Accessories: Difference between revisions

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== Accessories ==
'''Accessories''' are a type of equipment. Unlike [[Weapons]] and [[Armor]], different accessories don't have much in common with each other. They tend to augment an existing strength, compensate for a weakness, or create a unique point of focus.


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Revision as of 23:30, 19 February 2024

Accessories are a type of equipment. Unlike Weapons and Armor, different accessories don't have much in common with each other. They tend to augment an existing strength, compensate for a weakness, or create a unique point of focus.

Name Buy/Sell Effect Acquisition
Active Ring 200/100 Immune to Dispiriting
Amulet -/??? Doubles Maximum MP
Angel Scarf 5,000/2,500 Halves incoming magical damage
Attack Badge 1,000/500 +20 AT/MAT
Bandit's Ring -/??? +20 SPD (Men)
Blue Sea Stone -/??? Reduce Damage 50% (Water)
Bracelet -/5 Default equipment on all characters
Bravery Amulet 300/150 Immune to Fear
Dancer's Ring -/??? +20 SPD (Women)
Darkness Stone -/??? Reduce Damage 50% (Darkness)
Destone Amulet 400/200 Immune to Petrification
Dragon Shield 5,000/2,500 Halves incoming physical damage.
Elude Cloak 300/150 +20 A-AV
Emerald Earring 1,000/500 When physically damaged, gain 20 SP
Fake Power Wrist -/??? +5 AT
Fake Shield -/??? +5 DF
Giganto Ring 1,000/500 +20 AT/DF
Golden Stone -/??? Reduce Damage 50% (Earth)
Guard Badge 1,000/500 +20 DF/MDF
Holy Ankh -/??? When downed, 40% chance to revive each turn.
Jade Stone -/??? Reduce Damage 50% (Wind)
Knight Shield 200/100 +10 DF
Mage Ring -/??? Recover 10% MP each turn
Magic Ego Bell 300/150 Immune to Bewitchment
Magical Ring 600/300 +30 MAT
Panic Guard 300/150 Immune to Confusion
Phantom Shield 10,000/5,000 Halves all incoming damage.
Physical Ring -/??? Adds 50% HP
Platinum Collar 1,000/500 When physically damaged, recover 10% MP
Poison Guard 300/150 Immune to Poison
Power Wrist 200/100 +10 AT
Protector 200/100 Immune to Arm-blocking
Rainbow Earring -/??? Immune to all status ailments.
Red-Eye Stone -/??? Reduce Damage 50% (Fire)
Ruby Ring 1,000/500 When damaged by magic, gain 20 SP
Sage's Cloak 600/300 +20 A-AV/M-AV
Sapphire Pin 1,000/500 When damaged by magic, recover 10% MP
Silver Stone -/??? Reduce Damage 50% (Light)
Spirit Cloak 300/150 +20 M-AV
Spirit Ring -/??? Gain 20 SP each turn
Spiritual Ring 600/300 +30 MDF
Stun Guard 200/100 Immune to Stun
Talisman -/??? Immune to instant-death.
Therapy Ring -/??? Recover 10% HP each turn
Ultimate Wargod 10,000/5,000 Fully completes addition without penalty
Violet Stone -/??? Reduce Damage 50% (Thunder)
Wargod Calling 1,000/500 Automatic addition: SP and damage are halved.
Wargod's Amulet -/??? +20 A-HIT/M-HIT
Wargod's Sash -/??? Add 50% SP to Additions