective must be removed.***&lt;br /&gt;
Dart, Shana, Lavitz, Rose, and Haschel rush to the king&#039;s rescue. Upon entering Helena Prison, there is a cutscene where King Albert is shown being held captive on the roof of Helena Prison by the cruel head warden, Fruegel. Fruegel threatens that he will kill King Albert at sunrise should The Hooded Man not appear to stop him, as they only need the king&#039;s body. King Albert refuses to speak to Fruegel until Fruegel goads him with the idea that anyone who comes to the king&#039;s aid will be killed. King Albert then becomes animated, imploring that no one be hurt as those were the terms of which he agreed to submit to capture. Hearing a report that Dart and Lavitz were seen on the prison grounds, Fruegel insists that he will kill King Albert and the rescue party and laughs maniacally, ending the cutscene. &lt;br /&gt;
&lt;br /&gt;
(The party fight guards, travel on elevators at a different section of the Prison, and must fight Fruegel&#039;s Pet, [[Jiango]].)&lt;br /&gt;
&lt;br /&gt;
The party fight their way to the roof of Hellena Prison by dawn, just as Fruegel is pulling his club back to complete the promised coup de grace. Shana intercepts the blow with an arrow shot, initiating the final battle against the leader of Hellena Prison. Fruegel is slain, once and for all. The battle over, the party are startled to hear the king cry out in pain. The Hooded Man had entered during the fight and was stealing the [[Moon Gem]] that had been sealed inside of the king. Lavitz lunges to intercept, donning his [[dragoon]] armor and diving at The Hooded Man. Tragically, Lavitz is cut down by The Hooded Man in one blow with what Rose will later explain is a [[Dragon Buster]] sword. The Hooded Man, revealed to be the undefeatable hero [[Lloyd]], escapes, leaving the party to mourn their lost member. The dragoon spirit leaves Lavitz and flies into the air to find its next chosen one, only to return and float before King Albert. The king accepts the stone and leaves the prison with the party.&lt;br /&gt;
&lt;br /&gt;
|Services=&lt;br /&gt;
&amp;lt;!--Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shops=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} [[Items#sparknet|Spark Net]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#midnightterror|Midnight Terror]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#thunderbolt|Thunderbolt]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Collectibles=&lt;br /&gt;
&lt;br /&gt;
|Goods=&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Goods#prisonkey|Prison Key]] {{!}}{{!}} After the first prison tower, take the elevator up and cross the bridge into the area on the left. Find the stairs leading to the wooden bridges and follow them to the end. The key is obtained during the ensuing cutscene. {{!}}{{!}} (Image)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Stardust=There is no Stardust in this location.&lt;br /&gt;
&lt;br /&gt;
|Treasure=&lt;br /&gt;
{{TreasureCount|20}}&lt;br /&gt;
&lt;br /&gt;
Note: The chests in the first visit will be inaccessible after leaving Hellena until the second visit. All chests in Hellena will become permanently inaccessible after the second visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Items#burnout|Burn Out]] {{!}}{{!}} Head up out of the initial room where the merchant is and follow the path. {{!}}{{!}} [[file:Area3(Hellena1)Chest1.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Items#angelsprayer|Angel&#039;s Prayer]] {{!}}{{!}} Enter the barracks, just beyond the first elevator. This chest is in the upper left of the room near the beds. {{!}}{{!}} [[file:Area3(Hellena1)Chest2.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Leather Jacket]] {{!}}{{!}} In the barracks, left of the above chest. {{!}}{{!}} [[file:Area3(Hellena1)Chest3.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 G {{!}}{{!}} In the barracks, in the central kitchen area. {{!}}{{!}} [[file:Area3(Hellena1)Chest4.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Items#sparknet|Spark Net]] {{!}}{{!}} Inside a cell in the first prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest5.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 G {{!}}{{!}} Inside a cell in the first prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest6.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 G {{!}}{{!}} Inside a cell in the second prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest7.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 G {{!}}{{!}} Inside a cell in the second prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest8.png|thumb]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Felt Hat]] {{!}}{{!}} Take the elevator you couldn&#039;t use before, get off and go in the door and then the door to your right over the pit. {{!}}{{!}} [[File:Area13(Hellena2)Chest1.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Therapy Ring]] {{!}}{{!}} At the very end of the path that the previous chest is on. {{!}}{{!}} [[File:Area13(Hellena2)Chest2.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Leather Armor]] {{!}}{{!}} Instead of going in the door when you get off the elevator take the ladder path. {{!}}{{!}} [[File:Area13(Hellena2)Chest3.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Repeat_Items|Pandemonium]] {{!}}{{!}} Go in the door from the elevator, take the far left door and follow the path. {{!}}{{!}} [[File:Area13(Hellena2)Chest4.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Thunderbolt]] {{!}}{{!}} Through the door from the elevator, take the door on your left and follow the path. {{!}}{{!}} [[File:Area13(Hellena2)Chest5.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Silver Vest]] {{!}}{{!}} From the previous chest instead of taking the elevator slide down the rope to your right. {{!}}{{!}} [[File:Area13(Hellena2)Chest6.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Healing Potion]] {{!}}{{!}} Once you take the main elevator up it will be along a path to your right. {{!}}{{!}} [[File:Area13(Hellena2)Chest7.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sachet]] {{!}}{{!}} Upper part of the room you fall into. {{!}}{{!}} [[File:Area13(Hellena2)Chest8.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Healing Potion]] {{!}}{{!}} On your path after defeating Jiango. {{!}}{{!}} [[File:Area13(Hellena2)Chest9.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Broad Sword]] {{!}}{{!}} The chest far away from the Save Point. {{!}}{{!}} [[File:Area13(Hellena2)Chest10.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Spear]] {{!}}{{!}} The chest to the left of the Save Point. {{!}}{{!}} [[File:Area13(Hellena2)Chest11.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20G {{!}}{{!}} The chest in front of the Save Point. {{!}}{{!}} [[File:Area13(Hellena2)Chest12.png|thumb]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Combat=&lt;br /&gt;
&lt;br /&gt;
|MinorMobs=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Element !!  Exp. !! Gold !! Drops&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hellena Warden]] {{!}}{{!}} Fire {{!}}{{!}}  6 {{!}}{{!}} 9 {{!}}{{!}} None (verify)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Senior Warden]] {{!}}{{!}} Fire {{!}}{{!}}  0 {{!}}{{!}} 0 {{!}}{{!}} [[Healing Potion]] (100%)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hellena Warden]] {{!}}{{!}} Fire {{!}}{{!}} 20 {{!}}{{!}} 15 {{!}}{{!}} [[Morning Star]] (2%)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Senior Warden]] {{!}}{{!}} Fire {{!}}{{!}}  24 {{!}}{{!}} 18 {{!}}{{!}} [[Spear]] (2%)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fowl Fighter]] {{!}}{{!}} Fire {{!}}{{!}}  16 {{!}}{{!}} 9 {{!}}{{!}} [[Items#mindpurifier|Mind Purifier]] (8%)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|BattleFormations=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} N/A {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} Hellena Warden {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} Hellena Warden {{!}}{{!}} Hellena Warden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} Senior Warden {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}}  Hellena Warden {{!}}{{!}} Fowl Fighter&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Bosses=&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fruegal]] (1st Visit) {{!}}{{!}} Earth {{!}}{{!}} 90 {{!}}{{!}} 300 {{!}}{{!}} 200 {{!}}{{!}} [[Knight Shield]] (100%) {{!}}{{!}} Has Minions of both warden types ; Cannot be damaged until Hellena wardens are defeated, will then call in 2 Senior Wardens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Jiango]] (2nd Visit) {{!}}{{!}} Earth {{!}}{{!}} 1280 {{!}}{{!}} 2000 {{!}}{{!}} 100 {{!}}{{!}}[[Sachet]] (100%) {{!}}{{!}} Can be put to sleep using [[Sachet]] for a few turns of free damage or healing.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fruegal]] (2nd Visit) {{!}}{{!}} Earth {{!}}{{!}} 1000 {{!}}{{!}} 2000 {{!}}{{!}} 200 {{!}}{{!}} [[Gravity Grabber]] (100%) {{!}}{{!}} Has Minions ; Rodriguez and Guftas, who can be trivialized with instant death effects such as [[Rose]]&#039;s Spell Demons Gate.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Trivia=&lt;br /&gt;
&lt;br /&gt;
# This is the first location within the game where almost all battles are triggered through colliding with the enemy while traversing the area, the only exceptions being bosses.&lt;br /&gt;
# Because of this, it is entirely possible to finish your first visit with the bare minimum of 4 battles ; 3 scripted minor enemy fights, and a boss battle.&lt;br /&gt;
&lt;br /&gt;
|Gallery=&lt;br /&gt;
&amp;lt;!-- Leave blank for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|References=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1758</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1758"/>
		<updated>2024-07-08T09:47:21Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Updated code in boss table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Hellena Prison|Image=|Save=Yes|Rest=No|Shops=Item Shop|Goods=Key to Prison Tower|Stardust=None|Treasure=8 on first&amp;lt;br&amp;gt;visit, 12 on second visit.|Mobs=Yes|Boss=[[Fruegel]]}}&lt;br /&gt;
&lt;br /&gt;
{{Location_Test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Synopsis=&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. The drawbridge leads into a mouth-like structure as the black stone island is carved in the resemblance of a head. Its eyes and skull-like nose glow with fire and black smoke rises from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come out.&lt;br /&gt;
&lt;br /&gt;
|Story1=&lt;br /&gt;
After making his way through the [[Forest]], Dart arrives at the Hellena Prison path. The path to the prison is incredibly narrow and leads to a single drawbridge with no cover. Dart hesitates, considering a plan. Fortunately, a merchant&#039;s caravan arrives shortly after him. Dart tails the caravan and hides behind the merchandise.&lt;br /&gt;
&lt;br /&gt;
At the gate, [[The Merchant]] converses with the guard, explaining that his wares include &amp;quot;meat and fish.&amp;quot; Dart meanwhile hides on the side of the caravan opposite to the guard&#039;s tower. The Merchant asks about the increased demand for food shipments, which the guard dismisses aggressively as he begins his search of the caravan. Dart is successful at sneaking around the guard during the search. The guard returns to his tower, permits entry, and Dart dives into the back of the caravan to cross the drawbridge into Hellena Prison.&lt;br /&gt;
&lt;br /&gt;
|Story2=&lt;br /&gt;
&lt;br /&gt;
After safely entering Hellena Prison, Dart jumps out of the caravan and startles The Merchant, who calls out in fear and quickly is followed up by a guard. A fight ensues. Making short work of the guard, Dart assures The Merchant that he will not be harmed and the Merchant swears to secrecy. Dart is now able to buy items from The Merchant. Outside the stables, guards patrol in rhythmic paths. &lt;br /&gt;
&lt;br /&gt;
Dart ascends the prison through the means of a pully elevator system, located outside of the prison cells. The elevators and flooring are uneven wood construction on brick or carved stone. Fire torches light the hallways and exterior entryways. Once Dart enters the prison tower on the first floor, there is the guards&#039; immediate alarm and a cutscene begins. Two guards are harassing their new prisoners, knights of [[Basil]], taunting them and eluding that they will soon be fed to Freugel&#039;s monster. A fight breaks out as a prisoner attempts to escape. Running in from an adjacent hallway, a strong spearman in green defends the knights from the guards and orders them to continue on to the castle. Unfortunately, additional Hellena guards intercept the escaping knights. The prisoners are thrown off the floor and to their deaths. &lt;br /&gt;
&lt;br /&gt;
Dart joins the fight and is quickly introduced to the spearman, who is the honorable [[Lavitz Slambert]], Head of the First Knighthood in the Kingdom of Basil. They fend off guards together before Lavitz turns on Dart, spear clashing with sword. Dart quickly introduces himself, explaining that &amp;quot;he is not the enemy.&amp;quot; They fight off another wave of guards before they can discuss their reasons for being in Hellena Prison in depth. Dart explains his need to rescue [[Shana]] and Lavitz insists that they travel together to ensure their ability to escape. &lt;br /&gt;
&lt;br /&gt;
They travel together, eventually questioning why Shana was the only one with specialized security and the only one imprisoned from [[Seles]]. The key on top of the crate obtained, they travel to an adjacent prison tower, fight off more guards, and unlock Shana&#039;s door. Lavitz keeps watch as Dart enters. Shana had heard the commotion and recognized Dart&#039;s voice. She is happy to see her friend after five years, and the two reconcile as the soundtrack plays Shana&#039;s Theme. After, Shana and Dart leave the cell and rejoin with Lavitz. Outside more guards have arrived. &lt;br /&gt;
&lt;br /&gt;
After the battle, Dart is worried about Shana and fusses over her. Shana counters that she is no longer a young girl and insists that she can fight for herself. Shana draws a bow that was resting outside a nearby cell. Lavitz is impressed that both she and Dart survived in Hellena, commending Shana&#039;s strength, but Dart cannot imagine Shana as any different from the childhood friend from his memory whom he must protect.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Freugel has been alerted of the party&#039;s escape. In his anger, Freugel throws one of his men from the skyline bridge. Freugel barks to the other guard to recapture the girl, alive, as explicitly ordered by Emperor [[Doel]].&lt;br /&gt;
&lt;br /&gt;
Together, the group returns to the first floor but are intercepted by the Warden Fruegal, who eludes that he will defeat them and feed the men to his pet. The evil warden is sure to include that although capturing Shana was an order from Majesty Doel, because the task was so trivial, destroying Seles was an additional command from Fruegel himself. Dart lashes out in anger and combat begins. Fruegal is not killed in the altercation, but this allows the party to escape the prison opportunistically and flee to the [[Prairie]] by horseback. Fruegel&#039;s men are hot on their tail. &lt;br /&gt;
&lt;br /&gt;
After their escape, Fruegal and the mysterious black-robed [[Hooded Man]] discuss the warden&#039;s failure to keep the girl. The Hooded Man demands Fruegel to mend his mistakes; otherwise, he will tell the Emperor. The mistake is not dire, it is assured. The Hooded Man calmly reports that all is going according to plan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
***This is copy-and-pasted from Albert&#039;s Story section. It will need to be described in better detail and the character&#039;s perspective must be removed.***&lt;br /&gt;
Dart, Shana, Lavitz, Rose, and Haschel rush to the king&#039;s rescue. Upon entering Helena Prison, there is a cutscene where King Albert is shown being held captive on the roof of Helena Prison by the cruel head warden, Fruegel. Fruegel threatens that he will kill King Albert at sunrise should The Hooded Man not appear to stop him, as they only need the king&#039;s body. King Albert refuses to speak to Fruegel until Fruegel goads him with the idea that anyone who comes to the king&#039;s aid will be killed. King Albert then becomes animated, imploring that no one be hurt as those were the terms of which he agreed to submit to capture. Hearing a report that Dart and Lavitz were seen on the prison grounds, Fruegel insists that he will kill King Albert and the rescue party and laughs maniacally, ending the cutscene. &lt;br /&gt;
&lt;br /&gt;
(The party fight guards, travel on elevators at a different section of the Prison, and must fight Fruegel&#039;s Pet, [[Jiango]].)&lt;br /&gt;
&lt;br /&gt;
The party fight their way to the roof of Hellena Prison by dawn, just as Fruegel is pulling his club back to complete the promised coup de grace. Shana intercepts the blow with an arrow shot, initiating the final battle against the leader of Hellena Prison. Fruegel is slain, once and for all. The battle over, the party are startled to hear the king cry out in pain. The Hooded Man had entered during the fight and was stealing the [[Moon Gem]] that had been sealed inside of the king. Lavitz lunges to intercept, donning his [[dragoon]] armor and diving at The Hooded Man. Tragically, Lavitz is cut down by The Hooded Man in one blow with what Rose will later explain is a [[Dragon Buster]] sword. The Hooded Man, revealed to be the undefeatable hero [[Lloyd]], escapes, leaving the party to mourn their lost member. The dragoon spirit leaves Lavitz and flies into the air to find its next chosen one, only to return and float before King Albert. The king accepts the stone and leaves the prison with the party.&lt;br /&gt;
&lt;br /&gt;
|Services=&lt;br /&gt;
&amp;lt;!--Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shops=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#midnightterror|Midnight Terror]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#thunderbolt|Thunderbolt]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Collectibles=&lt;br /&gt;
&lt;br /&gt;
|Goods=&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Goods#prisonkey|Prison Key]] {{!}}{{!}} After the first prison tower, take the elevator up and cross the bridge into the area on the left. Find the stairs leading to the wooden bridges and follow them to the end. The key is obtained during the ensuing cutscene. {{!}}{{!}} (Image)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Stardust=There is no Stardust in this location.&lt;br /&gt;
&lt;br /&gt;
|Treasure=&lt;br /&gt;
{{TreasureCount|20}}&lt;br /&gt;
&lt;br /&gt;
Note: The chests in the first visit will be inaccessible after leaving Hellena until the second visit. All chests in Hellena will become permanently inaccessible after the second visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Items#burnout|Burn Out]] {{!}}{{!}} Head up out of the initial room where the merchant is and follow the path. {{!}}{{!}} [[file:Area3(Hellena1)Chest1.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Items#angelsprayer|Angel&#039;s Prayer]] {{!}}{{!}} Enter the barracks, just beyond the first elevator. This chest is in the upper left of the room near the beds. {{!}}{{!}} [[file:Area3(Hellena1)Chest2.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Leather Jacket]] {{!}}{{!}} In the barracks, left of the above chest. {{!}}{{!}} [[file:Area3(Hellena1)Chest3.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 G {{!}}{{!}} In the barracks, in the central kitchen area. {{!}}{{!}} [[file:Area3(Hellena1)Chest4.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Items#sparknet|Spark Net]] {{!}}{{!}} Inside a cell in the first prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest5.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 G {{!}}{{!}} Inside a cell in the first prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest6.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 G {{!}}{{!}} Inside a cell in the second prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest7.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 G {{!}}{{!}} Inside a cell in the second prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest8.png|thumb]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Felt Hat]] {{!}}{{!}} Take the elevator you couldn&#039;t use before, get off and go in the door and then the door to your right over the pit. {{!}}{{!}} [[File:Area13(Hellena2)Chest1.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Therapy Ring]] {{!}}{{!}} At the very end of the path that the previous chest is on. {{!}}{{!}} [[File:Area13(Hellena2)Chest2.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Leather Armor]] {{!}}{{!}} Instead of going in the door when you get off the elevator take the ladder path. {{!}}{{!}} [[File:Area13(Hellena2)Chest3.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Repeat_Items|Pandemonium]] {{!}}{{!}} Go in the door from the elevator, take the far left door and follow the path. {{!}}{{!}} [[File:Area13(Hellena2)Chest4.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Thunderbolt]] {{!}}{{!}} Through the door from the elevator, take the door on your left and follow the path. {{!}}{{!}} [[File:Area13(Hellena2)Chest5.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Silver Vest]] {{!}}{{!}} From the previous chest instead of taking the elevator slide down the rope to your right. {{!}}{{!}} [[File:Area13(Hellena2)Chest6.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Healing Potion]] {{!}}{{!}} Once you take the main elevator up it will be along a path to your right. {{!}}{{!}} [[File:Area13(Hellena2)Chest7.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sachet]] {{!}}{{!}} Upper part of the room you fall into. {{!}}{{!}} [[File:Area13(Hellena2)Chest8.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Healing Potion]] {{!}}{{!}} On your path after defeating Jiango. {{!}}{{!}} [[File:Area13(Hellena2)Chest9.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Broad Sword]] {{!}}{{!}} The chest far away from the Save Point. {{!}}{{!}} [[File:Area13(Hellena2)Chest10.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Spear]] {{!}}{{!}} The chest to the left of the Save Point. {{!}}{{!}} [[File:Area13(Hellena2)Chest11.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20G {{!}}{{!}} The chest in front of the Save Point. {{!}}{{!}} [[File:Area13(Hellena2)Chest12.png|thumb]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Combat=&lt;br /&gt;
&lt;br /&gt;
|MinorMobs=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Element !!  Exp. !! Gold !! Drops&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hellena Warden]] {{!}}{{!}} Fire {{!}}{{!}}  6 {{!}}{{!}} 9 {{!}}{{!}} None (verify)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Senior Warden]] {{!}}{{!}} Fire {{!}}{{!}}  0 {{!}}{{!}} 0 {{!}}{{!}} [[Healing Potion]] (100%)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hellena Warden]] {{!}}{{!}} Fire {{!}}{{!}} 20 {{!}}{{!}} 15 {{!}}{{!}} [[Morning Star]] (2%)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Senior Warden]] {{!}}{{!}} Fire {{!}}{{!}}  24 {{!}}{{!}} 18 {{!}}{{!}} [[Spear]] (2%)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fowl Fighter]] {{!}}{{!}} Fire {{!}}{{!}}  16 {{!}}{{!}} 9 {{!}}{{!}} [[Items#mindpurifier|Mind Purifier]] (8%)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|BattleFormations=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} N/A {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} Hellena Warden {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} Hellena Warden {{!}}{{!}} Hellena Warden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} Senior Warden {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}}  Hellena Warden {{!}}{{!}} Fowl Fighter&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Bosses=&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fruegal]] (1st Visit) {{!}}{{!}} Earth {{!}}{{!}} 90 {{!}}{{!}} 300 {{!}}{{!}} 200 {{!}}{{!}} [[Knight Shield]] (100%) {{!}}{{!}} Has Minions of both warden types ; Cannot be damaged until Hellena wardens are defeated, will then call in 2 Senior Wardens.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Jiango]] (2nd Visit) {{!}}{{!}} Earth {{!}}{{!}} 1280 {{!}}{{!}} 2000 {{!}}{{!}} 100 {{!}}{{!}}[[Sachet]] (100%) {{!}}{{!}} Can be put to sleep using [[Sachet]] for a few turns of free damage or healing.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fruegal]] (2nd Visit) {{!}}{{!}} Earth {{!}}{{!}} 1000 {{!}}{{!}} 2000 {{!}}{{!}} 200 {{!}}{{!}} [[Gravity Grabber]] (100%) {{!}}{{!}} Has Minions ; Rodriguez and Guftas, who can be trivialized with instant death effects such as [[Rose]]&#039;s Spell Demons Gate.&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Trivia=&lt;br /&gt;
&lt;br /&gt;
# This is the first location within the game where almost all battles are triggered through colliding with the enemy while traversing the area, the only exceptions being bosses.&lt;br /&gt;
# Because of this, it is entirely possible to finish your first visit with the bare minimum of 4 battles ; 3 scripted minor enemy fights, and a boss battle.&lt;br /&gt;
&lt;br /&gt;
|Gallery=&lt;br /&gt;
&amp;lt;!-- Leave blank for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|References=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1757</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1757"/>
		<updated>2024-07-08T09:36:30Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Updated code for tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Hellena Prison|Image=|Save=Yes|Rest=No|Shops=Item Shop|Goods=Key to Prison Tower|Stardust=None|Treasure=8 on first&amp;lt;br&amp;gt;visit, 12 on second visit.|Mobs=Yes|Boss=[[Fruegel]]}}&lt;br /&gt;
&lt;br /&gt;
{{Location_Test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Synopsis=&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. The drawbridge leads into a mouth-like structure as the black stone island is carved in the resemblance of a head. Its eyes and skull-like nose glow with fire and black smoke rises from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come out.&lt;br /&gt;
&lt;br /&gt;
|Story1=&lt;br /&gt;
After making his way through the [[Forest]], Dart arrives at the Hellena Prison path. The path to the prison is incredibly narrow and leads to a single drawbridge with no cover. Dart hesitates, considering a plan. Fortunately, a merchant&#039;s caravan arrives shortly after him. Dart tails the caravan and hides behind the merchandise.&lt;br /&gt;
&lt;br /&gt;
At the gate, [[The Merchant]] converses with the guard, explaining that his wares include &amp;quot;meat and fish.&amp;quot; Dart meanwhile hides on the side of the caravan opposite to the guard&#039;s tower. The Merchant asks about the increased demand for food shipments, which the guard dismisses aggressively as he begins his search of the caravan. Dart is successful at sneaking around the guard during the search. The guard returns to his tower, permits entry, and Dart dives into the back of the caravan to cross the drawbridge into Hellena Prison.&lt;br /&gt;
&lt;br /&gt;
|Story2=&lt;br /&gt;
&lt;br /&gt;
After safely entering Hellena Prison, Dart jumps out of the caravan and startles The Merchant, who calls out in fear and quickly is followed up by a guard. A fight ensues. Making short work of the guard, Dart assures The Merchant that he will not be harmed and the Merchant swears to secrecy. Dart is now able to buy items from The Merchant. Outside the stables, guards patrol in rhythmic paths. &lt;br /&gt;
&lt;br /&gt;
Dart ascends the prison through the means of a pully elevator system, located outside of the prison cells. The elevators and flooring are uneven wood construction on brick or carved stone. Fire torches light the hallways and exterior entryways. Once Dart enters the prison tower on the first floor, there is the guards&#039; immediate alarm and a cutscene begins. Two guards are harassing their new prisoners, knights of [[Basil]], taunting them and eluding that they will soon be fed to Freugel&#039;s monster. A fight breaks out as a prisoner attempts to escape. Running in from an adjacent hallway, a strong spearman in green defends the knights from the guards and orders them to continue on to the castle. Unfortunately, additional Hellena guards intercept the escaping knights. The prisoners are thrown off the floor and to their deaths. &lt;br /&gt;
&lt;br /&gt;
Dart joins the fight and is quickly introduced to the spearman, who is the honorable [[Lavitz Slambert]], Head of the First Knighthood in the Kingdom of Basil. They fend off guards together before Lavitz turns on Dart, spear clashing with sword. Dart quickly introduces himself, explaining that &amp;quot;he is not the enemy.&amp;quot; They fight off another wave of guards before they can discuss their reasons for being in Hellena Prison in depth. Dart explains his need to rescue [[Shana]] and Lavitz insists that they travel together to ensure their ability to escape. &lt;br /&gt;
&lt;br /&gt;
They travel together, eventually questioning why Shana was the only one with specialized security and the only one imprisoned from [[Seles]]. The key on top of the crate obtained, they travel to an adjacent prison tower, fight off more guards, and unlock Shana&#039;s door. Lavitz keeps watch as Dart enters. Shana had heard the commotion and recognized Dart&#039;s voice. She is happy to see her friend after five years, and the two reconcile as the soundtrack plays Shana&#039;s Theme. After, Shana and Dart leave the cell and rejoin with Lavitz. Outside more guards have arrived. &lt;br /&gt;
&lt;br /&gt;
After the battle, Dart is worried about Shana and fusses over her. Shana counters that she is no longer a young girl and insists that she can fight for herself. Shana draws a bow that was resting outside a nearby cell. Lavitz is impressed that both she and Dart survived in Hellena, commending Shana&#039;s strength, but Dart cannot imagine Shana as any different from the childhood friend from his memory whom he must protect.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Freugel has been alerted of the party&#039;s escape. In his anger, Freugel throws one of his men from the skyline bridge. Freugel barks to the other guard to recapture the girl, alive, as explicitly ordered by Emperor [[Doel]].&lt;br /&gt;
&lt;br /&gt;
Together, the group returns to the first floor but are intercepted by the Warden Fruegal, who eludes that he will defeat them and feed the men to his pet. The evil warden is sure to include that although capturing Shana was an order from Majesty Doel, because the task was so trivial, destroying Seles was an additional command from Fruegel himself. Dart lashes out in anger and combat begins. Fruegal is not killed in the altercation, but this allows the party to escape the prison opportunistically and flee to the [[Prairie]] by horseback. Fruegel&#039;s men are hot on their tail. &lt;br /&gt;
&lt;br /&gt;
After their escape, Fruegal and the mysterious black-robed [[Hooded Man]] discuss the warden&#039;s failure to keep the girl. The Hooded Man demands Fruegel to mend his mistakes; otherwise, he will tell the Emperor. The mistake is not dire, it is assured. The Hooded Man calmly reports that all is going according to plan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
***This is copy-and-pasted from Albert&#039;s Story section. It will need to be described in better detail and the character&#039;s perspective must be removed.***&lt;br /&gt;
Dart, Shana, Lavitz, Rose, and Haschel rush to the king&#039;s rescue. Upon entering Helena Prison, there is a cutscene where King Albert is shown being held captive on the roof of Helena Prison by the cruel head warden, Fruegel. Fruegel threatens that he will kill King Albert at sunrise should The Hooded Man not appear to stop him, as they only need the king&#039;s body. King Albert refuses to speak to Fruegel until Fruegel goads him with the idea that anyone who comes to the king&#039;s aid will be killed. King Albert then becomes animated, imploring that no one be hurt as those were the terms of which he agreed to submit to capture. Hearing a report that Dart and Lavitz were seen on the prison grounds, Fruegel insists that he will kill King Albert and the rescue party and laughs maniacally, ending the cutscene. &lt;br /&gt;
&lt;br /&gt;
(The party fight guards, travel on elevators at a different section of the Prison, and must fight Fruegel&#039;s Pet, [[Jiango]].)&lt;br /&gt;
&lt;br /&gt;
The party fight their way to the roof of Hellena Prison by dawn, just as Fruegel is pulling his club back to complete the promised coup de grace. Shana intercepts the blow with an arrow shot, initiating the final battle against the leader of Hellena Prison. Fruegel is slain, once and for all. The battle over, the party are startled to hear the king cry out in pain. The Hooded Man had entered during the fight and was stealing the [[Moon Gem]] that had been sealed inside of the king. Lavitz lunges to intercept, donning his [[dragoon]] armor and diving at The Hooded Man. Tragically, Lavitz is cut down by The Hooded Man in one blow with what Rose will later explain is a [[Dragon Buster]] sword. The Hooded Man, revealed to be the undefeatable hero [[Lloyd]], escapes, leaving the party to mourn their lost member. The dragoon spirit leaves Lavitz and flies into the air to find its next chosen one, only to return and float before King Albert. The king accepts the stone and leaves the prison with the party.&lt;br /&gt;
&lt;br /&gt;
|Services=&lt;br /&gt;
&amp;lt;!--Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shops=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#midnightterror|Midnight Terror]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#thunderbolt|Thunderbolt]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Collectibles=&lt;br /&gt;
&lt;br /&gt;
|Goods=&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Goods#prisonkey|Prison Key]] {{!}}{{!}} After the first prison tower, take the elevator up and cross the bridge into the area on the left. Find the stairs leading to the wooden bridges and follow them to the end. The key is obtained during the ensuing cutscene. {{!}}{{!}} (Image)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Stardust=There is no Stardust in this location.&lt;br /&gt;
&lt;br /&gt;
|Treasure=&lt;br /&gt;
{{TreasureCount|20}}&lt;br /&gt;
&lt;br /&gt;
Note: The chests in the first visit will be inaccessible after leaving Hellena until the second visit. All chests in Hellena will become permanently inaccessible after the second visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Items#burnout|Burn Out]] {{!}}{{!}} Head up out of the initial room where the merchant is and follow the path. {{!}}{{!}} [[file:Area3(Hellena1)Chest1.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Items#angelsprayer|Angel&#039;s Prayer]] {{!}}{{!}} Enter the barracks, just beyond the first elevator. This chest is in the upper left of the room near the beds. {{!}}{{!}} [[file:Area3(Hellena1)Chest2.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Leather Jacket]] {{!}}{{!}} In the barracks, left of the above chest. {{!}}{{!}} [[file:Area3(Hellena1)Chest3.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 G {{!}}{{!}} In the barracks, in the central kitchen area. {{!}}{{!}} [[file:Area3(Hellena1)Chest4.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Items#sparknet|Spark Net]] {{!}}{{!}} Inside a cell in the first prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest5.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 G {{!}}{{!}} Inside a cell in the first prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest6.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 G {{!}}{{!}} Inside a cell in the second prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest7.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 G {{!}}{{!}} Inside a cell in the second prison tower. {{!}}{{!}} [[file:Area3(Hellena1)Chest8.png|thumb]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Felt Hat]] {{!}}{{!}} Take the elevator you couldn&#039;t use before, get off and go in the door and then the door to your right over the pit. {{!}}{{!}} [[File:Area13(Hellena2)Chest1.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Therapy Ring]] {{!}}{{!}} At the very end of the path that the previous chest is on. {{!}}{{!}} [[File:Area13(Hellena2)Chest2.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Leather Armor]] {{!}}{{!}} Instead of going in the door when you get off the elevator take the ladder path. {{!}}{{!}} [[File:Area13(Hellena2)Chest3.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Repeat_Items|Pandemonium]] {{!}}{{!}} Go in the door from the elevator, take the far left door and follow the path. {{!}}{{!}} [[File:Area13(Hellena2)Chest4.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Thunderbolt]] {{!}}{{!}} Through the door from the elevator, take the door on your left and follow the path. {{!}}{{!}} [[File:Area13(Hellena2)Chest5.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Silver Vest]] {{!}}{{!}} From the previous chest instead of taking the elevator slide down the rope to your right. {{!}}{{!}} [[File:Area13(Hellena2)Chest6.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Healing Potion]] {{!}}{{!}} Once you take the main elevator up it will be along a path to your right. {{!}}{{!}} [[File:Area13(Hellena2)Chest7.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Sachet]] {{!}}{{!}} Upper part of the room you fall into. {{!}}{{!}} [[File:Area13(Hellena2)Chest8.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Healing Potion]] {{!}}{{!}} On your path after defeating Jiango. {{!}}{{!}} [[File:Area13(Hellena2)Chest9.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Broad Sword]] {{!}}{{!}} The chest far away from the Save Point. {{!}}{{!}} [[File:Area13(Hellena2)Chest10.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Spear]] {{!}}{{!}} The chest to the left of the Save Point. {{!}}{{!}} [[File:Area13(Hellena2)Chest11.png|thumb]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20G {{!}}{{!}} The chest in front of the Save Point. {{!}}{{!}} [[File:Area13(Hellena2)Chest12.png|thumb]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Combat=&lt;br /&gt;
&lt;br /&gt;
|MinorMobs=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Element !!  Exp. !! Gold !! Drops&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hellena Warden]] {{!}}{{!}} Fire {{!}}{{!}}  6 {{!}}{{!}} 9 {{!}}{{!}} None (verify)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Senior Warden]] {{!}}{{!}} Fire {{!}}{{!}}  0 {{!}}{{!}} 0 {{!}}{{!}} [[Healing Potion]] (100%)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Hellena Warden]] {{!}}{{!}} Fire {{!}}{{!}} 20 {{!}}{{!}} 15 {{!}}{{!}} [[Morning Star]] (2%)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Senior Warden]] {{!}}{{!}} Fire {{!}}{{!}}  24 {{!}}{{!}} 18 {{!}}{{!}} [[Spear]] (2%)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} [[Fowl Fighter]] {{!}}{{!}} Fire {{!}}{{!}}  16 {{!}}{{!}} 9 {{!}}{{!}} [[Items#mindpurifier|Mind Purifier]] (8%)&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|BattleFormations=&lt;br /&gt;
&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} N/A {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} Hellena Warden {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} Hellena Warden {{!}}{{!}} Hellena Warden&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}} Senior Warden {{!}}{{!}} N/A&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Hellena Warden {{!}}{{!}}  Hellena Warden {{!}}{{!}} Fowl Fighter&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Bosses=&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
{| class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (1st Visit) || Earth|| 90 || 300 || 200 || [[Knight Shield]] (100%) || Has Minions of both warden types ; Cannot be damaged until Hellena wardens are defeated, will then call in 2 Senior Wardens.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jiango]] (2nd Visit)|| Earth || 1280 || 2000 || 100 || [[Sachet]] (100%) || Can be put to sleep using [[Sachet]] for a few turns of free damage or healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (2nd Visit) || Earth ||  1000 || 2000 || 200 || [[Gravity Grabber]] (100%) || Has Minions ; Rodriguez and Guftas, who can be trivialized with instant death effects such as [[Rose]]&#039;s Spell Demons Gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Trivia=&lt;br /&gt;
&lt;br /&gt;
# This is the first location within the game where almost all battles are triggered through colliding with the enemy while traversing the area, the only exceptions being bosses.&lt;br /&gt;
# Because of this, it is entirely possible to finish your first visit with the bare minimum of 4 battles ; 3 scripted minor enemy fights, and a boss battle.&lt;br /&gt;
&lt;br /&gt;
|Gallery=&lt;br /&gt;
&amp;lt;!-- Leave blank for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|References=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1756</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1756"/>
		<updated>2024-07-08T08:28:36Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Updated code for Shop second visit table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Hellena Prison|Image=|Save=Yes|Rest=No|Shops=Item Shop|Goods=Key to Prison Tower|Stardust=None|Treasure=8 on first&amp;lt;br&amp;gt;visit, 12 on second visit.|Mobs=Yes|Boss=[[Fruegel]]}}&lt;br /&gt;
&lt;br /&gt;
{{Location_Test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Synopsis=&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. The drawbridge leads into a mouth-like structure as the black stone island is carved in the resemblance of a head. Its eyes and skull-like nose glow with fire and black smoke rises from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come out.&lt;br /&gt;
&lt;br /&gt;
|Story1=&lt;br /&gt;
After making his way through the [[Forest]], Dart arrives at the Hellena Prison path. The path to the prison is incredibly narrow and leads to a single drawbridge with no cover. Dart hesitates, considering a plan. Fortunately, a merchant&#039;s caravan arrives shortly after him. Dart tails the caravan and hides behind the merchandise.&lt;br /&gt;
&lt;br /&gt;
At the gate, [[The Merchant]] converses with the guard, explaining that his wares include &amp;quot;meat and fish.&amp;quot; Dart meanwhile hides on the side of the caravan opposite to the guard&#039;s tower. The Merchant asks about the increased demand for food shipments, which the guard dismisses aggressively as he begins his search of the caravan. Dart is successful at sneaking around the guard during the search. The guard returns to his tower, permits entry, and Dart dives into the back of the caravan to cross the drawbridge into Hellena Prison.&lt;br /&gt;
&lt;br /&gt;
|Story2=&lt;br /&gt;
&lt;br /&gt;
After safely entering Hellena Prison, Dart jumps out of the caravan and startles The Merchant, who calls out in fear and quickly is followed up by a guard. A fight ensues. Making short work of the guard, Dart assures The Merchant that he will not be harmed and the Merchant swears to secrecy. Dart is now able to buy items from The Merchant. Outside the stables, guards patrol in rhythmic paths. &lt;br /&gt;
&lt;br /&gt;
Dart ascends the prison through the means of a pully elevator system, located outside of the prison cells. The elevators and flooring are uneven wood construction on brick or carved stone. Fire torches light the hallways and exterior entryways. Once Dart enters the prison tower on the first floor, there is the guards&#039; immediate alarm and a cutscene begins. Two guards are harassing their new prisoners, knights of [[Basil]], taunting them and eluding that they will soon be fed to Freugel&#039;s monster. A fight breaks out as a prisoner attempts to escape. Running in from an adjacent hallway, a strong spearman in green defends the knights from the guards and orders them to continue on to the castle. Unfortunately, additional Hellena guards intercept the escaping knights. The prisoners are thrown off the floor and to their deaths. &lt;br /&gt;
&lt;br /&gt;
Dart joins the fight and is quickly introduced to the spearman, who is the honorable [[Lavitz Slambert]], Head of the First Knighthood in the Kingdom of Basil. They fend off guards together before Lavitz turns on Dart, spear clashing with sword. Dart quickly introduces himself, explaining that &amp;quot;he is not the enemy.&amp;quot; They fight off another wave of guards before they can discuss their reasons for being in Hellena Prison in depth. Dart explains his need to rescue [[Shana]] and Lavitz insists that they travel together to ensure their ability to escape. &lt;br /&gt;
&lt;br /&gt;
They travel together, eventually questioning why Shana was the only one with specialized security and the only one imprisoned from [[Seles]]. The key on top of the crate obtained, they travel to an adjacent prison tower, fight off more guards, and unlock Shana&#039;s door. Lavitz keeps watch as Dart enters. Shana had heard the commotion and recognized Dart&#039;s voice. She is happy to see her friend after five years, and the two reconcile as the soundtrack plays Shana&#039;s Theme. After, Shana and Dart leave the cell and rejoin with Lavitz. Outside more guards have arrived. &lt;br /&gt;
&lt;br /&gt;
After the battle, Dart is worried about Shana and fusses over her. Shana counters that she is no longer a young girl and insists that she can fight for herself. Shana draws a bow that was resting outside a nearby cell. Lavitz is impressed that both she and Dart survived in Hellena, commending Shana&#039;s strength, but Dart cannot imagine Shana as any different from the childhood friend from his memory whom he must protect.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Freugel has been alerted of the party&#039;s escape. In his anger, Freugel throws one of his men from the skyline bridge. Freugel barks to the other guard to recapture the girl, alive, as explicitly ordered by Emperor [[Doel]].&lt;br /&gt;
&lt;br /&gt;
Together, the group returns to the first floor but are intercepted by the Warden Fruegal, who eludes that he will defeat them and feed the men to his pet. The evil warden is sure to include that although capturing Shana was an order from Majesty Doel, because the task was so trivial, destroying Seles was an additional command from Fruegel himself. Dart lashes out in anger and combat begins. Fruegal is not killed in the altercation, but this allows the party to escape the prison opportunistically and flee to the [[Prairie]] by horseback. Fruegel&#039;s men are hot on their tail. &lt;br /&gt;
&lt;br /&gt;
After their escape, Fruegal and the mysterious black-robed [[Hooded Man]] discuss the warden&#039;s failure to keep the girl. The Hooded Man demands Fruegel to mend his mistakes; otherwise, he will tell the Emperor. The mistake is not dire, it is assured. The Hooded Man calmly reports that all is going according to plan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
***This is copy-and-pasted from Albert&#039;s Story section. It will need to be described in better detail and the character&#039;s perspective must be removed.***&lt;br /&gt;
Dart, Shana, Lavitz, Rose, and Haschel rush to the king&#039;s rescue. Upon entering Helena Prison, there is a cutscene where King Albert is shown being held captive on the roof of Helena Prison by the cruel head warden, Fruegel. Fruegel threatens that he will kill King Albert at sunrise should The Hooded Man not appear to stop him, as they only need the king&#039;s body. King Albert refuses to speak to Fruegel until Fruegel goads him with the idea that anyone who comes to the king&#039;s aid will be killed. King Albert then becomes animated, imploring that no one be hurt as those were the terms of which he agreed to submit to capture. Hearing a report that Dart and Lavitz were seen on the prison grounds, Fruegel insists that he will kill King Albert and the rescue party and laughs maniacally, ending the cutscene. &lt;br /&gt;
&lt;br /&gt;
(The party fight guards, travel on elevators at a different section of the Prison, and must fight Fruegel&#039;s Pet, [[Jiango]].)&lt;br /&gt;
&lt;br /&gt;
The party fight their way to the roof of Hellena Prison by dawn, just as Fruegel is pulling his club back to complete the promised coup de grace. Shana intercepts the blow with an arrow shot, initiating the final battle against the leader of Hellena Prison. Fruegel is slain, once and for all. The battle over, the party are startled to hear the king cry out in pain. The Hooded Man had entered during the fight and was stealing the [[Moon Gem]] that had been sealed inside of the king. Lavitz lunges to intercept, donning his [[dragoon]] armor and diving at The Hooded Man. Tragically, Lavitz is cut down by The Hooded Man in one blow with what Rose will later explain is a [[Dragon Buster]] sword. The Hooded Man, revealed to be the undefeatable hero [[Lloyd]], escapes, leaving the party to mourn their lost member. The dragoon spirit leaves Lavitz and flies into the air to find its next chosen one, only to return and float before King Albert. The king accepts the stone and leaves the prison with the party.&lt;br /&gt;
&lt;br /&gt;
|Services=&lt;br /&gt;
&amp;lt;!--Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shops=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{{{!}} class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
{{!}}-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 10 {{!}}{{!}} [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 50 {{!}}{{!}} [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 30 {{!}}{{!}} [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#midnightterror|Midnight Terror]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} 20 {{!}}{{!}} [[Items#thunderbolt|Thunderbolt]]&lt;br /&gt;
{{!}}}&lt;br /&gt;
&lt;br /&gt;
|Collectibles=&lt;br /&gt;
&amp;lt;!--Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Goods=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Goods#prisonkey|Prison Key]] || After the first prison tower, take the elevator up and cross the bridge into the area on the left. Find the stairs leading to the wooden bridges and follow them to the end. The key is obtained during the ensuing cutscene.|| (Image)&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
|Stardust=&lt;br /&gt;
&lt;br /&gt;
|Treasure=&lt;br /&gt;
{{TreasureCount|20}}&lt;br /&gt;
&lt;br /&gt;
Note: The chests in the first visit will be inaccessible after leaving Hellena until the second visit. All chests in Hellena will become permanently inaccessible after the second visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#burnout|Burn Out]] || Head up out of the initial room where the merchant is and follow the path. || [[file:Area3(Hellena1)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#angelsprayer|Angel&#039;s Prayer]] || Enter the barracks, just beyond the first elevator. This chest is in the upper left of the room near the beds. || [[file:Area3(Hellena1)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Jacket]] || In the barracks, left of the above chest. || [[file:Area3(Hellena1)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 G || In the barracks, in the central kitchen area. || [[file:Area3(Hellena1)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#sparknet|Spark Net]] || Inside a cell in the first prison tower. || [[file:Area3(Hellena1)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the first prison tower. || [[file:Area3(Hellena1)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the second prison tower. || [[file:Area3(Hellena1)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the second prison tower. || [[file:Area3(Hellena1)Chest8.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Felt Hat]] || Take the elevator you couldn&#039;t use before, get off and go in the door and then the door to your right over the pit. || [[File:Area13(Hellena2)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Therapy Ring]] || At the very end of the path that the previous chest is on. || [[File:Area13(Hellena2)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || Instead of going in the door when you get off the elevator take the ladder path. || [[File:Area13(Hellena2)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Repeat_Items|Pandemonium]] || Go in the door from the elevator, take the far left door and follow the path. || [[File:Area13(Hellena2)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderbolt]] || Through the door from the elevator, take the door on your left and follow the path. || [[File:Area13(Hellena2)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Vest]] || From the previous chest instead of taking the elevator slide down the rope to your right. || [[File:Area13(Hellena2)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Once you take the main elevator up it will be along a path to your right. || [[File:Area13(Hellena2)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachet]] || Upper part of the room you fall into. || [[File:Area13(Hellena2)Chest8.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || On your path after defeating Jiango. || [[File:Area13(Hellena2)Chest9.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Broad Sword]] || The chest far away from the Save Point. || [[File:Area13(Hellena2)Chest10.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || The chest to the left of the Save Point. || [[File:Area13(Hellena2)Chest11.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20G || The chest in front of the Save Point. || [[File:Area13(Hellena2)Chest12.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Combat=&lt;br /&gt;
This is where fight happens.&lt;br /&gt;
&lt;br /&gt;
|MinorMobs=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{| class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !!  Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || Fire ||  6 || 9 || None (verify)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || Fire ||  0 || 0 || [[Healing Potion]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || Fire || 20 || 15 || [[Morning Star]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || Fire ||  24 || 18 || [[Spear]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fowl Fighter]] || Fire ||  16 || 9 || [[Items#mindpurifier|Mind Purifier]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|BattleFormations=&lt;br /&gt;
{| class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || Hellena Warden&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Senior Warden || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden||  Hellena Warden || Fowl Fighter&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Bosses=&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
{| class{{=}}&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (1st Visit) || Earth|| 90 || 300 || 200 || [[Knight Shield]] (100%) || Has Minions of both warden types ; Cannot be damaged until Hellena wardens are defeated, will then call in 2 Senior Wardens.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jiango]] (2nd Visit)|| Earth || 1280 || 2000 || 100 || [[Sachet]] (100%) || Can be put to sleep using [[Sachet]] for a few turns of free damage or healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (2nd Visit) || Earth ||  1000 || 2000 || 200 || [[Gravity Grabber]] (100%) || Has Minions ; Rodriguez and Guftas, who can be trivialized with instant death effects such as [[Rose]]&#039;s Spell Demons Gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Trivia=&lt;br /&gt;
&lt;br /&gt;
# This is the first location within the game where almost all battles are triggered through colliding with the enemy while traversing the area, the only exceptions being bosses.&lt;br /&gt;
# Because of this, it is entirely possible to finish your first visit with the bare minimum of 4 battles ; 3 scripted minor enemy fights, and a boss battle.&lt;br /&gt;
&lt;br /&gt;
|Gallery=&lt;br /&gt;
&amp;lt;!-- Leave blank for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|References=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Home_of_Giganto&amp;diff=1755</id>
		<title>Home of Giganto</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Home_of_Giganto&amp;diff=1755"/>
		<updated>2024-07-02T11:02:03Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Bosses */  added bosses. Still needs strats/notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Home of Gigantos|Image=|Save=Yes|Rest=Rock Fireflies|Shops=None|Goods=1|Stardust=1|Treasure=3|Mobs=Yes|Boss=Yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
Home of Gigantos is a Village located west of the [[Valley of Corrupted Gravity]]. It consists of many large stone structures which once used to house many Giganto. Now it sits in ruin, a shell of it&#039;s former glory. It is currently home to the Gerich Gang. [[Dart]] and the party travel here in hopes of re-acquiring Dart&#039;s stolen [[Red-Eye Dragoon Spirit]]&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
:[[Rock Fireflies]] - A Group of Rock fireflies can be found in the area just before the Entrance to Gerich&#039;s hideout. The party will stop and explore a room when you first enter this area. After the party search a nearby building, they discover it to be full of rock fireflies which the player may now take advantage of.&lt;br /&gt;
:[[Save Point]] - In the same area as the rock fireflies. Head all the way up the stairs and it will be to the left of the entrance into Gerich&#039;s hideout.&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Red-Eye Dragoon Spirit]] || Completion of local Story || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| In the room where [[Gerich]] and [[Mappi]] are fought. Interact with the candle to the right of the stairwell that opens up after the fight || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 20G || Enter the building to the left of the area with the Arrow Trap || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandit&#039;s Ring]] || There is a building in the area with the Arrow trap. Enter it, then exit using the most southern door. You will be standing next to the chest. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Head down the stairs on the left of the Rock Fireflies || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crafty Thief]] || Dark || 50 || 18 || [[Pellet]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]] || Earth || 60 || 12 || [[Bandit&#039;s Ring]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] || Dark || 55 || 15 || [[Energy Girdle]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Piggy]] || Earth || 40 || 21 || [[Sachet]] (2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| [[Crafty Thief]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gangster]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Piggy]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] || [[Piggy]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Piggy]] || [[Piggy]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Crafty Thief]] || [[Berserker]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] || [[Berserker]] || [[Piggy]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Crafty Thief]] || [[Crafty Thief]] || [[Crafty Thief]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Piggy]] || [[Piggy]] || [[Gangster]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Gehrich]] || Earth || 2000 || 5000 || 200 || [[Soul Headband]] (25%) || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mappi]] (II) || Dark || 1200 || 0 || 0 || [[Diamond Claw]] (25%) || Fought together with Gehrich.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#Early on you will come across an area that has a trap which fires arrows at the Party. You can head into the building in the left of this area. There is a switch in this building to turn the trap off.&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Valley_of_Corrupted_Gravity&amp;diff=1754</id>
		<title>Valley of Corrupted Gravity</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Valley_of_Corrupted_Gravity&amp;diff=1754"/>
		<updated>2024-07-02T10:52:25Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Bosses */  added boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Valley of Corrupted Gravity|Image=|Save=Yes|Rest=Rock Fireflies|Shops=None|Goods=None|Stardust=None|Treasure=5|Mobs=Yes|Boss=Yes}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Valley of Corrupted Gravity&#039;&#039;&#039; is a rocky landscape located north west of [[Fletz]], accessible by travelling through the [[Barrens]]. The Valley poses many dangers due to the unnatural perversion of gravity in the area. A Giant gate prevents access to the Valley of Corrupted Gravity. The gate is patrolled by two Tiberoan Guards. The Guards prevent any traveler that is not prepared for the dangers of the Valley from entering. A Valid Pass issued by [[King Zior]] must be provided to the Guards as a pre-requisite for entry.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:[[Rock Fireflies]] - A Group of Rock Fireflies can be found along the left hand side path of the first area past the gate.&lt;br /&gt;
:[[Save Point]] - A Save point is available in the last area of the Valley&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|5}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Speed Up]] || First area, head to the left. Jump over the floating rock. You will see the chest in an underpass down to the right || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachet]] || First area, jump across to the ledge on the right over the floating rock. Chest is to the north of the area. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Meteor Fall]] || Second area, over to the east you will find the chest. Jump on the moving rock platforms to get there. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Talisman]] || Fourth area, accessible via a rock platform from the previous area. Choosing the right platform will bring you into the next area on the correct ledge. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Knight Helm]] || Fourth area, accessible via a rock platform from the previous area. Choosing the right platform will bring you into the next area on the correct ledge. || Image&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Spider Urchin]] || Thunder || 40 || 18 || [[Poison Needle]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Erupting Chick]] || Wind || 32 || 15 || [[Items#mindpurifier|Mind Purifier]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Roc]] || Wind || 44 || 24 || [[Down Burst]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Killer Bird]] || Dark || 36 || 12 || [[Panic Bell]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonfly]] || Thunder || 48 || 21 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! UNIT A !! UNIT B !! UNIT C &lt;br /&gt;
|-&lt;br /&gt;
| [[Erupting Chick]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Roc]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragonfly]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spider Urchin]]|| || &lt;br /&gt;
|-&lt;br /&gt;
| [[Killer Bird]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Killer Bird]] || [[Killer Bird]] || [[Erupting Chick]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Spider Urchin]]|| [[Roc]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Erupting Chick]] || [[Erupting Chick]] || [[Spider Urchin]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Roc]] || [[Roc]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Killer Bird]] || [[Spider Urchin]] || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Virage]] (II) (head)|| Non-Elemental || 1600 || 4500 || 200 || [[Moon Serenade]] (100%) || Consists of 3 body parts : The head, the Arm, and the Body. The Arm and Body will regenerate after being defeated, making the Head the primary target to win the battle.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#While Riding the floating rock platforms, your encounter rate actually increases, although an encounter can not begin until the player has finished riding the platform.&lt;br /&gt;
#When using the &amp;quot;Gravity Lights&amp;quot; to allow the player to walk upside down along the bottom of other platforms in the Valley, the players up, and down, controls are inverted, however, left and right controls remain the same&lt;br /&gt;
#Rose suggests the distortion of the Valleys Gravity could be due to scarring from immense magical power clashing in the region during the Dragon Campaign, later it is mentioned that the still alive Complete Virage residing here may be the cause. Due to this level of warped nature not being found elsewhere, scarring from the Dragon Campaign is the most likely culprit.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Disc 2]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Donau&amp;diff=1753</id>
		<title>Donau</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Donau&amp;diff=1753"/>
		<updated>2024-07-02T10:37:05Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_Location|Name=Donau|Image=|Save=Yes|Rest=Yes|Shops=Item, Weapon, Accessory|Goods=Yes|Stardust=2|Treasure=0|Mobs=None|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Rave Twister]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Silver Vest]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Tiara]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Letter from Lynn || Enter the house on the bottom right when first entering Donau. Kate will give you the letter. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Kate’s Bouquet || Come back to Donau after finding Lynn. You must press an input when the ! symbol appears to obtain the item. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Left of the town&#039;s entrance, in a pool of water || &lt;br /&gt;
[[File:Stardust Donau1.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Inside the sink in the Mayor&#039;s home || &lt;br /&gt;
[[File:Stardust Donau2.png|640 x 480px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|0}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Donau&amp;diff=1752</id>
		<title>Donau</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Donau&amp;diff=1752"/>
		<updated>2024-07-02T10:33:56Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Goods */  added goods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_Location|Name=Donau|Image=|Save=Yes|Rest=Yes|Shops=Item, Weapon, Accessory|Goods=|Stardust=2|Treasure=|Mobs=None|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Rave Twister]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Silver Vest]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Tiara]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Letter from Lynn || Enter the house on the bottom right when first entering Donau. Kate will give you the letter. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Kate’s Bouquet || Come back to Donau after finding Lynn. You must press an input when the ! symbol appears to obtain the item. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Left of the town&#039;s entrance, in a pool of water || &lt;br /&gt;
[[File:Stardust Donau1.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Inside the sink in the Mayor&#039;s home || &lt;br /&gt;
[[File:Stardust Donau2.png|640 x 480px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|0}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Barrens&amp;diff=1751</id>
		<title>Barrens</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Barrens&amp;diff=1751"/>
		<updated>2024-07-02T09:58:14Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Treasure Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=|Image=|Save=No|Rest=No|Shops=No|Goods=No|Stardust=No|Treasure=3|Mobs=5|Boss=1}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The Barrens are a large rocky desert area in eastern Tiberoa. The area serves as a bridge between Fletz and the rest of Tiberoa as the party continues their search for clues on Lloyd&#039;s location.&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Quickly after arriving in the Barrens, the group is stopped by a couple of bandits in the Gehrich Gang. After laughing at the group and threatening them, the leader Mappi attacks the party for the first boss fight of disc 2. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
After the fight, Mappi swipes away Dart&#039;s Dragoon Spirit and flees. The party decides to continue on their search for both Lloyd and the stolen Dragoon spirit.&lt;br /&gt;
The northern area of the map leads to Flower City Donau, while the western area takes the party to the Valley of Corrupted Gravity.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
All treasure chests in the Barrens are visible from the main path, but none are on the main path.&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Dress || Ledge near entrance || Image&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball || On top of tall winding path || Image&lt;br /&gt;
|-&lt;br /&gt;
| 50g || On cliff near Donau exit || Image&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow Shooter]] || Earth || 32 || 24 || [[Bemusing Arrow]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Frilled Lizard]] || Earth || 36 || 21 || [[Healing Potion]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Scissorhands]] || Earth || 40 || 18 || [[Meteor Fall]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Stinger]] || Wind || 38 || 12 || Body Purifier (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Shaker]] || Earth || 48 || 15 || [[Stunning Hammer]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| [[Frilled Lizard]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Scissorhands]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow Shooter]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stinger]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Shaker]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Frilled Lizard]] || [[Stinger]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Frilled Lizard]] || [[Arrow Shooter]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Scissorhands]] || [[Scissorhands]] || [[Frilled Lizard]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Stinger]] || [[Stinger]] || [[Frilled Lizard]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Earth Shaker]] || [[Earth Shaker]] || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
Crafty Thief, Mappi, Crafty Thief 150g, 2000xp, Pellet, Total Vanishing (for future reference)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;br /&gt;
[[Category:Disc 2]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Fletz&amp;diff=1750</id>
		<title>Fletz</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Fletz&amp;diff=1750"/>
		<updated>2024-07-01T11:59:11Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Bosses */  added Lenus. Still needs strats/notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_Location|Name=Fletz|Image=|Save=Yes|Rest=Yes|Shops=Item, Weapon, Accessory|Goods= 1|Stardust=7|Treasure=2?|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fletz&#039;&#039;&#039; is the capital city of [[Tiberoa]], located in the southern region. It borders the Aquaria Coral Reef, and includes a harbor for ships. The city&#039;s architecture is made up of white and blue marble-like buildings; the blue marble usually starting at the bottom and becoming completely white at further increasing levels of the buildings. The Twin Castle is located further north into the city, which includes two large towers. One tower is called the Tower of Moon, while the other is the Tower of Stars. They both act as quarters for each of the princesses of Tiberoa. [[King Zior]] is the ruler of the region.&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#healingbreeze|Healing Breeze]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Trans Light]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Black Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Shadow Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Chain Mail]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Soft Boots]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Poison Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Active Ring]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Protector]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Stun Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Bravery Amulet]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Magic Ego Bell]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Power Wrist]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Knight Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Wargod Calling]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Accessory&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Ruby Ring]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Sapphire Pin]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Emerald Earring]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Platinum Collar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Pass for Valley || After travelling to [[Donau]] and learning a pass will be needed, return to Fletz. Talk to the guard in front of the castle, then find [[Fester]] in the item shop. Find Fester again next to the castle entrance, and he will help you get inside. Once in the Twin Castle, go upstairs to meet the King of Tiberoa and obtain the pass. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| In the crates outside the bar || &lt;br /&gt;
[[File:Stardust Fletz2.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| On the roof of a small building in between the town&#039;s bridges || &lt;br /&gt;
[[File:Stardust Fletz1.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Weapons Shop: Box on the lower-left || &lt;br /&gt;
[[File:Stardust Fletz3.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Accessory Shop: Box of gems in the lower-left || &lt;br /&gt;
[[File:Stardust Fletz4.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Items shop: Search the telescope in the middle of the shop  || &lt;br /&gt;
[[File:Stardust Fletz5.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Twin Castle: Search the statue to the right of the first save-point you encounter || &lt;br /&gt;
[[File:Stardust Fletz6.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Twin Castle: Base of the right-hand tower (Check Note Below) || &lt;br /&gt;
[[File:Stardust Fletz7.png|640 x 480px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Cannot be obtained while assisting [[Princess Lisa]]&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|2}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Moon Serenade || In Twin Castle, inside the training room. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Sun Rhapsody || In Twin Castle, inside the training room, closest to wall. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Lenus]] || Water || 3500 || 6000 || 200 || Nothing ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 2]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Fletz&amp;diff=1749</id>
		<title>Fletz</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Fletz&amp;diff=1749"/>
		<updated>2024-07-01T11:19:18Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Stardust */  copied from Stardust page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_Location|Name=Fletz|Image=|Save=Yes|Rest=Yes|Shops=Item, Weapon, Accessory|Goods= 1|Stardust=7|Treasure=2?|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fletz&#039;&#039;&#039; is the capital city of [[Tiberoa]], located in the southern region. It borders the Aquaria Coral Reef, and includes a harbor for ships. The city&#039;s architecture is made up of white and blue marble-like buildings; the blue marble usually starting at the bottom and becoming completely white at further increasing levels of the buildings. The Twin Castle is located further north into the city, which includes two large towers. One tower is called the Tower of Moon, while the other is the Tower of Stars. They both act as quarters for each of the princesses of Tiberoa. [[King Zior]] is the ruler of the region.&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#healingbreeze|Healing Breeze]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Trans Light]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Black Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Shadow Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Chain Mail]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Soft Boots]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Poison Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Active Ring]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Protector]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Stun Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Bravery Amulet]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Magic Ego Bell]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Power Wrist]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Knight Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Wargod Calling]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Accessory&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Ruby Ring]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Sapphire Pin]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Emerald Earring]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Platinum Collar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Pass for Valley || After travelling to [[Donau]] and learning a pass will be needed, return to Fletz. Talk to the guard in front of the castle, then find [[Fester]] in the item shop. Find Fester again next to the castle entrance, and he will help you get inside. Once in the Twin Castle, go upstairs to meet the King of Tiberoa and obtain the pass. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| In the crates outside the bar || &lt;br /&gt;
[[File:Stardust Fletz2.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| On the roof of a small building in between the town&#039;s bridges || &lt;br /&gt;
[[File:Stardust Fletz1.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Weapons Shop: Box on the lower-left || &lt;br /&gt;
[[File:Stardust Fletz3.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Accessory Shop: Box of gems in the lower-left || &lt;br /&gt;
[[File:Stardust Fletz4.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Items shop: Search the telescope in the middle of the shop  || &lt;br /&gt;
[[File:Stardust Fletz5.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Twin Castle: Search the statue to the right of the first save-point you encounter || &lt;br /&gt;
[[File:Stardust Fletz6.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Twin Castle: Base of the right-hand tower (Check Note Below) || &lt;br /&gt;
[[File:Stardust Fletz7.png|640 x 480px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Cannot be obtained while assisting [[Princess Lisa]]&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|2}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Moon Serenade || In Twin Castle, inside the training room. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Sun Rhapsody || In Twin Castle, inside the training room, closest to wall. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 2]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Fletz&amp;diff=1748</id>
		<title>Fletz</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Fletz&amp;diff=1748"/>
		<updated>2024-07-01T11:16:56Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Goods */  added Pass for Valley.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_Location|Name=Fletz|Image=|Save=Yes|Rest=Yes|Shops=Item, Weapon, Accessory|Goods= 1|Stardust=7|Treasure=2?|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fletz&#039;&#039;&#039; is the capital city of [[Tiberoa]], located in the southern region. It borders the Aquaria Coral Reef, and includes a harbor for ships. The city&#039;s architecture is made up of white and blue marble-like buildings; the blue marble usually starting at the bottom and becoming completely white at further increasing levels of the buildings. The Twin Castle is located further north into the city, which includes two large towers. One tower is called the Tower of Moon, while the other is the Tower of Stars. They both act as quarters for each of the princesses of Tiberoa. [[King Zior]] is the ruler of the region.&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#healingbreeze|Healing Breeze]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Trans Light]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Black Rain]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Shadow Cutter]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Chain Mail]]&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Soft Boots]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Poison Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Active Ring]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Protector]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Stun Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Bravery Amulet]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Magic Ego Bell]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Power Wrist]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Knight Shield]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Wargod Calling]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Accessory&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Ruby Ring]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Sapphire Pin]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Emerald Earring]]&lt;br /&gt;
|-&lt;br /&gt;
| 1000 || [[Platinum Collar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Pass for Valley || After travelling to [[Donau]] and learning a pass will be needed, return to Fletz. Talk to the guard in front of the castle, then find [[Fester]] in the item shop. Find Fester again next to the castle entrance, and he will help you get inside. Once in the Twin Castle, go upstairs to meet the King of Tiberoa and obtain the pass. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|2}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Moon Serenade || In Twin Castle, inside the training room. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Sun Rhapsody || In Twin Castle, inside the training room, closest to wall. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 2]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Lohan&amp;diff=1747</id>
		<title>Lohan</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Lohan&amp;diff=1747"/>
		<updated>2024-07-01T09:46:41Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]][[Category:Missing Information]]&lt;br /&gt;
[[Category:Disc 1]]&lt;br /&gt;
{{Infobox_Location|Name=Commercial Town of Lohan|Image=|Save=Yes|Rest=Hotel, Clinic|Shops=Weapon, Item|Goods=1|Stardust=4|Treasure=3|Mobs=Yes, Scripted|Boss= [[Lloyd]], Scripted}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lohan]] is a commercial city located in the southwest corner of [[Serdio]]. It hosts the [[Hero Competition]] in a central [[Arena]] and seems to be the largest city in Serdio after a civil war split the country into its northern and southern parts.  It is described as a place where everybody is welcome, even during wartime. Lohan’s position as a trade hub means that it has shops with rare items, valuable weapons, and the best doctors.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lohan is a major hub for the story in the latter half of Disc 1.  Dart, Rose, and Lavitz rush to Lohan after their fight with [[Feyrbrand]].  Exposure to the Dragon’s Nest having made Shana ill, the party has to make their way to Lohan to get her medical attention.   Shana remains in Lohan while the party searches for a cure.  After the resolution of this plot, Dart joins the hero competition where he meets his old mentor [[Haschel]], as well as the mysterious [[Lloyd]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Dart first enters Lohan, he’s seen carrying Shana in his arms as an elephant-like creature pulling a caravan nearly runs them over. The party rushes Shana to Sanator, a renown doctor living in the heart of Lohan.  &lt;br /&gt;
&lt;br /&gt;
In the next scene, Shana is seen laying in a hospital bed while Sanator looks over her. “I couldn’t believe it was Dragon’s poison until I saw it with my own eyes.” he says, “… There is nothing wrong with the body… at lest that’s now it seems. But her consciousness has closed inward after she arrived here. It seems her mind is poisoned, not the body.” It seems there is nothing that can help Shana recover.&lt;br /&gt;
&lt;br /&gt;
After consulting one of his “secret heirloom books”, Sanator comes across mention of a rare plant: the Dragoni Plant.  Unfortunately, much like dragons, the plant has been lost to legend. The party decides to search for information about the plant in Lohan. While most of the townspeople are unconcerned with the issue, there is one lead: You really can find anything in Dabas’ Antiques.&lt;br /&gt;
&lt;br /&gt;
Dabas’ Antique Shop: The eccentric shop owner [[Dabas]] owes the party a favor after Dart rescued him at [[Volcano Villude]]. When the party enters Dabas’ antique shop, this triggers a small cutscene that pans down across shelves of books, armor, and other curiosities to settle on the ground floor with Dart and Dabas. Dart asks Dabas if he carries herbs as well as antiques, but even though Dabas promises that his shop carries everything from extremely rare medicine to secret magical medicine, he still does not have any Dragoni Plant in stock. Fortunately, Dabas has a note in his secret notebook as to where he may have seen some Dragoni Plant: “North of the Poisoned Forest, past the troublesome plant, observed Dragoni Plant in the back of the shrine.” This prompts the party to remember an unused path they crossed in the Dragon’s nest, though it is decided they can’t get past the corrupted plant without purifying it with something (such as the pure spring water still resting at the bottom of the Dragon’s nest).&lt;br /&gt;
&lt;br /&gt;
Upon leaving Lohan, the party is accosted by a persistent Street Vendor on the lowest level of Lohan’s shops. Dart remembers that, if they’re going to purify the strange plant blocking their way to the shrine and the Dragoni Plant, they’ll need something to carry the water in. Lavitz, Dart, and Rose approach the Street Vendor to try and find something to carry the Spring Water in. While the vendor does have something in stock, his prices are exorbitant! The party is expected to haggle. While the water-bottle starts at 100,000,000G, Dart can resist these offers and eventually the merchant, frustrated, gives the bottle to Dart for free. &lt;br /&gt;
&lt;br /&gt;
Later, after the encounter with Shirley at the shrine, the party returns with the Silver Dragoon Spirit to heal Shana. Dart lays the Silver Dragoon Spirit on Shana and prepares to draw power from it with the help of his Dragoon Spirit. However, the white-silver spirit reacts to Shana’s presence, recognizing her as the White-Silver Dragoon. Shana awakes from the bed fully healed, astonishing Sanator. Having made a full recovery, the begins to depart - but not before Sanator mentions that they should join the Hero Competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Competition&#039;&#039;&#039; &lt;br /&gt;
Lohan is host to a semi-annual Hero Competition to determine who is the strongest in the world. The Hero Competition takes place within the Arena, surrounded by the carnival. The competition is ranked,  meaning that competitors can take first, second, or third place. Entry to the competition is free.&lt;br /&gt;
&lt;br /&gt;
Dart is the only member of the party to commit to the Hero Competition. Lavitz believes it to be improper to enter as a knight of Basil, and Rose believes she’ll spoil the fight by competing.&lt;br /&gt;
&lt;br /&gt;
After the Hero Competition and the downtime afterwards, the party goes to make their way out of town. Before they can leave, a soldier of Basil crawls through the gates and collapses. He warns that [[Bale]] has been taken by the Sandoras, and that [[Doel]] is on a rampage across the continent. This sends Lavitz into a righteous rage to save King Albert, and he has to be subdued by Haschel.  An unconscious Lavitz is taken back to Sanator to recover.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the Serdian War&#039;&#039;&#039;&lt;br /&gt;
After Doel’s defeat and the reunification of Serdio, a passage opens that connects Southern Serdio with Northern Serdio. This allows the player to travel from north of Lohan to south of Hoax. &lt;br /&gt;
&lt;br /&gt;
After [[Kongol]] joins the party in Tiberoa, Dart and friends can return to Lohan. This triggers a special cutscene with the street vendor where the party can purchase the spirit of the Golden Dragoon. Though the street vendor doesn’t know what he has, he still won’t take less than 1000G for the shiny pebble. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#bodypurifier|Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#spinninggale|Spinning Gale]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#gushingmagma|Gushing Magma]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Items#charmpotion|Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Lance]] || +19 AT&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Cape]] || +17 MAT&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Legend Casque]] || Reduces damage due to magical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Active Ring]] || Avoids the abnormal status dispiriting.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Protector]] || Avoids the abnormal status arm blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]] || Avoids the abnormal status confusion.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Power Wrist]] || Raises physical attack ability slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || [[Wargod Calling]] || Automatic Addition: Half Damage and SP.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Phantom Shield]] || Reduces damage from all attacks by half.&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || [[Dragon Shield]] || Reduces physical damage by half.&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || [[Angel Scarf]] || Reduces damage from magic by half.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Ultimate Wargod]] || Makes Addition completely successful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Water Bottle || Sold/given by the Street Vendor. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| In a jar near the entrance of the town. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In a basket outside of the Arena.|| (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In the furnace inside the book store.|| (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In the suit of armor in Dabas&#039; Antique Shop|| (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100 Gold|| Next to the chipmunk cages outside of the Arena. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Angel Robe|| Just outside Dabas&#039; Antique Shop. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 200 Gold || Across from the Clinic, inside the building with a green door. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
These boss fights take place during the Hero Competition after Shana returns to the party.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorgaga]] || Non-Elemental || 160 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Serfius]] || Fire || 200 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Danton]] || Earth || 240 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Atlow]] || Dark || 266 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd]] || Non-Elemental || 399 || 0 || 0 || Nothing || Lloyd cannot be hit.  Even if you stay above 0 HP, the battle will end in a cutscene after a few turns.&lt;br /&gt;
|}&lt;br /&gt;
Note: You are forced to win the first 4 battles and will get different dialogue depending on if you or your opponent drop to 0 HP.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 1]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Lohan&amp;diff=1746</id>
		<title>Lohan</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Lohan&amp;diff=1746"/>
		<updated>2024-07-01T09:43:13Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]][[Category:Missing Information]]&lt;br /&gt;
[[Category:Disc 1]]&lt;br /&gt;
{{Infobox_Location|Name=Commercial Town of Lohan|Image=|Save=Yes|Rest=Hotel, Clinic|Shops=Weapon, Item|Goods=1|Stardust=4|Treasure=3|Mobs=Yes, Scripted|Boss= [[Lloyd]], Scripted}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lohan]] is a commercial city located in the southwest corner of [[Serdio]]. It hosts the [[Hero Competition]] in a central [[Arena]] and seems to be the largest city in Serdio after a civil war split the country into its northern and southern parts.  It is described as a place where everybody is welcome, even during wartime. Lohan’s position as a trade hub means that it has shops with rare items, valuable weapons, and the best doctors.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lohan is a major hub for the story in the latter half of Disc 1.  Dart, Rose, and Lavitz rush to Lohan after their fight with [[Feyrbrand]].  Exposure to the Dragon’s Nest having made Shana ill, the party has to make their way to Lohan to get her medical attention.   Shana remains in Lohan while the party searches for a cure.  After the resolution of this plot, Dart joins the hero competition where he meets his old mentor [[Haschel]], as well as the mysterious [[Lloyd]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Dart first enters Lohan, he’s seen carrying Shana in his arms as an elephant-like creature pulling a caravan nearly runs them over. The party rushes Shana to Sanator, a renown doctor living in the heart of Lohan.  &lt;br /&gt;
&lt;br /&gt;
In the next scene, Shana is seen laying in a hospital bed while Sanator looks over her. “I couldn’t believe it was Dragon’s poison until I saw it with my own eyes.” he says, “… There is nothing wrong with the body… at lest that’s now it seems. But her consciousness has closed inward after she arrived here. It seems her mind is poisoned, not the body.” It seems there is nothing that can help Shana recover.&lt;br /&gt;
&lt;br /&gt;
After consulting one of his “secret heirloom books”, Sanator comes across mention of a rare plant: the Dragoni Plant.  Unfortunately, much like dragons, the plant has been lost to legend. The party decides to search for information about the plant in Lohan. While most of the townspeople are unconcerned with the issue, there is one lead: You really can find anything in Dabas’ Antiques.&lt;br /&gt;
&lt;br /&gt;
Dabas’ Antique Shop: The eccentric shop owner [[Dabas]] owes the party a favor after Dart rescued him at [[Volcano Villude]]. When the party enters Dabas’ antique shop, this triggers a small cutscene that pans down across shelves of books, armor, and other curiosities to settle on the ground floor with Dart and Dabas. Dart asks Dabas if he carries herbs as well as antiques, but even though Dabas promises that his shop carries everything from extremely rare medicine to secret magical medicine, he still does not have any Dragoni Plant in stock. Fortunately, Dabas has a note in his secret notebook as to where he may have seen some Dragoni Plant: “North of the Poisoned Forest, past the troublesome plant, observed Dragoni Plant in the back of the shrine.” This prompts the party to remember an unused path they crossed in the Dragon’s nest, though it is decided they can’t get past the corrupted plant without purifying it with something (such as the pure spring water still resting at the bottom of the Dragon’s nest).&lt;br /&gt;
&lt;br /&gt;
Upon leaving Lohan, the party is accosted by a persistent Street Vendor on the lowest level of Lohan’s shops. Dart remembers that, if they’re going to purify the strange plant blocking their way to the shrine and the Dragoni Plant, they’ll need something to carry the water in. Lavitz, Dart, and Rose approach the Street Vendor to try and find something to carry the Spring Water in. While the vendor does have something in stock, his prices are exorbitant! The party is expected to haggle. While the water-bottle starts at 100,000,000G, Dart can resist these offers and eventually the merchant, frustrated, gives the bottle to Dart for free. &lt;br /&gt;
&lt;br /&gt;
Later, after the encounter with Shirley at the shrine, the party returns with the Silver Dragoon Spirit to heal Shana. Dart lays the Silver Dragoon Spirit on Shana and prepares to draw power from it with the help of his Dragoon Spirit. However, the white-silver spirit reacts to Shana’s presence, recognizing her as the White-Silver Dragoon. Shana awakes from the bed fully healed, astonishing Sanator. Having made a full recovery, the begins to depart - but not before Sanator mentions that they should join the Hero Competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Competition&#039;&#039;&#039; &lt;br /&gt;
Lohan is host to a semi-annual Hero Competition to determine who is the strongest in the world. The Hero Competition takes place within the Arena, surrounded by the carnival. The competition is ranked,  meaning that competitors can take first, second, or third place. Entry to the competition is free.&lt;br /&gt;
&lt;br /&gt;
Dart is the only member of the party to commit to the Hero Competition. Lavitz believes it to be improper to enter as a knight of Basil, and Rose believes she’ll spoil the fight by competing.&lt;br /&gt;
&lt;br /&gt;
After the Hero Competition and the downtime afterwards, the party goes to make their way out of town. Before they can leave, a soldier of Basil crawls through the gates and collapses. He warns that [[Bale]] has been taken by the Sandoras, and that [[Doel]] is on a rampage across the continent. This sends Lavitz into a righteous rage to save King Albert, and he has to be subdued by Haschel.  An unconscious Lavitz is taken back to Sanator to recover.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the Serdian War&#039;&#039;&#039;&lt;br /&gt;
After Doel’s defeat and the reunification of Serdio, a passage opens that connects Southern Serdio with Northern Serdio. This allows the player to travel from north of Lohan to south of Hoax. &lt;br /&gt;
&lt;br /&gt;
After [[Kongol]] joins the party in Tiberoa, Dart and friends can return to Lohan. This triggers a special cutscene with the street vendor where the party can purchase the spirit of the Golden Dragoon. Though the street vendor doesn’t know what he has, he still won’t take less than 1000G for the shiny pebble. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#bodypurifier|Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#spinninggale|Spinning Gale]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#gushingmagma|Gushing Magma]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Items#charmpotion|Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Lance]] || +19 AT&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Cape]] || +17 MAT&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Legend Casque]] || Reduces damage due to magical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Active Ring]] || Avoids the abnormal status dispiriting.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Protector]] || Avoids the abnormal status arm blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]] || Avoids the abnormal status confusion.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Power Wrist]] || Raises physical attack ability slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || [[Wargod Calling]] || Automatic Addition: Half Damage and SP.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Phantom Shield]] || Reduces damage from all attacks by half.&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || [[Dragon Shield]] || Reduces physical damage by half.&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || [[Angel Scarf]] || Reduces damage from magic by half.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Ultimate Wargod]] || Makes Addition completely successful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Water Bottle || Sold/given by the Street Vendor. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| In a jar near the entrance of the town. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In a basket outside of the Arena.|| (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In the furnace inside the book store.|| (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In the suit of armor in Dabas&#039; Antique Shop|| (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100 Gold|| Next to the chipmunk cages outside of the Arena. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Angel Robe|| Just outside Dabas&#039; Antique Shop. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 200 Gold || Across from the Clinic, inside the building with a green door. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
Note: You are forced to win the first 4 battles and will get different dialogue depending on if you or your opponent drop to 0 HP.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorgaga]] || Non-Elemental || 160 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Serfius]] || Fire || 200 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Danton]] || Earth || 240 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Atlow]] || Dark || 266 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd]] || Non-Elemental || 399 || 0 || 0 || Nothing || Lloyd cannot be hit.  Even if you stay above 0 HP, the battle will end in a cutscene after a few turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 1]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Lohan&amp;diff=1745</id>
		<title>Lohan</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Lohan&amp;diff=1745"/>
		<updated>2024-07-01T09:42:54Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]][[Category:Missing Information]]&lt;br /&gt;
[[Category:Disc 1]]&lt;br /&gt;
{{Infobox_Location|Name=Commercial Town of Lohan|Image=|Save=Yes|Rest=Hotel, Clinic|Shops=Weapon, Item|Goods=1|Stardust=4|Treasure=3|Mobs=Yes, Scripted|Boss= [[Lloyd]], Scripted}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lohan]] is a commercial city located in the southwest corner of [[Serdio]]. It hosts the [[Hero Competition]] in a central [[Arena]] and seems to be the largest city in Serdio after a civil war split the country into its northern and southern parts.  It is described as a place where everybody is welcome, even during wartime. Lohan’s position as a trade hub means that it has shops with rare items, valuable weapons, and the best doctors.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lohan is a major hub for the story in the latter half of Disc 1.  Dart, Rose, and Lavitz rush to Lohan after their fight with [[Feyrbrand]].  Exposure to the Dragon’s Nest having made Shana ill, the party has to make their way to Lohan to get her medical attention.   Shana remains in Lohan while the party searches for a cure.  After the resolution of this plot, Dart joins the hero competition where he meets his old mentor [[Haschel]], as well as the mysterious [[Lloyd]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Dart first enters Lohan, he’s seen carrying Shana in his arms as an elephant-like creature pulling a caravan nearly runs them over. The party rushes Shana to Sanator, a renown doctor living in the heart of Lohan.  &lt;br /&gt;
&lt;br /&gt;
In the next scene, Shana is seen laying in a hospital bed while Sanator looks over her. “I couldn’t believe it was Dragon’s poison until I saw it with my own eyes.” he says, “… There is nothing wrong with the body… at lest that’s now it seems. But her consciousness has closed inward after she arrived here. It seems her mind is poisoned, not the body.” It seems there is nothing that can help Shana recover.&lt;br /&gt;
&lt;br /&gt;
After consulting one of his “secret heirloom books”, Sanator comes across mention of a rare plant: the Dragoni Plant.  Unfortunately, much like dragons, the plant has been lost to legend. The party decides to search for information about the plant in Lohan. While most of the townspeople are unconcerned with the issue, there is one lead: You really can find anything in Dabas’ Antiques.&lt;br /&gt;
&lt;br /&gt;
Dabas’ Antique Shop: The eccentric shop owner [[Dabas]] owes the party a favor after Dart rescued him at [[Volcano Villude]]. When the party enters Dabas’ antique shop, this triggers a small cutscene that pans down across shelves of books, armor, and other curiosities to settle on the ground floor with Dart and Dabas. Dart asks Dabas if he carries herbs as well as antiques, but even though Dabas promises that his shop carries everything from extremely rare medicine to secret magical medicine, he still does not have any Dragoni Plant in stock. Fortunately, Dabas has a note in his secret notebook as to where he may have seen some Dragoni Plant: “North of the Poisoned Forest, past the troublesome plant, observed Dragoni Plant in the back of the shrine.” This prompts the party to remember an unused path they crossed in the Dragon’s nest, though it is decided they can’t get past the corrupted plant without purifying it with something (such as the pure spring water still resting at the bottom of the Dragon’s nest).&lt;br /&gt;
&lt;br /&gt;
Upon leaving Lohan, the party is accosted by a persistent Street Vendor on the lowest level of Lohan’s shops. Dart remembers that, if they’re going to purify the strange plant blocking their way to the shrine and the Dragoni Plant, they’ll need something to carry the water in. Lavitz, Dart, and Rose approach the Street Vendor to try and find something to carry the Spring Water in. While the vendor does have something in stock, his prices are exorbitant! The party is expected to haggle. While the water-bottle starts at 100,000,000G, Dart can resist these offers and eventually the merchant, frustrated, gives the bottle to Dart for free. &lt;br /&gt;
&lt;br /&gt;
Later, after the encounter with Shirley at the shrine, the party returns with the Silver Dragoon Spirit to heal Shana. Dart lays the Silver Dragoon Spirit on Shana and prepares to draw power from it with the help of his Dragoon Spirit. However, the white-silver spirit reacts to Shana’s presence, recognizing her as the White-Silver Dragoon. Shana awakes from the bed fully healed, astonishing Sanator. Having made a full recovery, the begins to depart - but not before Sanator mentions that they should join the Hero Competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Competition&#039;&#039;&#039; &lt;br /&gt;
Lohan is host to a semi-annual Hero Competition to determine who is the strongest in the world. The Hero Competition takes place within the Arena, surrounded by the carnival. The competition is ranked,  meaning that competitors can take first, second, or third place. Entry to the competition is free.&lt;br /&gt;
&lt;br /&gt;
Dart is the only member of the party to commit to the Hero Competition. Lavitz believes it to be improper to enter as a knight of Basil, and Rose believes she’ll spoil the fight by competing.&lt;br /&gt;
&lt;br /&gt;
After the Hero Competition and the downtime afterwards, the party goes to make their way out of town. Before they can leave, a soldier of Basil crawls through the gates and collapses. He warns that [[Bale]] has been taken by the Sandoras, and that [[Doel]] is on a rampage across the continent. This sends Lavitz into a righteous rage to save King Albert, and he has to be subdued by Haschel.  An unconscious Lavitz is taken back to Sanator to recover.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the Serdian War&#039;&#039;&#039;&lt;br /&gt;
After Doel’s defeat and the reunification of Serdio, a passage opens that connects Southern Serdio with Northern Serdio. This allows the player to travel from north of Lohan to south of Hoax. &lt;br /&gt;
&lt;br /&gt;
After [[Kongol]] joins the party in Tiberoa, Dart and friends can return to Lohan. This triggers a special cutscene with the street vendor where the party can purchase the spirit of the Golden Dragoon. Though the street vendor doesn’t know what he has, he still won’t take less than 1000G for the shiny pebble. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#bodypurifier|Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#spinninggale|Spinning Gale]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#gushingmagma|Gushing Magma]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Items#charmpotion|Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Lance]] || +19 AT&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Cape]] || +17 MAT&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Legend Casque]] || Reduces damage due to magical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Active Ring]] || Avoids the abnormal status dispiriting.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Protector]] || Avoids the abnormal status arm blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]] || Avoids the abnormal status confusion.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Power Wrist]] || Raises physical attack ability slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || [[Wargod Calling]] || Automatic Addition: Half Damage and SP.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Phantom Shield]] || Reduces damage from all attacks by half.&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || [[Dragon Shield]] || Reduces physical damage by half.&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || [[Angel Scarf]] || Reduces damage from magic by half.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Ultimate Wargod]] || Makes Addition completely successful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Water Bottle || Sold/given by the Street Vendor. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| In a jar near the entrance of the town. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In a basket outside of the Arena.|| (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In the furnace inside the book store.|| (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In the suit of armor in Dabas&#039; Antique Shop|| (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100 Gold|| Next to the chipmunk cages outside of the Arena. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Angel Robe|| Just outside Dabas&#039; Antique Shop. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 200 Gold || Across from the Clinic, inside the building with a green door. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
Note: You are forced to win the first 4 battles and will get different dialogue depending on if you or your opponent drop to 0 HP.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorgaga]] || Non-Elemental || 160 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Serfius]] || Fire || 200 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Danton]] || Earth || 240 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Atlow]] || Dark || 266 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd]] || Non-Elemental || 399 || 0 || 0 || Nothing || Lloyd cannot be hit.  Even if you stay above 0 HP, the battle will end in an cutscene after a few turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 1]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Lohan&amp;diff=1744</id>
		<title>Lohan</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Lohan&amp;diff=1744"/>
		<updated>2024-07-01T09:41:58Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Combat */  added bosses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Locations]][[Category:Missing Information]]&lt;br /&gt;
[[Category:Disc 1]]&lt;br /&gt;
{{Infobox_Location|Name=Commercial Town of Lohan|Image=|Save=Yes|Rest=Hotel, Clinic|Shops=Weapon, Item|Goods=1|Stardust=4|Treasure=3|Mobs=Yes, Scripted|Boss= [[Lloyd]], Scripted}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Lohan]] is a commercial city located in the southwest corner of [[Serdio]]. It hosts the [[Hero Competition]] in a central [[Arena]] and seems to be the largest city in Serdio after a civil war split the country into its northern and southern parts.  It is described as a place where everybody is welcome, even during wartime. Lohan’s position as a trade hub means that it has shops with rare items, valuable weapons, and the best doctors.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lohan is a major hub for the story in the latter half of Disc 1.  Dart, Rose, and Lavitz rush to Lohan after their fight with [[Feyrbrand]].  Exposure to the Dragon’s Nest having made Shana ill, the party has to make their way to Lohan to get her medical attention.   Shana remains in Lohan while the party searches for a cure.  After the resolution of this plot, Dart joins the hero competition where he meets his old mentor [[Haschel]], as well as the mysterious [[Lloyd]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Dart first enters Lohan, he’s seen carrying Shana in his arms as an elephant-like creature pulling a caravan nearly runs them over. The party rushes Shana to Sanator, a renown doctor living in the heart of Lohan.  &lt;br /&gt;
&lt;br /&gt;
In the next scene, Shana is seen laying in a hospital bed while Sanator looks over her. “I couldn’t believe it was Dragon’s poison until I saw it with my own eyes.” he says, “… There is nothing wrong with the body… at lest that’s now it seems. But her consciousness has closed inward after she arrived here. It seems her mind is poisoned, not the body.” It seems there is nothing that can help Shana recover.&lt;br /&gt;
&lt;br /&gt;
After consulting one of his “secret heirloom books”, Sanator comes across mention of a rare plant: the Dragoni Plant.  Unfortunately, much like dragons, the plant has been lost to legend. The party decides to search for information about the plant in Lohan. While most of the townspeople are unconcerned with the issue, there is one lead: You really can find anything in Dabas’ Antiques.&lt;br /&gt;
&lt;br /&gt;
Dabas’ Antique Shop: The eccentric shop owner [[Dabas]] owes the party a favor after Dart rescued him at [[Volcano Villude]]. When the party enters Dabas’ antique shop, this triggers a small cutscene that pans down across shelves of books, armor, and other curiosities to settle on the ground floor with Dart and Dabas. Dart asks Dabas if he carries herbs as well as antiques, but even though Dabas promises that his shop carries everything from extremely rare medicine to secret magical medicine, he still does not have any Dragoni Plant in stock. Fortunately, Dabas has a note in his secret notebook as to where he may have seen some Dragoni Plant: “North of the Poisoned Forest, past the troublesome plant, observed Dragoni Plant in the back of the shrine.” This prompts the party to remember an unused path they crossed in the Dragon’s nest, though it is decided they can’t get past the corrupted plant without purifying it with something (such as the pure spring water still resting at the bottom of the Dragon’s nest).&lt;br /&gt;
&lt;br /&gt;
Upon leaving Lohan, the party is accosted by a persistent Street Vendor on the lowest level of Lohan’s shops. Dart remembers that, if they’re going to purify the strange plant blocking their way to the shrine and the Dragoni Plant, they’ll need something to carry the water in. Lavitz, Dart, and Rose approach the Street Vendor to try and find something to carry the Spring Water in. While the vendor does have something in stock, his prices are exorbitant! The party is expected to haggle. While the water-bottle starts at 100,000,000G, Dart can resist these offers and eventually the merchant, frustrated, gives the bottle to Dart for free. &lt;br /&gt;
&lt;br /&gt;
Later, after the encounter with Shirley at the shrine, the party returns with the Silver Dragoon Spirit to heal Shana. Dart lays the Silver Dragoon Spirit on Shana and prepares to draw power from it with the help of his Dragoon Spirit. However, the white-silver spirit reacts to Shana’s presence, recognizing her as the White-Silver Dragoon. Shana awakes from the bed fully healed, astonishing Sanator. Having made a full recovery, the begins to depart - but not before Sanator mentions that they should join the Hero Competition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Competition&#039;&#039;&#039; &lt;br /&gt;
Lohan is host to a semi-annual Hero Competition to determine who is the strongest in the world. The Hero Competition takes place within the Arena, surrounded by the carnival. The competition is ranked,  meaning that competitors can take first, second, or third place. Entry to the competition is free.&lt;br /&gt;
&lt;br /&gt;
Dart is the only member of the party to commit to the Hero Competition. Lavitz believes it to be improper to enter as a knight of Basil, and Rose believes she’ll spoil the fight by competing.&lt;br /&gt;
&lt;br /&gt;
After the Hero Competition and the downtime afterwards, the party goes to make their way out of town. Before they can leave, a soldier of Basil crawls through the gates and collapses. He warns that [[Bale]] has been taken by the Sandoras, and that [[Doel]] is on a rampage across the continent. This sends Lavitz into a righteous rage to save King Albert, and he has to be subdued by Haschel.  An unconscious Lavitz is taken back to Sanator to recover.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After the Serdian War&#039;&#039;&#039;&lt;br /&gt;
After Doel’s defeat and the reunification of Serdio, a passage opens that connects Southern Serdio with Northern Serdio. This allows the player to travel from north of Lohan to south of Hoax. &lt;br /&gt;
&lt;br /&gt;
After [[Kongol]] joins the party in Tiberoa, Dart and friends can return to Lohan. This triggers a special cutscene with the street vendor where the party can purchase the spirit of the Golden Dragoon. Though the street vendor doesn’t know what he has, he still won’t take less than 1000G for the shiny pebble. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#bodypurifier|Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#spinninggale|Spinning Gale]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#gushingmagma|Gushing Magma]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Items#charmpotion|Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Lance]] || +19 AT&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Cape]] || +17 MAT&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Legend Casque]] || Reduces damage due to magical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Active Ring]] || Avoids the abnormal status dispiriting.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Protector]] || Avoids the abnormal status arm blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]] || Avoids the abnormal status confusion.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Power Wrist]] || Raises physical attack ability slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || [[Wargod Calling]] || Automatic Addition: Half Damage and SP.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Phantom Shield]] || Reduces damage from all attacks by half.&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || [[Dragon Shield]] || Reduces physical damage by half.&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || [[Angel Scarf]] || Reduces damage from magic by half.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Ultimate Wargod]] || Makes Addition completely successful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Water Bottle || Sold/given by the Street Vendor. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| In a jar near the entrance of the town. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In a basket outside of the Arena.|| (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In the furnace inside the book store.|| (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In the suit of armor in Dabas&#039; Antique Shop|| (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100 Gold|| Next to the chipmunk cages outside of the Arena. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Angel Robe|| Just outside Dabas&#039; Antique Shop. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 200 Gold || Across from the Clinic, inside the building with a green door. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
Note: You are forced to win the first 4 battles and will get different dialogue depending on if you or your opponent drop to 0 HP.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorgaga]] || Non-Elemental || 160 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Serfius]] || Fire || 200 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Danton]] || Earth || 240 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Atlow]] || Dark || 266 || 0 || 0 || Nothing || You will still move on in the Hero Competition even if your HP drops to 0.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lloyd]] || Non-Elemental || 399 || 0 || 0 || Nothing || This battle is unwinnable. Lloyd cannot be hit.  Even if you stay above 0 HP, the battle will end in an cutscene after a few turns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 1]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=1743</id>
		<title>Limestone Cave</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=1743"/>
		<updated>2024-07-01T08:41:46Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Bosses */  added strategy/note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Limestone Cave|Image=[[File:Limestone_Cave.png]]|Save=Yes|Rest=Rock Fireflies|Shops=None|Goods=None|Stardust=None|Treasure=16|Mobs=Yes|Boss=[[Urobolus]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limestone Cave&#039;&#039;&#039; is the fifth accessible area in the first disc of Legend of the Dragoon.  It is located on the north end of Serdio, and serves as a passage between the [[Prairie]] and [[Bale]].  The party must pass through the cave so that [[Lavitz]] can report back to [[Albert]] about the events at [[Seles]] and [[Hellena]].  The Limestone Cave is a treacherous place, where rushing water and slick surfaces make it difficult for the party to get around.  It also contains several unique enemies that the party has not encountered before, including enemies that can induce the poison effect (needs confirmation).   At the center of a cave lurks the deadly serpent [[Urobolos]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After leaving the warmth and light of the Prairie, Dart, Shana, and Lavitz enter the Limestone Cave. The mouth of the cave faces [[Basil]]&#039;s scenic northern coast, and the cave is cut through with rushing streams and eroding rock platforms. Dart and friends must maneuver their way through the twisting passages, battling subterranean creatures and collecting numerous items along the way. It&#039;s not all danger and gloom, however: the second room from the cave entrance contains a natural water slide, which Dart can ride down, unbothered. Parts of the Limestone Cave are beautiful, with water pooling and glimmering with what little light there is in the depths. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
The party travels across a river deep in the cavern by hopping over stepping stones. Just before they&#039;ve all crossed safely, Lavitz slips on the penultimate stone: he would have tumbled off the stone and over the edge of a waterfall if it wasn&#039;t for Dart&#039;s quick reflexes. Dart is able to pull Lavitz out of danger, and together they return safely to solid ground, exasperated and relieved by the adrenaline of it all. Lavitz thanks Dart for saving his life (a second time) to which Dart cooly responds, &amp;quot;I was just there.&amp;quot; Nevertheless, Lavitz shows appreciation for the relationship, exuberantly thanking Dart, and they seem to share a moment of camaraderie. Shana watched this all unfold, and is noticeably left out of the celebration. The two men proceed through the cave together without waiting for her. &lt;br /&gt;
After, the party dives further into the depths of the cavern. They seem to be traveling above the water now, on a series of eroded limestone platforms. At the center of this cavern are a cluster of flickering orbs. Dart recognizes these for what they are first: [[Rock Fireflies.]] Here, only the gossamer-light of the fireflies waxes and wanes as if greet the party. They are a welcome sight, as Rock Fireflies can completely heal and refresh the party.&lt;br /&gt;
&lt;br /&gt;
Dart and Lavitz are both familiar with the utility of Rock Fireflies on the battlefield, but Shana has never seen them before.  Again, she feels left out. Dart stirs up the fireflies and they grow brighter until the healing light engulfs the room. The party is refreshed. Shana is astonished, and Dart remarks that &amp;quot;[she] learned at least one thing.&amp;quot; Put out with Dart&#039;s shenanigans, Shana retorts, &amp;quot;Well, well. I know something you don&#039;t know too, Dart.&amp;quot;  It is never revealed exactly what this is, but there are a demonstrable dearth of things that Dart doesn&#039;t know. Lavitz steers the interaction away from a confrontation by reminding them that they need to get to Bale soon. &lt;br /&gt;
&lt;br /&gt;
The cavern opens up from a series of narrow passageways to a large room containing an underground lake. Daylight can be seen on the far end of the room, indicating to the weary party that they are nearly through the cave system. However, between them and the exit is a long path that wanders across the lake&#039;s surface. &lt;br /&gt;
As the party makes their way across, it becomes clear that they are not alone. As Dart charges ahead, Shana and Lavitz are keen to the arrival of the cave guardian, Urobolus! &lt;br /&gt;
The party must fight Urobolus to avoid being devoured as the great snake slithers in and out of the cave walls. Finally, Dart rushes ahead to deliver a final blow and Urobolus falls to the floor. Victorious, the party makes their way towards the exit and the promise of the castle, with Shana slowly trailing behind. Something compels her to turn around and cast a last forlorn glance at the defeated creature. However, Urobolus is still alive. It raises its mangled body up and strikes at defenseless Shana. &lt;br /&gt;
&lt;br /&gt;
Dart was too far ahead to reach her in time. It&#039;s clear that Shana would have become snake-food if it weren&#039;t for the emergence of blinding beams of light. Shana is glowing, and within seconds the beast is dissipated in her rays. Dart and Lavitz are dumbfounded as Shana, confused and drained, falls to the floor. Dart inquires what happened and Shana doesn&#039;t have an answer. Without another word about this strange occurrence, she rises to her feet and upon Lavitz&#039;s suggestion, they continue their way towards [[Bale]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
In the area after the stepping stones, there is 1 bunch of Rock Fireflies in the center which act as a hotel and clinic.&lt;br /&gt;
&lt;br /&gt;
In the area just before the boss encounter there is 1 save point.&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|16}}&amp;lt;br&amp;gt;&lt;br /&gt;
There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it&#039;s possible to head right and downward, across stone steps to access a hidden-away item. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Detonate Rock]] || Directly to the left upon entering the first area. ||[[File:Area5(Limestone)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Down a secret path along the bottom right of the first area. ||[[File:Area5(Limestone)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || Take the slide in the second area without any inputs. || [[File:Area5(Limestone)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastard Sword]] || Take the slide in the second area and hold up and then down to follow the correct paths. || [[File:Area5(Limestone)Chest4.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Along the stepping stones. Can be temporarily missed if you go the wrong way and Shana blocks your path. If that happens, simply leave the area and return to get it. || [[File:Area5(Limestone)Chest5.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || Further along the stepping stones. ||[[File:Area5(Limestone)Chest6.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 100g || Take the upper exit from the room after the stepping stones and jump across larger stones in the next area. || I[[File:Area5(Limestone)Chest7.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Just past the rock fireflies. || [[File:Area5(Limestone)Chest8.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Continue up the path past the rock fireflies. || [[File:Area5(Limestone)Chest9.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spark Net]] || Head through the uppermost exit in the room after the rock fireflies, then jump more stones. || [[File:Area5(Limestone)Chest11.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Guard]] || In the same room as above. You must chase and catch the frog creature for it to appear. || [[File:Area5(Limestone)Chest10.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || In the room past the rock fireflies, along the left path. || [[File:Area5(Limestone)Chest12.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || Past the save point to the left of the path. || [[File:Area5(Limestone)Chest13.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandana]] || On the path past the save point on the right of the path. || [[File:Area5(Limestone)Chest14.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Along the winding path in the area after Orobolus. || [[File:Area5(Limestone)Chest15.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 50g || Further along the winding path after Orobolus. || [[File:Area5(Limestone)Chest16.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element || Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || Earth ||  12 || 12 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || Dark ||  10 || 6 || [[Dark Mist]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || Dark ||  8 || 6 || [[Healing Potion]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || Earth || 11 || 6 || [[Body Purifier]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || Wind ||  10 || 9 || [[Poison Guard]] (2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Screaming Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Ugly Balloon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Screaming Bat]] || [[Orc]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || [[Ugly Balloon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || [[Slime]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || [[Orc]] || [[Ugly Balloon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Urobolus]] || Earth || 400 || 50 || 100 || [[Wargod&#039;s Amulet]] (100%) || May hide in elevated hole in wall and will come down after a few turns. Only Shana and thrown items can hit Urobolus in this state. You may gaurd until Urobolus comes down as it will leave the hole even if not attacked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip this new Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful as the game progresses,in times when spare gear is low but you wish to move a piece of equipment from one character to another.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=1742</id>
		<title>Limestone Cave</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=1742"/>
		<updated>2024-07-01T08:39:07Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Limestone Cave|Image=[[File:Limestone_Cave.png]]|Save=Yes|Rest=Rock Fireflies|Shops=None|Goods=None|Stardust=None|Treasure=16|Mobs=Yes|Boss=[[Urobolus]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limestone Cave&#039;&#039;&#039; is the fifth accessible area in the first disc of Legend of the Dragoon.  It is located on the north end of Serdio, and serves as a passage between the [[Prairie]] and [[Bale]].  The party must pass through the cave so that [[Lavitz]] can report back to [[Albert]] about the events at [[Seles]] and [[Hellena]].  The Limestone Cave is a treacherous place, where rushing water and slick surfaces make it difficult for the party to get around.  It also contains several unique enemies that the party has not encountered before, including enemies that can induce the poison effect (needs confirmation).   At the center of a cave lurks the deadly serpent [[Urobolos]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After leaving the warmth and light of the Prairie, Dart, Shana, and Lavitz enter the Limestone Cave. The mouth of the cave faces [[Basil]]&#039;s scenic northern coast, and the cave is cut through with rushing streams and eroding rock platforms. Dart and friends must maneuver their way through the twisting passages, battling subterranean creatures and collecting numerous items along the way. It&#039;s not all danger and gloom, however: the second room from the cave entrance contains a natural water slide, which Dart can ride down, unbothered. Parts of the Limestone Cave are beautiful, with water pooling and glimmering with what little light there is in the depths. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
The party travels across a river deep in the cavern by hopping over stepping stones. Just before they&#039;ve all crossed safely, Lavitz slips on the penultimate stone: he would have tumbled off the stone and over the edge of a waterfall if it wasn&#039;t for Dart&#039;s quick reflexes. Dart is able to pull Lavitz out of danger, and together they return safely to solid ground, exasperated and relieved by the adrenaline of it all. Lavitz thanks Dart for saving his life (a second time) to which Dart cooly responds, &amp;quot;I was just there.&amp;quot; Nevertheless, Lavitz shows appreciation for the relationship, exuberantly thanking Dart, and they seem to share a moment of camaraderie. Shana watched this all unfold, and is noticeably left out of the celebration. The two men proceed through the cave together without waiting for her. &lt;br /&gt;
After, the party dives further into the depths of the cavern. They seem to be traveling above the water now, on a series of eroded limestone platforms. At the center of this cavern are a cluster of flickering orbs. Dart recognizes these for what they are first: [[Rock Fireflies.]] Here, only the gossamer-light of the fireflies waxes and wanes as if greet the party. They are a welcome sight, as Rock Fireflies can completely heal and refresh the party.&lt;br /&gt;
&lt;br /&gt;
Dart and Lavitz are both familiar with the utility of Rock Fireflies on the battlefield, but Shana has never seen them before.  Again, she feels left out. Dart stirs up the fireflies and they grow brighter until the healing light engulfs the room. The party is refreshed. Shana is astonished, and Dart remarks that &amp;quot;[she] learned at least one thing.&amp;quot; Put out with Dart&#039;s shenanigans, Shana retorts, &amp;quot;Well, well. I know something you don&#039;t know too, Dart.&amp;quot;  It is never revealed exactly what this is, but there are a demonstrable dearth of things that Dart doesn&#039;t know. Lavitz steers the interaction away from a confrontation by reminding them that they need to get to Bale soon. &lt;br /&gt;
&lt;br /&gt;
The cavern opens up from a series of narrow passageways to a large room containing an underground lake. Daylight can be seen on the far end of the room, indicating to the weary party that they are nearly through the cave system. However, between them and the exit is a long path that wanders across the lake&#039;s surface. &lt;br /&gt;
As the party makes their way across, it becomes clear that they are not alone. As Dart charges ahead, Shana and Lavitz are keen to the arrival of the cave guardian, Urobolus! &lt;br /&gt;
The party must fight Urobolus to avoid being devoured as the great snake slithers in and out of the cave walls. Finally, Dart rushes ahead to deliver a final blow and Urobolus falls to the floor. Victorious, the party makes their way towards the exit and the promise of the castle, with Shana slowly trailing behind. Something compels her to turn around and cast a last forlorn glance at the defeated creature. However, Urobolus is still alive. It raises its mangled body up and strikes at defenseless Shana. &lt;br /&gt;
&lt;br /&gt;
Dart was too far ahead to reach her in time. It&#039;s clear that Shana would have become snake-food if it weren&#039;t for the emergence of blinding beams of light. Shana is glowing, and within seconds the beast is dissipated in her rays. Dart and Lavitz are dumbfounded as Shana, confused and drained, falls to the floor. Dart inquires what happened and Shana doesn&#039;t have an answer. Without another word about this strange occurrence, she rises to her feet and upon Lavitz&#039;s suggestion, they continue their way towards [[Bale]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
In the area after the stepping stones, there is 1 bunch of Rock Fireflies in the center which act as a hotel and clinic.&lt;br /&gt;
&lt;br /&gt;
In the area just before the boss encounter there is 1 save point.&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|16}}&amp;lt;br&amp;gt;&lt;br /&gt;
There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it&#039;s possible to head right and downward, across stone steps to access a hidden-away item. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Detonate Rock]] || Directly to the left upon entering the first area. ||[[File:Area5(Limestone)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Down a secret path along the bottom right of the first area. ||[[File:Area5(Limestone)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || Take the slide in the second area without any inputs. || [[File:Area5(Limestone)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastard Sword]] || Take the slide in the second area and hold up and then down to follow the correct paths. || [[File:Area5(Limestone)Chest4.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Along the stepping stones. Can be temporarily missed if you go the wrong way and Shana blocks your path. If that happens, simply leave the area and return to get it. || [[File:Area5(Limestone)Chest5.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || Further along the stepping stones. ||[[File:Area5(Limestone)Chest6.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 100g || Take the upper exit from the room after the stepping stones and jump across larger stones in the next area. || I[[File:Area5(Limestone)Chest7.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Just past the rock fireflies. || [[File:Area5(Limestone)Chest8.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Continue up the path past the rock fireflies. || [[File:Area5(Limestone)Chest9.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spark Net]] || Head through the uppermost exit in the room after the rock fireflies, then jump more stones. || [[File:Area5(Limestone)Chest11.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Guard]] || In the same room as above. You must chase and catch the frog creature for it to appear. || [[File:Area5(Limestone)Chest10.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || In the room past the rock fireflies, along the left path. || [[File:Area5(Limestone)Chest12.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || Past the save point to the left of the path. || [[File:Area5(Limestone)Chest13.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandana]] || On the path past the save point on the right of the path. || [[File:Area5(Limestone)Chest14.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Along the winding path in the area after Orobolus. || [[File:Area5(Limestone)Chest15.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 50g || Further along the winding path after Orobolus. || [[File:Area5(Limestone)Chest16.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element || Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || Earth ||  12 || 12 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || Dark ||  10 || 6 || [[Dark Mist]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || Dark ||  8 || 6 || [[Healing Potion]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || Earth || 11 || 6 || [[Body Purifier]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || Wind ||  10 || 9 || [[Poison Guard]] (2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Screaming Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Ugly Balloon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Screaming Bat]] || [[Orc]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || [[Ugly Balloon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || [[Slime]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || [[Orc]] || [[Ugly Balloon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Urobolus]] || Earth || 400 || 50 || 100 || [[Wargod&#039;s Amulet]] (100%) || May hide in elevated hole in wall. Only Shana and thrown items can hit Urobolus in this state.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip this new Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful as the game progresses,in times when spare gear is low but you wish to move a piece of equipment from one character to another.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=1741</id>
		<title>Limestone Cave</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=1741"/>
		<updated>2024-07-01T08:38:37Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Limestone Cave|Image=[[File:Limestone_Cave.png]]|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=None|Treasure=16|Mobs=Yes|Boss=[[Urobolus]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limestone Cave&#039;&#039;&#039; is the fifth accessible area in the first disc of Legend of the Dragoon.  It is located on the north end of Serdio, and serves as a passage between the [[Prairie]] and [[Bale]].  The party must pass through the cave so that [[Lavitz]] can report back to [[Albert]] about the events at [[Seles]] and [[Hellena]].  The Limestone Cave is a treacherous place, where rushing water and slick surfaces make it difficult for the party to get around.  It also contains several unique enemies that the party has not encountered before, including enemies that can induce the poison effect (needs confirmation).   At the center of a cave lurks the deadly serpent [[Urobolos]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After leaving the warmth and light of the Prairie, Dart, Shana, and Lavitz enter the Limestone Cave. The mouth of the cave faces [[Basil]]&#039;s scenic northern coast, and the cave is cut through with rushing streams and eroding rock platforms. Dart and friends must maneuver their way through the twisting passages, battling subterranean creatures and collecting numerous items along the way. It&#039;s not all danger and gloom, however: the second room from the cave entrance contains a natural water slide, which Dart can ride down, unbothered. Parts of the Limestone Cave are beautiful, with water pooling and glimmering with what little light there is in the depths. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
The party travels across a river deep in the cavern by hopping over stepping stones. Just before they&#039;ve all crossed safely, Lavitz slips on the penultimate stone: he would have tumbled off the stone and over the edge of a waterfall if it wasn&#039;t for Dart&#039;s quick reflexes. Dart is able to pull Lavitz out of danger, and together they return safely to solid ground, exasperated and relieved by the adrenaline of it all. Lavitz thanks Dart for saving his life (a second time) to which Dart cooly responds, &amp;quot;I was just there.&amp;quot; Nevertheless, Lavitz shows appreciation for the relationship, exuberantly thanking Dart, and they seem to share a moment of camaraderie. Shana watched this all unfold, and is noticeably left out of the celebration. The two men proceed through the cave together without waiting for her. &lt;br /&gt;
After, the party dives further into the depths of the cavern. They seem to be traveling above the water now, on a series of eroded limestone platforms. At the center of this cavern are a cluster of flickering orbs. Dart recognizes these for what they are first: [[Rock Fireflies.]] Here, only the gossamer-light of the fireflies waxes and wanes as if greet the party. They are a welcome sight, as Rock Fireflies can completely heal and refresh the party.&lt;br /&gt;
&lt;br /&gt;
Dart and Lavitz are both familiar with the utility of Rock Fireflies on the battlefield, but Shana has never seen them before.  Again, she feels left out. Dart stirs up the fireflies and they grow brighter until the healing light engulfs the room. The party is refreshed. Shana is astonished, and Dart remarks that &amp;quot;[she] learned at least one thing.&amp;quot; Put out with Dart&#039;s shenanigans, Shana retorts, &amp;quot;Well, well. I know something you don&#039;t know too, Dart.&amp;quot;  It is never revealed exactly what this is, but there are a demonstrable dearth of things that Dart doesn&#039;t know. Lavitz steers the interaction away from a confrontation by reminding them that they need to get to Bale soon. &lt;br /&gt;
&lt;br /&gt;
The cavern opens up from a series of narrow passageways to a large room containing an underground lake. Daylight can be seen on the far end of the room, indicating to the weary party that they are nearly through the cave system. However, between them and the exit is a long path that wanders across the lake&#039;s surface. &lt;br /&gt;
As the party makes their way across, it becomes clear that they are not alone. As Dart charges ahead, Shana and Lavitz are keen to the arrival of the cave guardian, Urobolus! &lt;br /&gt;
The party must fight Urobolus to avoid being devoured as the great snake slithers in and out of the cave walls. Finally, Dart rushes ahead to deliver a final blow and Urobolus falls to the floor. Victorious, the party makes their way towards the exit and the promise of the castle, with Shana slowly trailing behind. Something compels her to turn around and cast a last forlorn glance at the defeated creature. However, Urobolus is still alive. It raises its mangled body up and strikes at defenseless Shana. &lt;br /&gt;
&lt;br /&gt;
Dart was too far ahead to reach her in time. It&#039;s clear that Shana would have become snake-food if it weren&#039;t for the emergence of blinding beams of light. Shana is glowing, and within seconds the beast is dissipated in her rays. Dart and Lavitz are dumbfounded as Shana, confused and drained, falls to the floor. Dart inquires what happened and Shana doesn&#039;t have an answer. Without another word about this strange occurrence, she rises to her feet and upon Lavitz&#039;s suggestion, they continue their way towards [[Bale]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
In the area after the stepping stones, there is 1 bunch of Rock Fireflies in the center which act as a hotel and clinic.&lt;br /&gt;
&lt;br /&gt;
In the area just before the boss encounter there is 1 save point.&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|16}}&amp;lt;br&amp;gt;&lt;br /&gt;
There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it&#039;s possible to head right and downward, across stone steps to access a hidden-away item. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Detonate Rock]] || Directly to the left upon entering the first area. ||[[File:Area5(Limestone)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Down a secret path along the bottom right of the first area. ||[[File:Area5(Limestone)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || Take the slide in the second area without any inputs. || [[File:Area5(Limestone)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastard Sword]] || Take the slide in the second area and hold up and then down to follow the correct paths. || [[File:Area5(Limestone)Chest4.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Along the stepping stones. Can be temporarily missed if you go the wrong way and Shana blocks your path. If that happens, simply leave the area and return to get it. || [[File:Area5(Limestone)Chest5.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || Further along the stepping stones. ||[[File:Area5(Limestone)Chest6.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 100g || Take the upper exit from the room after the stepping stones and jump across larger stones in the next area. || I[[File:Area5(Limestone)Chest7.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Just past the rock fireflies. || [[File:Area5(Limestone)Chest8.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Continue up the path past the rock fireflies. || [[File:Area5(Limestone)Chest9.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spark Net]] || Head through the uppermost exit in the room after the rock fireflies, then jump more stones. || [[File:Area5(Limestone)Chest11.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Guard]] || In the same room as above. You must chase and catch the frog creature for it to appear. || [[File:Area5(Limestone)Chest10.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || In the room past the rock fireflies, along the left path. || [[File:Area5(Limestone)Chest12.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || Past the save point to the left of the path. || [[File:Area5(Limestone)Chest13.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandana]] || On the path past the save point on the right of the path. || [[File:Area5(Limestone)Chest14.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Along the winding path in the area after Orobolus. || [[File:Area5(Limestone)Chest15.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 50g || Further along the winding path after Orobolus. || [[File:Area5(Limestone)Chest16.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element || Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || Earth ||  12 || 12 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || Dark ||  10 || 6 || [[Dark Mist]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || Dark ||  8 || 6 || [[Healing Potion]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || Earth || 11 || 6 || [[Body Purifier]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || Wind ||  10 || 9 || [[Poison Guard]] (2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Screaming Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Ugly Balloon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Screaming Bat]] || [[Orc]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || [[Ugly Balloon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || [[Slime]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || [[Orc]] || [[Ugly Balloon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Urobolus]] || Earth || 400 || 50 || 100 || [[Wargod&#039;s Amulet]] (100%) || May hide in elevated hole in wall. Only Shana and thrown items can hit Urobolus in this state.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip this new Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful as the game progresses,in times when spare gear is low but you wish to move a piece of equipment from one character to another.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=1740</id>
		<title>Limestone Cave</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Limestone_Cave&amp;diff=1740"/>
		<updated>2024-07-01T07:56:24Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Bosses */  added boss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Limestone Cave|Image=[[File:Limestone_Cave.png]]|Save=Yes|Rest=None|Shops=None|Goods=None|Stardust=None|Treasure=16|Mobs=Yes|Boss=[[Urobolus]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Limestone Cave&#039;&#039;&#039; is the fifth accessible area in the first disc of Legend of the Dragoon.  It is located on the north end of Serdio, and serves as a passage between the [[Prairie]] and [[Bale]].  The party must pass through the cave so that [[Lavitz]] can report back to [[Albert]] about the events at [[Seles]] and [[Hellena]].  The Limestone Cave is a treacherous place, where rushing water and slick surfaces make it difficult for the party to get around.  It also contains several unique enemies that the party has not encountered before, including enemies that can induce the poison effect (needs confirmation).   At the center of a cave lurks the deadly serpent [[Urobolos]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After leaving the warmth and light of the Prairie, Dart, Shana, and Lavitz enter the Limestone Cave. The mouth of the cave faces [[Basil]]&#039;s scenic northern coast, and the cave is cut through with rushing streams and eroding rock platforms. Dart and friends must maneuver their way through the twisting passages, battling subterranean creatures and collecting numerous items along the way. It&#039;s not all danger and gloom, however: the second room from the cave entrance contains a natural water slide, which Dart can ride down, unbothered. Parts of the Limestone Cave are beautiful, with water pooling and glimmering with what little light there is in the depths. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
The party travels across a river deep in the cavern by hopping over stepping stones. Just before they&#039;ve all crossed safely, Lavitz slips on the penultimate stone: he would have tumbled off the stone and over the edge of a waterfall if it wasn&#039;t for Dart&#039;s quick reflexes. Dart is able to pull Lavitz out of danger, and together they return safely to solid ground, exasperated and relieved by the adrenaline of it all. Lavitz thanks Dart for saving his life (a second time) to which Dart cooly responds, &amp;quot;I was just there.&amp;quot; Nevertheless, Lavitz shows appreciation for the relationship, exuberantly thanking Dart, and they seem to share a moment of camaraderie. Shana watched this all unfold, and is noticeably left out of the celebration. The two men proceed through the cave together without waiting for her. &lt;br /&gt;
After, the party dives further into the depths of the cavern. They seem to be traveling above the water now, on a series of eroded limestone platforms. At the center of this cavern are a cluster of flickering orbs. Dart recognizes these for what they are first: [[Rock Fireflies.]] Here, only the gossamer-light of the fireflies waxes and wanes as if greet the party. They are a welcome sight, as Rock Fireflies can completely heal and refresh the party.&lt;br /&gt;
&lt;br /&gt;
Dart and Lavitz are both familiar with the utility of Rock Fireflies on the battlefield, but Shana has never seen them before.  Again, she feels left out. Dart stirs up the fireflies and they grow brighter until the healing light engulfs the room. The party is refreshed. Shana is astonished, and Dart remarks that &amp;quot;[she] learned at least one thing.&amp;quot; Put out with Dart&#039;s shenanigans, Shana retorts, &amp;quot;Well, well. I know something you don&#039;t know too, Dart.&amp;quot;  It is never revealed exactly what this is, but there are a demonstrable dearth of things that Dart doesn&#039;t know. Lavitz steers the interaction away from a confrontation by reminding them that they need to get to Bale soon. &lt;br /&gt;
&lt;br /&gt;
The cavern opens up from a series of narrow passageways to a large room containing an underground lake. Daylight can be seen on the far end of the room, indicating to the weary party that they are nearly through the cave system. However, between them and the exit is a long path that wanders across the lake&#039;s surface. &lt;br /&gt;
As the party makes their way across, it becomes clear that they are not alone. As Dart charges ahead, Shana and Lavitz are keen to the arrival of the cave guardian, Urobolus! &lt;br /&gt;
The party must fight Urobolus to avoid being devoured as the great snake slithers in and out of the cave walls. Finally, Dart rushes ahead to deliver a final blow and Urobolus falls to the floor. Victorious, the party makes their way towards the exit and the promise of the castle, with Shana slowly trailing behind. Something compels her to turn around and cast a last forlorn glance at the defeated creature. However, Urobolus is still alive. It raises its mangled body up and strikes at defenseless Shana. &lt;br /&gt;
&lt;br /&gt;
Dart was too far ahead to reach her in time. It&#039;s clear that Shana would have become snake-food if it weren&#039;t for the emergence of blinding beams of light. Shana is glowing, and within seconds the beast is dissipated in her rays. Dart and Lavitz are dumbfounded as Shana, confused and drained, falls to the floor. Dart inquires what happened and Shana doesn&#039;t have an answer. Without another word about this strange occurrence, she rises to her feet and upon Lavitz&#039;s suggestion, they continue their way towards [[Bale]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|16}}&amp;lt;br&amp;gt;&lt;br /&gt;
There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it&#039;s possible to head right and downward, across stone steps to access a hidden-away item. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Detonate Rock]] || Directly to the left upon entering the first area. ||[[File:Area5(Limestone)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Down a secret path along the bottom right of the first area. ||[[File:Area5(Limestone)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || Take the slide in the second area without any inputs. || [[File:Area5(Limestone)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastard Sword]] || Take the slide in the second area and hold up and then down to follow the correct paths. || [[File:Area5(Limestone)Chest4.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Along the stepping stones. Can be temporarily missed if you go the wrong way and Shana blocks your path. If that happens, simply leave the area and return to get it. || [[File:Area5(Limestone)Chest5.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || Further along the stepping stones. ||[[File:Area5(Limestone)Chest6.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 100g || Take the upper exit from the room after the stepping stones and jump across larger stones in the next area. || I[[File:Area5(Limestone)Chest7.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Just past the rock fireflies. || [[File:Area5(Limestone)Chest8.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Continue up the path past the rock fireflies. || [[File:Area5(Limestone)Chest9.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spark Net]] || Head through the uppermost exit in the room after the rock fireflies, then jump more stones. || [[File:Area5(Limestone)Chest11.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Poison Guard]] || In the same room as above. You must chase and catch the frog creature for it to appear. || [[File:Area5(Limestone)Chest10.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || In the room past the rock fireflies, along the left path. || [[File:Area5(Limestone)Chest12.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Purifier]] || Past the save point to the left of the path. || [[File:Area5(Limestone)Chest13.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bandana]] || On the path past the save point on the right of the path. || [[File:Area5(Limestone)Chest14.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Along the winding path in the area after Orobolus. || [[File:Area5(Limestone)Chest15.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 50g || Further along the winding path after Orobolus. || [[File:Area5(Limestone)Chest16.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element || Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || Earth ||  12 || 12 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || Dark ||  10 || 6 || [[Dark Mist]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || Dark ||  8 || 6 || [[Healing Potion]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || Earth || 11 || 6 || [[Body Purifier]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || Wind ||  10 || 9 || [[Poison Guard]] (2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Screaming Bat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ugly Balloon]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Evil Spider]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Ugly Balloon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Screaming Bat]] || [[Screaming Bat]] || [[Orc]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || [[Ugly Balloon]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Slime]] || [[Slime]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Orc]] || [[Orc]] || [[Ugly Balloon]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Urobolus]] || Earth || 400 || 50 || 100 || [[Wargod&#039;s Amulet]] (100%) || May hide in elevated hole in wall. Only Shana and thrown items can hit Urobolus in this state.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip this new Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful as the game progresses,in times when spare gear is low but you wish to move a piece of equipment from one character to another.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Phantom_Ship&amp;diff=1739</id>
		<title>Phantom Ship</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Phantom_Ship&amp;diff=1739"/>
		<updated>2024-07-01T07:29:58Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Battle Formations */  copied from spreadsheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Phantom Ship|Image=|Save=Yes|Rest=|Shops=Item, Equipment|Goods=|Stardust=|Treasure=|Mobs=Yes|Boss=Ghost Commander}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#healingbreeze|Healing Breeze]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Trans Light]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Dancing Ray]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 250 || [[Glaive]]&lt;br /&gt;
|-&lt;br /&gt;
| 250 || [[Beast Fang]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Warrior Dress]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Stun Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Magic Ego Bell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|9}} One chest is repeatable and has several items.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Stun Guard, Panic Guard, Magic Ego Bell, Talisman, Ultimate Wargod, 100G || Number puzzle chest. You must get a new set of numbers from the ghosts to get the next item until you receive all items. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 50G || In the hall with 8 ghost fires. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20G || In the room with the four number ghosts. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Encounter || 1st Cabin off the Hallway. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Encounter || 2nd Cabin off the Hallway. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Encounter || In the room with the four number ghosts. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || Captain&#039;s Quarters - Left || Image&lt;br /&gt;
|-&lt;br /&gt;
| 200G || Captain&#039;s Quarters - Right || Image&lt;br /&gt;
|-&lt;br /&gt;
| Bravery Amulet || Ghost Knights Boss Room. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dagger || Nursery. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Will-o&#039;-Wisp]] || Fire || 48 || 12 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Death]] || Dark || 66 || 30 || [[Total Vanishing]] 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton]] || Dark || 60 || 21 || [[Broad Sword]] 2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Will-o`-Wisp || Will-o`-Wisp || Death&lt;br /&gt;
|-&lt;br /&gt;
| Will-o`-Wisp || Will-o`-Wisp || Skeleton&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;br /&gt;
[[Category:Disc 2]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Shrine_of_Shirley&amp;diff=1738</id>
		<title>Shrine of Shirley</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Shrine_of_Shirley&amp;diff=1738"/>
		<updated>2024-07-01T06:52:19Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Bosses */  added notes/strategies to Drake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Shrine of Shirley|Image=|Save=Yes|Rest=Yes|Shops=None|Goods=None|Stardust=None|Treasure=15|Mobs=Yes|Boss=[[Drake]], [[Shirley]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Shrine of Shirley&#039;&#039;&#039; is found after [[Dart]] and company recover the &#039;&#039;&#039;Life Water&#039;&#039;&#039; from the [[Nest of Dragon]] and clear the path of the poisoned plant. They hope to find the &#039;&#039;&#039;Dragoni Plant&#039;&#039;&#039; here to cure Shana&#039;s poisoning at the hands of the [[Dragon]] [[Feyrbrand]]. The shrine is a time-worn temple full of white stone, overgrown vegetation, and crystal clear water. It is also home to multiple puzzles, including a minecart track that winds through the location.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
After using the &#039;&#039;&#039;Life Water&#039;&#039;&#039; to deal with the odd plant, Dart and company make it to the Shrine of Shirley. Open entering the shrine itself, Rose and Lavitz pause to look at the Dragoon inscription above the entryway. The group discusses the engraving, and Rose tells the other two to hold out their Dragoon Spirits. After their talk, they walk inside and find the shrine littered with signs and a minecart track looping around a column directly ahead of them.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
Upon exploring the area, the group finds chests and signs scattered through the shrine, each of them encouraging them to leave. There are three such signs in the main hall, as well as another Dragoon inscription like the one above the entrance. Upon nearing it, Dart&#039;s Dragoon Spirit glows in resonance and the party is fully refreshed. Leaving the main hall to the right leads the group to find a silver statue with a sign denoting which way it faces, two treasure chests with notes, and yet another Dragoon inscription. Leaving the main hall to the left, they find a sign and a ship&#039;s wheel. When turned, the wheel lifts the Dragoon inscription in the main hall. This new opening leads to a golden statue and a sign just like at the silver one.&lt;br /&gt;
&lt;br /&gt;
The final exit of the main hall is a large staircase going up, at the rear of the hall. On a landing after two flights of stairs, the group finds a numerical lock with rotary plates. Lavitz encourages Dart to try his luck on it. Failing to unlock it, the group ascends the final flights of stairs, where they find a landing with a treasure chest. Upon opening the chest, Dart is dropped into a minecart which rockets down the track. 3 signs along the track reveal the code, and Dart is thrown out of the cart and lands in the lake outside the entrance to the shrine. Returning and entering the code causes a ladder to drop down, revealing a new path forward in the shrine.&lt;br /&gt;
&lt;br /&gt;
With the final area revealed, Dart ascends the final staircase. Upon reaching the top, the stairs turn into a slide and he falls all the way back down. Golden and silver statues adorn the base of the staircase, providing the clues needed for Dart to solve the puzzle. Climbing the stairs again, Dart finds the amphitheater, with one final note in a chest. When the group enters the amphitheater itself, they get ambushed by [[Drake]], who is impressed they made it past all the traps. Dart tries to convince him that they are not there to fight, but Drake does not believe him. Rose suggests it would be quicker to fight him, at which point Drake attacks.&lt;br /&gt;
&lt;br /&gt;
Once Drake has been defeated, [[Shirley]] appears. Rose asks Shirley if she recognizes her, which Shirley is surprised at. She recognizes Rose, and they talk a little of their shared past. Dart interrupts and asks for the &#039;&#039;&#039;Dragoni Plant&#039;&#039;&#039;, which Shirley says she does not have. She instead offers a Dragoon Spirit, if Dart can prove his worthiness to her. Shirley interrogates the group about their purpose, beliefs, and ambitions. If Shirley does not approve of their answers, she starts the questions over from the start. Once they have answered every question, Shirley grants Dart the White-Silver Dragoon Spirit and requests that he heal Drake with its power. At Rose&#039;s instruction, Dart holds the White-Silver Dragoon Spirit with his own Red Dragoon Spirit, combining their powers to heal Drake. Shirley then leaves, and the group returns to Lohan to heal Shana.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Rest Areas ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Image || Disabled during progression&lt;br /&gt;
|-&lt;br /&gt;
| Image || &lt;br /&gt;
|}&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|15}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Note || On a landing at the entrance to the area. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Note || On a landing in the right-side exit of the main hall. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Note || Next to the silver statute. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Note || On the landing near the ship wheel. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Note || At the top of the stairs at the very back of the area. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Note || Near the entrance of the amphitheater || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20G || On a post in the building behind the amphitheater. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20G || On a post in the building behind the amphitheater. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20G || On a post in the building behind the amphitheater. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20G || On a post in the building behind the amphitheater. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20G || On a post in the building behind the amphitheater. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20G || On a post in the building behind the amphitheater. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20G || One the floor in the building behind the amphitheater. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon Stiletto]] || At the back of the building behind the amphitheater. || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#healingbreeze|Healing Breeze]] || At the back right the building behind the amphitheater. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The treasure chests contain a total of 140G.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague Rat]] || Earth || 14 || 6 || [[Body Purifier]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Gargoyle]] || Dark || 17 || 15 || [[Dark Mist]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Living Statue]] || Earth || 20 || 12 || [[Detonate Rock]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Golem]] || Light || 22 || 27 || [[Saphire Pin]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Strong Man]] || Earth || 18 || 9 || [[Fake Power Wrist]] (2%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Golem]]  || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Plague Rat]] || [[Plague Rat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strong Man]] ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gargoyle]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Living Statue]] || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strong Man]] || [[Gargoyle]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Gargoyle]] || [[Gargoyle]]  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Living Statue]] || [[Gargoyle]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Strong Man]] || [[Living Statue]] || [[Living Statue]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Plague Rat]] || [[Plague Rat]] || [[Strong Man]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Gargoyle]] || [[Gargoyle]] || [[Strong Man]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Drake the Bandit]] || Wind || 1200 || 1500 || 100 || [[Bandit&#039;s Ring]] (30%) || Can summon 3 Bursting Balls and a wall of Wire. Bursting Balls will roll toward a party member each turn and explode on the third roll. Defeat the closest ones first to avoid damage. When Wire is summoned, do not attempt to use physical attacks on Drake as the Wire will stop you. Destroy the Wire first or use magic to bypass it.&lt;br /&gt;
|-&lt;br /&gt;
| [[Shirley]] || Light || 640 || 0 || 0 || [[Silver Stone]] (100%) || You only have to answer Shirley&#039;s questions correctly. You do not need to attack and can guard to skip your turn. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;br /&gt;
[[Category:Disc 1]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Bale&amp;diff=1737</id>
		<title>Bale</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Bale&amp;diff=1737"/>
		<updated>2024-07-01T06:11:14Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Goods */  added acquisition.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Bale|Image=|Save=Yes|Rest=Hotel, Clinic|Shops=Weapon, Item|Goods=Yes|Stardust=6|Treasure=Yes|Mobs=None|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bale&#039;&#039;&#039; is the capital of [[Basil]], located at the northern tip of Serdio. The buildings are mostly brick and clay, very reminiscent of European renaissance styles. The streets are bustling with people, and every type of shop service can be found. [[Indels Castle]] is located in the western part of the city, its elegant spires rising from the waterways below. &lt;br /&gt;
Ruling over the capital and the kingdom is [[Albert|King Albert]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The party make their way through the city to Indels Castle and meet with King Albert and [[Minister Noish]]. At the castle throne room, Albert is pleased [[Lavitz]] has returned safely as Noish teases Albert about his worrying. Lavitz reports on his time at [[Hellena Prison]] and introduces [[Dart]] and [[Shana]]. He credits Dart with helping him escape, which Albert is grateful for and offers any favor in return. Dart requests to have Shana stay at the castle to be protected from [[Sandora]]. Shana protests against this request, saying she wants to continue journeying with Dart. Albert informs Dart he cannot fulfill the request as not even the castle is safe from Sandora due to their use of a [[Dragon]] in battle. Dart warns Shana their journey may become more dangerous, but Shana is content to stay with him, which Albert also points out. &lt;br /&gt;
With that settled, Dart asks Minister Noish for any information about the [[Black Monster]]. Noish notes that any records about the Black Monster were all burned, so little is known about him besides that he seeks to &amp;quot;devour the god&amp;quot; and that he first appeared 11,000 years ago.  The Black Monster&#039;s appearance coincides with the end of the [[Dragon Campaign]]. &lt;br /&gt;
Not having any further information about the Black Monster, Noish decides to tell Dart about the Dragon Campaign in which a figure named [[Emperor Diaz]] used seven dragons to liberate humans from their subjugation by the [[Winglies]]. After the story, King Albert is called to a war meeting. Before heading off with Lavitz, he encourages Dart and Shana to see the view outside on the castle balcony, and to think on what they will do next.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Out on the balcony, Dart and Shana wonder if the people in Seles are safe. Lavitz returns from the war meeting and tells them Seles is safe but will need to time to rebuild. However, Sandora is planning to use their dragon to attack the fort town of [[Hoax]], which is Basil&#039;s last line of defence. Lavitz tells them he must go help defend the fort. Dart is outraged a dragon would be used in battle. After musing over his selfish pursuit of the Black Monster and almost having his home destroyed by another monster, Dart decides he will help Lavitz defend Hoax and finish the war before looking for the Black Monster. Shana comments on Dart&#039;s stubbornness before stating she will also help. Lavitz is touched by Dart and Shana&#039;s willingness to help and suggests they all go shopping to prepare and to visit his mother before leaving for Hoax.&lt;br /&gt;
&lt;br /&gt;
The party head back in the city to Slambert Plaza, where they visit the Slambert residence. Lavitz is welcomed by his mother, who was worried by his extended absence. Lavitz gives an explanation omitting his detention at Hellena Prison. Dart tries to bring it up, but Shana and Lavitz stop him, not wanting to worry Lavitz&#039; mother, who is joyful her son returned regardless of what happened. Lavitz&#039; mother is then overjoyed when she notices Lavitz brought a woman with him. Lavitz&#039; mother assumes, to her son&#039;s dismay, that Shana is his fiance. Dart may either disapprove or encourage this idea, but either way Lavitz escapes the situation by saying Shana is Dart&#039;s girlfriend. Shana willingly goes along with Lavitz&#039; explanation, while Dart does so reluctantly. Lavitz&#039; mother apologizes for the misunderstanding and asks Lavitz to find a wife. Lavitz informs his mother he has duties at and cannot stay the night, but his mother has the party stay for lunch. Shana offers to help cook, which Lavitz&#039; mother turns down at first but then decides to accept.&lt;br /&gt;
&lt;br /&gt;
Dart and Lavitz wait in the living room, deciding what to do until lunch. Dart makes a few suggestions not to Lavitz&#039; liking, but they ultimately settle for having a tour of the house. Lavitz tells Dart a little about each room they enter until they arrive at the house library. Lavitz invites Dart up to the roof to see his &amp;quot;treasure&amp;quot;. On the roof they see a good view of Indels Caslte, and Lavitz describes his childhood dream of being a knight who defends his country like his father did. Lavitz tells Dart he would sacrifice his body to protect Basil and that Dart feels the same way about Shana. He reminds Dart that only Dart can protect Shana when the country is at war. The two are called to lunch from the kitchen, and Lavitz says the &amp;quot;princess&amp;quot; is waiting. Before heading down, Dart comments to himself that Shana is more like a younger sibling than a princess.&lt;br /&gt;
&lt;br /&gt;
After lunch, Lavitz compliments his mother for the meal then notes to the party they have to prepare for Hoax. If the part decides to tell Lavitz&#039; mother they are ready to leave, she suggest they stay for the night, asks if they have everything, and offers Lavitz his favorite jerky. Lavitz turns down the jerky and says everything is ready, but then remembers to give his mother a hug for luck. Lavitz takes his mother&#039;s suggestion to stay the night, and Dart and Shana leave for bed. Lavitz decides to take the jerky, which his mom is thrilled he has accepted.&lt;br /&gt;
&lt;br /&gt;
Once the party is ready to go, they exit out of Bale but bump into [[Martel]], who was in a rush. There is a slight argument between Dart and Martel. Shana loudly defends Dart, which causes Martel&#039;s baby to start crying. Martel asks Shana to be quieter, and Shana apologizes. Martel attempts to soothe her baby as she rushes off into Bale. The party is confused as to what happened but continue on to Hoax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Spear Frost]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Meteor Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Bastard Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Sparkle Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Scale Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Leather Jacket]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Sallet]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Poison Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Stun Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Bravery Amulet]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Knight Shield]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Required or Optional&lt;br /&gt;
|-&lt;br /&gt;
| Lavitz&#039;s Picture || From the first area, enter the first house on the left and talk to the painter. || Optional; You will only get this if you talk to the painter before entering the Hero Competition in Lohan.&lt;br /&gt;
|-&lt;br /&gt;
| Good Spirits || From the first area, enter the door just above the fountain. Talk to the barkeep on the left side and buy the spirits for 100g. || Optional; Disappears after you give it to Dran.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Slambert Plaza: The well outside of Lavitz&#039; house || Image&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Shop: Bucket of spears in the foreground || Image&lt;br /&gt;
|-&lt;br /&gt;
| Indels Castle: Inside the forge on the first floor || Image&lt;br /&gt;
|-&lt;br /&gt;
| Indels Castle: Top left room on the third floor || Image&lt;br /&gt;
|-&lt;br /&gt;
| In Town: Exit the boat when given the option near a door. Search the wine barrels at the northern end of the room  || Image&lt;br /&gt;
|-&lt;br /&gt;
| Lavitz&#039; House: Inside the kitchen cupboard|| Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|9}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 50g || Inside artist&#039;s room, the first house in Bale. || 	[[File:Area6(Bale)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Sparkle Arrow || On the ground floor of the castle, left side. || [[File:Area6(Bale)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 50g || On the second floor of the castle, left side. || [[File:Area6(Bale)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 100g || On the third floor of the castle, in a room to the right. ||[[File:Area6(Bale)Chest4.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Active Ring || On the third floor of the castle follow the path in the lower left hand corner and climb down the ladder. || [[File:Area6(Bale)Chest5.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || In the room next to the kitchen in Lavitz&#039;s house. || [[File:Area6(Bale)Chest6.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Healing Breeze || Go to the roof of Lavitz&#039;s house and then to the barn on the right. Must enter inputs to cross the beam. || [[File:Area6(Bale)Chest7.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || There is a path under the fountain when you first enter Bale. Accessible after bribing Dran with Good Spirits. Will be in the third area of this path. || [[File:Area6(Bale)Chest8.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || Will be up the ladder at the end of the Dran path. Must take the set of ladder down from the top left of the castle’s second floor and turn the wheel to access it. || [[File:Area6(Bale)Chest9.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#A merchant comments that it is impossible to travel to or trade with the City of [[Lohan]] because Marsa Road is closed.&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 1]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1736</id>
		<title>Undersea Cavern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1736"/>
		<updated>2024-06-30T19:15:02Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Goods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Undersea Cavern|Image=|Save=Yes|Rest=|Shops=|Goods=No|Stardust=No|Treasure=7|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
&lt;br /&gt;
There are no goods in this area.&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
&lt;br /&gt;
There is no Stardust in this area.&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|7}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball || Area 1 - where the water used to be. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Crown  || Area 2 - to the right just after entering. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Gushing Magma  || Area 2 - further into the room. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the top of a long coral path. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Burn Out  || Area 3 - on a platform you hop to. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball  || Area 3 - last chest just before the save point. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the bottom of a long coral path. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Glare || Water || 70 || 18 || Mind Purifier (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Screw Shell || Water || 63 || 24 || Healing Potion (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid || Water || 77 || 33 || Spirit Potion (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Sea Piranha || Water || 56 || 15 || Spear Frost (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Flabby Troll || Earth || 84 || 30 || Knight Shield (2%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1735</id>
		<title>Undersea Cavern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1735"/>
		<updated>2024-06-30T19:13:35Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Stardust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Undersea Cavern|Image=|Save=Yes|Rest=|Shops=|Goods=No|Stardust=No|Treasure=7|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
&lt;br /&gt;
There is no Stardust in this area.&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|7}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball || Area 1 - where the water used to be. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Crown  || Area 2 - to the right just after entering. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Gushing Magma  || Area 2 - further into the room. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the top of a long coral path. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Burn Out  || Area 3 - on a platform you hop to. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball  || Area 3 - last chest just before the save point. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the bottom of a long coral path. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Glare || Water || 70 || 18 || Mind Purifier (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Screw Shell || Water || 63 || 24 || Healing Potion (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid || Water || 77 || 33 || Spirit Potion (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Sea Piranha || Water || 56 || 15 || Spear Frost (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Flabby Troll || Earth || 84 || 30 || Knight Shield (2%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1734</id>
		<title>Undersea Cavern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1734"/>
		<updated>2024-06-30T19:13:15Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Stardust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Undersea Cavern|Image=|Save=Yes|Rest=|Shops=|Goods=No|Stardust=No|Treasure=7|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
There is no Stardust in this area.&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|7}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball || Area 1 - where the water used to be. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Crown  || Area 2 - to the right just after entering. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Gushing Magma  || Area 2 - further into the room. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the top of a long coral path. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Burn Out  || Area 3 - on a platform you hop to. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball  || Area 3 - last chest just before the save point. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the bottom of a long coral path. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Glare || Water || 70 || 18 || Mind Purifier (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Screw Shell || Water || 63 || 24 || Healing Potion (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid || Water || 77 || 33 || Spirit Potion (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Sea Piranha || Water || 56 || 15 || Spear Frost (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Flabby Troll || Earth || 84 || 30 || Knight Shield (2%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1732</id>
		<title>Undersea Cavern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1732"/>
		<updated>2024-06-30T11:25:50Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Minor Mobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Undersea Cavern|Image=|Save=Yes|Rest=|Shops=|Goods=No|Stardust=No|Treasure=7|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|7}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball || Area 1 - where the water used to be. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Crown  || Area 2 - to the right just after entering. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Gushing Magma  || Area 2 - further into the room. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the top of a long coral path. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Burn Out  || Area 3 - on a platform you hop to. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball  || Area 3 - last chest just before the save point. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the bottom of a long coral path. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Glare || Water || 70 || 18 || Mind Purifier (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Screw Shell || Water || 63 || 24 || Healing Potion (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Mermaid || Water || 77 || 33 || Spirit Potion (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Sea Piranha || Water || 56 || 15 || Spear Frost (8%)&lt;br /&gt;
|-&lt;br /&gt;
| Flabby Troll || Earth || 84 || 30 || Knight Shield (2%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1731</id>
		<title>Undersea Cavern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1731"/>
		<updated>2024-06-30T11:17:16Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Undersea Cavern|Image=|Save=Yes|Rest=|Shops=|Goods=No|Stardust=No|Treasure=7|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|7}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball || Area 1 - where the water used to be. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Crown  || Area 2 - to the right just after entering. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Gushing Magma  || Area 2 - further into the room. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the top of a long coral path. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Burn Out  || Area 3 - on a platform you hop to. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball  || Area 3 - last chest just before the save point. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the bottom of a long coral path. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1730</id>
		<title>Undersea Cavern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1730"/>
		<updated>2024-06-30T11:13:47Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Treasure Chests */  copied from spreadsheet. Pictures still needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Undersea Cavern|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|7}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball || Area 1 - where the water used to be. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Crown  || Area 2 - to the right just after entering. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Gushing Magma  || Area 2 - further into the room. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the top of a long coral path. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Burn Out  || Area 3 - on a platform you hop to. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Attack Ball  || Area 3 - last chest just before the save point. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Ball  || Side area, at the bottom of a long coral path. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prison_Island&amp;diff=1729</id>
		<title>Prison Island</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prison_Island&amp;diff=1729"/>
		<updated>2024-06-30T10:46:35Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Created skeleton of article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prison Island|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example  || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example  || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example  || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Lidiera&amp;diff=1728</id>
		<title>Lidiera</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Lidiera&amp;diff=1728"/>
		<updated>2024-06-30T10:41:19Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Goods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Lidiera|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
&lt;br /&gt;
There are no goods in this area.&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&lt;br /&gt;
|-&lt;br /&gt;
! Locaton !! Image&lt;br /&gt;
|-&lt;br /&gt;
|Located in Mayor&#039;s house, in the top right room with the ladder || [[File:Stardust Lidiera.png|640 x 480px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]]  || Near the town&#039;s exit. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Rain]]  || In the room that lowers the water. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Fog]]  || In the room that lowers the water. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Battle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Lidiera&amp;diff=1727</id>
		<title>Lidiera</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Lidiera&amp;diff=1727"/>
		<updated>2024-06-30T10:39:49Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Stardust */  copied from Stardust page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Lidiera|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&lt;br /&gt;
|-&lt;br /&gt;
! Locaton !! Image&lt;br /&gt;
|-&lt;br /&gt;
|Located in Mayor&#039;s house, in the top right room with the ladder || [[File:Stardust Lidiera.png|640 x 480px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]]  || Near the town&#039;s exit. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Rain]]  || In the room that lowers the water. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Fog]]  || In the room that lowers the water. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Battle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Lidiera&amp;diff=1726</id>
		<title>Lidiera</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Lidiera&amp;diff=1726"/>
		<updated>2024-06-30T10:36:15Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Treasure Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Lidiera|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]]  || Near the town&#039;s exit. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Rain]]  || In the room that lowers the water. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Fog]]  || In the room that lowers the water. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Battle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Lidiera&amp;diff=1725</id>
		<title>Lidiera</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Lidiera&amp;diff=1725"/>
		<updated>2024-06-30T10:35:54Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Treasure Chests */  copied from spreadsheet. Pictures still needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Lidiera|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]]  || Near the town&#039;s exit. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Rain]]  || In the room that lowers the water. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Fog]]  || In the room that lowers the water. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Battle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1724</id>
		<title>Undersea Cavern</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Undersea_Cavern&amp;diff=1724"/>
		<updated>2024-06-30T10:32:29Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Created skeleton of article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Undersea Cavern|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example  || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example  || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example  || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example (100%) || Example&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Lidiera&amp;diff=1721</id>
		<title>Lidiera</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Lidiera&amp;diff=1721"/>
		<updated>2024-06-29T21:26:24Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Started skeleton of article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Lidiera|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Example  || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example  || Example || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Example  || Example || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Battle ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 2]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Phantom_Ship&amp;diff=1720</id>
		<title>Phantom Ship</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Phantom_Ship&amp;diff=1720"/>
		<updated>2024-06-29T04:58:54Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Treasure Chests */  added Chests from spreadsheet. Still needs pictures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Phantom Ship|Image=|Save=Yes|Rest=|Shops=Item, Equipment|Goods=|Stardust=|Treasure=|Mobs=Yes|Boss=Ghost Commander}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#healingbreeze|Healing Breeze]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Trans Light]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Dancing Ray]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 250 || [[Glaive]]&lt;br /&gt;
|-&lt;br /&gt;
| 250 || [[Beast Fang]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Warrior Dress]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Stun Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Magic Ego Bell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|9}} One chest is repeatable and has several items.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Stun Guard, Panic Guard, Magic Ego Bell, Talisman, Ultimate Wargod, 100G || Number puzzle chest. You must get a new set of numbers from the ghosts to get the next item until you receive all items. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 50G || In the hall with 8 ghost fires. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 20G || In the room with the four number ghosts. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Encounter || 1st Cabin off the Hallway. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Encounter || 2nd Cabin off the Hallway. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Encounter || In the room with the four number ghosts. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || Captain&#039;s Quarters - Left || Image&lt;br /&gt;
|-&lt;br /&gt;
| 200G || Captain&#039;s Quarters - Right || Image&lt;br /&gt;
|-&lt;br /&gt;
| Bravery Amulet || Ghost Knights Boss Room. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dagger || Nursery. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Will-o&#039;-Wisp]] || Fire || 48 || 12 || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Death]] || Dark || 66 || 30 || [[Total Vanishing]] 8%&lt;br /&gt;
|-&lt;br /&gt;
| [[Skeleton]] || Dark || 60 || 21 || [[Broad Sword]] 2%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;br /&gt;
[[Category:Disc 2]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Donau&amp;diff=1719</id>
		<title>Donau</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Donau&amp;diff=1719"/>
		<updated>2024-06-29T04:43:07Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Treasure Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_Location|Name=Donau|Image=|Save=Yes|Rest=Yes|Shops=Item, Weapon, Accessory|Goods=|Stardust=2|Treasure=|Mobs=None|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Rave Twister]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Silver Vest]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Tiara]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Left of the town&#039;s entrance, in a pool of water || &lt;br /&gt;
[[File:Stardust Donau1.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Inside the sink in the Mayor&#039;s home || &lt;br /&gt;
[[File:Stardust Donau2.png|640 x 480px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|0}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Donau&amp;diff=1718</id>
		<title>Donau</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Donau&amp;diff=1718"/>
		<updated>2024-06-29T04:42:32Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Stardust */  copied from Stardust page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_Location|Name=Donau|Image=|Save=Yes|Rest=Yes|Shops=Item, Weapon, Accessory|Goods=|Stardust=2|Treasure=|Mobs=None|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Rave Twister]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Silver Vest]]&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Tiara]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Left of the town&#039;s entrance, in a pool of water || &lt;br /&gt;
[[File:Stardust Donau1.png|640 x 480px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| Inside the sink in the Mayor&#039;s home || &lt;br /&gt;
[[File:Stardust Donau2.png|640 x 480px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1712</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1712"/>
		<updated>2024-06-27T02:00:12Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Hellena Prison|Image=|Save=Yes|Rest=No|Shops=Item Shop|Goods=Key to Prison Tower|Stardust=None|Treasure=8 on first&amp;lt;br&amp;gt;visit, 12 on second visit.|Mobs=Yes|Boss=[[Fruegel]]}}&lt;br /&gt;
&lt;br /&gt;
{{Location_Test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Synopsis=&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. The drawbridge leads into a mouth-like structure as the black stone island is carved in the resemblance of a head. Its eyes and skull-like nose glow with fire and black smoke rises from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come out.&lt;br /&gt;
&lt;br /&gt;
|Story1=&lt;br /&gt;
After making his way through the [[Forest]], Dart arrives at the Hellena Prison path. The path to the prison is incredibly narrow and leads to a single drawbridge with no cover. Dart hesitates, considering a plan. Fortunately, a merchant&#039;s caravan arrives shortly after him. Dart tails the caravan and hides behind the merchandise.&lt;br /&gt;
&lt;br /&gt;
At the gate, [[The Merchant]] converses with the guard, explaining that his wares include &amp;quot;meat and fish.&amp;quot; Dart meanwhile hides on the side of the caravan opposite to the guard&#039;s tower. The Merchant asks about the increased demand for food shipments, which the guard dismisses aggressively as he begins his search of the caravan. Dart is successful at sneaking around the guard during the search. The guard returns to his tower, permits entry, and Dart dives into the back of the caravan to cross the drawbridge into Hellena Prison.&lt;br /&gt;
&lt;br /&gt;
|Story2=&lt;br /&gt;
&lt;br /&gt;
After safely entering Hellena Prison, Dart jumps out of the caravan and startles The Merchant, who calls out in fear and quickly is followed up by a guard. A fight ensues. Making short work of the guard, Dart assures The Merchant that he will not be harmed and the Merchant swears to secrecy. Dart is now able to buy items from The Merchant. Outside the stables, guards patrol in rhythmic paths. &lt;br /&gt;
&lt;br /&gt;
Dart ascends the prison through the means of a pully elevator system, located outside of the prison cells. The elevators and flooring are uneven wood construction on brick or carved stone. Fire torches light the hallways and exterior entryways. Once Dart enters the prison tower on the first floor, there is the guards&#039; immediate alarm and a cutscene begins. Two guards are harassing their new prisoners, knights of [[Basil]], taunting them and eluding that they will soon be fed to Freugel&#039;s monster. A fight breaks out as a prisoner attempts to escape. Running in from an adjacent hallway, a strong spearman in green defends the knights from the guards and orders them to continue on to the castle. Unfortunately, additional Hellena guards intercept the escaping knights. The prisoners are thrown off the floor and to their deaths. &lt;br /&gt;
&lt;br /&gt;
Dart joins the fight and is quickly introduced to the spearman, who is the honorable [[Lavitz Slambert]], Head of the First Knighthood in the Kingdom of Basil. They fend off guards together before Lavitz turns on Dart, spear clashing with sword. Dart quickly introduces himself, explaining that &amp;quot;he is not the enemy.&amp;quot; They fight off another wave of guards before they can discuss their reasons for being in Hellena Prison in depth. Dart explains his need to rescue [[Shana]] and Lavitz insists that they travel together to ensure their ability to escape. &lt;br /&gt;
&lt;br /&gt;
They travel together, eventually questioning why Shana was the only one with specialized security and the only one imprisoned from [[Seles]]. The key on top of the crate obtained, they travel to an adjacent prison tower, fight off more guards, and unlock Shana&#039;s door. Lavitz keeps watch as Dart enters. Shana had heard the commotion and recognized Dart&#039;s voice. She is happy to see her friend after five years, and the two reconcile as the soundtrack plays Shana&#039;s Theme. After, Shana and Dart leave the cell and rejoin with Lavitz. Outside more guards have arrived. &lt;br /&gt;
&lt;br /&gt;
After the battle, Dart is worried about Shana and fusses over her. Shana counters that she is no longer a young girl and insists that she can fight for herself. Shana draws a bow that was resting outside a nearby cell. Lavitz is impressed that both she and Dart survived in Hellena, commending Shana&#039;s strength, but Dart cannot imagine Shana as any different from the childhood friend from his memory whom he must protect.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Freugel has been alerted of the party&#039;s escape. In his anger, Freugel throws one of his men from the skyline bridge. Freugel barks to the other guard to recapture the girl, alive, as explicitly ordered by Emperor [[Doel]].&lt;br /&gt;
&lt;br /&gt;
Together, the group returns to the first floor but are intercepted by the Warden Fruegal, who eludes that he will defeat them and feed the men to his pet. The evil warden is sure to include that although capturing Shana was an order from Majesty Doel, because the task was so trivial, destroying Seles was an additional command from Fruegel himself. Dart lashes out in anger and combat begins. Fruegal is not killed in the altercation, but this allows the party to escape the prison opportunistically and flee to the [[Prairie]] by horseback. Fruegel&#039;s men are hot on their tail. &lt;br /&gt;
&lt;br /&gt;
After their escape, Fruegal and the mysterious black-robed [[Hooded Man]] discuss the warden&#039;s failure to keep the girl. The Hooded Man demands Fruegel to mend his mistakes; otherwise, he will tell the Emperor. The mistake is not dire, it is assured. The Hooded Man calmly reports that all is going according to plan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
***This is copy-and-pasted from Albert&#039;s Story section. It will need to be described in better detail and the character&#039;s perspective must be removed.***&lt;br /&gt;
Dart, Shana, Lavitz, Rose, and Haschel rush to the king&#039;s rescue. Upon entering Helena Prison, there is a cutscene where King Albert is shown being held captive on the roof of Helena Prison by the cruel head warden, Fruegal. Fruegal threatens that he will kill King Albert at sunrise should The Hooded Man not appear to stop him, as they only need the king&#039;s body. King Albert refuses to speak to Fruegal until Fruegal goads him with the idea that anyone who comes to the king&#039;s aid will be killed. King Albert then becomes animated, imploring that no one be hurt as those were the terms of which he agreed to submit to capture. Hearing a report that Dart and Lavitz were seen on the prison grounds, Fruegal insists that he will kill King Albert and the rescue party and laughs maniacally, ending the cutscene. &lt;br /&gt;
&lt;br /&gt;
(The party fight guards, travel on elevators at a different section of the Prison, and must fight Fruegal&#039;s Pet, [[Jiango]].)&lt;br /&gt;
&lt;br /&gt;
The party fight their way to the roof of Hellana Prison by dawn, just as Fruegal is pulling his club back to complete the promised coup de grace. Shana intercepts the blow with an arrow shot, initiating the final battle against the leader of Hellena Prison. Fruegal is slain, once and for all. The battle over, the party are startled to hear the king cry out in pain. The Hooded Man had entered during the fight and was stealing the [[Moon Gem]] that had been sealed inside of the king. Lavitz lunges to intercept, doning his [[dragoon]] armor and diving at The Hooded Man. Tragically, Lavitz is cut down by The Hooded Man in one blow with what Rose will later explain is a [[Dragon Buster]] sword. The Hooded Man, revealed to be the undefeatable hero [[Lloyd]], escapes, leaving the party to mourn their lost member. The dragoon spirit leaves Lavitz and flies into the air to find its next chosen one, only to return and float before King Albert. The king accepts the stone and leaves the prison with the party.&lt;br /&gt;
&lt;br /&gt;
|Services=&lt;br /&gt;
&amp;lt;!--Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shops=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#midnightterror|Midnight Terror]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#thunderbolt|Thunderbolt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Collectibles=&lt;br /&gt;
&amp;lt;!--Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Goods=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Goods#prisonkey|Prison Key]] || After the first prison tower, take the elevator up and cross the bridge into the area on the left. Find the stairs leading to the wooden bridges and follow them to the end. The key is obtained during the ensuing cutscene.|| (Image)&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
|Stardust=&lt;br /&gt;
&lt;br /&gt;
|Treasure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The chests in the first visit will be inaccessible after leaving Hellena until the second visit. All chests in Hellena will become permanently inaccessible after the second visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#burnout|Burn Out]] || Head up out of the initial room where the merchant is and follow the path. || [[file:Area3(Hellena1)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#angelsprayer|Angel&#039;s Prayer]] || Enter the barracks, just beyond the first elevator. This chest is in the upper left of the room near the beds. || [[file:Area3(Hellena1)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Jacket]] || In the barracks, left of the above chest. || [[file:Area3(Hellena1)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 G || In the barracks, in the central kitchen area. || [[file:Area3(Hellena1)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#sparknet|Spark Net]] || Inside a cell in the first prison tower. || [[file:Area3(Hellena1)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the first prison tower. || [[file:Area3(Hellena1)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the second prison tower. || [[file:Area3(Hellena1)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the second prison tower. || [[file:Area3(Hellena1)Chest8.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Felt Hat]] || Take the elevator you couldn&#039;t use before, get off and go in the door and then the door to your right over the pit. || [[File:Area13(Hellena2)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Therapy Ring]] || At the very end of the path that the previous chest is on. || [[File:Area13(Hellena2)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || Instead of going in the door when you get off the elevator take the ladder path. || [[File:Area13(Hellena2)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Repeat_Items|Pandemonium]] || Go in the door from the elevator, take the far left door and follow the path. || [[File:Area13(Hellena2)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderbolt]] || Through the door from the elevator, take the door on your left and follow the path. || [[File:Area13(Hellena2)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Vest]] || From the previous chest instead of taking the elevator slide down the rope to your right. || [[File:Area13(Hellena2)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Once you take the main elevator up it will be along a path to your right. || [[File:Area13(Hellena2)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachet]] || Upper part of the room you fall into. || [[File:Area13(Hellena2)Chest8.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || On your path after defeating Jiango. || [[File:Area13(Hellena2)Chest9.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Broad Sword]] || The chest far away from the Save Point. || [[File:Area13(Hellena2)Chest10.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || The chest to the left of the Save Point. || [[File:Area13(Hellena2)Chest11.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20G || The chest in front of the Save Point. || [[File:Area13(Hellena2)Chest12.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Combat=&lt;br /&gt;
This is where fight happens.&lt;br /&gt;
&lt;br /&gt;
|MinorMobs=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !!  Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || Fire ||  6 || 9 || None (verify)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || Fire ||  0 || 0 || [[Healing Potion]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || Fire || 20 || 15 || [[Morning Star]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || Fire ||  24 || 18 || [[Spear]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fowl Fighter]] || Fire ||  16 || 9 || [[Items#mindpurifier|Mind Purifier]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|BattleFormations=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || Hellena Warden&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Senior Warden || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden||  Hellena Warden || Fowl Fighter&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Bosses=&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (1st Visit) || Earth|| 90 || 300 || 200 || [[Knight Shield]] (100%) || Has Minions of both warden types ; Cannot be damaged until Hellena wardens are defeated, will then call in 2 Senior Wardens.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jiango]] (2nd Visit)|| Earth || 1280 || 2000 || 100 || [[Sachet]] (100%) || Can be put to sleep using [[Sachet]] for a few turns of free damage or healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (2nd Visit) || Earth ||  1000 || 2000 || 200 || [[Gravity Grabber]] (100%) || Has Minions ; Rodriguez and Guftas, who can be trivialized with instant death effects such as [[Rose]]&#039;s Spell Demons Gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Trivia=&lt;br /&gt;
&lt;br /&gt;
# This is the first location within the game where almost all battles are triggered through colliding with the enemy while traversing the area, the only exceptions being bosses.&lt;br /&gt;
# Because of this, it is entirely possible to finish your first visit with the bare minimum of 4 battles ; 3 scripted minor enemy fights, and a boss battle.&lt;br /&gt;
&lt;br /&gt;
|Gallery=&lt;br /&gt;
&amp;lt;!-- Leave blank for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|References=&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1709</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1709"/>
		<updated>2024-06-27T01:24:22Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Hellena Prison|Image=|Save=Yes|Rest=No|Shops=Item Shop|Goods=Key to Prison Tower|Stardust=None|Treasure=8 on first&amp;lt;br&amp;gt;visit, 12 on second visit.|Mobs=Yes|Boss=[[Fruegel]]}}&lt;br /&gt;
&lt;br /&gt;
{{Location_Test&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Synopsis=&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. The drawbridge leads into a mouth-like structure as the black stone island is carved in the resemblance of a head. Its eyes and skull-like nose glow with fire and black smoke rises from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come out.&lt;br /&gt;
&lt;br /&gt;
|Story1=&lt;br /&gt;
After making his way through the [[Forest]], Dart arrives at the Hellena Prison path. The path to the prison is incredibly narrow and leads to a single drawbridge with no cover. Dart hesitates, considering a plan. Fortunately, a merchant&#039;s caravan arrives shortly after him. Dart tails the caravan and hides behind the merchandise.&lt;br /&gt;
&lt;br /&gt;
At the gate, [[The Merchant]] converses with the guard, explaining that his wares include &amp;quot;meat and fish.&amp;quot; Dart meanwhile hides on the side of the caravan opposite to the guard&#039;s tower. The Merchant asks about the increased demand for food shipments, which the guard dismisses aggressively as he begins his search of the caravan. Dart is successful at sneaking around the guard during the search. The guard returns to his tower, permits entry, and Dart dives into the back of the caravan to cross the drawbridge into Hellena Prison.&lt;br /&gt;
&lt;br /&gt;
|Story2=&lt;br /&gt;
&lt;br /&gt;
After safely entering Hellena Prison, Dart jumps out of the caravan and startles The Merchant, who calls out in fear and quickly is followed up by a guard. A fight ensues. Making short work of the guard, Dart assures The Merchant that he will not be harmed and the Merchant swears to secrecy. Dart is now able to buy items from The Merchant. Outside the stables, guards patrol in rhythmic paths. &lt;br /&gt;
&lt;br /&gt;
Dart ascends the prison through the means of a pully elevator system, located outside of the prison cells. The elevators and flooring are uneven wood construction on brick or carved stone. Fire torches light the hallways and exterior entryways. Once Dart enters the prison tower on the first floor, there is the guards&#039; immediate alarm and a cutscene begins. Two guards are harassing their new prisoners, knights of [[Basil]], taunting them and eluding that they will soon be fed to Freugel&#039;s monster. A fight breaks out as a prisoner attempts to escape. Running in from an adjacent hallway, a strong spearman in green defends the knights from the guards and orders them to continue on to the castle. Unfortunately, additional Hellena guards intercept the escaping knights. The prisoners are thrown off the floor and to their deaths. &lt;br /&gt;
&lt;br /&gt;
Dart joins the fight and is quickly introduced to the spearman, who is the honorable [[Lavitz Slambert]], Head of the First Knighthood in the Kingdom of Basil. They fend off guards together before Lavitz turns on Dart, spear clashing with sword. Dart quickly introduces himself, explaining that &amp;quot;he is not the enemy.&amp;quot; They fight off another wave of guards before they can discuss their reasons for being in Hellena Prison in depth. Dart explains his need to rescue [[Shana]] and Lavitz insists that they travel together to ensure their ability to escape. &lt;br /&gt;
&lt;br /&gt;
They travel together, eventually questioning why Shana was the only one with specialized security and the only one imprisoned from [[Seles]]. The key on top of the crate obtained, they travel to an adjacent prison tower, fight off more guards, and unlock Shana&#039;s door. Lavitz keeps watch as Dart enters. Shana had heard the commotion and recognized Dart&#039;s voice. She is happy to see her friend after five years, and the two reconcile as the soundtrack plays Shana&#039;s Theme. After, Shana and Dart leave the cell and rejoin with Lavitz. Outside more guards have arrived. &lt;br /&gt;
&lt;br /&gt;
After the battle, Dart is worried about Shana and fusses over her. Shana counters that she is no longer a young girl and insists that she can fight for herself. Shana draws a bow that was resting outside a nearby cell. Lavitz is impressed that both she and Dart survived in Hellena, commending Shana&#039;s strength, but Dart cannot imagine Shana as any different from the childhood friend from his memory whom he must protect.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Freugel has been alerted of the party&#039;s escape. In his anger, Freugel throws one of his men from the skyline bridge. Freugel barks to the other guard to recapture the girl, alive, as explicitly ordered by Emperor [[Doel]].&lt;br /&gt;
&lt;br /&gt;
Together, the group returns to the first floor but are intercepted by the Warden Fruegal, who eludes that he will defeat them and feed the men to his pet. The evil warden is sure to include that although capturing Shana was an order from Majesty Doel, because the task was so trivial, destroying Seles was an additional command from Fruegel himself. Dart lashes out in anger and combat begins. Fruegal is not killed in the altercation, but this allows the party to escape the prison opportunistically and flee to the [[Prairie]] by horseback. Fruegel&#039;s men are hot on their tail. &lt;br /&gt;
&lt;br /&gt;
After their escape, Fruegal and the mysterious black-robed [[Hooded Man]] discuss the warden&#039;s failure to keep the girl. The Hooded Man demands Fruegel to mend his mistakes; otherwise, he will tell the Emperor. The mistake is not dire, it is assured. The Hooded Man calmly reports that all is going according to plan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
***This is copy-and-pasted from Albert&#039;s Story section. It will need to be described in better detail and the character&#039;s perspective must be removed.***&lt;br /&gt;
Dart, Shana, Lavitz, Rose, and Haschel rush to the king&#039;s rescue. Upon entering Helena Prison, there is a cutscene where King Albert is shown being held captive on the roof of Helena Prison by the cruel head warden, Fruegal. Fruegal threatens that he will kill King Albert at sunrise should The Hooded Man not appear to stop him, as they only need the king&#039;s body. King Albert refuses to speak to Fruegal until Fruegal goads him with the idea that anyone who comes to the king&#039;s aid will be killed. King Albert then becomes animated, imploring that no one be hurt as those were the terms of which he agreed to submit to capture. Hearing a report that Dart and Lavitz were seen on the prison grounds, Fruegal insists that he will kill King Albert and the rescue party and laughs maniacally, ending the cutscene. &lt;br /&gt;
&lt;br /&gt;
(The party fight guards, travel on elevators at a different section of the Prison, and must fight Fruegal&#039;s Pet, [[Jiango]].)&lt;br /&gt;
&lt;br /&gt;
The party fight their way to the roof of Hellana Prison by dawn, just as Fruegal is pulling his club back to complete the promised coup de grace. Shana intercepts the blow with an arrow shot, initiating the final battle against the leader of Hellena Prison. Fruegal is slain, once and for all. The battle over, the party are startled to hear the king cry out in pain. The Hooded Man had entered during the fight and was stealing the [[Moon Gem]] that had been sealed inside of the king. Lavitz lunges to intercept, doning his [[dragoon]] armor and diving at The Hooded Man. Tragically, Lavitz is cut down by The Hooded Man in one blow with what Rose will later explain is a [[Dragon Buster]] sword. The Hooded Man, revealed to be the undefeatable hero [[Lloyd]], escapes, leaving the party to mourn their lost member. The dragoon spirit leaves Lavitz and flies into the air to find its next chosen one, only to return and float before King Albert. The king accepts the stone and leaves the prison with the party.&lt;br /&gt;
&lt;br /&gt;
|Services=&lt;br /&gt;
&amp;lt;!--Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shops=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#sparknet|Spark Net]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#midnightterror|Midnight Terror]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#thunderbolt|Thunderbolt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Collectibles=&lt;br /&gt;
&amp;lt;!--Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Goods=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Goods#prisonkey|Prison Key]] || After the first prison tower, take the elevator up and cross the bridge into the area on the left. Find the stairs leading to the wooden bridges and follow them to the end. The key is obtained during the ensuing cutscene.|| (Image)&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
|Treasure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The chests in the first visit will be inaccessible after leaving Hellena until the second visit. All chests in Hellena will become permanently inaccessible after the second visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#burnout|Burn Out]] || Head up out of the initial room where the merchant is and follow the path. || [[file:Area3(Hellena1)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#angelsprayer|Angel&#039;s Prayer]] || Enter the barracks, just beyond the first elevator. This chest is in the upper left of the room near the beds. || [[file:Area3(Hellena1)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Jacket]] || In the barracks, left of the above chest. || [[file:Area3(Hellena1)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 G || In the barracks, in the central kitchen area. || [[file:Area3(Hellena1)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#sparknet|Spark Net]] || Inside a cell in the first prison tower. || [[file:Area3(Hellena1)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the first prison tower. || [[file:Area3(Hellena1)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the second prison tower. || [[file:Area3(Hellena1)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the second prison tower. || [[file:Area3(Hellena1)Chest8.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Felt Hat]] || Take the elevator you couldn&#039;t use before, get off and go in the door and then the door to your right over the pit. || [[File:Area13(Hellena2)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Therapy Ring]] || At the very end of the path that the previous chest is on. || [[File:Area13(Hellena2)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || Instead of going in the door when you get off the elevator take the ladder path. || [[File:Area13(Hellena2)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Repeat_Items|Pandemonium]] || Go in the door from the elevator, take the far left door and follow the path. || [[File:Area13(Hellena2)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderbolt]] || Through the door from the elevator, take the door on your left and follow the path. || [[File:Area13(Hellena2)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Vest]] || From the previous chest instead of taking the elevator slide down the rope to your right. || [[File:Area13(Hellena2)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Once you take the main elevator up it will be along a path to your right. || [[File:Area13(Hellena2)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachet]] || Upper part of the room you fall into. || [[File:Area13(Hellena2)Chest8.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || On your path after defeating Jiango. || [[File:Area13(Hellena2)Chest9.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Broad Sword]] || The chest far away from the Save Point. || [[File:Area13(Hellena2)Chest10.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || The chest to the left of the Save Point. || [[File:Area13(Hellena2)Chest11.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20G || The chest in front of the Save Point. || [[File:Area13(Hellena2)Chest12.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Combat=&lt;br /&gt;
This is where fight happens.&lt;br /&gt;
&lt;br /&gt;
|MinorMobs=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !!  Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || Fire ||  6 || 9 || None (verify)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || Fire ||  0 || 0 || [[Healing Potion]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || Fire || 20 || 15 || [[Morning Star]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || Fire ||  24 || 18 || [[Spear]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fowl Fighter]] || Fire ||  16 || 9 || [[Items#mindpurifier|Mind Purifier]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|BattleFormations=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || Hellena Warden&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Senior Warden || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden||  Hellena Warden || Fowl Fighter&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Bosses=&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (1st Visit) || Earth|| 90 || 300 || 200 || [[Knight Shield]] (100%) || Has Minions of both warden types ; Cannot be damaged until Hellena wardens are defeated, will then call in 2 Senior Wardens.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jiango]] (2nd Visit)|| Earth || 1280 || 2000 || 100 || [[Sachet]] (100%) || Can be put to sleep using [[Sachet]] for a few turns of free damage or healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (2nd Visit) || Earth ||  1000 || 2000 || 200 || [[Gravity Grabber]] (100%) || Has Minions ; Rodriguez and Guftas, who can be trivialized with instant death effects such as [[Rose]]&#039;s Spell Demons Gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Trivia=&lt;br /&gt;
&lt;br /&gt;
# This is the first location within the game where almost all battles are triggered through colliding with the enemy while traversing the area, the only exceptions being bosses.&lt;br /&gt;
# Because of this, it is entirely possible to finish your first visit with the bare minimum of 4 battles ; 3 scripted minor enemy fights, and a boss battle.&lt;br /&gt;
&lt;br /&gt;
|Gallery=&lt;br /&gt;
&amp;lt;!-- Leave blank for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1707</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1707"/>
		<updated>2024-06-27T01:15:30Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Hellena Prison|Image=|Save=Yes|Rest=No|Shops=Item Shop|Goods=Key to Prison Tower|Stardust=None|Treasure=8 on first&amp;lt;br&amp;gt;visit, 12 on second visit.|Mobs=Yes|Boss=[[Fruegel]]}}&lt;br /&gt;
&lt;br /&gt;
{{Location_Test&lt;br /&gt;
&lt;br /&gt;
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|Synopsis=&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. The drawbridge leads into a mouth-like structure as the black stone island is carved in the resemblance of a head. Its eyes and skull-like nose glow with fire and black smoke rises from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come out.&lt;br /&gt;
&lt;br /&gt;
|Story1=&lt;br /&gt;
After making his way through the [[Forest]], Dart arrives at the Hellena Prison path. The path to the prison is incredibly narrow and leads to a single drawbridge with no cover. Dart hesitates, considering a plan. Fortunately, a merchant&#039;s caravan arrives shortly after him. Dart tails the caravan and hides behind the merchandise.&lt;br /&gt;
&lt;br /&gt;
At the gate, [[The Merchant]] converses with the guard, explaining that his wares include &amp;quot;meat and fish.&amp;quot; Dart meanwhile hides on the side of the caravan opposite to the guard&#039;s tower. The Merchant asks about the increased demand for food shipments, which the guard dismisses aggressively as he begins his search of the caravan. Dart is successful at sneaking around the guard during the search. The guard returns to his tower, permits entry, and Dart dives into the back of the caravan to cross the drawbridge into Hellena Prison.&lt;br /&gt;
&lt;br /&gt;
|Story2=&lt;br /&gt;
&lt;br /&gt;
After safely entering Hellena Prison, Dart jumps out of the caravan and startles The Merchant, who calls out in fear and quickly is followed up by a guard. A fight ensues. Making short work of the guard, Dart assures The Merchant that he will not be harmed and the Merchant swears to secrecy. Dart is now able to buy items from The Merchant. Outside the stables, guards patrol in rhythmic paths. &lt;br /&gt;
&lt;br /&gt;
Dart ascends the prison through the means of a pully elevator system, located outside of the prison cells. The elevators and flooring are uneven wood construction on brick or carved stone. Fire torches light the hallways and exterior entryways. Once Dart enters the prison tower on the first floor, there is the guards&#039; immediate alarm and a cutscene begins. Two guards are harassing their new prisoners, knights of [[Basil]], taunting them and eluding that they will soon be fed to Freugel&#039;s monster. A fight breaks out as a prisoner attempts to escape. Running in from an adjacent hallway, a strong spearman in green defends the knights from the guards and orders them to continue on to the castle. Unfortunately, additional Hellena guards intercept the escaping knights. The prisoners are thrown off the floor and to their deaths. &lt;br /&gt;
&lt;br /&gt;
Dart joins the fight and is quickly introduced to the spearman, who is the honorable [[Lavitz Slambert]], Head of the First Knighthood in the Kingdom of Basil. They fend off guards together before Lavitz turns on Dart, spear clashing with sword. Dart quickly introduces himself, explaining that &amp;quot;he is not the enemy.&amp;quot; They fight off another wave of guards before they can discuss their reasons for being in Hellena Prison in depth. Dart explains his need to rescue [[Shana]] and Lavitz insists that they travel together to ensure their ability to escape. &lt;br /&gt;
&lt;br /&gt;
They travel together, eventually questioning why Shana was the only one with specialized security and the only one imprisoned from [[Seles]]. The key on top of the crate obtained, they travel to an adjacent prison tower, fight off more guards, and unlock Shana&#039;s door. Lavitz keeps watch as Dart enters. Shana had heard the commotion and recognized Dart&#039;s voice. She is happy to see her friend after five years, and the two reconcile as the soundtrack plays Shana&#039;s Theme. After, Shana and Dart leave the cell and rejoin with Lavitz. Outside more guards have arrived. &lt;br /&gt;
&lt;br /&gt;
After the battle, Dart is worried about Shana and fusses over her. Shana counters that she is no longer a young girl and insists that she can fight for herself. Shana draws a bow that was resting outside a nearby cell. Lavitz is impressed that both she and Dart survived in Hellena, commending Shana&#039;s strength, but Dart cannot imagine Shana as any different from the childhood friend from his memory whom he must protect.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Freugel has been alerted of the party&#039;s escape. In his anger, Freugel throws one of his men from the skyline bridge. Freugel barks to the other guard to recapture the girl, alive, as explicitly ordered by Emperor [[Doel]].&lt;br /&gt;
&lt;br /&gt;
Together, the group returns to the first floor but are intercepted by the Warden Fruegal, who eludes that he will defeat them and feed the men to his pet. The evil warden is sure to include that although capturing Shana was an order from Majesty Doel, because the task was so trivial, destroying Seles was an additional command from Fruegel himself. Dart lashes out in anger and combat begins. Fruegal is not killed in the altercation, but this allows the party to escape the prison opportunistically and flee to the [[Prairie]] by horseback. Fruegel&#039;s men are hot on their tail. &lt;br /&gt;
&lt;br /&gt;
After their escape, Fruegal and the mysterious black-robed [[Hooded Man]] discuss the warden&#039;s failure to keep the girl. The Hooded Man demands Fruegel to mend his mistakes; otherwise, he will tell the Emperor. The mistake is not dire, it is assured. The Hooded Man calmly reports that all is going according to plan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
***This is copy-and-pasted from Albert&#039;s Story section. It will need to be described in better detail and the character&#039;s perspective must be removed.***&lt;br /&gt;
Dart, Shana, Lavitz, Rose, and Haschel rush to the king&#039;s rescue. Upon entering Helena Prison, there is a cutscene where King Albert is shown being held captive on the roof of Helena Prison by the cruel head warden, Fruegal. Fruegal threatens that he will kill King Albert at sunrise should The Hooded Man not appear to stop him, as they only need the king&#039;s body. King Albert refuses to speak to Fruegal until Fruegal goads him with the idea that anyone who comes to the king&#039;s aid will be killed. King Albert then becomes animated, imploring that no one be hurt as those were the terms of which he agreed to submit to capture. Hearing a report that Dart and Lavitz were seen on the prison grounds, Fruegal insists that he will kill King Albert and the rescue party and laughs maniacally, ending the cutscene. &lt;br /&gt;
&lt;br /&gt;
(The party fight guards, travel on elevators at a different section of the Prison, and must fight Fruegal&#039;s Pet, [[Jiango]].)&lt;br /&gt;
&lt;br /&gt;
The party fight their way to the roof of Hellana Prison by dawn, just as Fruegal is pulling his club back to complete the promised coup de grace. Shana intercepts the blow with an arrow shot, initiating the final battle against the leader of Hellena Prison. Fruegal is slain, once and for all. The battle over, the party are startled to hear the king cry out in pain. The Hooded Man had entered during the fight and was stealing the [[Moon Gem]] that had been sealed inside of the king. Lavitz lunges to intercept, doning his [[dragoon]] armor and diving at The Hooded Man. Tragically, Lavitz is cut down by The Hooded Man in one blow with what Rose will later explain is a [[Dragon Buster]] sword. The Hooded Man, revealed to be the undefeatable hero [[Lloyd]], escapes, leaving the party to mourn their lost member. The dragoon spirit leaves Lavitz and flies into the air to find its next chosen one, only to return and float before King Albert. The king accepts the stone and leaves the prison with the party.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Services=&lt;br /&gt;
&amp;lt;!--Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shops=&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#sparknet|Spark Net]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#midnightterror|Midnight Terror]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#thunderbolt|Thunderbolt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|Collectibles=&lt;br /&gt;
&amp;lt;!--Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Goods=&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Goods#prisonkey|Prison Key]] || After the first prison tower, take the elevator up and cross the bridge into the area on the left. Find the stairs leading to the wooden bridges and follow them to the end. The key is obtained during the ensuing cutscene.|| (Image)&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
|Treasure=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The chests in the first visit will be inaccessible after leaving Hellena until the second visit. All chests in Hellena will become permanently inaccessible after the second visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#burnout|Burn Out]] || Head up out of the initial room where the merchant is and follow the path. || [[file:Area3(Hellena1)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#angelsprayer|Angel&#039;s Prayer]] || Enter the barracks, just beyond the first elevator. This chest is in the upper left of the room near the beds. || [[file:Area3(Hellena1)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Jacket]] || In the barracks, left of the above chest. || [[file:Area3(Hellena1)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 G || In the barracks, in the central kitchen area. || [[file:Area3(Hellena1)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#sparknet|Spark Net]] || Inside a cell in the first prison tower. || [[file:Area3(Hellena1)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the first prison tower. || [[file:Area3(Hellena1)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the second prison tower. || [[file:Area3(Hellena1)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the second prison tower. || [[file:Area3(Hellena1)Chest8.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Felt Hat]] || Take the elevator you couldn&#039;t use before, get off and go in the door and then the door to your right over the pit. || [[File:Area13(Hellena2)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Therapy Ring]] || At the very end of the path that the previous chest is on. || [[File:Area13(Hellena2)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || Instead of going in the door when you get off the elevator take the ladder path. || [[File:Area13(Hellena2)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Repeat_Items|Pandemonium]] || Go in the door from the elevator, take the far left door and follow the path. || [[File:Area13(Hellena2)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderbolt]] || Through the door from the elevator, take the door on your left and follow the path. || [[File:Area13(Hellena2)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Vest]] || From the previous chest instead of taking the elevator slide down the rope to your right. || [[File:Area13(Hellena2)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Once you take the main elevator up it will be along a path to your right. || [[File:Area13(Hellena2)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachet]] || Upper part of the room you fall into. || [[File:Area13(Hellena2)Chest8.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || On your path after defeating Jiango. || [[File:Area13(Hellena2)Chest9.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Broad Sword]] || The chest far away from the Save Point. || [[File:Area13(Hellena2)Chest10.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || The chest to the left of the Save Point. || [[File:Area13(Hellena2)Chest11.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20G || The chest in front of the Save Point. || [[File:Area13(Hellena2)Chest12.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !!  Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || Fire ||  6 || 9 || None (verify)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || Fire ||  0 || 0 || [[Healing Potion]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || Fire || 20 || 15 || [[Morning Star]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || Fire ||  24 || 18 || [[Spear]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fowl Fighter]] || Fire ||  16 || 9 || [[Items#mindpurifier|Mind Purifier]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || Hellena Warden&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Senior Warden || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden||  Hellena Warden || Fowl Fighter&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (1st Visit) || Earth|| 90 || 300 || 200 || [[Knight Shield]] (100%) || Has Minions of both warden types ; Cannot be damaged until Hellena wardens are defeated, will then call in 2 Senior Wardens.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jiango]] (2nd Visit)|| Earth || 1280 || 2000 || 100 || [[Sachet]] (100%) || Can be put to sleep using [[Sachet]] for a few turns of free damage or healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (2nd Visit) || Earth ||  1000 || 2000 || 200 || [[Gravity Grabber]] (100%) || Has Minions ; Rodriguez and Guftas, who can be trivialized with instant death effects such as [[Rose]]&#039;s Spell Demons Gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
# This is the first location within the game where almost all battles are triggered through colliding with the enemy while traversing the area, the only exceptions being bosses.&lt;br /&gt;
# Because of this, it is entirely possible to finish your first visit with the bare minimum of 4 battles ; 3 scripted minor enemy fights, and a boss battle.&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;!-- Leave blank for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1706</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1706"/>
		<updated>2024-06-27T01:05:07Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Undo revision 1702 by SwirlingCrow (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Hellena Prison|Image=|Save=Yes|Rest=No|Shops=Item Shop|Goods=Key to Prison Tower|Stardust=None|Treasure=8 on first&amp;lt;br&amp;gt;visit, 12 on second visit.|Mobs=Yes|Boss=[[Fruegel]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. The drawbridge leads into a mouth-like structure as the black stone island is carved in the resemblance of a head. Its eyes and skull-like nose glow with fire and black smoke rises from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come out.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After making his way through the [[Forest]], Dart arrives at the Hellena Prison path. The path to the prison is incredibly narrow and leads to a single drawbridge with no cover. Dart hesitates, considering a plan. Fortunately, a merchant&#039;s caravan arrives shortly after him. Dart tails the caravan and hides behind the merchandise.&lt;br /&gt;
&lt;br /&gt;
At the gate, [[The Merchant]] converses with the guard, explaining that his wares include &amp;quot;meat and fish.&amp;quot; Dart meanwhile hides on the side of the caravan opposite to the guard&#039;s tower. The Merchant asks about the increased demand for food shipments, which the guard dismisses aggressively as he begins his search of the caravan. Dart is successful at sneaking around the guard during the search. The guard returns to his tower, permits entry, and Dart dives into the back of the caravan to cross the drawbridge into Hellena Prison.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After safely entering Hellena Prison, Dart jumps out of the caravan and startles The Merchant, who calls out in fear and quickly is followed up by a guard. A fight ensues. Making short work of the guard, Dart assures The Merchant that he will not be harmed and the Merchant swears to secrecy. Dart is now able to buy items from The Merchant. Outside the stables, guards patrol in rhythmic paths. &lt;br /&gt;
&lt;br /&gt;
Dart ascends the prison through the means of a pully elevator system, located outside of the prison cells. The elevators and flooring are uneven wood construction on brick or carved stone. Fire torches light the hallways and exterior entryways. Once Dart enters the prison tower on the first floor, there is the guards&#039; immediate alarm and a cutscene begins. Two guards are harassing their new prisoners, knights of [[Basil]], taunting them and eluding that they will soon be fed to Freugel&#039;s monster. A fight breaks out as a prisoner attempts to escape. Running in from an adjacent hallway, a strong spearman in green defends the knights from the guards and orders them to continue on to the castle. Unfortunately, additional Hellena guards intercept the escaping knights. The prisoners are thrown off the floor and to their deaths. &lt;br /&gt;
&lt;br /&gt;
Dart joins the fight and is quickly introduced to the spearman, who is the honorable [[Lavitz Slambert]], Head of the First Knighthood in the Kingdom of Basil. They fend off guards together before Lavitz turns on Dart, spear clashing with sword. Dart quickly introduces himself, explaining that &amp;quot;he is not the enemy.&amp;quot; They fight off another wave of guards before they can discuss their reasons for being in Hellena Prison in depth. Dart explains his need to rescue [[Shana]] and Lavitz insists that they travel together to ensure their ability to escape. &lt;br /&gt;
&lt;br /&gt;
They travel together, eventually questioning why Shana was the only one with specialized security and the only one imprisoned from [[Seles]]. The key on top of the crate obtained, they travel to an adjacent prison tower, fight off more guards, and unlock Shana&#039;s door. Lavitz keeps watch as Dart enters. Shana had heard the commotion and recognized Dart&#039;s voice. She is happy to see her friend after five years, and the two reconcile as the soundtrack plays Shana&#039;s Theme. After, Shana and Dart leave the cell and rejoin with Lavitz. Outside more guards have arrived. &lt;br /&gt;
&lt;br /&gt;
After the battle, Dart is worried about Shana and fusses over her. Shana counters that she is no longer a young girl and insists that she can fight for herself. Shana draws a bow that was resting outside a nearby cell. Lavitz is impressed that both she and Dart survived in Hellena, commending Shana&#039;s strength, but Dart cannot imagine Shana as any different from the childhood friend from his memory whom he must protect.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Freugel has been alerted of the party&#039;s escape. In his anger, Freugel throws one of his men from the skyline bridge. Freugel barks to the other guard to recapture the girl, alive, as explicitly ordered by Emperor [[Doel]].&lt;br /&gt;
&lt;br /&gt;
Together, the group returns to the first floor but are intercepted by the Warden Fruegal, who eludes that he will defeat them and feed the men to his pet. The evil warden is sure to include that although capturing Shana was an order from Majesty Doel, because the task was so trivial, destroying Seles was an additional command from Fruegel himself. Dart lashes out in anger and combat begins. Fruegal is not killed in the altercation, but this allows the party to escape the prison opportunistically and flee to the [[Prairie]] by horseback. Fruegel&#039;s men are hot on their tail. &lt;br /&gt;
&lt;br /&gt;
After their escape, Fruegal and the mysterious black-robed [[Hooded Man]] discuss the warden&#039;s failure to keep the girl. The Hooded Man demands Fruegel to mend his mistakes; otherwise, he will tell the Emperor. The mistake is not dire, it is assured. The Hooded Man calmly reports that all is going according to plan. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Revisited ===&lt;br /&gt;
&lt;br /&gt;
***This is copy-and-pasted from Albert&#039;s Story section. It will need to be described in better detail and the character&#039;s perspective must be removed.***&lt;br /&gt;
Dart, Shana, Lavitz, Rose, and Haschel rush to the king&#039;s rescue. Upon entering Helena Prison, there is a cutscene where King Albert is shown being held captive on the roof of Helena Prison by the cruel head warden, Fruegal. Fruegal threatens that he will kill King Albert at sunrise should The Hooded Man not appear to stop him, as they only need the king&#039;s body. King Albert refuses to speak to Fruegal until Fruegal goads him with the idea that anyone who comes to the king&#039;s aid will be killed. King Albert then becomes animated, imploring that no one be hurt as those were the terms of which he agreed to submit to capture. Hearing a report that Dart and Lavitz were seen on the prison grounds, Fruegal insists that he will kill King Albert and the rescue party and laughs maniacally, ending the cutscene. &lt;br /&gt;
&lt;br /&gt;
(The party fight guards, travel on elevators at a different section of the Prison, and must fight Fruegal&#039;s Pet, [[Jiango]].)&lt;br /&gt;
&lt;br /&gt;
The party fight their way to the roof of Hellana Prison by dawn, just as Fruegal is pulling his club back to complete the promised coup de grace. Shana intercepts the blow with an arrow shot, initiating the final battle against the leader of Hellena Prison. Fruegal is slain, once and for all. The battle over, the party are startled to hear the king cry out in pain. The Hooded Man had entered during the fight and was stealing the [[Moon Gem]] that had been sealed inside of the king. Lavitz lunges to intercept, doning his [[dragoon]] armor and diving at The Hooded Man. Tragically, Lavitz is cut down by The Hooded Man in one blow with what Rose will later explain is a [[Dragon Buster]] sword. The Hooded Man, revealed to be the undefeatable hero [[Lloyd]], escapes, leaving the party to mourn their lost member. The dragoon spirit leaves Lavitz and flies into the air to find its next chosen one, only to return and float before King Albert. The king accepts the stone and leaves the prison with the party.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#sparknet|Spark Net]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Items#healingpotion|Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Items#sunrhapsody|Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Items#angelsprayer|Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#mindpurifier|Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#midnightterror|Midnight Terror]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Items#thunderbolt|Thunderbolt]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Goods#prisonkey|Prison Key]] || After the first prison tower, take the elevator up and cross the bridge into the area on the left. Find the stairs leading to the wooden bridges and follow them to the end. The key is obtained during the ensuing cutscene.|| (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The chests in the first visit will be inaccessible after leaving Hellena until the second visit. All chests in Hellena will become permanently inaccessible after the second visit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#burnout|Burn Out]] || Head up out of the initial room where the merchant is and follow the path. || [[file:Area3(Hellena1)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#angelsprayer|Angel&#039;s Prayer]] || Enter the barracks, just beyond the first elevator. This chest is in the upper left of the room near the beds. || [[file:Area3(Hellena1)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Jacket]] || In the barracks, left of the above chest. || [[file:Area3(Hellena1)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 G || In the barracks, in the central kitchen area. || [[file:Area3(Hellena1)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Items#sparknet|Spark Net]] || Inside a cell in the first prison tower. || [[file:Area3(Hellena1)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the first prison tower. || [[file:Area3(Hellena1)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the second prison tower. || [[file:Area3(Hellena1)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 G || Inside a cell in the second prison tower. || [[file:Area3(Hellena1)Chest8.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Felt Hat]] || Take the elevator you couldn&#039;t use before, get off and go in the door and then the door to your right over the pit. || [[File:Area13(Hellena2)Chest1.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Therapy Ring]] || At the very end of the path that the previous chest is on. || [[File:Area13(Hellena2)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Leather Armor]] || Instead of going in the door when you get off the elevator take the ladder path. || [[File:Area13(Hellena2)Chest3.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Repeat_Items|Pandemonium]] || Go in the door from the elevator, take the far left door and follow the path. || [[File:Area13(Hellena2)Chest4.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Thunderbolt]] || Through the door from the elevator, take the door on your left and follow the path. || [[File:Area13(Hellena2)Chest5.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Vest]] || From the previous chest instead of taking the elevator slide down the rope to your right. || [[File:Area13(Hellena2)Chest6.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Once you take the main elevator up it will be along a path to your right. || [[File:Area13(Hellena2)Chest7.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sachet]] || Upper part of the room you fall into. || [[File:Area13(Hellena2)Chest8.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || On your path after defeating Jiango. || [[File:Area13(Hellena2)Chest9.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Broad Sword]] || The chest far away from the Save Point. || [[File:Area13(Hellena2)Chest10.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || The chest to the left of the Save Point. || [[File:Area13(Hellena2)Chest11.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20G || The chest in front of the Save Point. || [[File:Area13(Hellena2)Chest12.png|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
&#039;&#039;&#039;First Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !!  Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || Fire ||  6 || 9 || None (verify)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || Fire ||  0 || 0 || [[Healing Potion]] (100%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second Visit&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Hellena Warden]] || Fire || 20 || 15 || [[Morning Star]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Senior Warden]] || Fire ||  24 || 18 || [[Spear]] (2%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Fowl Fighter]] || Fire ||  16 || 9 || [[Items#mindpurifier|Mind Purifier]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Hellena Warden || Hellena Warden&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden || Senior Warden || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hellena Warden||  Hellena Warden || Fowl Fighter&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!--Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! HP !! EXP !! Gold !! Drops !! Notes/Strategies&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (1st Visit) || Earth|| 90 || 300 || 200 || [[Knight Shield]] (100%) || Has Minions of both warden types ; Cannot be damaged until Hellena wardens are defeated, will then call in 2 Senior Wardens.&lt;br /&gt;
|-&lt;br /&gt;
| [[Jiango]] (2nd Visit)|| Earth || 1280 || 2000 || 100 || [[Sachet]] (100%) || Can be put to sleep using [[Sachet]] for a few turns of free damage or healing.&lt;br /&gt;
|-&lt;br /&gt;
| [[Fruegal]] (2nd Visit) || Earth ||  1000 || 2000 || 200 || [[Gravity Grabber]] (100%) || Has Minions ; Rodriguez and Guftas, who can be trivialized with instant death effects such as [[Rose]]&#039;s Spell Demons Gate.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
# This is the first location within the game where almost all battles are triggered through colliding with the enemy while traversing the area, the only exceptions being bosses.&lt;br /&gt;
# Because of this, it is entirely possible to finish your first visit with the bare minimum of 4 battles ; 3 scripted minor enemy fights, and a boss battle.&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&amp;lt;!-- Leave blank for now. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Disc 1]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1702</id>
		<title>Hellena Prison</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Hellena_Prison&amp;diff=1702"/>
		<updated>2024-06-27T01:01:14Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Replaced content with &amp;quot;{{Location_Text|Synopsis=&amp;#039;&amp;#039;&amp;#039;Hellena Prison&amp;#039;&amp;#039;&amp;#039; is an island prison on the southern coast of Serdio. A single drawbridge is the only way in and out. The drawbridge leads...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location_Text|Synopsis=&#039;&#039;&#039;Hellena Prison&#039;&#039;&#039; is an island prison on the southern coast of [[Serdio]]. A single drawbridge is the only way in and out. The drawbridge leads into a mouth-like structure as the black stone island is carved in the resemblance of a head. Its eyes and skull-like nose glow with fire and black smoke rises from several points. Guards patrol nearly every room, attacking intruders without hesitation. Their leader, [[Fruegel]], is a man who greatly abuses his power. Under his rule, the prison&#039;s reputation is one of cruelty, where prisoners who go in, never come out.|Story1=After making his way through the [[Forest]], Dart arrives at the Hellena Prison path. The path to the prison is incredibly narrow and leads to a single drawbridge with no cover. Dart hesitates, considering a plan. Fortunately, a merchant&#039;s caravan arrives shortly after him. Dart tails the caravan and hides behind the merchandise.}}&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Template:Testing&amp;diff=1698</id>
		<title>Template:Testing</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Template:Testing&amp;diff=1698"/>
		<updated>2024-06-25T06:14:53Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Undo revision 1695 by SwirlingCrow (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Template:Testing&amp;diff=1695</id>
		<title>Template:Testing</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Template:Testing&amp;diff=1695"/>
		<updated>2024-06-25T06:03:42Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_Location|Name=|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
{{{detail}}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
{{{detail}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Solo&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Duo&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Trio&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Template:Testing&amp;diff=1694</id>
		<title>Template:Testing</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Template:Testing&amp;diff=1694"/>
		<updated>2024-06-25T05:42:05Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Undo revision 1689 by SwirlingCrow (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Template:Location&amp;diff=1693</id>
		<title>Template:Location</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Template:Location&amp;diff=1693"/>
		<updated>2024-06-25T05:40:58Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Undo revision 1692 by SwirlingCrow (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Solo&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Duo&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Trio&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Template:Location&amp;diff=1692</id>
		<title>Template:Location</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Template:Location&amp;diff=1692"/>
		<updated>2024-06-25T05:40:34Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: /* Services */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;noinclude&amp;gt;50g&amp;lt;/noinclude&amp;gt; || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Solo&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Duo&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Trio&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Template:Location&amp;diff=1691</id>
		<title>Template:Location</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Template:Location&amp;diff=1691"/>
		<updated>2024-06-25T05:34:05Z</updated>

		<summary type="html">&lt;p&gt;SwirlingCrow: Undo revision 1690 by SwirlingCrow (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Element !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Example]] || X || X || X || [[Example]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Solo&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Duo&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table; margin: 0 5em 0 0;&amp;quot;&lt;br /&gt;
|+Trio&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|-&lt;br /&gt;
|[[monster1]]&lt;br /&gt;
|[[monster2]]&lt;br /&gt;
|[[monster3]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>SwirlingCrow</name></author>
	</entry>
</feed>