Fire Spirit: Difference between revisions
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{{Infobox MinorMob | {{Infobox MinorMob | ||
|Name=Fire Spirit | |Name=Fire Spirit (I / II) | ||
|Image=Mob_Fire_Spirit.webp | |Image=Mob_Fire_Spirit.webp | ||
|Element={{TElemFi}} | |Element={{TElemFi}} | ||
Line 7: | Line 7: | ||
|AT=8 / 9 | |AT=8 / 9 | ||
|DF=100 | |DF=100 | ||
|A-AV=20 | |A-AV=20 | ||
|SPD=60 | |SPD=60 | ||
|MAT=13 | |MAT=13 | ||
|MDF=160 | |MDF=160 | ||
|M-AV=20 | |M-AV=20 | ||
|Confuse=✔ | |Confuse=✔ | ||
|Fear=✔ | |Fear=✔ | ||
Line 19: | Line 19: | ||
|Gold=12 | |Gold=12 | ||
|Drops=[[Equipment#spiritcloak|Spirit Cloak]] | |Drops=[[Equipment#spiritcloak|Spirit Cloak]] | ||
|Chance=10% / 2%}} | |Chance=10% / 2% | ||
|Counter Data={{Cou19}} | |||
}} | |||
{{MinorMob | {{MinorMob | ||
|Name=Fire Spirit | |Name=Fire Spirit | ||
|Synopsis=There are two variants that appear in combat, but they are visually indistinguishable in game. Otherwise identical, one has 8 AT and a 10% drop chance while the other has 9 AT and a 2% drop chance. The Fire Spirit with a lower drop rate only appears when there are two Fire Spirits. | |||
|Synopsis=There are two variants that appear in combat, but they are | |Encounter={{{!}} class="wikitable" | ||
| | ! Encounter Formation (ID) | ||
! In Location (Submap ID) | |||
! Encounter% | |||
! Escape% | |||
{{!}}- | |||
{{!}} Fire Spirit (I) (43) | |||
{{!}} [[Volcano Villude]] (117, 123) | |||
{{!}} 10%, 10% | |||
{{!}} 50% | |||
{{!}}- | |||
{{!}} Fire Spirit (I), Fire Spirit (II) (47) | |||
{{!}} Volcano Villude (115, 116, 117, 121, 122, 123) | |||
{{!}} 20%, 35%, 35%, 35%, 35%, 20% | |||
{{!}} 50% | |||
{{!}}- | |||
{{!}} Fire Spirit (I), [[Salamander]] (48) | |||
{{!}} Volcano Villude (116, 117, 118, 122, 123) | |||
{{!}} 20%, 35%, 35%, 35%, 35% | |||
{{!}} 50% | |||
{{!}}- | |||
! Encounter Formation (ID) | |||
! On World Map Road | |||
! Encounter% | |||
! Escape% | |||
{{!}}- | |||
{{!}} None | |||
{{!}} None | |||
{{!}} N/A | |||
{{!}} N/A | |||
{{!}}} | |||
===Traits=== | |||
Rarely, Minor Enemies possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names. | |||
{{{!}} class="wikitable" | |||
! Passive | |||
! Effect | |||
{{!}}- | |||
{{!}} Fire Immunity | |||
{{!}} {{Fire}}-elemental magic damage is reduced to 0 | |||
{{!}}- | |||
{{!}}} | |||
|Abilities={{{!}} class=wikitable | |Abilities={{{!}} class=wikitable | ||
!colspan=3 {{!}} HP | !colspan=3 {{!}} HP | ||
Line 30: | Line 73: | ||
! Target | ! Target | ||
! Effect | ! Effect | ||
{{!}}- | {{!}}- | ||
{{!}} {{HPBY}} | {{!}} {{HPBY}} | ||
{{!}} Twin Slap | {{!}} ~Twin Slap | ||
{{!}} Single | {{!}} Single | ||
{{!}} {{DmgPh|D=1}} | {{!}} {{DmgPh|D=1}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{HPYR}} | {{!}} {{HPYR}} | ||
{{!}} {{Recover|D=7}} | {{!}} {{Recover|D=7}} | ||
{{!}}- | |||
{{!}}} | {{!}}} | ||
|Trivia= | |||
#Their model is a recolor of [[Specter]] located in [[Mayfil]]. | |||
}} | }} | ||
[[Category:Disc 1]] |
Latest revision as of 22:42, 25 August 2025
Fire Spirit (I / II) | |||
---|---|---|---|
![]() | |||
Element | Fire | ||
Counters Additions? | Yes | ||
HP | AT | DF | A-AV |
26 | 8 / 9 | 100 | 20% |
SPD | MAT | MDF | M-AV |
60 | 13 | 160 | 20% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 13 |
Gold 12 |
Drops Spirit Cloak 10% / 2% | |
Counterattack Opportunities (19) | |||
User | Addition | Button Press | |
Dart | Volcano | 2 | |
Dart | Crush Dance | 2, 3 | |
Lavitz | Gust of Wind Dance | 2 | |
Lavitz | Flower Storm | 2, 3, 4, 5, 6 | |
Rose | Hard Blade | 2 | |
Rose | Demon's Dance | 4, 5, 6 | |
Meru | Cool Boogie | 3 | |
Meru | Cat's Cradle | 3 | |
Meru | Perky Step | 2 | |
Haschel | Summon 4 Gods | 2 | |
Albert | Gust of Wind Dance | 2 | |
Albert | Flower Storm | 2 |
Fire Spirit is a Minor Enemy. There are two variants that appear in combat, but they are visually indistinguishable in game. Otherwise identical, one has 8 AT and a 10% drop chance while the other has 9 AT and a 2% drop chance. The Fire Spirit with a lower drop rate only appears when there are two Fire Spirits.
Combat
Encounters
Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% |
---|---|---|---|
Fire Spirit (I) (43) | Volcano Villude (117, 123) | 10%, 10% | 50% |
Fire Spirit (I), Fire Spirit (II) (47) | Volcano Villude (115, 116, 117, 121, 122, 123) | 20%, 35%, 35%, 35%, 35%, 20% | 50% |
Fire Spirit (I), Salamander (48) | Volcano Villude (116, 117, 118, 122, 123) | 20%, 35%, 35%, 35%, 35% | 50% |
Encounter Formation (ID) | On World Map Road | Encounter% | Escape% |
None | None | N/A | N/A |
Traits
Rarely, Minor Enemies possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
Passive | Effect |
---|---|
Fire Immunity | Fire -elemental magic damage is reduced to 0 |
Abilities
Minor enemies act on their turn based primarily on their current HP. Additional criteria, if any, is annotated on the table. Minor enemies have an equal chance to perform any eligible action unless otherwise indicated.
HP | Action | Target | Effect | ||
---|---|---|---|---|---|
>25% | ~Twin Slap | Single | Inflicts 1x Physical damage | ||
≤50% |
HP recovers |
Self | Restores 30% (7) HP |
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
References
This article has no references.