Meru: Difference between revisions

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{{Infobox_PlayerCharacter|Name= Meru|Image=[[File:Meru120x150editedBorder.jpg|Center|Middle|Alignment|Meru]]|Age= 16|Height= 154cm / 5'1"|Species= Wingly|Element= Water|Theme=|Voice= Lucy Kee}}
<!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. -->
Meru is a perky dancer that is first introduced in the city of [[Donau]]. She is an incredibly optimistic and bright character, often serving as the comic relief. Overall her frame is petite, with platinum hair and vibrant magenta eyes.
Yet, do not let this fool you, she has a short-fuse and a massive hammer.
== Story ==
<!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game's events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. ";Chapter 1". This creates a heading that doesn't count as a section header in the page's table of contents.
Additional writing is to be added in the below div tag, below where the "Additional Text Goes Here" comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<!-- Additional text below this line.-->
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
== Combat ==
<!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive's "Game Data" document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing -->
=== Additions ===
{| class="wikitable mw-collapsible"
|-
! Name !! Strikes || Dmg% (Maxed) !! SP (Maxed) !! Acquisition
|-
| Double Smack || 1 || 150% || 34 || Initial
|-
| Hammer Spin || 3 || 202% || 180 || 21
|-
| Cool Boogie || 4 || 100% || 90 || 26
|-
| Cat's Cradle || 4 || 351% || 20 || 30
|-
| Perky Step || 7 || 600% || 100 || 80 completions on<br>all prior additions.
|}
==== Body Stat Progression ====
Meru joins the party at level 17. AT, DF, MAT, and MDF are added together in the Total column.
{| class="wikitable"
|-
! Level !! AT !! DF !! MAT !! MDF !! Total !! HP !! SPD
|-
| 17 || 31 || 27  || 58 || 54 || 170 || 496  || 70
|-
| 20 || 37 || 33 || 70 || 63 || 203 || 646 || 70
|-
| 30 || 49 || 54 || 107 || 98 || 308 || 1300 || 70
|-
| 40 || 62  || 75 || 145 || 129 || 411 || 2010 || 70
|-
| 50 || 101 || 99 || 182 || 164 || 546 || 3480 || 70
|-
| 60 || 147 || 120 || 225 || 198 || 690 || 4500 || 70
|}
=== Dragoon Form ===
<!-- Summary of playstyle and appearance, stats and spells. -->
==== Statistics ====
The following table covers D'Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).
{| class="wikitable"
|-
! D'Level !! SP Req. !! AT !! DF !! MAT !! MDF
|-
| 1 || -- || 200% || 200% || 150% || 200%
|-
| 2 || 1,000 ||205% || 210% || 155% ||210%
|-
| 3 || 2,000 || 210% || 220% || 160% || 220%
|-
| 4 || 12,000 || 215% || 230% || 165% || 230%
|-
| 5 || 20,000 || 220% || 250% || 170% || 250%
|}
==== Magic ====
The following table covers magic spells that can be cast by this Dragoon.
{| class="wikitable"
|-
! D'Level !! Name !! MP Cost !! Effects
|-
| 1 || Freezing Ring || 10 || 50% single enemy
|-
| 2 || Rainbow Breath || 20 || all allies, HP recovery & cure
|-
| 3 || Diamond Dust || 30 ||50%, all enemies
|-
| 5 || Blue Sea Dragon || 80 ||100%, single enemy
|}
== Gallery ==
<!--Leave blank for now.-->
== Trivia ==
#
#
#
== References ==
[[Category:Playable Characters]] [[Category:Missing Information]]
[[Category:Playable Characters]] [[Category:Missing Information]]

Latest revision as of 08:40, 10 February 2024

Meru
Meru
Age: 16
Height: 154cm / 5'1"
Species: Wingly
Element: Water
Theme:
Voice Artist: Lucy Kee

Meru is a perky dancer that is first introduced in the city of Donau. She is an incredibly optimistic and bright character, often serving as the comic relief. Overall her frame is petite, with platinum hair and vibrant magenta eyes. Yet, do not let this fool you, she has a short-fuse and a massive hammer.


Story


Read More


Collapse story content

Combat

Additions

Name Strikes Dmg% (Maxed) SP (Maxed) Acquisition
Double Smack 1 150% 34 Initial
Hammer Spin 3 202% 180 21
Cool Boogie 4 100% 90 26
Cat's Cradle 4 351% 20 30
Perky Step 7 600% 100 80 completions on
all prior additions.

Body Stat Progression

Meru joins the party at level 17. AT, DF, MAT, and MDF are added together in the Total column.

Level AT DF MAT MDF Total HP SPD
17 31 27 58 54 170 496 70
20 37 33 70 63 203 646 70
30 49 54 107 98 308 1300 70
40 62 75 145 129 411 2010 70
50 101 99 182 164 546 3480 70
60 147 120 225 198 690 4500 70

Dragoon Form

Statistics

The following table covers D'Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).

D'Level SP Req. AT DF MAT MDF
1 -- 200% 200% 150% 200%
2 1,000 205% 210% 155% 210%
3 2,000 210% 220% 160% 220%
4 12,000 215% 230% 165% 230%
5 20,000 220% 250% 170% 250%

Magic

The following table covers magic spells that can be cast by this Dragoon.

D'Level Name MP Cost Effects
1 Freezing Ring 10 50% single enemy
2 Rainbow Breath 20 all allies, HP recovery & cure
3 Diamond Dust 30 50%, all enemies
5 Blue Sea Dragon 80 100%, single enemy

Gallery

Trivia

References