Template:Location: Difference between revisions

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(added hyperlink targets to the minor mobs for this area.)
(Undo revision 1692 by SwirlingCrow (talk))
Tag: Undo
(32 intermediate revisions by 4 users not shown)
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<div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output">
{{Infobox_Location|Name=|Image=|Save=|Rest=|Shops=|Goods=|Stardust=|Treasure=|Mobs=|Boss=}}
= Guide =


#First paragraph is a brief summary of what the place *is*. appearance, terse context in relation to surroundings or significant events. Avoid spoilers.
<!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. -->
#side panel should have an image, list of present services if any (save point, rest area, shops), minor mobs, and stardust if any. Bosses should be mentioned, but details and strategy should be left to that boss's own article.&nbsp;  
#Second paragraph goes more in-depth about what happens in the location, or what it is for. Area walkthrough?
#It is worth considering the inclusion of cut-scenes that take place in a given location, be they required or optional; whether they are on the way or require backtracking.  
#Additional lore
#Occasional image thumbnails may be suitable, but we might want a set image location at the beginning of the article, similar to the standard for minor mobs.&nbsp;&nbsp;
#Trivia
#Gallery


----
== Story ==
<!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->


= Limestone Cave&nbsp; =
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<!-- Additional story content below this line.-->


{| align="right" border="2" cellpadding="2" cellspacing="2" style="width: 221px;"
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
|+ Location Data
 
== Services ==
<!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.-->
=== Shops ===
;Items
{| class="wikitable mw-collapsible"
|-
! Cost !! Name
|-
| X || [[Example]]
|-
|-
! colspan="2" scope="row" style="width: 207px;" |  
| X || [[Example]]
Limestone Cave
|-
| X || [[Example]]
|-
| X || [[Example]]
|}


[[File:Limestone Cave.png|link=]]
;Equipment
{| class="wikitable mw-collapsible"
|-
! Cost !! Name !! Description
|-
| X || [[Example]]
|-
| X || [[Example]]
|-
| X || [[Example]]
|}
== Collectibles ==
<!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.-->


&nbsp;
=== Goods ===
{{Main|Goods}}
{| class="wikitable mw-collapsible"
|-
! Name !! Acquisition !! Image
|-
| Name || X || (Image)
|-
| Name || X || (Image)
|-
| Name || X || (Image)
|}


=== Stardust ===
{{Main|Stardust}}
{| class="wikitable mw-collapsible"
|-
! Location !! Image
|-
|-
! scope="row" style="width: 100px;" | Combat
| Location || (Image)
| style="width: 99px; text-align: center;" | Yes
|-
|-
! scope="row" style="width: 100px;" | Services
| Location || (Image)
| style="width: 99px; text-align: center;" | Save Point
|-
|-
! scope="row" style="width: 100px;" | Stardust
| Location || (Image)
| style="width: 99px; text-align: center;" | None
|}
|}
<p style="text-align: right;">This cave is reached after Dart and company leave the [[Prairie|Prairie]]. It is a dank, murky place that serves as the first chance the party encounters the effects of poison, a status ailment (needs confirmation).&nbsp;They will have to go through this area to get to [[Bale|Bale]], where [[Lavitz_Slambert|Lavitz]] needs to report back to [[Albert|King Albert]] at [[Indels_Castle|Indels Castle]].</p> </div> </div>
<div class="mw-parser-output">
== Walkthrough ==


area walkthrough, including&nbsp;mob data and&nbsp;chests.&nbsp;
=== Treasure Chests ===
{{Main|Treasure Chests}}


{| align="left" border="2" cellpadding="2" cellspacing="2" style="width: 638px;"
{{TreasureCount|X}}
|+ Minor Enemy Data
{| class="wikitable mw-collapsible"
|-
|-
! scope="col" style="width: 103px;" | Name
! Contents !! Acquisition !! Image
! scope="col" style="width: 36px;" | Element
! scope="col" | HP
! scope="col" | AT
! scope="col" | DF
! scope="col" | MAT
! scope="col" | MDF
! scope="col" | Speed
! scope="col" | Exp.
! scope="col" | Gold
! scope="col" | Counter
! scope="col" style="width: 121px;" | Drops
|-
|-
| style="width: 103px;" | [[Evil_Spider]]
| [[Example]] || X || Image
| style="width: 36px;" | Earth
| 30
| 9
| 80
| 7
| 60
| 60
| 12
| 12
| Yes
| style="width: 121px;" | Angel's Prayer (8%)
|-
|-
| style="width: 103px;" | [[Orc]]
| [[Example]] || X || Image
| style="width: 36px;" | Darkness
| 26
| 8
| 120
| 6
| 40
| 60
| 10
| 6
| Yes
| style="width: 121px;" | Dark Mist (10%)
|-
|-
| style="width: 103px;" | [[Screaming_Bat]]
| [[Example]] || X || Image
| style="width: 36px;" | Darkness
| 12
| 6
| 80
| 8
| 120
| 70
| 8
| 6
| Yes
| style="width: 121px;" | Healing Potion (8%)
|-
|-
| style="width: 103px;" | [[Slime]]
| [[Example]] || X || Image
| style="width: 36px;" | Earth
| 20
| 7
| 80
| 6
| 60
| 50
| 11
| 6
| Yes
| style="width: 121px;" | Body Purifier (10%)
|-
|-
| style="width: 103px;" | [[Ugly_Balloon]]
| [[Example]] || X || Image
| style="width: 36px;" | Wind
|-
| 36
| [[Example]] || X || Image
| 7
| 70
| 7
| 200
| 60
| 10
| 9
| Yes
| style="width: 121px;" | Poison Guard (2%)
|}
|}


&nbsp;
== Combat ==
<!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.-->


&nbsp;
=== Minor Mobs ===
{| class="wikitable mw-collapsible"
|-
! Name !! Element !! Exp. !! Gold !! Drops
|-
| [[Example]] || X || X || X || [[Example]]
|-
| [[Example]] || X || X || X || [[Example]]
|-
| [[Example]] || X || X || X || [[Example]]
|-
| [[Example]] || X || X || X || [[Example]]
|-
| [[Example]] || X || X || X || [[Example]]
|}


&nbsp;
=== Battle Formations ===
{| class="wikitable" style="display: inline-table; margin: 0 5em 0 0;"
|+Solo
|-
|[[monster1]]
|-
|[[monster1]]
|-
|[[monster1]]
|}
{| class="wikitable" style="display: inline-table; margin: 0 5em 0 0;"
|+Duo
|-
|[[monster1]]
|[[monster2]]
|-
|[[monster1]]
|[[monster2]]
|-
|[[monster1]]
|[[monster2]]
|}
{| class="wikitable" style="display: inline-table; margin: 0 5em 0 0;"
|+Trio
|-
|[[monster1]]
|[[monster2]]
|[[monster3]]
|-
|[[monster1]]
|[[monster2]]
|[[monster3]]
|-
|[[monster1]]
|[[monster2]]
|[[monster3]]
|}


&nbsp;
=== Bosses ===
<!-- Leave blank for now; need to design mini-table for bosses.-->


&nbsp;
== Gallery ==
 
<!--Leave blank for now.-->
&nbsp;
 
&nbsp;
 
&nbsp;
 
&nbsp;
 
&nbsp;
</div>
 
== Scenes ==
 
Here, we get two scenes of note: The moment between Dart and Lavitz, as well as post-Urobolus. Might be worth merging with Area walkthrough?&nbsp; requires discussion.
 
== Additional Lore (if any)&nbsp; ==
 
Need to determine whether this&nbsp;should go above or below the area walkthrough/mob/chest section.&nbsp;


== Trivia ==
== Trivia ==
#
#
#


#There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it's possible to head right and downward, across stone steps to access a hidden-away item.
== References ==
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip the second Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful&nbsp;as the game progresses,&nbsp;in times when spare gear is low but you wish to move a piece of equipment from one character to another.&nbsp;
[[Category:Locations]][[Category:Missing Information]]
 
== Gallery ==
 
(gallery here)
</div> </div> </div> </div> </div> </div>

Revision as of 07:40, 25 June 2024

'
Services
Collectibles
Combat


Story


Read More


Collapse story content

Services

Shops

Items
Cost Name
X Example
X Example
X Example
X Example
Equipment
Cost Name Description
X Example
X Example
X Example

Collectibles

Goods

Main article: Goods

Name Acquisition Image
Name X (Image)
Name X (Image)
Name X (Image)

Stardust

Main article: Stardust

Location Image
Location (Image)
Location (Image)
Location (Image)

Treasure Chests

Main article: Treasure Chests

There are X treasure chests in this area.

Contents Acquisition Image
Example X Image
Example X Image
Example X Image
Example X Image
Example X Image
Example X Image

Combat

Minor Mobs

Name Element Exp. Gold Drops
Example X X X Example
Example X X X Example
Example X X X Example
Example X X X Example
Example X X X Example

Battle Formations

Solo
monster1
monster1
monster1
Duo
monster1 monster2
monster1 monster2
monster1 monster2
Trio
monster1 monster2 monster3
monster1 monster2 monster3
monster1 monster2 monster3

Bosses

Gallery

Trivia

References