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(+Cleaned up formatting, added section for maps, added links to main articles)
 
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<div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output"><div class="mw-parser-output">
{{{Synopsis}}}
= Guide =


#First paragraph is a brief summary of what the place *is*. appearance, terse context in relation to surroundings or significant events. Avoid spoilers.
== Story ==
#side panel should have an image, list of present services if any (save point, rest area, shops), minor mobs, and stardust if any. Bosses should be mentioned, but details and strategy should be left to that boss's own article.&nbsp;
{{{Story1|}}}
#Second paragraph goes more in-depth about what happens in the location, or what it is for. Area walkthrough?
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
#It is worth considering the inclusion of cut-scenes that take place in a given location, be they required or optional; whether they are on the way or require backtracking.
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
#Additional lore
{{{Story2|}}}
#Occasional image thumbnails may be suitable, but we might want a set image location at the beginning of the article, similar to the standard for minor mobs.&nbsp;&nbsp;
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
#Trivia
#Gallery


----
== Services ==
{{{Services|}}}


= Limestone Cave&nbsp; =
=== Save Points ===
{{{SavePoints|None.}}}


{| align="right" border="2" cellpadding="2" cellspacing="2" style="width: 221px;"
=== Rest Areas ===
|+ Location Data
{{{RestAreas|None.}}}
|-
! colspan="2" scope="row" style="width: 207px;" |
Limestone Cave


(picture)
=== Shops ===
{{{Shops|None.}}}


|-
== Collectibles ==
! scope="row" style="width: 100px;" | &nbsp;
{{{Collectibles|}}}
| style="width: 99px;" | &nbsp;
|-
! scope="row" style="width: 100px;" | Combat
| style="width: 99px; text-align: center;" | Yes
|-
! scope="row" style="width: 100px;" | Services
| style="width: 99px; text-align: center;" | Save Point
|-
! scope="row" style="width: 100px;" | Stardust
| style="width: 99px; text-align: center;" | None
|}
<p style="text-align: right;">This cave is reached after Dart and company leave the [[Prairie|Prairie]]. It is a dank, murky place that serves as the first chance the party encounters the effects of poison, a status ailment (needs confirmation).&nbsp;They will have to go through this area to get to [[Bale|Bale]], where [[Lavitz_Slambert|Lavitz]] needs to report back to [[Albert|King Albert]] at [[Indels_Castle|Indels Castle]].</p> </div> </div>
== Walkthrough ==


area walkthrough, including&nbsp;mob data and&nbsp;chests.&nbsp;
=== Goods ===
{{Main|Goods}}


{| align="left" border="2" cellpadding="2" cellspacing="2" style="width: 638px;"
{{{Goods|None.}}}
|+ Minor Enemy Data
|-
! scope="col" style="width: 103px;" | Name
! scope="col" style="width: 36px;" | Element
! scope="col" | HP
! scope="col" | AT
! scope="col" | DF
! scope="col" | MAT
! scope="col" | MDF
! scope="col" | Speed
! scope="col" | Exp.
! scope="col" | Gold
! scope="col" | Counter
! scope="col" style="width: 121px;" | Drops
|-
| style="width: 103px;" | Evil Spider
| style="width: 36px;" | Earth
| 30
| 9
| 80
| 7
| 60
| 60
| 12
| 12
| Yes
| style="width: 121px;" | Angel's Prayer (8%)
|-
| style="width: 103px;" | Orc
| style="width: 36px;" | Darkness
| 26
| 8
| 120
| 6
| 40
| 60
| 10
| 6
| Yes
| style="width: 121px;" | Dark Mist (10%)
|-
| style="width: 103px;" | Screaming Bat
| style="width: 36px;" | Darkness
| 12
| 6
| 80
| 8
| 120
| 70
| 8
| 6
| Yes
| style="width: 121px;" | Healing Potion (8%)
|-
| style="width: 103px;" | Slime
| style="width: 36px;" | Earth
| 20
| 7
| 80
| 6
| 60
| 50
| 11
| 6
| Yes
| style="width: 121px;" | Body Purifier (10%)
|-
| style="width: 103px;" | Ugly Balloon
| style="width: 36px;" | Wind
| 36
| 7
| 70
| 7
| 200
| 60
| 10
| 9
| Yes
| style="width: 121px;" | Poison Guard (2%)
|}


&nbsp;
=== Stardust ===
{{Main|Stardust}}


&nbsp;
{{{Stardust|None.}}}


&nbsp;
=== Treasure Chests ===
{{Main|Treasure Chests}}


&nbsp;
{{{Treasure|None.}}}


&nbsp;
== Combat ==
{{{Combat|}}}
=== Minor Enemies ===
{{Main|Minor Enemies}}


&nbsp;
{{{MinorEnemies|None.}}}
=== Battle Formations ===
{{{BattleFormations|None.}}}
=== Bosses ===
{{Main|Bosses}}


&nbsp;
{{{Bosses|None.}}}


&nbsp;
== Maps ==
 
{{{Maps|None.}}}
&nbsp;
 
&nbsp;
 
== Scenes ==
 
Here, we get two scenes of note: The moment between Dart and Lavitz, as well as post-Urobolus. Might be worth merging with Area walkthrough?&nbsp; requires discussion.
 
== Additional Lore (if any)&nbsp; ==
 
Need to determine whether this&nbsp;should go above or below the area walkthrough/mob/chest section.&nbsp;


== Trivia ==
== Trivia ==
 
{{{Trivia|None.}}}
#There is an easy-to-miss chest for users who follow the most obvious path first. On the very first screen, it's possible to head right and downward, across stone steps to access a hidden-away item.
#The Bandana gear acquired seems useless, as Dart already has a Bandana and Lavitz comes with a headgear that surpasses it. While wholly unnecessary, it is worth noting that the player can equip the second Bandana on Lavitz in order to give the Sallet to Dart. This technique is marginally more useful&nbsp;as the game progresses,&nbsp;in times when spare gear is low but you wish to move a piece of equipment from one character to another.&nbsp;


== Gallery ==
== Gallery ==
{{{Gallery|None.}}}


(gallery here)
== References ==
</div> </div> </div> </div> </div>
{{{References|None.}}}

Latest revision as of 11:31, 1 December 2025

{{{Synopsis}}}

Story


Read More


Collapse story content

Services

Save Points

None.

Rest Areas

None.

Shops

None.

Collectibles

Goods

Main article: Goods

None.

Stardust

Main article: Stardust

None.

Treasure Chests

Main article: Treasure Chests

None.

Combat

Minor Enemies

Main article: Minor Enemies

None.

Battle Formations

None.

Bosses

Main article: Bosses

None.

Maps

None.

Trivia

None.

Gallery

None.

References

None.