Project:SandboxDWrecks: Difference between revisions

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{{Infobox Boss
{| class="wikitable" style="text-align:center;display:inline;"
|Name=Commander
|-
|Image=Boss_Commander_Seles.webp
!colspan="3" {{!}} [[{{{Name}}}]]
|Location=Seles
|-
|Entity=Has minions
|colspan="3" | [[File:{{{Image}}}|128px|link={{{Name}}}]]
|EXP=20
|-
|Gold=20
|colspan="3" style="background-color:{{{Fill}}};color:{{{Font}}}"| '''{{{Element}}}'''
|Drops=Burn Out
|-
|Chance=100}}
| '''EXP''' <br> {{{EXP}}} || '''Gold''' <br> {{{Gold}}} || '''Drops''' <br> {{{Drops}}} {{{Chance}}}%
{{Boss
|}
|Synopsis='''Commanders''' are human officers of [[Sandora|Imperial Sandora]]. Two appear as [[Bosses]]. One is in [[Seles]], and the other is in the [[Marshland]]. They are separate enemies with unique appearances, stats, and abilities.
<!--When filling out variables, it is not necessary to include formatting at all. All formatting is built into template.
|Story1=Not to be confused with the [[Great Commander]] who arrested [[Shana]], a Commander confronts [[Dart]] shortly after he arrives in Seles. Upon questioning by Dart, the Commander willfully divulges that Shana has been taken to [[Hellena Prison]]. Joined by two [[Knight of Sandora|Knights of Sandora]], the Commander engages Dart in combat and is slain.
Specifically, for images, write ONLY the filename including extension WITHOUT [[file:]].-->
|Story2=In the Marshland...
|Combat=Being only the second battle in the game, defeating the Commander is straightforward. He attacks both physically and magically. If the Knights of Sandora with him are defeated or run away, he will buff himself and deal twice as much physical damage. He also heals himself slightly when his health is low. Consistent Double Slashes from Dart will eliminate him easily.
|Stats={{Stats Boss
|Element=Darkness
|Fill=DarkBlue
|Font=White
|HP=14
|AT=2
|DF=40
|A-AV=0
|SPD=40
|MAT=2
|MDF=40
|M-AV=0
|Counter=No}}
|Abilities=
{{{!}} class="wikitable"
{{!}}colspan="2" style="text-align:center" {{!}} '''Conditions''' {{!}}{{!}} colspan="4" {{!}} Conditions are criteria, if any, that must be met in order for enemies to take a particular action on their regular turn.<br>HP refers to the enemy's current HP. Both HP and Trigger criteria must be true in order for enemies to perform the action.<br>If multiple action criteria are true simultaneously, then the enemy will perform one eligible action randomly.<br>Enemies will perform ''actions in italics'' immediately, ignoring turn order, when criteria are met in addition to their regular turn.
{{!}}-
! HP  !! Trigger !! Action !! Target !! Effect !! Notes
{{!}}-
{{!}} Any {{!}}{{!}} Has not used Power Up {{!}}{{!}} Slash {{!}}{{!}} Single {{!}}{{!}} 1x physical damage {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}} {{!}}{{!}} Burn Out {{!}}{{!}} Single {{!}}{{!}} 1.5x Fire-elemental magical damage {{!}}{{!}}
{{!}}-
{{!}}style="background-color:yellow" {{!}} '''≤50%''' {{!}}{{!}} {{!}}{{!}} HP Recovers {{!}}{{!}} Self {{!}}{{!}} Recovers 4 HP {{!}}{{!}} Will only use once per battle
{{!}}-
{{!}} Any {{!}}{{!}} No minions in battle {{!}}{{!}} ''Power Up'' {{!}}{{!}} Self {{!}}{{!}} Disables Slash and enables Slash Twice {{!}}{{!}} Will only use once per battle
{{!}}-
{{!}} Any {{!}}{{!}} Has used Power Up {{!}}{{!}} Slash Twice {{!}}{{!}} Single {{!}}{{!}} 2x physical damage {{!}}{{!}}
{{!}}}
|Trivia=
#Despite appearances, the Commander's Power Up ability does not actually do anything to his stats. It implies that his attack stat has risen and his increased damage afterward seems to confirm it, but in reality, Power Up enables a completely separate attack that deals twice as much damage.
#The Commander's idle stance changes depending on whether or not he has Powered Up.}}

Revision as of 06:08, 26 March 2025

[[{{{Name}}}]]
[[File:{{{Image}}}|128px|link={{{Name}}}]]
{{{Element}}}
EXP
{{{EXP}}}
Gold
{{{Gold}}}
Drops
{{{Drops}}} {{{Chance}}}%