Meru: Difference between revisions

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[[Category:Playable Characters]] [[Category:Missing Information]]
[[Category:Playable Characters]] [[Category:Missing Information]]
{{Infobox_PlayerCharacter|Name=|Image=|Age=|Height=|Species=|Element=|Level=|Theme=|Voice=}}
<!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. -->


== Story ==
== Story ==
<!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game's events as a guide. For Player Characters, please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. ";Chapter 1". This creates a heading that doesn't count as a section header in the page's table of contents.
Additional writing is to be added in the below div tag, below where the "Additional Text Goes Here" comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<!-- Additional text below this line.-->
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
== Combat ==
<!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive's "Game Data" document to fill in the corresponding tables in this section for Additions, Dragoon levels, and Dragoon magic. https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing -->
=== Additions ===
{| class="wikitable mw-collapsible"
|-
! Name !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition
|-
| X || X || X || X
|-
| X || X || X || X
|-
| X || X || X || X
|-
| X || X || X || X
|-
| X || X || X || X
|-
| X || X || X || X
|-
| X || X || X || X
|}
=== Dragoon Form ===
<!-- Summary of playstyle and appearance, stats and spells. -->
==== Statistics ====
The following table covers D'Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).
{| class="wikitable"
|-
! D'Level !! SP Req. !! AT !! DF !! MAT !! MDF
|-
| 1 || -- || % || % || % || %
|-
| 2 || X || % || % || % || %
|-
| 3 || X || % || % || % || %
|-
| 4 || X || % || % || % || %
|-
| 5 || X || % || % || % || %
|}
==== Magic ====
The following table covers magic spells that can be cast by this Dragoon.
{| class="wikitable"
|-
! D'Level !! Name !! MP Cost !! Effects
|-
| 1 || X || X || X
|-
| 2 || X || X || X
|-
| 3 || X || X || X
|-
| 5 || X || X || X
|}
== Gallery ==
<!--Leave blank for now.-->
== Trivia ==
#
#
#
== References ==


Meru first appears in the Flower City, [[Donau]], where she is being apprehended by bandits. Meru claims one of them touched her butt because they were unable to resist how pretty she was. The bandits are dumbfounded at her statement, causing Meru to get upset. She believes they weren't taking her seriously, so she winds up a strong punch that strikes through two of three of the bandits, knocking them back a great distance. The bandits immediately question her naivety, only to find out Meru knew exactly who and what they were. Intimidated by her, they fled the scene. [[Dart]] and friends walk down from the mayor's home to find Meru chasing off one of the bandits. She is at first hostile towards them, pulling out her hammer and asking them if they were apart of the [[Gehrich]] gang. Albert notices she has the same hair as [[Lloyd]]; [[Haschel]] comments everything else about them is different. Meru continues to ask about who Dart's group could be, stating they were odd looking people. She asks for Dart's name, and returns her's, introducing herself as the best dancer in Donau. [[Rose]] recommends that they ignore her and continue their mission. [[Albert]] agrees, citing their objective to rescue [[Lynn]]. Meru overhears this and becomes overjoyed, explaining that she was going to rescue Lynn too, but then those bandits came.
[[Category:Missing Information]]

Revision as of 09:50, 16 August 2020


'
Age:
Height:
Species:
Element:
Theme:
Voice Artist:


Story


Read More


Collapse story content

Combat

Additions

Name Dmg% (Maxed) SP (Maxed) Acquisition
X X X X
X X X X
X X X X
X X X X
X X X X
X X X X
X X X X

Dragoon Form

Statistics

The following table covers D'Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).

D'Level SP Req. AT DF MAT MDF
1 -- % % % %
2 X % % % %
3 X % % % %
4 X % % % %
5 X % % % %

Magic

The following table covers magic spells that can be cast by this Dragoon.

D'Level Name MP Cost Effects
1 X X X
2 X X X
3 X X X
5 X X X

Gallery

Trivia

References