Template:PlayerCharacter: Difference between revisions
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== Story == | == Story == | ||
<!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like? Use their involvement in the game's events as a guide. | <!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game's events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. ";Chapter 1". This creates a heading that doesn't count as a section header in the page's table of contents. | ||
Additional writing is to be added in the below div tag, below where the "Additional Text Goes Here" comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--> | Additional writing is to be added in the below div tag, below where the "Additional Text Goes Here" comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.--> | ||
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== Combat == | == Combat == | ||
<!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. --> | <!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive's "Game Data" document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing --> | ||
=== Additions === | === Additions === | ||
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== References == | == References == | ||
[[Category:Missing Information]] |
Revision as of 08:58, 12 February 2020
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Story
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Combat
Additions
Name | Dmg% (Maxed) | SP (Maxed) | Acquisition |
---|---|---|---|
X | X | X | X |
X | X | X | X |
X | X | X | X |
X | X | X | X |
X | X | X | X |
X | X | X | X |
X | X | X | X |
Dragoon Form
Statistics
The following table covers D'Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).
D'Level | SP Req. | AT | DF | MAT | MDF |
---|---|---|---|---|---|
1 | -- | % | % | % | % |
2 | X | % | % | % | % |
3 | X | % | % | % | % |
4 | X | % | % | % | % |
5 | X | % | % | % | % |
Magic
The following table covers magic spells that can be cast by this Dragoon.
D'Level | Name | MP Cost | Effects |
---|---|---|---|
1 | X | X | X |
2 | X | X | X |
3 | X | X | X |
5 | X | X | X |