Template:MinorMobCombat: Difference between revisions

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(its a start)
 
(replaced berserk mouse info with generic placeholders)
 
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{| class="wikitable" style="text-align:center;float:left"
Abilities while in Blue HP (50% or more)
{| class="wikitable"
|-
|-
|  '''{{{Attack}}}''' ||  '''{{{Power}}}'''  ||  '''{{{Target}}}''' || '''{{{Status}}}'''
! % Chance !! Name !! Effect
|-
|-
| {{{Attack1}}} || {{{#xType1}}}  || {{{Targeting1}}}  ||  {{{Status1}}}
| imput% || name || #x type damage (target) OR describe effect
|-
|-
| {{{Attack2}}} || {{{#xType2}}} ||  {{{Targeting2}}}  || {{{Status2}}}
| imput% || name || #x type damage (target) OR describe effect
|}
 
Abilities while in Yellow HP (25-50%)
{| class="wikitable"
|-
|-
| {{{Attack3}}} ||  {{{#xType3}}}  ||  {{{Targeting3}}}  ||  {{{Status3}}}
! % Chance !! Name !! Effect
|-
|-
| {{{Attack4}}} || {{{#xType4}}}  || {{{Targeting4}}}  || {{{Status4}}}
| imput% || name || #x type damage (target) OR describe effect
|-
| imput% || name || #x type damage (target) OR describe effect
|}
|}


 
Abilities while in Red HP (25% or less)
 
{| class="wikitable"
 
 
 
 
 
 
 
 
 
 
{| class="wikitable" style="text-align:center;float:left"
|-
|  '''Action''' ||  colspan ="3" | '''Effect'''
|-
| {{{Action1}}} ||  colspan ="3" | {{{Effect1}}}
|-
|-
| {{{Action2}}} ||  colspan ="3" | {{{Effect2}}}
! % Chance !! Name !! Effect
|-
|-
| {{{Action3}}} || colspan ="3" | {{{Effect3}}}
| imput% || name || #x type damage (target) OR describe effect
|-
|-
| {{{Action4}}} || colspan ="3" | {{{Effect4}}}
| imput% || name || #x type damage (target) OR describe effect
|}
|}

Latest revision as of 06:50, 3 February 2024

Abilities while in Blue HP (50% or more)

% Chance Name Effect
imput% name #x type damage (target) OR describe effect
imput% name #x type damage (target) OR describe effect

Abilities while in Yellow HP (25-50%)

% Chance Name Effect
imput% name #x type damage (target) OR describe effect
imput% name #x type damage (target) OR describe effect

Abilities while in Red HP (25% or less)

% Chance Name Effect
imput% name #x type damage (target) OR describe effect
imput% name #x type damage (target) OR describe effect