Template:Boss: Difference between revisions

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{{{Synopsis}}}
{{{Synopsis|}}}


== Story ==
== Story ==
{{{Story1|}}}
{{{Story1|}}}
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
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== Combat ==
== Combat ==
{{{Combat|}}}
===Encounters===
{{{Encounter|}}}
===Traits===
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
{{{Traits|}}}


{{{Combat}}}
=== Abilities ===
  *Almost all abilities do not have official names. The community came up with approximate names to help readers distinguish them. The few official names are marked with an asterisk in the above table.
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.<br>
'''Auto''' - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.<br>
'''Ignore Turn Order''' - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
{{{Abilities|}}}
  *As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.


== Gallery ==
== Gallery ==
{{{Gallery|The Gallery is empty.}}}
{{{Gallery|The Gallery is empty.}}}
== Trivia ==
== Trivia ==
{{{Trivia|This enemy has no trivia.}}}
{{{Trivia|This enemy has no trivia.}}}
== References ==
== References ==
{{{References|This article has no references.}}}
{{{References|This article has no references.}}}


[[Category:Templates]]
 
<includeonly>[[Category:Missing Information]]</includeonly>

Latest revision as of 08:10, 24 August 2025


Story


Read More


Collapse story content

Combat

Encounters

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.


Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.