Template:MinorMob: Difference between revisions

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{| align="right" border="1" cellpadding="1" cellspacing="1"
{{Infobox_MinorMob|Name=|Image=|Element=|Location=|HP=|AT=|DF=|MAT=|MDF=|SPD=|PAV=|MAV=|Counter=|EXP=|Gold=|Drop=|Resist=<!--Uncomment all that apply / Confuse, Death, Fear, Poison, Stun, All, None-->}}
|-
{{MinorMobMain
! scope="row" | &nbsp;
|Synopsis='''Enemy Name''' is a [[Minor Enemy]] that appears in [[Location]]
| &nbsp;
|Combat={{MinorMobCombat}}
|-
|Gallery=
! scope="row" | Element
}}
| &nbsp;
[[Category:Missing Information]][[Category:Enemies]]
|-
! scope="row" | Location
| Hellena Prison
|-
! scope="row" |  
HP (JP / Other)
 
| &nbsp;
|-
! scope="row" | Attack
| &nbsp;
|-
! scope="row" | Defense
| &nbsp;
|-
! scope="row" | Magic Attack
| &nbsp;
|-
! scope="row" | Magic Defense
| &nbsp;
|-
! scope="row" | Speed
| &nbsp;
|-
! scope="row" | Counter
| &nbsp;
|-
! scope="row" | Exp.
| &nbsp;
|-
! scope="row" | Gold (JP/Other)
| &nbsp;
|-
! scope="row" | Drops
| &nbsp;
|}
 
Fowl Fighters are minor enemies found in the second visit to [[Hellena Prison]] in the main storyline. They are found on the upward path to [[Fruegel|Fruegel]], accompanying [[Hellena Warden|Hellena Wardens]]. Their attacks include clawing with talons and a screech akin to that of a rooster or crow. It is recommended to use physical attacks, as their magic defense is 1.5 times stronger than their physical defense.
<br>
= Abilities =
{| class="wikitable"
|-
! Name !! Type !! Description
|-
| 1 || Physical || 100% Single
|-
| 2 || Physical || 100% Single
|-
| 3 || Magical || 100% All. Can cause fear (unconfirmed)
|}
<br>
= Trivia =
*
= Gallery =
 
[[Category:Templates]]

Latest revision as of 20:51, 19 February 2024

'
'
HP SPD. Element
Defense Attack P-Avoid
M-Defense M-Attack M-Avoid
Counter Gold EXP
Drops:
Resists:

Enemy Name is a Minor Enemy that appears in Location

Combat

Abilities while in Blue HP (50% or more)

% Chance Name Effect
imput% name #x type damage (target) OR describe effect
imput% name #x type damage (target) OR describe effect

Abilities while in Yellow HP (25-50%)

% Chance Name Effect
imput% name #x type damage (target) OR describe effect
imput% name #x type damage (target) OR describe effect

Abilities while in Red HP (25% or less)

% Chance Name Effect
imput% name #x type damage (target) OR describe effect
imput% name #x type damage (target) OR describe effect

Gallery

References

{{{References}}}