Status Ailments: Difference between revisions
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'''Status ailments''' bring some form of hindrance to a given person or creature. They are most often inflicted by the abilities of creatures throughout Endiness, but they are also applied with a select number of weapons and magical items that the player may acquire. Some ailments expire over time, while others remain until a cure is administered. Status ailments come in two primary classes: body and mind. Body effects include Poison, Stun, and Arm-blocking. Mind effects include Bewitchment, Confusion, Fear, and Dispiriting. The final ailment, Petrification, is usually a more difficult effect to recover from. In general, all ailments can be prevented by using Guard in battle, having a [[Rainbow Earring]] equipped, or being in Dragoon form. They are generally cured with recovery items, a Dragoon transformation, or the use of Meru's Rainbow Breath magic. | '''Status ailments''' bring some form of hindrance to a given person or creature. They are most often inflicted by the abilities of creatures throughout Endiness, but they are also applied with a select number of weapons and magical items that the player may acquire. Some ailments expire over time, while others remain until a cure is administered. | ||
Status ailments come in two primary classes: body and mind. Body effects include Poison, Stun, and Arm-blocking. Mind effects include Bewitchment, Confusion, Fear, and Dispiriting. The final ailment, Petrification, is usually a more difficult effect to recover from. | |||
In general, all ailments can be prevented by using Guard in battle, having a [[Rainbow Earring]] equipped, or being in Dragoon form. They are generally cured with recovery items, a Dragoon transformation, or the use of Meru's Rainbow Breath magic. | |||
== Poison == | == Poison == | ||
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== Stun == | == Stun == | ||
When '''stunned''', the target will be unable to take actions for | When '''stunned''', the target will be unable to take actions for three turns. If the effect is still active at the end of battle, it will expire immediately. Unlike other status effects, this one can be cleared just by receiving an incoming attack - the character will take the next available turn. | ||
The effect can be prevented with the following equipment: [[Rainbow Dress]], [[Armor of Yore]], and [[Stun Guard]]. | The effect can be prevented with the following equipment: [[Rainbow Dress]], [[Armor of Yore]], and [[Stun Guard]]. | ||
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== Arm-Blocking == | == Arm-Blocking == | ||
When '''arm-blocking''' is in effect, a character will be unable to physically attack for | When '''arm-blocking''' is in effect, a character will be unable to physically attack for three turns. If the effect is still active at the end of battle, it will expire immediately. | ||
The effect can be prevented with the following equipment: [[Rainbow Dress]], [[Armor of Yore]], and [[Protector]]. | The effect can be prevented with the following equipment: [[Rainbow Dress]], [[Armor of Yore]], and [[Protector]]. | ||
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== Bewitchment == | == Bewitchment == | ||
'''Bewitchment''' enthralls the affected character, causing them to attack themselves or their allies for | '''Bewitchment''' enthralls the affected character, causing them to attack themselves or their allies for three turns. If the effect is still active at the end of battle, it will expire immediately. | ||
The effect can be prevented with the following equipment: [[Phoenix Plume]], [[Magic Ego Bell]]. | The effect can be prevented with the following equipment: [[Phoenix Plume]], [[Magic Ego Bell]]. | ||
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The effect can be cured as follows: | The effect can be cured as follows: | ||
* Use of [[Mind Purifier]] | * Use of [[Items#mindpurifier|Mind Purifier]] | ||
* Enter Dragoon form via ally's use of Special. | * Enter Dragoon form via ally's use of Special. | ||
== Confusion == | == Confusion == | ||
Characters under the effect of '''confusion''' will take random action during their turn automatically. For | Characters under the effect of '''confusion''' will take random action during their turn automatically. For three turns, the character may try to attack themselves or an ally, guard, or attempt to run from battle. | ||
The effect can be prevented with the following equipment: [[Phoenix Plume]], [[Panic Guard]]. | The effect can be prevented with the following equipment: [[Phoenix Plume]], [[Panic Guard]]. | ||
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The effect can be cured as follows: | The effect can be cured as follows: | ||
* Use of [[Mind Purifier]] | * Use of [[Items#mindpurifier|Mind Purifier]] | ||
* Enter Dragoon form via ally's use of Special. | * Enter Dragoon form via ally's use of Special. | ||
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The effect can be cured as follows: | The effect can be cured as follows: | ||
* Use of [[Mind Purifier]] | * Use of [[Items#mindpurifier|Mind Purifier]] | ||
* Enter Dragoon form via self, or ally's use of Special. | * Enter Dragoon form via self, or ally's use of Special. | ||
* Clinic | * Clinic | ||
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The effect can be cured as follows: | The effect can be cured as follows: | ||
* Use of [[Mind Purifier]] | * Use of [[Items#mindpurifier|Mind Purifier]] | ||
* Enter Dragoon form via self, or ally's use of Special. | * Enter Dragoon form via self, or ally's use of Special. | ||
* Clinic | * Clinic | ||
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The effect can be cured as follows: | The effect can be cured as follows: | ||
* Use of [[Depetrifier]] | * Use of [[Items#depetrifier|Depetrifier]] | ||
* Enter Dragoon form via ally's use of Special. | * Enter Dragoon form via ally's use of Special. | ||
== Can’t Combat == | |||
Test for Cannot Combat call | |||
== Trivia == | |||
# In the game's code all minor enemies are immune to Arm-blocking, Bewitchment, Petrification, and Dispiriting by default. There is no way to inflict these status ailments without modding the game, however the minor enemies may not have been programmed to handle said ailments; making this a failsafe measure. | |||
# It is possible for allied characters to become stun-locked. This is due to a particular enemy, the [[Salamander]], having a basic attack that can inflict Stun. As there is a battle formation with two of them present in [[Volcano Villude]], it is easy for many players to witness one or more characters become stun-locked as the Salamanders attack them over and over again. The reason this happens, is that even though the next Salamander attack breaks the old Stun effect, that new attack often applies a ''new'' instance of the ailment. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] |
Latest revision as of 19:54, 15 February 2024
Status ailments bring some form of hindrance to a given person or creature. They are most often inflicted by the abilities of creatures throughout Endiness, but they are also applied with a select number of weapons and magical items that the player may acquire. Some ailments expire over time, while others remain until a cure is administered.
Status ailments come in two primary classes: body and mind. Body effects include Poison, Stun, and Arm-blocking. Mind effects include Bewitchment, Confusion, Fear, and Dispiriting. The final ailment, Petrification, is usually a more difficult effect to recover from.
In general, all ailments can be prevented by using Guard in battle, having a Rainbow Earring equipped, or being in Dragoon form. They are generally cured with recovery items, a Dragoon transformation, or the use of Meru's Rainbow Breath magic.
Poison
After poison is inflicted, the target will take damage equal to 10% of their maximum HP each time their turn begins. If the effect is still active at the end of battle, it will remain until cured or the character loses all hit points.
The effect can be prevented with the following equipment: Rainbow Dress, Armor of Yore, and Poison Guard.
The effect can be inflicted as follows:
- From a foe's ability
- Poison Needle
- Virulent Arrow
The effect can be cured as follows:
- Use of Body Purifier
- Enter Dragoon form: self or via ally's use of Special.
- Clinic
Stun
When stunned, the target will be unable to take actions for three turns. If the effect is still active at the end of battle, it will expire immediately. Unlike other status effects, this one can be cleared just by receiving an incoming attack - the character will take the next available turn.
The effect can be prevented with the following equipment: Rainbow Dress, Armor of Yore, and Stun Guard.
The effect can be inflicted as follows:
- From a foe's ability
- Stunning Hammer
- Weapons: Flamberge, Beast Fang, Great Axe
The effect can be cured as follows:
- Use of Body Purifier
- Enter Dragoon form via ally's use of Special.
Arm-Blocking
When arm-blocking is in effect, a character will be unable to physically attack for three turns. If the effect is still active at the end of battle, it will expire immediately.
The effect can be prevented with the following equipment: Rainbow Dress, Armor of Yore, and Protector.
The effect can only be inflicted from a foe's ability.
The effect can be cured as follows:
- Use of Body Purifier
- Enter Dragoon form via self or ally's use of Special.
Bewitchment
Bewitchment enthralls the affected character, causing them to attack themselves or their allies for three turns. If the effect is still active at the end of battle, it will expire immediately.
The effect can be prevented with the following equipment: Phoenix Plume, Magic Ego Bell.
The effect can only be inflicted from a foe's ability.
The effect can be cured as follows:
- Use of Mind Purifier
- Enter Dragoon form via ally's use of Special.
Confusion
Characters under the effect of confusion will take random action during their turn automatically. For three turns, the character may try to attack themselves or an ally, guard, or attempt to run from battle.
The effect can be prevented with the following equipment: Phoenix Plume, Panic Guard.
The effect can be inflicted as follows:
- From a foe's ability
- Weapons: Mind Crush, Bemusing Arrow.
The effect can be cured as follows:
- Use of Mind Purifier
- Enter Dragoon form via ally's use of Special.
Fear
A fearful character will receive double damage from all foes, and deal half damage to them. Once applied, the effect will remain indefinitely.
The effect can be prevented with the following equipment: Phoenix Plume, Bravery Amulet.
The effect can be inflicted as follows:
- From a foe's ability
- Weapon: Spear of Terror.
The effect can be cured as follows:
- Use of Mind Purifier
- Enter Dragoon form via self, or ally's use of Special.
- Clinic
Dispiriting
A character that is dispirited will not generate any Spirit Points when they use additions. If the effect is still active at the end of battle, it will remain until cured or the character loses all hit points.
The effect can be prevented with the following equipment: Phoenix Plume, Active Ring.
The effect can only be inflicted from a foe's ability.
The effect can be cured as follows:
- Use of Mind Purifier
- Enter Dragoon form via self, or ally's use of Special.
- Clinic
Petrification
A petrified character will be unable to take actions, as with Stun, but there are many differences. Petrification will last the entire battle if not addressed, however it will expire at the end of battle. At that time, any characters who are still petrified will not receive experience points. Further: if all living characters in the party become simultaneously petrified, the battle will result in a loss. The player will then need to start over from their most recent save file.
The effect can only be prevented with a Destone Amulet or the aforementioned general-prevention Guard and Dragoon form.
The effect can only be inflicted from a foe's ability.
The effect can be cured as follows:
- Use of Depetrifier
- Enter Dragoon form via ally's use of Special.
Can’t Combat
Test for Cannot Combat call
Trivia
- In the game's code all minor enemies are immune to Arm-blocking, Bewitchment, Petrification, and Dispiriting by default. There is no way to inflict these status ailments without modding the game, however the minor enemies may not have been programmed to handle said ailments; making this a failsafe measure.
- It is possible for allied characters to become stun-locked. This is due to a particular enemy, the Salamander, having a basic attack that can inflict Stun. As there is a battle formation with two of them present in Volcano Villude, it is easy for many players to witness one or more characters become stun-locked as the Salamanders attack them over and over again. The reason this happens, is that even though the next Salamander attack breaks the old Stun effect, that new attack often applies a new instance of the ailment.