Fire Bird: Difference between revisions

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|Traits={{{!}} class=wikitable
|Traits={{{!}} class=wikitable
!colspan=6 {{!}} Fire Bird
{{!}}-
{{!}}-
! Passives
! Passives

Latest revision as of 02:32, 30 September 2025

Volcano Ball
File:Extra Volcano Ball.webp
Element Fire
Counters Additions? No
HP AT DF A-AV
8 12 80 0%
SPD MAT MDF M-AV
45 12 100 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
0
Drops
Nothing
Counter Opportunities (0)
Fire Bird
Boss Fire Bird.webp
Element Fire
Counters Additions? No
HP AT DF A-AV
640 13 80 0%
SPD MAT MDF M-AV
45 16 80 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
800
Gold
100
Drops
Red-Eye Stone 100%
Counter Opportunities (0)


Story


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Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Fire Bird (415) Volcano Villude (121) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Fire Bird
Passives Effects Requires
Final Blow The battle ends when Fire Bird's HP reaches 0 -
Sequential Retaliation When using any Retaliate, they will be used in order of 1st, 2nd, 3rd, and then repeat -
(1st) Retaliate Ignore turn order and use Bind and Peck, Fiery Wing Beat (if Requirements met,) or Molten Dive (if Requirements met.) Has a chance to trigger when targeted by an addition.
(2nd) Retaliate Ignore turn order and use Call Volcano Balls. Has a chance to trigger when targeted by an addition.
(3rd) Retaliate Ignore turn order and use Instigate Erupt. If there is no Volcano Ball in battle, use Do Nothing instead. Has a chance to trigger when targeted by an addition.

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Fire Bird
Action Target Effect Conditions
~Do nothing N/A Does nothing Only used by (3rd) Retaliate.
~Bind and Peck Single Inflicts 1x Physical damage -
~Fiery Wing Beat Party Inflicts 0.5x Physical damage HP >61%.
~Molten Dive Party Inflicts 0.5x  Fire -elemental magic damage HP <61%.
~Call Volcano Balls N/A Summons Volcano Ball (x4) Only used by (2nd) Retaliate.
~Instigate Erupt Volcano Balls Ignore turn order and force all Volcano Ball's to use Erupt If there is a Volcano Ball in battle, then Auto. While Instigate Erupt can force all 4 Volcano Balls to Erupt, only a maximum 3 of them will deal damage.
Volcano Ball
Action Target Effect Conditions
~Do nothing N/A Does nothing -
~Erupt Single Inflicts 1x Physical damage Only used by Fire Bird's Instigate Erupt.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.