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{{Infobox_PlayerCharacter|Name=Kongol|Image=
[[File:Kongol120x150.jpg|Center|Middle|Alignment|upright = factor| Kongol]]
|Age=37|Height= 250cm / 8'6 ½"|Species=Giganto|Element=Earth|Theme=|Voice=Ernie Fosselius}}
<!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. -->
== Story ==
<!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game's events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. ";Chapter 1". This creates a heading that doesn't count as a section header in the page's table of contents.
Additional writing is to be added in the below div tag, below where the "Additional Text Goes Here" comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<!-- Additional text below this line.-->
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
== Combat ==
<!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive's "Game Data" document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing -->
=== Additions ===
{| class="wikitable mw-collapsible"
|-
! Name !! Strikes || Dmg% (Maxed) !! SP (Maxed) !! Acquisition
|-
| Pursuit || 1 || 150% || 50 || 1
|-
| Inferno || 3 || 200% || 20 || 23
|-
| Bone Crush || 7 || 300% || 100 || 80 completions on
all prior additions.
|-
|}
==== Body Stat Progression ====
Kongol joins the party at level 19. AT, DF, MAT, and MDF are added together in the Total column.
{| class="wikitable"
|-
! Level !! AT !! DF !! MAT !! MDF !! Total !! HP !! SPD
|-
| 19 || 89 || 91  || 22 || 21 || 223 || 1292  || 30
|-
| 20 || 94 || 96 || 23 || 22 || 235 || 1400 || 30
|-
| 30 || 143 || 148 || 35 || 32 || 358 || 2818 || 30
|-
| 40 || 198  || 187 || 48 || 47 || 480 || 4356 || 30
|-
| 50 || 227 || 223 || 60 || 63 || 573 || 7541 || 30
|-
| 60 || 254 || 254 || 75 || 80 || 663 || 9750 || 30
|}
=== Dragoon Form ===
<!-- Summary of playstyle and appearance, stats and spells. -->
==== Statistics ====
The following table covers D'Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).
{| class="wikitable"
|-
! D'Level !! SP Req. !! AT !! DF !! MAT !! MDF
|-
| 1 || -- || 150% || 200% || 200% || 200%
|-
| 2 || 1,000 || 155% || 210% || 210% || 210%
|-
| 3 || 2,000 || 160% || 220% || 220% || 220%
|-
| 4 || 12,000 || 165% || 230% || 230% || 230%
|-
| 5 || 20,000 || 170% || 250% || 220% || 250%
|}
==== Magic ====
The following table covers magic spells that can be cast by this Dragoon.
{| class="wikitable"
|-
! D'Level !! Name !! MP Cost !! Effects
|-
| 1 || Grand Stream || 20 || all enemies, 25%
|-
| 3 || Meteor Strike || 30 || all enemies, 50%
|-
| 5 || Golden Dragon || 80 || all enemies, 100%
|}
==Boss (Hoax)==
{| class="wikitable" style="float:right; text-align:center;"
!colspan="4"| Entities
|-
|colspan="4"| Solo
|-
!colspan="4"| Yield
|-
|width=25% | '''EXP'''<br>300 ||width=25% |'''Gold'''<br>50 ||colspan="2" width=50%| '''Drops'''<br>[[Equipment#powerwrist|Power Wrist]] 100%
|-
!colspan="4" | Element
|-
|colspan =4" style="background-color:Tan;" | '''Earth'''
|-
! HP || AT || DF || A-AV
|-
| 256 || 10 || 100 || 0
|-
! SPD || MAT || MDF || M-AV
|-
| 60 || 10 || 50 || 0
|-
!colspan="4" | Counters Additions?
|-
|colspan="4" | See Boss Text
|}
Shana does not participate in the battle. Kongol is quite fast. With a speed stat of 60, he will be getting three turns for every two turns that Dart and Lavitz get. Although this still gives him one fewer turn between the combined speed of Dart and Lavitz, he compensates for it with very high damage. Potions may be necessary. This battle does not employ the conventional means of counterattacking Additions. Although the timing sight will never turn red, Kongol will always deal damage back to the attacking character whenever the player fails an Addition. Kongol only uses physical attacks throughout the fight. At first, he will only attack one character at a time. At a health threshold of 70%, Kongol's attacks get stronger, and he becomes able to attack both Dart and Lavitz simultaneously.
{| class="wikitable"
!width=10% | Conditions !! Action !!width=10% | Target !! Effect !! Notes
|-
|Player fails Addition || ''Counterattack'' || Attacking character || .5x physical damage || Kongol does not use the conventional Addition counterattack mechanic. (The timing sight will never turn red.) However, Kongol will always retaliate against a mistimed Addition.
|-
| '''HP  ≥ 70%''' || Axe Slash || Single || 1x physical damage ||
|-
| '''HP < 70%''' || ''Need No Weapon'' || Self || Disables Axe Slash and enables Lariat and Double Combo ||
|-
|rowspan=2 | Has used<br>Need No Weapon || Lariat || Single || 1.5x physical damage ||
|-
<!--| Has used Need No Weapon -->|| Double Combo || Party || 2x physical damage ||
|}
==Boss (Black Castle)==
{| class="wikitable" style="float:right; text-align:center;"
!colspan="4"| Entities
|-
|colspan="4"| Solo
|-
!colspan="4"| Yield
|-
|width=25% | '''EXP'''<br>2000 ||width=25% |'''Gold'''<br>200 ||colspan="2" width=50%| '''Drops'''<br>[[Equipment#wargodcalling|Wargod Calling]] 30%
|-
!colspan="4" | Element
|-
|colspan =4" style="background-color:Tan;" | '''Earth'''
|-
! HP || AT || DF || A-AV
|-
| 1000 || 32 || 140 || 0
|-
! SPD || MAT || MDF || M-AV
|-
| 50 || 21 || 80 || 0
|-
!colspan="4" | Counters Additions?
|-
|colspan="4" | See Boss Text
|}
This battle does not employ the conventional means of counterattacking Additions. Although the timing sight will never turn red, Kongol will always deal damage back to the attacking character whenever the player fails an Addition. Moreover, Kongol may retaliate against Additions with a separate action. Kongol only uses physical attacks targeting one character at a time throughout the fight. His Magic Defense is quite low, but he uses an ability that causes every other Dragoon spell to fail. Albert should attack Kongol with Additions using his recently-acquired [[Equipment#twisterglaive|Twister Glaive]].
{| class="wikitable"
!width=15% | Conditions
! Action
! Target
! Effect
! Notes
|-
|Player fails Addition
| ''Counterattack''
|rowspan=2 | Attacking character
| .5x physical damage
| Kongol does not use the conventional Addition counterattack mechanic. (The timing sight will never turn red.) However, Kongol will always retaliate against a mistimed Addition.
|-
|Targeted by physical attack
| ''Retaliate''
<!--|rowspan=2 | Attacking character-->
| Uses Fanged Punch or Dead Attack
| Has a chance to activate, not guaranteed
|-
|rowspan=2 |
| Fanged Punch
|rowspan=2 | Single
| 1x physical damage
|
|-
<!--|rowspan=3 |-->
| Dead Attack
<!--|rowspan=2 | Single-->
| 2x physical damage
|
|-
<!--|rowspan=3 |-->
| Do nothing
|rowspan=2 | Self
| Skips turn
|
|-
| Targeted by Dragoon spell '''and'''<br>Magic Barrier not active
| ''Magic Barrier''
<!--|rowspan=2 | Self-->
| Negates damage from next Dragoon spell that targets Kongol
|
|}
== Gallery ==
<!--Leave blank for now.-->
== Trivia ==
#
#
#
== References ==
[[Category:Playable Characters]] [[Category:Missing Information]]
[[Category:Playable Characters]] [[Category:Missing Information]]

Latest revision as of 10:57, 13 April 2025

Kongol
Kongol
Age: 37
Height: 250cm / 8'6 ½"
Species: Giganto
Element: Earth
Theme:
Voice Artist: Ernie Fosselius


Story


Read More


Collapse story content

Combat

Additions

Name Strikes Dmg% (Maxed) SP (Maxed) Acquisition
Pursuit 1 150% 50 1
Inferno 3 200% 20 23
Bone Crush 7 300% 100 80 completions on

all prior additions.

Body Stat Progression

Kongol joins the party at level 19. AT, DF, MAT, and MDF are added together in the Total column.

Level AT DF MAT MDF Total HP SPD
19 89 91 22 21 223 1292 30
20 94 96 23 22 235 1400 30
30 143 148 35 32 358 2818 30
40 198 187 48 47 480 4356 30
50 227 223 60 63 573 7541 30
60 254 254 75 80 663 9750 30

Dragoon Form

Statistics

The following table covers D'Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).

D'Level SP Req. AT DF MAT MDF
1 -- 150% 200% 200% 200%
2 1,000 155% 210% 210% 210%
3 2,000 160% 220% 220% 220%
4 12,000 165% 230% 230% 230%
5 20,000 170% 250% 220% 250%

Magic

The following table covers magic spells that can be cast by this Dragoon.

D'Level Name MP Cost Effects
1 Grand Stream 20 all enemies, 25%
3 Meteor Strike 30 all enemies, 50%
5 Golden Dragon 80 all enemies, 100%

Boss (Hoax)

Entities
Solo
Yield
EXP
300
Gold
50
Drops
Power Wrist 100%
Element
Earth
HP AT DF A-AV
256 10 100 0
SPD MAT MDF M-AV
60 10 50 0
Counters Additions?
See Boss Text

Shana does not participate in the battle. Kongol is quite fast. With a speed stat of 60, he will be getting three turns for every two turns that Dart and Lavitz get. Although this still gives him one fewer turn between the combined speed of Dart and Lavitz, he compensates for it with very high damage. Potions may be necessary. This battle does not employ the conventional means of counterattacking Additions. Although the timing sight will never turn red, Kongol will always deal damage back to the attacking character whenever the player fails an Addition. Kongol only uses physical attacks throughout the fight. At first, he will only attack one character at a time. At a health threshold of 70%, Kongol's attacks get stronger, and he becomes able to attack both Dart and Lavitz simultaneously.


Conditions Action Target Effect Notes
Player fails Addition Counterattack Attacking character .5x physical damage Kongol does not use the conventional Addition counterattack mechanic. (The timing sight will never turn red.) However, Kongol will always retaliate against a mistimed Addition.
HP ≥ 70% Axe Slash Single 1x physical damage
HP < 70% Need No Weapon Self Disables Axe Slash and enables Lariat and Double Combo
Has used
Need No Weapon
Lariat Single 1.5x physical damage
Double Combo Party 2x physical damage


Boss (Black Castle)

Entities
Solo
Yield
EXP
2000
Gold
200
Drops
Wargod Calling 30%
Element
Earth
HP AT DF A-AV
1000 32 140 0
SPD MAT MDF M-AV
50 21 80 0
Counters Additions?
See Boss Text

This battle does not employ the conventional means of counterattacking Additions. Although the timing sight will never turn red, Kongol will always deal damage back to the attacking character whenever the player fails an Addition. Moreover, Kongol may retaliate against Additions with a separate action. Kongol only uses physical attacks targeting one character at a time throughout the fight. His Magic Defense is quite low, but he uses an ability that causes every other Dragoon spell to fail. Albert should attack Kongol with Additions using his recently-acquired Twister Glaive.


Conditions Action Target Effect Notes
Player fails Addition Counterattack Attacking character .5x physical damage Kongol does not use the conventional Addition counterattack mechanic. (The timing sight will never turn red.) However, Kongol will always retaliate against a mistimed Addition.
Targeted by physical attack Retaliate Uses Fanged Punch or Dead Attack Has a chance to activate, not guaranteed
Fanged Punch Single 1x physical damage
Dead Attack 2x physical damage
Do nothing Self Skips turn
Targeted by Dragoon spell and
Magic Barrier not active
Magic Barrier Negates damage from next Dragoon spell that targets Kongol

Gallery

Trivia

References