<?xml version="1.0"?>
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	<id>http://legendofdragoon.org/w/index.php?action=history&amp;feed=atom&amp;title=Tutorials</id>
	<title>Tutorials - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://legendofdragoon.org/w/index.php?action=history&amp;feed=atom&amp;title=Tutorials"/>
	<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Tutorials&amp;action=history"/>
	<updated>2026-05-15T10:37:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.8</generator>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Tutorials&amp;diff=4710&amp;oldid=prev</id>
		<title>Wulves: +Added categories</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Tutorials&amp;diff=4710&amp;oldid=prev"/>
		<updated>2026-04-19T12:06:27Z</updated>

		<summary type="html">&lt;p&gt;+Added categories&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:06, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot;&gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters increase their &amp;quot;Dragoon level&amp;quot; by attacking in battle and accruing SP. It is not necessary to transform, and any SP accrued while at max SP still counts toward Dragoon leveling.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Characters increase their &amp;quot;Dragoon level&amp;quot; by attacking in battle and accruing SP. It is not necessary to transform, and any SP accrued while at max SP still counts toward Dragoon leveling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Mechanics]] [[Category:Disc 1]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wulves</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Tutorials&amp;diff=4709&amp;oldid=prev</id>
		<title>Wulves: +Edited for brevity. Fixed hyperlink, some typos, an incorrect summary of elements, the guard command being called defend for some reason, clarified a mechanic about guarding, synchronized and reorganized the format of each tutorial section, added embeds and hyperlinks.</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Tutorials&amp;diff=4709&amp;oldid=prev"/>
		<updated>2026-04-19T12:05:26Z</updated>

		<summary type="html">&lt;p&gt;+Edited for brevity. Fixed hyperlink, some typos, an incorrect summary of elements, the guard command being called defend for some reason, clarified a mechanic about guarding, synchronized and reorganized the format of each tutorial section, added embeds and hyperlinks.&lt;/p&gt;
&lt;a href=&quot;http://legendofdragoon.org/w/index.php?title=Tutorials&amp;amp;diff=4709&amp;amp;oldid=2357&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Wulves</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Tutorials&amp;diff=2357&amp;oldid=prev</id>
		<title>D-Wrecks at 07:19, 4 April 2025</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Tutorials&amp;diff=2357&amp;oldid=prev"/>
		<updated>2025-04-04T07:19:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:19, 4 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attack items with &amp;#039;&amp;#039;&amp;#039;multiplying damage&amp;#039;&amp;#039;&amp;#039; are indicated in the item description by the key term &amp;#039;&amp;#039;&amp;quot;(multi).&amp;quot;&amp;#039;&amp;#039; When used, a button prompt appears on screen. While the graphic displays, the player must press the Cross button as rapidly as possible in order to increase the amount of the damage that the item will do. The damage bonus has a maximum possible value of 268%.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Attack items with &amp;#039;&amp;#039;&amp;#039;multiplying damage&amp;#039;&amp;#039;&amp;#039; are indicated in the item description by the key term &amp;#039;&amp;#039;&amp;quot;(multi).&amp;quot;&amp;#039;&amp;#039; When used, a button prompt appears on screen. While the graphic displays, the player must press the Cross button as rapidly as possible in order to increase the amount of the damage that the item will do. The damage bonus has a maximum possible value of 268%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Elements==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Elements==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Main|Element}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Elements&amp;#039;&amp;#039;&amp;#039; are characteristics that modify a combat unit&amp;#039;s weaknesses and resistances. All playable characters and nearly nearly all enemies in the game have an element. A character&amp;#039;s or enemy&amp;#039;s element can be identified by the color of the window screen displaying their name. Red is fire; light blue is water; green is wind; brown is earth; yellow is light; dark blue is darkness; magenta is thunder; non-elemental is grey. Although the merchant identifies thunder&amp;#039;s color as magenta, it is arguably violet. He also describes water&amp;#039;s color as just &amp;quot;blue.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Elements&amp;#039;&amp;#039;&amp;#039; are characteristics that modify a combat unit&amp;#039;s weaknesses and resistances. All playable characters and nearly nearly all enemies in the game have an element. A character&amp;#039;s or enemy&amp;#039;s element can be identified by the color of the window screen displaying their name. Red is fire; light blue is water; green is wind; brown is earth; yellow is light; dark blue is darkness; magenta is thunder; non-elemental is grey. Although the merchant identifies thunder&amp;#039;s color as magenta, it is arguably violet. He also describes water&amp;#039;s color as just &amp;quot;blue.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eight &lt;/del&gt;elements have opposing elements. When an elemental attack is used against a target of the same element, the attack deals half damage. When an elemental attack is used against a target of the opposing element, the attack deals twice as much damage. The opposing sets of elements are: fire and water; wind and earth; light and darkness. Thunder and non-elemental have no opposition, and they deal neutral damage to all other elements.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seven &lt;/ins&gt;elements have opposing elements. When an elemental attack is used against a target of the same element, the attack deals half damage. When an elemental attack is used against a target of the opposing element, the attack deals twice as much damage. The opposing sets of elements are: fire and water; wind and earth; light and darkness. Thunder and non-elemental have no opposition, and they deal neutral damage to all other elements.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Rose=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Rose=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rose&amp;#039;s tutorial teaches combat as a Dragoon including how to transform, how to use Dragoon Additions, and how to use Dragoon Magic. It is accessible only momentarily in [[Hoax]] and will become inaccessible immediately upon leaving.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rose&amp;#039;s tutorial teaches combat as a Dragoon including how to transform, how to use Dragoon Additions, and how to use Dragoon Magic. It is accessible only momentarily in [[Hoax]] and will become inaccessible immediately upon leaving.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Main|Dragoon}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Main|Dragoon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#Gameplay&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dragoon Transformation==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dragoon Transformation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>D-Wrecks</name></author>
	</entry>
	<entry>
		<id>http://legendofdragoon.org/w/index.php?title=Tutorials&amp;diff=2352&amp;oldid=prev</id>
		<title>D-Wrecks: Created page with &quot;&#039;&#039;&#039;Tutorials&#039;&#039;&#039; are in-game events that instruct players on the various gameplay mechanics. There are three within the game, and all of them are one-time opportunities. If not observed during their brief availability, they become permanently inaccessible, and the players are left to fend for themselves. This article will only compile and reiterate the basic instruction provided by the game, offering clarification where appropriate. Reading the corresponding main articles...&quot;</title>
		<link rel="alternate" type="text/html" href="http://legendofdragoon.org/w/index.php?title=Tutorials&amp;diff=2352&amp;oldid=prev"/>
		<updated>2025-04-04T04:25:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Tutorials&amp;#039;&amp;#039;&amp;#039; are in-game events that instruct players on the various gameplay mechanics. There are three within the game, and all of them are one-time opportunities. If not observed during their brief availability, they become permanently inaccessible, and the players are left to fend for themselves. This article will only compile and reiterate the basic instruction provided by the game, offering clarification where appropriate. Reading the corresponding main articles...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Tutorials&amp;#039;&amp;#039;&amp;#039; are in-game events that instruct players on the various gameplay mechanics. There are three within the game, and all of them are one-time opportunities. If not observed during their brief availability, they become permanently inaccessible, and the players are left to fend for themselves. This article will only compile and reiterate the basic instruction provided by the game, offering clarification where appropriate. Reading the corresponding main articles is highly recommended because those articles contain expanded information that is either explained poorly or not at all by any in-game source.&lt;br /&gt;
=Tasman=&lt;br /&gt;
[[File:Tasman_Combat.webp|256px|left]]&amp;#039;&amp;#039;&amp;#039;Tasman&amp;#039;&amp;#039;&amp;#039; is a resident of [[Seles]]. He is a combat instructor and taught [[Dart]] how to fight with a sword. Tasman is one of the survivors present when Dart arrives in Seles the morning after the night [[Shana]] was taken. He provided physical resistance to the invaders and was wounded as a result. Despite being injured, he offers to spar with Dart ahead of his mission to rescue Shana from [[Hellena Prison]] in order to determine that Dart is suited for the task. Tasman warns Dart that he will also leave Seles soon, so Dart should ask for any advice he likes before that. By the time Dart is able to return to Seles, Tasman has departed. He does not disclose what his destination is.&lt;br /&gt;
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Tasman&amp;#039;s tutorial teaches Additions, Counterattacking, and Guarding. It is accessible at any point at the start of the game before entering Hellena Prison.&lt;br /&gt;
==Additions==&lt;br /&gt;
{{Main|Additions}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Additions&amp;#039;&amp;#039;&amp;#039; are the basic mode of damaging enemies usable by selecting the &amp;#039;&amp;#039;Attack&amp;#039;&amp;#039; command in battle. After selecting a target and an attack begins, the &amp;#039;&amp;#039;timing sight&amp;#039;&amp;#039; appears. When the large rotating square overlaps the stationary square in the center of the screen, press Cross. Mistiming a button press will terminate the Addition, and bonus damage will be lost. Characters learn more Additions as they level up. Additions may be selected from the &amp;#039;&amp;#039;Addition&amp;#039;&amp;#039; option in the &amp;#039;&amp;#039;System Screen&amp;#039;&amp;#039; accessible with the Triangle button and may not be changed in battle.&lt;br /&gt;
==Counterattacking==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Counterattacking&amp;#039;&amp;#039;&amp;#039; is a possible enemy response to Additions. Sometimes during an Addition, the enemy will glow and the &amp;#039;&amp;#039;timing sight&amp;#039;&amp;#039; will turn red. Instead of pressing Cross, the player must press Circle when the rotating square overlaps the stationary square in the center. Failing a button press during a counterattack will end the Addition, bonus damage will be lost, and the attacking player character will receive damage.&lt;br /&gt;
==Defense==&lt;br /&gt;
To &amp;#039;&amp;#039;&amp;#039;defend&amp;#039;&amp;#039;&amp;#039;, use the &amp;#039;&amp;#039;Defend&amp;#039;&amp;#039; command in battle. Upon defending, a character will initially restore 10% of their maximum HP. Until their next turn, any damage they receive will be reduced by 50%, and they are immune to being afflicted with a [[Status Ailments|status ailment]].&lt;br /&gt;
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=Merchant=&lt;br /&gt;
[[File:Merchant_Combat.webp|256px|right]]The &amp;#039;&amp;#039;&amp;#039;merchant&amp;#039;&amp;#039;&amp;#039; is a passing vendor in the [[Forest]] the morning after the raid on Seles.&lt;br /&gt;
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The merchant&amp;#039;s tutorial teaches attack item usage and Elements. It is accessible at any point at the start of the game before entering Hellena Prison. The player must at least view the vendor screen by selecting &amp;#039;&amp;#039;&amp;quot;Buy something&amp;quot;&amp;#039;&amp;#039; in dialogue, but need not buy anything, or the merchant will not offer the tutorial.&lt;br /&gt;
==Attack Items==&lt;br /&gt;
{{Main|Items}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Attacks Items&amp;#039;&amp;#039;&amp;#039; are the primary method of dealing magical damage to enemies. They are usable by selecting the &amp;#039;&amp;#039;Item&amp;#039;&amp;#039; command in battle. The damage dealt by attack items is determined by the Magical Attack, or &amp;#039;&amp;#039;MAT&amp;#039;&amp;#039;, of the character using it. Attack items may affect one or multiple targets. In battle, targeting is indicated in the item description with &amp;quot;S&amp;quot; for single targets or &amp;quot;A&amp;quot; for all targets. &lt;br /&gt;
==Multiplying Damage==&lt;br /&gt;
Attack items with &amp;#039;&amp;#039;&amp;#039;multiplying damage&amp;#039;&amp;#039;&amp;#039; are indicated in the item description by the key term &amp;#039;&amp;#039;&amp;quot;(multi).&amp;quot;&amp;#039;&amp;#039; When used, a button prompt appears on screen. While the graphic displays, the player must press the Cross button as rapidly as possible in order to increase the amount of the damage that the item will do. The damage bonus has a maximum possible value of 268%.&lt;br /&gt;
==Elements==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Elements&amp;#039;&amp;#039;&amp;#039; are characteristics that modify a combat unit&amp;#039;s weaknesses and resistances. All playable characters and nearly nearly all enemies in the game have an element. A character&amp;#039;s or enemy&amp;#039;s element can be identified by the color of the window screen displaying their name. Red is fire; light blue is water; green is wind; brown is earth; yellow is light; dark blue is darkness; magenta is thunder; non-elemental is grey. Although the merchant identifies thunder&amp;#039;s color as magenta, it is arguably violet. He also describes water&amp;#039;s color as just &amp;quot;blue.&amp;quot;&lt;br /&gt;
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Six of the eight elements have opposing elements. When an elemental attack is used against a target of the same element, the attack deals half damage. When an elemental attack is used against a target of the opposing element, the attack deals twice as much damage. The opposing sets of elements are: fire and water; wind and earth; light and darkness. Thunder and non-elemental have no opposition, and they deal neutral damage to all other elements.&lt;br /&gt;
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=Rose=&lt;br /&gt;
[[File:Rose_Dragoon_Tutorial.webp|256px|left]]&lt;br /&gt;
{{Main|Rose}}&lt;br /&gt;
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Rose is a Dragoon warrior who awakens Dart&amp;#039;s Dragoon spirit in the heat of battle. She impresses upon him the importance of being selected by a Dragoon spirit, explaining that it is his fate to wear the mantle of a Dragon Knight and rule over Dragons. Feeling an attachment to Dart and his companions, Rose volunteers to join the party and aid in their quest to slay the [[Dragon]], [[Freybrand]].&lt;br /&gt;
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Rose&amp;#039;s tutorial teaches combat as a Dragoon including how to transform, how to use Dragoon Additions, and how to use Dragoon Magic. It is accessible only momentarily in [[Hoax]] and will become inaccessible immediately upon leaving.&lt;br /&gt;
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{{Main|Dragoon}}&lt;br /&gt;
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==Dragoon Transformation==&lt;br /&gt;
In order to undergo &amp;#039;&amp;#039;&amp;#039;Dragoon transformation&amp;#039;&amp;#039;&amp;#039;, the player must accrue Spirit Points or &amp;#039;&amp;#039;SP.&amp;#039;&amp;#039; SP is accrued by attacking enemies with the &amp;#039;&amp;#039;Attack&amp;#039;&amp;#039; command.. At least 100 points is necessary to transform. To transform, select the &amp;#039;&amp;#039;Dragoon&amp;#039;&amp;#039; command in battle. The character will remain in Dragoon form for one turn for every 100 points they had when they transformed. While in Dragoon form, characters cannot use the &amp;#039;&amp;#039;Defend&amp;#039;&amp;#039; or &amp;#039;&amp;#039;Item&amp;#039;&amp;#039; commands. Dragoons will automatically revert at the end of their eligible turns.&lt;br /&gt;
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==Dragoon Additions==&lt;br /&gt;
While in Dragoon form, &amp;#039;&amp;#039;&amp;#039;attack&amp;#039;&amp;#039;&amp;#039; with the &amp;#039;&amp;#039;D-Attack&amp;#039;&amp;#039; command. A &amp;#039;&amp;#039;spirit meter&amp;#039;&amp;#039; appears on screen. Similar to regular Additions, the objective is to press the Cross button with specific timing. After pressing Cross the first time, the light at the top of the meter will begin revolving clockwise. The player must press Cross again as the light returns to the starting position. The meter will perform up to five revolutions except in the case of Kongol, whose total is four.&lt;br /&gt;
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==Dragoon Magic==&lt;br /&gt;
While in Dragoon form, character have acces to &amp;#039;&amp;#039;&amp;#039;magic&amp;#039;&amp;#039;&amp;#039;. To use a spell, select the &amp;#039;&amp;#039;Magic&amp;#039;&amp;#039; command. Using magic expends Magic Points, or MP, and each spell has a specific MP cost. Characters learn additional spells as their Dragoon level increases.&lt;br /&gt;
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==Dragoon Levels==&lt;br /&gt;
Characters increase their &amp;#039;&amp;#039;&amp;#039;Dragoon level&amp;#039;&amp;#039;&amp;#039; by attacking in battle and accruing SP. It is not necessary to transform, and any SP accrued while at max SP still counts toward Dragoon leveling.&lt;/div&gt;</summary>
		<author><name>D-Wrecks</name></author>
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