Template:Location

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Revision as of 07:59, 11 November 2018 by DrewUniverse (talk | contribs) (DrewUniverse moved page Template:Location (with combat) to Template:Location without leaving a redirect: Setting the version that includes combat, as the sole template.)
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Services
Collectibles
Combat

[Synopsis]

Story

[initial expansion of synopsis located at the top of the page (above first section header). Provide an opening paragraph. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.]
Read More

Additional Text Goes Here.
Collapse story content

Services

[Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.]

Shops

Items (Click to expand)
Cost Name Description
X X X
X X X
X X X
X X X
Equipment (Click to expand)
Cost Name Description
X X +X AT
X X +X DF, +X MDF
X X +X SPD

Collectibles

[Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.]

Goods

Main article: Goods

Name Location Image
Name Location (Image)
Name Location (Image)
Name Location (Image)

Stardust

Main article: Stardust

Location Image
Location (Image)
Location (Image)
Location (Image)

Treasure Chests

Main article: Treasure Chests

Contents Description Acquisition Image
X X X Image
X X X Image
X X X Image
X X X Image
X X X Image
X X X Image

Combat

[Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.]

Minor Mobs

Name Exp. Gold Drops
Example X X Example
Example X X Example
Example X X Example
Example X X Example
Example X X Example

Battle Formations

Unit A Unit B Unit C
Example Example Example
Example Example Example
Example Example Example
Example Example Example

Bosses

[Leave blank for now; need to design mini-table for bosses.]

Trivia

  1. A
  2. B

Gallery

[Leave blank for now.]