Kadessa: Difference between revisions

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(Initial table data)
(Added Treasure Count template. Wrapped guidance text into comment tags.)
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{{Infobox_Location|Name=Kadessa|Image=|Save=Yes|Rest=Restoration Pad|Shops=None|Goods=Dragon Block Staff|Stardust=None|Treasure=4|Mobs=Yes|Boss=Yes}}
{{Infobox_Location|Name=Kadessa|Image=|Save=Yes|Rest=Restoration Pad|Shops=None|Goods=Dragon Block Staff|Stardust=None|Treasure=4|Mobs=Yes|Boss=Yes}}


[Synopsis]
<!--Synopsis - this content will be seen first. A short opening paragraph that summarizes the location. Spoilers should be limited; write the location the way it is introduced to the player. For example, if the location is Hellena, do not write that Albert is held captive or that Lloyd is the Hooded Man. However, it is fair to assume that the reader is aware of events prior to the point this location is introduced. -->


== Story ==
== Story ==
[Initial expansion of synopsis located at the top of the page (above first section header). Provide an opening paragraph. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.]
<!--Initial expansion of synopsis. Provide an opening paragraph or two. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->


<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
Additional Text Goes Here.  
<!-- Additional text here.-->
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>


== Services ==
== Services ==
[Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.]
<!--Synopsis - including any save points and rest areas. Below this will be the tables for shops. If any service is time-limited or disappears after a certain event, indicate this without revealing major spoilers.-->


== Collectibles ==
== Collectibles ==
[Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.]
<!--Synopsis - A few sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area.-->


=== Goods ===
=== Goods ===
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|-
|-
| Dragon Block Staff || Defeat the guardian. || (Image)
| Dragon Block Staff || Defeat the guardian. || (Image)
|}
|}


=== Treasure Chests ===
=== Treasure Chests ===
{{Main|Treasure Chests}}
{{Main|Treasure Chests}}
{{TreasureCount|4}}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|-
|-
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== Combat ==
== Combat ==
[Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.]
<!--Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.-->


=== Minor Mobs ===
=== Minor Mobs ===
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=== Bosses ===
=== Bosses ===
[Leave blank for now; need to design mini-table for bosses.]
<!-- Leave blank for now; need to design mini-table for bosses.-->


== Trivia ==
== Trivia ==


#Several of the minor mobs in this area seem to be inspired by the play "A Midsummer Night's Dream," as indicated by their aesthetic appearance. In addition, one mob's name is Puck.
#Several of the minor mobs in this area seem to be inspired by the play "A Midsummer Night's Dream," as indicated by their aesthetic appearance. In addition, one foe's name is Puck.
#
#


== Gallery ==
== Gallery ==
[Leave blank for now.]
<!--Leave blank for now.-->


[[Category:Locations]][[Category:Missing Information]]
[[Category:Locations]][[Category:Missing Information]][[Category: Disc 3]]
[[Category: Disc 3]]

Revision as of 02:41, 25 February 2019

Kadessa
Services
Collectibles
Combat


Story


Read More


Collapse story content

Services

Collectibles

Goods

Main article: Goods

Name Acquisition Image
Dragon Block Staff Defeat the guardian. (Image)

Treasure Chests

Main article: Treasure Chests

There are 4 treasure chests in this area.

Contents Acquisition Image
Dancer's Shoes X Image
Power Up X Image
Mind Crush X Image
Mind Purifier X Image

Combat

Minor Mobs

Name Exp. Gold Drops
Spinning Head 99 30 Mind Purifier (8%)
Puck 90 36 Dancer's Ring (2%)
Toad Stool 72 18 Body Purifier (8%)
Fairy 81 24 Sun Rhapsody (8%)
Gnome 108 42 Healing Potion (8%)

Battle Formations

Unit A Unit B Unit C
Example Example Example
Example Example Example
Example Example Example
Example Example Example

Bosses

Trivia

  1. Several of the minor mobs in this area seem to be inspired by the play "A Midsummer Night's Dream," as indicated by their aesthetic appearance. In addition, one foe's name is Puck.

Gallery