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	<id>http://legendofdragoon.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xz</id>
	<title>Legend of Dragoon - Wiki Project - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://legendofdragoon.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xz"/>
	<link rel="alternate" type="text/html" href="http://legendofdragoon.org/wiki/Special:Contributions/Xz"/>
	<updated>2026-05-08T14:15:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=1226</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=1226"/>
		<updated>2022-08-15T23:49:36Z</updated>

		<summary type="html">&lt;p&gt;Xz: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Forest|Image=[[File:Forest_map.png|Map thumbnail of the Forest]]|Save=None|Rest=None|Shops=Item Shop|Goods=None|Stardust=None|Treasure=4|Mobs=Yes|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forest&#039;&#039;&#039; is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow [[Dart]].&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On his mission to save [[Shana]], Dart must first travel through the Forest to reach [[Hellena Prison]]. Near a ravine, connected by a fallen log, Dart encounters a horned wolf that he seems to recognize. This occurrence triggers a flashback where Dart then reminisces of the past. Years ago, he and Shana were crossing the same log. They encountered this wolf, or a similar wolf, who tried to attack them. Little Dart protected Shana by shouting at the wolf.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Dart, Lavitz, and Shana are making their way way back from Hellena Prison. Unfortunately, the path is blocked by Sandora Soldiers. With no other choice, they must take another route. &lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;=== Shops ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]] || HP Recovery 50% (Single)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]] || Cures Posion, Stun, and Arm-blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Burn Out]] || Fire-based magic attack (Single, Multi)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]] || Avoids minor battles.&amp;lt;br&amp;gt;During combat, target ally avoided by minor enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
{{TreasureCount|4}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end.||[[File:ForestChest1.png |thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || Next screen: past the log bridge, among the group of trees. ||[[File:Area2(Forest)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 Gold || Maze: south-east corner. ||[[File:Area2(Forest)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Maze: western edge. ||[[File:Area2(Forest)Chest4.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserk Mouse]] || 3 || 3 || [[Healing Potion]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin Cock]] || 5 || 6 || [[Healing Potion]] (10%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] || 4 || 6 || [[Detonate Rock]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trent]] || 4 || 9 || [[Pellet]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Berserk Mouse&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Assassin Cock&lt;br /&gt;
|-&lt;br /&gt;
| Goblin || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Goblin&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Assassin Cock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#The scene where the party goes back to the Forest after Hellena Prison and finds the path is blocked is missable, as well as the other changes in that area. Later on in Disc 1, the path is no longer blocked and it&#039;s back to normal.&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Xz</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=1225</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=1225"/>
		<updated>2022-08-15T23:46:14Z</updated>

		<summary type="html">&lt;p&gt;Xz: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Forest|Image=[[File:Forest_map.png|Map thumbnail of the Forest]]|Save=None|Rest=None|Shops=Item Shop|Goods=None|Stardust=None|Treasure=4|Mobs=Yes|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forest&#039;&#039;&#039; is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow [[Dart]].&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On his mission to save [[Shana]], Dart must first travel through the Forest to reach [[Hellena Prison]]. Near a ravine, connected by a fallen log, Dart encounters a horned wolf that he seems to recognize. This occurrence triggers a flashback where Dart then reminisces of the past. Years ago, he and Shana were crossing the same log. They encountered this wolf, or a similar wolf, who tried to attack them. Little Dart protected Shana by shouting at the wolf.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Dart, Lavitz, and Shana are making their way way back from Hellena Prison. Unfortunately, the path is blocked by Sandora Soldiers. With no other choice, they must take another route. &lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;=== Shops ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]] || HP Recovery 50% (Single)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]] || Cures Posion, Stun, and Arm-blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Burn Out]] || Fire-based magic attack (Single, Multi)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]] || Avoids minor battles.&amp;lt;br&amp;gt;During combat, target ally avoided by minor enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
{{TreasureCount|4}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end.||[[File:ForestChest1.png |thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || Next screen: past the log bridge, among the group of trees. ||[[File:Area2(Forest)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 Gold || Maze: south-east corner. ||[[File:Area2(Forest)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Maze: western edge. ||[[File:Area2(Forest)Chest4.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserk Mouse]] || 3 || 3 || [[Healing Potion]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin Cock]] || 5 || 6 || [[Healing Potion]] (10%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] || 4 || 6 || [[Detonate Rock]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trent]] || 4 || 9 || [[Pellet]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Berserk Mouse&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Assassin Cock&lt;br /&gt;
|-&lt;br /&gt;
| Goblin || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Goblin&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Assassin Cock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Xz</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=1224</id>
		<title>Prairie</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Prairie&amp;diff=1224"/>
		<updated>2022-08-09T03:37:52Z</updated>

		<summary type="html">&lt;p&gt;Xz: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Prairie|Image=&lt;br /&gt;
[[File:Prairie1.png|thumb]]&lt;br /&gt;
|Save=Yes|Rest=No|Shops=None|Goods=None|Stardust=None|Treasure=3|Mobs=Yes|Boss=None}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Prairie&#039;&#039;&#039; is an expansive grassland north of [[Seles]]. Lightly trodden paths are spread throughout, and the trees are sparsely spaced. Downhill from a swiftly flowing river resides a small woodcutter&#039;s hut. The Prairie is more open and bright in comparison to the [[Forest]], though both serve as routes to reaching Seles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
Immediately fleeing Hellena, [[Dart]], [[Lavitz Slambert]], and [[Shana]] enter the prairie. They attempt to outrun the guards, but in their escape, an enemy arrow wounds Lavitz. He tries to downplay the attack but is unable to walk freely. Dart and Shana immediately try to come to his aid, though Lavitz is stubborn and argues. Dart offers to carry Lavitz and insists that Shana goes first, both remarks which met with a rebuttal. Together the trio makes their way into a tall grass field to hide as the guards catch up from behind. The scene is still. One of the guards notices some slight movement, and they brace for attack. They call out to the party when only a small rabbit-like creature jumps from the grass. The guards backtrack in desperation to find the fugitives, who were only a few feet away. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
The prairie is home to a small shack with a fenced horse and cart. There are dirt pathways and some, even built from stone. As they near the shack, Lavitz revisits his wound, which has served to be problematic. Shana brings Lavitz into the wooden shack; it&#039;s built simplistic and cozy in nature, performs some first aid. &lt;br /&gt;
&lt;br /&gt;
In the shack&#039;s safety, the guards off their trail, Shana inquires Dart about his last five years. Dart shares that he departed on a journey for revenge to find the [[Black monster]], a mysterious creature who deprived Dart of his first home and family in [[Neet]]. A cut scene is then triggered that displays the town of Neet 18 years ago. The entire village is submerged in flames, the only kindling of light amid the burnt carcasses of former buildings. Dart, five years old, escaped the village with his mother and father escaped. But, his father returned to the town, his mother soon after, to assist those left behind. Unfortunately, the black monster lay waiting, and young Dart waited, anticipating dawn against the winter snow. When young Dart returned to Neet, there were no remnants of his family other than a shining stone. His father&#039;s remembrance, a glistening orb that he carries to this day. Dart shares this with the party; its white rays streamlined dagger against the dark shack&#039;s shadows. &lt;br /&gt;
&lt;br /&gt;
After his recollection, Shana expresses that she understood and knew someday this truth would be revealed. Lavitz inquires about Dart&#039;s journey, one for closure, to which Dart admits he still has not found. Neet is then exposed as a town in the North, likely not a part of Serdio. Dabbling in geography acts as a gateway for Dart to address the current state of Serdio. Lavitz explains that currently, their kingdom of Basil is engrossed in a civil war with Imperial Sandora. The truce is broken when emperor Doel obtained a dragon, unbalancing the power and unleashing the opportunity for Doel&#039;s ambitious hunger. Dart mentions the dragon he ran into on his way to Seles, alarming Lavitz and his worries that Doel is advancing. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to precisely come with. [[Minister Noish]] may have information regarding the Black Monster. Dart agrees. &lt;br /&gt;
&lt;br /&gt;
The party attempts to make way through the city but is soon met with a wide river, far too wide to cross. After some exploring, Dart finds a dead tree and intuitively uses an ax from the shed to chop it down and build a bridge for them to cross the river. The plan works perfectly, and the party crosses. They make their way out of the prairie, but not until first encountering a small refugee group.  INSERT DIALOGUE SYNAPSIS. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100G || The winding path if coming from Hellena, go straight through the rock. ||[[File:Area4(Prairie)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Vanishing]] || Hidden in the bottom left hand corner around the Shack. ||[[File:Area4(Prairie)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angel&#039;s Prayer]] || Up a path shortly after crossing the log bridge. ||[[File:Area4(Prairie)Chest3.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Crescent Bee]] || 10 || 6 || [[Spinning Gale]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Vampire Kiwi]] || 8 || 9 || [[Healing Potion]] (8%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Mole]] || 11 || 9 || [[Angel&#039;s Prayer]] (8%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Mantis]] || 12 || 6 || [[Pellet]] (8%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle Formation ====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Xz</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=1223</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Forest&amp;diff=1223"/>
		<updated>2022-08-09T03:36:25Z</updated>

		<summary type="html">&lt;p&gt;Xz: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Forest|Image=[[File:Forest_map.png|Map thumbnail of the Forest]]|Save=None|Rest=None|Shops=Item Shop|Goods=None|Stardust=None|Treasure=4|Mobs=Yes|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Forest&#039;&#039;&#039; is a wooded area with assorted trees, shrubs, and worn paths, oftentimes met with scattered rays of canopy-trickling light and gossamer glows. Woodland creatures inhabit the area including small rodents that mingle near a merchant and follow [[Dart]].&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On his mission to save [[Shana]], Dart must first travel through the Forest to reach [[Hellena Prison]]. Near a ravine, connected by a fallen log, Dart encounters a horned wolf that he seems to recognize. This occurrence triggers a flashback where Dart then reminisces of the past. Years ago, he and Shana were crossing the same log. They encountered this wolf, or a similar wolf, who tried to attack them. Little Dart protected Shana by shouting at the wolf.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;=== Shops ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]] || HP Recovery 50% (Single)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]] || Cures Posion, Stun, and Arm-blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Burn Out]] || Fire-based magic attack (Single, Multi)&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]] || Avoids minor battles.&amp;lt;br&amp;gt;During combat, target ally avoided by minor enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
{{TreasureCount|4}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| [[Healing Potion]] || Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end.||[[File:ForestChest1.png |thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Charm Potion]] || Next screen: past the log bridge, among the group of trees. ||[[File:Area2(Forest)Chest2.png|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 Gold || Maze: south-east corner. ||[[File:Area2(Forest)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Burn Out]] || Maze: western edge. ||[[File:Area2(Forest)Chest4.png|thumb|Center|]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserk Mouse]] || 3 || 3 || [[Healing Potion]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin Cock]] || 5 || 6 || [[Healing Potion]] (10%) &lt;br /&gt;
|-&lt;br /&gt;
| [[Goblin]] || 4 || 6 || [[Detonate Rock]] (10%)&lt;br /&gt;
|-&lt;br /&gt;
| [[Trent]] || 4 || 9 || [[Pellet]] (10%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Battle formations ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Berserk Mouse&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Assassin Cock&lt;br /&gt;
|-&lt;br /&gt;
| Goblin || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Trent&lt;br /&gt;
|-&lt;br /&gt;
| Assassin Cock || Goblin&lt;br /&gt;
|-&lt;br /&gt;
| Berserk Mouse || Assassin Cock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;/div&gt;</summary>
		<author><name>Xz</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Lohan&amp;diff=1222</id>
		<title>Lohan</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Lohan&amp;diff=1222"/>
		<updated>2022-08-09T03:25:53Z</updated>

		<summary type="html">&lt;p&gt;Xz: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Commercial Town of Lohan|Image=|Save=Yes|Rest=Hotel, Clinic|Shops=Weapon, Item|Goods=1|Stardust=4|Treasure=3|Mobs=Yes, Scripted|Boss= [[Lloyd]], Scripted}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Sun Rhapsody]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Spinning Gale]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Gushing Magma]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 100 || [[Lance]] || +19 AT&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Cape]] || +17 MAT&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Legend Casque]] || Reduces damage due to magical attacks.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Active Ring]] || Avoids the abnormal status dispiriting.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Protector]] || Avoids the abnormal status arm blocking.&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]] || Avoids the abnormal status confusion.&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Power Wrist]] || Raises physical attack ability slightly.&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 || [[Wargod Calling]] || Automatic Addition: Half Damage and SP.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Phantom Shield]] || Reduces damage from all attacks by half.&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || [[Dragon Shield]] || Reduces physical damage by half.&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 || [[Angel Scarf]] || Reduces damage from magic by half.&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 || [[Ultimate Wargod]] || Makes Addition completely successful.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Water Bottle || Sold/given by the Street Vendor. || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| In a jar near the entrance of the town. || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In a basket outside of the Arena.|| (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In the furnace inside the book store.|| (Image)&lt;br /&gt;
|-&lt;br /&gt;
| In the suit of armor in Dabas&#039; Antique Shop|| (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|3}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 100 Gold|| Next to the chipmunk cages outside of the Arena. || Image&lt;br /&gt;
|-&lt;br /&gt;
| Angel Robe|| Just outside Dabas&#039; Antique Shop. || Image&lt;br /&gt;
|-&lt;br /&gt;
| 200 Gold || Across from the Clinic, inside the building with a green door. || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 1]]&lt;/div&gt;</summary>
		<author><name>Xz</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Bale&amp;diff=1221</id>
		<title>Bale</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Bale&amp;diff=1221"/>
		<updated>2022-08-09T03:19:56Z</updated>

		<summary type="html">&lt;p&gt;Xz: /* Stardust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Bale|Image=|Save=Yes|Rest=Hotel, Clinic|Shops=Weapon, Item|Goods=Yes|Stardust=6|Treasure=Yes|Mobs=None|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bale is the capital of [[Basil]], located at the northern tip of Northern Serdio. The buildings are mostly brick and clay, very reminiscent of European renaissance styles. The streets are bustling with people, and every type of shop service can be found. [[Indels Castle]] is located in the western part of the city, its elegant spires rising from the waterways below. &lt;br /&gt;
Ruling over the capital and the kingdom is [[Albert|King Albert]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Spear Frost]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Meteor Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Bastard Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Sparkle Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Scale Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Leather Jacket]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Sallet]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Poison Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Stun Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Bravery Amulet]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Knight Shield]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Required or Optional&lt;br /&gt;
|-&lt;br /&gt;
| Lavitz&#039;s Picture || Lavitz&#039;s portrait drawn in Bale. It looks so real. || Optional; You will only get this if you visit the first house in Bale before entering the Hero Competition in Lohan.&lt;br /&gt;
|-&lt;br /&gt;
| Good Spirits || Good spirit that pleases the man in Bale. || Optional; Disappears after you give it to Dran.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Slambert Plaza: The well outside of Lavitz&#039; house || Image&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Shop: Bucket of spears in the foreground || Image&lt;br /&gt;
|-&lt;br /&gt;
| Indels Castle: Inside the forge on the first floor || Image&lt;br /&gt;
|-&lt;br /&gt;
| Indels Castle: Top left room on the third floor || Image&lt;br /&gt;
|-&lt;br /&gt;
| In Town: Exit the boat when given the option near a door. Search the wine barrels at the northern end of the room  || Image&lt;br /&gt;
|-&lt;br /&gt;
| Lavitz&#039; House: Inside the kitchen cupboard|| Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 50g || X || 	[[File:Area6(Bale)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Sparkle Arrow || X || [[File:Area6(Bale)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 50g || X || [[File:Area6(Bale)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 100g || X ||[[File:Area6(Bale)Chest4.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Active Ring || X || [[File:Area6(Bale)Chest5.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || [[File:Area6(Bale)Chest6.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Healing Breeze || X || [[File:Area6(Bale)Chest7.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || [[File:Area6(Bale)Chest8.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || [[File:Area6(Bale)Chest9.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 1]]&lt;/div&gt;</summary>
		<author><name>Xz</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Bale&amp;diff=1220</id>
		<title>Bale</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Bale&amp;diff=1220"/>
		<updated>2022-08-09T03:16:12Z</updated>

		<summary type="html">&lt;p&gt;Xz: /* Goods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=Bale|Image=|Save=Yes|Rest=Hotel, Clinic|Shops=Weapon, Item|Goods=Yes|Stardust=6|Treasure=Yes|Mobs=None|Boss=None}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bale is the capital of [[Basil]], located at the northern tip of Northern Serdio. The buildings are mostly brick and clay, very reminiscent of European renaissance styles. The streets are bustling with people, and every type of shop service can be found. [[Indels Castle]] is located in the western part of the city, its elegant spires rising from the waterways below. &lt;br /&gt;
Ruling over the capital and the kingdom is [[Albert|King Albert]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional text here.--&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Healing Potion]]&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Angel&#039;s Prayer]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Mind Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Body Purifier]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Spear Frost]]&lt;br /&gt;
|-&lt;br /&gt;
| 20 || [[Meteor Fall]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Charm Potion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Bastard Sword]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Sparkle Arrow]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Scale Armor]]&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Leather Jacket]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Sallet]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Poison Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Panic Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Stun Guard]]&lt;br /&gt;
|-&lt;br /&gt;
| 300 || [[Bravery Amulet]]&lt;br /&gt;
|-&lt;br /&gt;
| 200 || [[Knight Shield]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Required or Optional&lt;br /&gt;
|-&lt;br /&gt;
| Lavitz&#039;s Picture || Lavitz&#039;s portrait drawn in Bale. It looks so real. || Optional; You will only get this if you visit the first house in Bale before entering the Hero Competition in Lohan.&lt;br /&gt;
|-&lt;br /&gt;
| Good Spirits || Good spirit that pleases the man in Bale. || Optional; Disappears after you give it to Dran.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| 50g || X || 	[[File:Area6(Bale)Chest1.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Sparkle Arrow || X || [[File:Area6(Bale)Chest2.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 50g || X || [[File:Area6(Bale)Chest3.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 100g || X ||[[File:Area6(Bale)Chest4.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Active Ring || X || [[File:Area6(Bale)Chest5.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || [[File:Area6(Bale)Chest6.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| Healing Breeze || X || [[File:Area6(Bale)Chest7.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || [[File:Area6(Bale)Chest8.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
| 20g || X || [[File:Area6(Bale)Chest9.png|thumb|Center|]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
#A&lt;br /&gt;
#B&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]][[Category:Disc 1]]&lt;/div&gt;</summary>
		<author><name>Xz</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Evergreen_Forest&amp;diff=1219</id>
		<title>Evergreen Forest</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Evergreen_Forest&amp;diff=1219"/>
		<updated>2022-08-08T22:32:51Z</updated>

		<summary type="html">&lt;p&gt;Xz: Created Page with template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Location|Name=|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&amp;lt;!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where &amp;quot;Additional Text Goes Here&amp;quot; is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a &amp;quot;Read More&amp;quot; button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Read More&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- Additional story content below this line.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&#039;&#039;&#039;Collapse story content&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Services ==&lt;br /&gt;
&amp;lt;!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.--&amp;gt;&lt;br /&gt;
=== Shops ===&lt;br /&gt;
;Items&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Equipment&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cost !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|-&lt;br /&gt;
| X || [[X]]&lt;br /&gt;
|}&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&amp;lt;!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Goods ===&lt;br /&gt;
{{Main|Goods}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Name || X || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stardust ===&lt;br /&gt;
{{Main|Stardust}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Image&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|-&lt;br /&gt;
| Location || (Image)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Treasure Chests ===&lt;br /&gt;
{{Main|Treasure Chests}}&lt;br /&gt;
&lt;br /&gt;
{{TreasureCount|X}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Contents !! Acquisition !! Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|-&lt;br /&gt;
| X || X || Image&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&amp;lt;!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Mobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Exp. !! Gold !! Drops&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || X || X || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Battle Formations ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit A !! Unit B !! Unit C&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;!-- Leave blank for now; need to design mini-table for bosses.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!--Leave blank for now.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]][[Category:Missing Information]]&lt;br /&gt;
[[Category:Disc 3]]&lt;/div&gt;</summary>
		<author><name>Xz</name></author>
	</entry>
</feed>