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=Knight of Sandora (minor enemy concept)=
{| class="wikitable" style="float:right;text-align:center"
|-
!colspan="4" | Knight of Sandora
|-
|colspan="4" | [[file:Boss_Commander_Seles.webp|256px]]<br>image used as placeholder
|-
!colspan="2" width="50%"| Encountered
|colspan="2" width="50%"| [[Black Castle]]
|-
!colspan="2" | Element
|colspan="2" style="background-color:red;color:black;" | '''Fire'''
|-
!colspan="2" | Counters Additions?
|colspan="2" | Yes
|-
<!--!colspan="2" | Elemental Immunity?
|colspan="2" | No
|--->
! HP !! AT !! DF !! A-AV
|-
| 180 || 21 || 100 || 0
|-
! SPD !! MAT !! MDF !! M-AV
|-
| 50 || 21 || 100 || 0
|-
!colspan="4" | Status Immunity
|-
| '''Petrify<br>✔''' || '''Bewitch<br>✔'''
| width="25%" | '''Arm Block<br>✔''' || '''Dispirit<br>✔'''
|-
| '''Confuse<br>✔''' || '''Fear<br> ''' || '''Poison<br>✔''' || '''Stun<br> '''
|-
!colspan="4" | Yield
|-
| '''EXP'''<br>24 || '''Gold'''<br>15 || colspan="2" | '''Item'''<br>[[Healing Potion]] 20%
|}
<!--{| class="wikitable" style="float:right;text-align:center"
|-
!colspan="4" | Knight of Sandora
|-
|colspan="4" | [[file:Boss_Commander_Seles.webp|256px]]<br>image used as placeholder
|-
!colspan="2" | Encountered
|colspan="2" | [[Seles]]
|-
!colspan="2" | Element
|colspan="2" style="background-color:red;color:black;" | '''Fire'''
|-
!colspan="2" | Elemental Immunity?
|colspan="2" | No
|-
! HP !! AT !! DF !! A-AV
|-
| 4 || 2 || 40 || 0
|-
! SPD !! MAT !! MDF !! M-AV
|-
| 40 || 2 || 50 || 0
|-
!colspan="2" | Counters Additions?
|colspan="2" | No
|-
!colspan="2" | Status Immunity*
|colspan="2" | All
|-
!colspan="4" | Yield
|-
| '''EXP'''<br>2 || '''Gold'''<br>3 || colspan="2" | '''Item'''<br>[[Healing Potion]] 100%
|}-->
(Synopsis used for basic role within the game, appearance, and location. Separate appearance section not needed? Separate story section probably not needed because almost no minor enemy has lore.)
'''Knight of Sandora''' is a male human combatant for [[Sandora|Imperial Sandora]]. He is lightly armored in a helmet and breastplate, and he carries a sword. Two variants are encountered in separate locations. One is in [[Seles]], and the other is in the [[Black Castle]].
=Combat=
When encountered as a pair in Seles, Knight of Sandora only attacks physically. When encountered with the [[Commander]], Knight of Sandora attacks physically and will flee from combat if any other enemy is defeated. Knights of Sandora in the Black Castle also attack physically and will heal themselves when weakened.


===Abilities===
=Recovery Items=
{{{!}} class="wikitable"
==[[file:Healing_Item.webp|20px]] Hit Point Recovery==
{{!}} rowspan="2" | {{!}}{{!}} colspan="5" {{!}} Enemies act on their regular turn based primarily on their current HP. Additional criteria for actions are described in Notes.<br>If multiple action criteria are true simultaneously, then the enemy will perform one eligible action randomly.<br>Enemies will perform ''actions in italics'' immediately, ignoring turn order, when criteria are met in addition to their regular turn.
Hit Point Recovery items are usable both in and out of battle.
{{!}}-
{| class="wikitable"
! HP !! Action !! Target !! Effect !! Notes
{{!}}-
!rowspan="3" | Seles (First Battle)
{{!}} Any {{!}}{{!}} Do nothing {{!}}{{!}} Self {{!}}{{!}} Skip turn {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}} Slash {{!}}{{!}} Single {{!}}{{!}} 1x physical damage {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}} Throw knife {{!}}{{!}} Single {{!}}{{!}} .5x physical damage {{!}}{{!}}
{{!}}-
!rowspan="4" | Seles (With Commander)
{{!}} Any {{!}}{{!}} Do nothing {{!}}{{!}} Self {{!}}{{!}} Skip turn {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}} Slash {{!}}{{!}} Single {{!}}{{!}} 1x physical damage {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}} Throw knife {{!}}{{!}} Single {{!}}{{!}} .5x physical damage {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}} ''Escape'' {{!}}{{!}} Self {{!}}{{!}} Removed from battle {{!}}{{!}} Used when an enemy is defeated
{{!}}-
!rowspan="3" | Black Castle
{{!}} style="background-color:blue;color:white;"| '''>50%''' {{!}}{{!}} Throw knife {{!}}{{!}} Single {{!}}{{!}} 1x physical damage {{!}}{{!}}
{{!}}-
{{!}} style="background-color:yellow;" | '''≤50%''' {{!}}{{!}} Slash {{!}}{{!}} Single {{!}}{{!}} 2x physical damage {{!}}{{!}}
{{!}}-
{{!}} style="background-color:yellow;" | '''≤50%''' {{!}}{{!}} HP Recovers {{!}}{{!}} Self {{!}}{{!}} Recovers 54 HP {{!}}{{!}} Once per battle. Priority over Slash.
{{!}}}<br>
<br>
<br>
<!--
=Knight of Sandora (alternate minor enemy concept)=
{| class="wikitable" style="float:right;text-align:center"
|-
!colspan="4" | Knight of Sandora
|-
|colspan="4" | [[file:Boss_Commander_Seles.webp|256px]]
|-
!colspan="2" | Encountered
|colspan="2" | [[Black Castle]]
|-
!colspan="4" | Yield
|-
| '''EXP'''<br>24 || '''Gold'''<br>15 || colspan="2" | '''Item'''<br>[[Healing Potion]] 20%
|}
{| class="wikitable" style="float:right;text-align:center"
|-
!colspan="4" | Knight of Sandora
|-
|colspan="4" | [[file:Boss_Commander_Seles.webp|256px]]
|-
|-
!colspan="2" | Encountered
!Item
|colspan="2" | [[Seles]]
!Effect
! Shops
! Chests
! Enemies
|-
|-
!colspan="4" | Yield
|Healing Potion
|-
|Restores 50% of one character's maximum Hit Points
| '''EXP'''<br>2 || '''Gold'''<br>3 || colspan="2" | '''Item'''<br>[[Healing Potion]] 100%
|'''Price:'''10G<br>[[Forest]], [[Hellena Prison]]
|Forest (1)
|[[Knight of Sandora]] ([[Seles]] 100%; [[Black Castle]] 20%)
|}
|}
'''Knight of Sandora''' is a male human combatant for [[Sandora|Imperial Sandora]]. He is lightly armored in a helmet and breastplate, and he carries a sword. Two variants are encountered in separate locations. One is in [[Seles]], and the other is in the [[Black Castle]].
=Combat=
When encountered as a pair in Seles, Knight of Sandora only attacks physically. When encountered with the [[Commander]], Knight of Sandora attacks physically and will flee from combat if any other enemy is defeated. Knights of Sandora in the Black Castle also attack physically and will heal themselves when weakened.


===Stats===
=[[file:Attack_Item.webp|28px]] Attack Items=
{| class="wikitable" style="text-align:center;display: inline-table;"
Attack Items inflict magic damage to enemies. They are not usable outside of battle. Multiplying items can be boosted for up to 268% damage by repeatedly tapping the cross button when directed.
!colspan="4" | Seles
{| class="wikitable sortable"
|-
|-
!colspan="2" width="50%"| Element
!Item
|colspan="2" style="background-color:red;color:black;" | '''Fire'''
!Effect
! Shops
! Chests
! Enemies
|-
|-
!colspan="2" | Elemental Immunity?
|Burn Out
|colspan="2" | No
|<span style=background-color:red;color:white;"> '''Fire''' </span>-elemental multiplying damage to one enemy
|'''Price:'''10G<br>[[Forest]]
|Seles (1), Forest (1)
|
|-
|-
! HP !! AT !! DF !! A-AV
|Pellet
|<span style=background-color:tan;"> '''Earth''' </span>-elemental multiplying damage to one enemy
|
|
|[[Trent]] 10%
|-
|-
| 4 || 2 || 40 || 0
|Detonate Rock
|-
|Non-elemental, non-multiplying damage to all enemies
! SPD !! MAT !! MDF !! M-AV
|
|-
|
| 40 || 2 || 50 || 0
|[[Goblin]] 10%
|-
!colspan="2" | Counters Additions?
|colspan="2" | No
|-
!colspan="2" | Status Immunity*
|colspan="2" | All
|}
|}
{| class="wikitable" style="text-align:center;display: inline-table;"
!colspan="4" | Black Castle
|-
|-
!colspan="2" width="50%" | Element
|colspan="2" style="background-color:red;color:black;" | '''Fire'''
|-
!colspan="2" | Elemental Immunity?
|colspan="2" | No
|-
! HP !! AT !! DF !! A-AV
|-
| 180 || 21 || 100 || 0
|-
! SPD !! MAT !! MDF !! M-AV
|-
| 50 || 21 || 100 || 0
|-
!colspan="2" | Counters Additions?
|colspan="2" | Yes
|-
!colspan="2" | Status Immunity*
|colspan="2" | None
|-
|}
*All minor enemies are immune to Petrifaction, Bewitchment, Arm Blocking, and Dispiriting as the player has no way to apply them.
===Abilities===
{{{!}} class="wikitable"
{{!}}rowspan="2" | {{!}}{{!}}colspan="2" style="text-align:center" {{!}} '''Conditions''' {{!}}{{!}} colspan="4" {{!}} Conditions are criteria, if any, that must be met in order for enemies to take a particular action on their regular turn.<br>HP refers to the enemy's current HP. Both HP and Trigger criteria must be true in order for enemies to perform the action.<br>If multiple action criteria are true simultaneously, then the enemy will perform one eligible action randomly.<br>Enemies will perform ''actions in italics'' immediately, ignoring turn order, when criteria are met in addition to their regular turn.
{{!}}-
! HP !! Trigger !! Action !! Target !! Effect !! Notes
{{!}}-
!rowspan="3" | Seles (First Battle)
{{!}} Any {{!}}{{!}}  {{!}}{{!}} Do nothing {{!}}{{!}} Self {{!}}{{!}} Skip turn {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}}  {{!}}{{!}} Slash {{!}}{{!}} Single {{!}}{{!}} 1x physical damage {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}}  {{!}}{{!}} Throw knife {{!}}{{!}} Single {{!}}{{!}} .5x physical damage {{!}}{{!}}
{{!}}-
!rowspan="4" | Seles (With Commander)
{{!}} Any {{!}}{{!}}  {{!}}{{!}} Do nothing {{!}}{{!}} Self {{!}}{{!}} Skip turn {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}}  {{!}}{{!}} Slash {{!}}{{!}} Single {{!}}{{!}} 1x physical damage {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}}  {{!}}{{!}} Throw knife {{!}}{{!}} Single {{!}}{{!}} .5x physical damage {{!}}{{!}}
{{!}}-
{{!}} Any {{!}}{{!}} Enemy defeated {{!}}{{!}} ''Escape'' {{!}}{{!}} Self {{!}}{{!}} Removed from battle {{!}}{{!}}
{{!}}-
!rowspan="3" | Black Castle
{{!}} style="background-color:blue;color:white;"| '''>50%''' {{!}}{{!}}  {{!}}{{!}} Throw knife {{!}}{{!}} Single {{!}}{{!}} 1x physical damage {{!}}{{!}}
{{!}}-
{{!}} style="background-color:yellow;" | '''≤50%'''{{!}}{{!}}  {{!}}{{!}} Slash {{!}}{{!}} Single {{!}}{{!}} 2x physical damage {{!}}{{!}}
{{!}}-
{{!}} style="background-color:yellow;" | '''≤50%'''{{!}}{{!}}  {{!}}{{!}} HP Recovers {{!}}{{!}} Self {{!}}{{!}} Recovers 54 HP {{!}}{{!}}
{{!}}}
-->

Revision as of 08:26, 30 March 2025

Recovery Items

Healing Item.webp Hit Point Recovery

Hit Point Recovery items are usable both in and out of battle.

Item Effect Shops Chests Enemies
Healing Potion Restores 50% of one character's maximum Hit Points Price:10G
Forest, Hellena Prison
Forest (1) Knight of Sandora (Seles 100%; Black Castle 20%)

Attack Item.webp Attack Items

Attack Items inflict magic damage to enemies. They are not usable outside of battle. Multiplying items can be boosted for up to 268% damage by repeatedly tapping the cross button when directed.

Item Effect Shops Chests Enemies
Burn Out  Fire -elemental multiplying damage to one enemy Price:10G
Forest
Seles (1), Forest (1)
Pellet  Earth -elemental multiplying damage to one enemy Trent 10%
Detonate Rock Non-elemental, non-multiplying damage to all enemies Goblin 10%