Hellena Prison

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Hellena Prison
Services
Collectibles
Combat

Hellena Prison is a prison island on the southernmost coast of Serdio, under the direct command of Imperial Sandora. Isolated from land by a narrow drawbridge, the dark, stone prison resembles a skull with torch light and black smoke rising from its windows. Guards patrol every walkway and room, ready to attack intruders without hesitation. Fruegel, the prison warden, is a cruel giant of a man who greatly abuses his powers and works in league with Imperial Sandora under his Majesty Doel's rule. The prison has become renown for brutality and the inhumane treatment of its captives as those who are taken there are never released.

Story

A winged beast glides overhead the ghastly prison. After making his way through the Forest, Dart arrives at a pathway leading to Hellena Prison. In hesitation, he looks down the narrow path leading to a single drawbridge, where he would surely be exposed on all sides. As he thinks of a plan to infiltrate the prison, a merchant's caravan arrives and heads straight for the gate. Dart decides to tail the caravan with the hopes of sneaking in unnoticed.

At the gate, the merchant declares his cargo of meat and fish to the Hellena Warden guarding the entry. He inquires about the recent increase in shipments but is rebuked by the warden who begins his inspection. Meanwhile, Dart dashes to the opposite side of the caravan, staying out of sight until the delivery is approved for entry. The drawbridge lowers, the warden returns to his post and Dart dives into the back of the caravan heading into the prison.
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Upon entering the prison, Dart jumps out of the caravan, startling the merchant who raises the alarm. Immediately, a warden arrives to detain the intruder and a fight ensues. Making short work of the guard, Dart reassures the merchant of his safety, who in turn swears to secrecy and offers to sell him items. Security is tight in the prison as wardens patrol the grounds in rhythmic patterns. Leaving the storeroom, Dart sneaks past the guards up a stairwell to reach the second floor. Crossing a wooden bridge, Dart arrives outside the barracks where he finds yet another elevator taking him to the first prison tower. Once inside, he continues down the torchlit hallway built of the same shoddy wood planks and bricks as the rest of the prison. Searching from cell to cell, he stumbles upon a couple of wardens harassing their new detainees, two Knights of Basil who have recently been captured as prisoners of war. They continue to taunt and ridicule their doomed captives, promising a horrific death by being fed to Fruegel's monster.

Nearby, a fight breaks out as another prisoner attempts to escape. Plunging in from an adjacent hallway, a skilled spearman in green and silver uniform swoops in to defend the knights, ordering them to escape back to the castle. Unfortunately, prison back up arrives and the escaping knights are dispatched off the floor to fall to their deaths. Dart joins forces with the honourable knight, who introduces himself as Lavitz, the Head of the First Knighthood in the Kingdom of Basil. After fending off the guards together, Lavitz turns on Dart, spear clashing with sword. Defending himself, Dart explains that he is not the enemy. They continue to fight off another wave of guards before catching their breath and discussing how each came to be at the infamous prison. Dart explains his dire need to rescue Shana and Lavitz, impressed with his audacious mission and combat skills, insists that they work together to escape, of course, after rescuing the imprisoned woman.

As a team, they search the prison cells and gather news of a young girl from Seles confined with a high level of security in another tower. Arriving at a locked door to the second prison tower, Dart and Lavitz carefully search a nearby corridor for the key. They slip past a dozen wardens to reach a stairwell leading to a series of rickety wooden bridges. Upon a wooden crate, sparkles the Prison Key to Shana's cell. Returning to the second prison tower, the two fugitives cause a commotion, which catches Shana's attention from a nearby cell. With Lavitz keeping watch, Dart can finally rejoice to see his dearest friend, whom he cherishes like a sister. Shana asks to see his face and notices how strong he has grown during their time apart. After taking a final look about at her cell, Shana follows Dart into the hallway where now more guards are waiting for them. After fiercely defending Shana, Dart promises that he will always protect her. Shana walks over to a brick wall to pick up a bow and arrow, drawing the string taut to demonstrate that she, too, can help fight. Impressed with their fortitude to survive this nightmarish prison, Lavitz commends the two of them for their strength and determination.

Meanwhile, Fruegel has been alerted of the girl's liberation by a knight of Basil and a man in red armour. Furiously, Fruegel throws one of his men from the skyline bridge into the hellish depths. Barking to another guard, Fruegel demands that she be detained, alive as was explicitly ordered by his Majesty Doel.

Dart and party return to the ground floor of the prison to finally escape but they are intercepted by the head warden, Fruegel. Fiendishly, he promises to feed them to his pet before disclosing that capturing Shana was a paltry order from his Majesty Doel. Since the task was so trivial, he ordered that Seles be razed to the ground for his own wicked delight. Lashing out in anger, Dart begins the battle, which ends with a defeated Fruegel living to see another day. In swift haste, the party flees the prison on horseback, hoping to never return.

When they reach the Forest, Dart notices that soldiers have been stationed there. With Fruegel's men in hot pursuit, the party is forced to head to the Prairie.

Meanwhile, back at the prison, the mysterious Hooded Man enrobed in black reprimands the warden for his failure to contain the girl. He demands of Fruegel to correct his folly, lest he inform the Emperor of the head warden's misconduct. Reassuringly, the Hooded man claims that the mistake is not dire and that all is going according to plan.

Revisited

As the party leaves Lohan, a wounded Knight of Basil limps into town, mortally grateful to find Lavitz. He reports that Imperial Sandora launched a surprise attack on Bale and has taken the King as captive. Overcome with concern for King Albert, Lavitz loses self-control and is subdued by the martial arts master, Haschel, the third place winner of the Hero Competition. When Lavitz regains consciousness, Haschel returns from his scouting mission to report that Bale is under occupation and that Lavitz is the only hope for both king and country. In exchange for the safety of his people, King Albert was willingly taken to Hellena Prison. With renewed hope, Dart and party return to Hellena Prison, only this time with new party members and Dragoon spirits.

Upon arrival at the prison, the party nearly misses the drawbridge being raised for another supplies delivery. Valiantly, Lavitz scales the rising bridge and overcomes the guards. With the drawbridge lowered once again, the team is free to infiltrate the prison and search for King Albert.

Meanwhile, on the prison rooftop, Fruegel delights in the coming of dawn as he promises his captive, King Albert, that he may see the sun once more before his impending execution. Honourably, King Albert refuses to be baited by him, claiming that he has no means to speak with vulgar men. When Fruegel reveals the trap set for Dart and party, King Albert is shocked by the villainy of both Fruegel himself and Lord Doel. A warden arrives to announce that Lavitz and the red one, Dart, have arrived on scene but that they will never reach the top floor alive.

Dart and party find themselves in the storeroom once more with the same merchant as before, who is still willing to quietly cooperate and sell them items. After navigating an intricate system of elevators, doors and rope ladders, the party reaches the skybridge and follows the path to the second floor corridor where the Prison Key was found during the first visit. Full of arrogance and scorn, the wardens jeer at the party before releasing the trap door. They fall into a dusty prison chamber with skeletons and bones strewn about. Shana notices a draft from behind a massive boulder when the party hears the growling of Fruegel's infamous pet, Jiango. After overcoming the hideous beast, the party realizes that the boulder blocking the path has been crushed and they can now escape. Ascending the stairs, they return to the second floor corridor and head left to ascend another flight of stairs to reach the rooftop.

Meanwhile, Fruegel announces sunrise with a sickening glee. He mocks King Albert's wish for peace by promising him an end to the war achieved with his own execution. Although knowingly defying Lord Doel and the silver haired one, Fruegel intends to follow through with his death threat until Shana looses an arrow and the party arrives to rescue King Albert. After the party defeats his pet beasts, Rodriguez and Guftas, Lavitz lands the finishing blow to finally vanquish the nefarious Fruegel.

Suddenly, the Hooded One appears and taking King Albert hostage, he stabs his thieving hand into the King's back and reveals the Moon Gem. Fearlessly, Lavitz transforms into the Jade Dragoon and nosedives into the Hooded One, who instantly brandishes a formidable, magical blade and slays Lavitz in his place. His hood falls away to reveal Lloyd, the first place winner of the Hero Competition in Lohan. With haste, Lloyd makes his escape, leaving behind a gruesome scene. As brave Lavitz lays dying, he entrusts the protection of King Albert to Dart before ultimately perishing. King Albert grimaces when the life leaves Lavitz's body and Shana winces, turning away toward Rose. The Jade Dragoon spirit once again flies into the air from its lost host only to sink down gently before King Albert, the next Jade Dragoon. In agony, Dart screams Lavitz's name into the heavens.


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Services

Save Points

There is one savepoint on the first visit, past the main entrance by an elevator to the south. It borders a storage room and has occasional patrols. On the second visit, there is another save point near the top of the summit.

Rest Areas

This location has no Rest Areas.

Shops

First Visit

Items
Cost Name
10 Healing Potion
30 Angel's Prayer
10 Spark Net


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Second Visit

Items
Cost Name
10 Healing Potion
50 Sun Rhapsody
30 Angel's Prayer
20 Mind Purifier
20 Midnight Terror
20 Thunderbolt

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Collectibles

Goods

Main article: Goods

Name Location Image
Prison Key From the first prison tower, take the elevator up and head left to cross the bridge. Avoiding the guards, take the stairs leading to the wooden bridges to the flicker on the wooden crates. (Image)

Stardust

Main article: Stardust


Treasure Chests

Main article: Treasure Chests

There are 20 treasure chests in this area.

Note: Chests available during the first visit to Hellena Prison remain accessible upon returning for the second visit; however, all chests will be permanently inaccessible after the second visit.

First Visit

Contents Location Image
Burn Out From the storeroom with the merchant, take the top left exit and follow the path.
Area3(Hellena1)Chest1.png
Angel's Prayer Head up to level two of the prison and just beyond the first elevator, enter the barracks to find this chest in the upper left area of the room near the beds.
Area3(Hellena1)Chest2.png
Leather Jacket In the barracks: continue left beyond the first chest
Area3(Hellena1)Chest3.png
50 G In the barracks: central kitchen area
Area3(Hellena1)Chest4.png
Spark Net First prison tower: inside a cell
Area3(Hellena1)Chest5.png
20 G First prison tower: inside a cell
Area3(Hellena1)Chest6.png
20 G Second prison tower: inside a cell
Area3(Hellena1)Chest7.png
20 G Second prison tower: inside a cell
Area3(Hellena1)Chest8.png


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Second Visit

Contents Location Image
Felt Hat Take the elevator that was previously out of order to get to the next screen. Get off and enter the door. Then, head right to jump over the pit and enter that door.
Area13(Hellena2)Chest1.png
Therapy Ring Continue past the previous chest following the path.
Area13(Hellena2)Chest2.png
Leather Armor Get off the elevator and take the rope ladder.
Area13(Hellena2)Chest3.png
Thunderbolt Through the door from the elevator, take the door on your left and follow the path.
Area13(Hellena2)Chest5.png
Silver Vest From the previous chest, instead of taking the elevator slide down the rope to your right.
Area13(Hellena2)Chest6.png
Pandemonium Instead of the right door, take the far left door and follow the path.
Area13(Hellena2)Chest4.png
Healing Potion Return to the main elevator and head up to the skybridge. Take the path on the left.
Area13(Hellena2)Chest7.png
Sachet Fall into Jiango's lair and head to the top of the room.
Area13(Hellena2)Chest8.png
Healing Potion After defeating Jiango, continue on the path.
Area13(Hellena2)Chest9.png
Broad Sword On the roof, near the Save Point: top
Area13(Hellena2)Chest10.png
Spear On the roof, near the Save Point: left
Area13(Hellena2)Chest11.png
20 G On the roof, near the Save Point: bottom
Area13(Hellena2)Chest12.png

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Combat

Minor Mobs

First Visit

Name Element Exp. Gold Drops
Hellena Warden Fire 6 9 -

Second Visit

Name Element Exp. Gold Drops
Hellena Warden Fire 20 15 Morning Star (2%)
Senior Warden Fire 24 21 Spear (2%)
Fowl Fighter Fire 16 9 Mind Purifier (8%)

Battle Formations

First Visit

Solo
Hellena Warden
Duo
Hellena Warden Hellena Warden
Trio
Hellena Warden Hellena Warden Hellena Warden


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Second Visit

Solo
-
Duo
Hellena Warden Hellena Warden
Hellena Warden Senior Warden
Trio
Fowl Fighter Hellena Warden Fowl Fighter

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Bosses

First Visit

Name Element HP EXP Gold Drops
Fruegel Earth 90 300 50 Knight Shield (100%)


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Second Visit

Name Element HP EXP Gold Drops
Jiango Earth 1280 2000 100 Sachet (100%)
Fruegel Earth 1000 2000 200 Gravity Grabber (100%)

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Gallery

Trivia

  1. This is the first location that uses physical contact to trigger encounter battles.
  2. As the party breaks out of Hellena on horseback, beta models are used for Dart and Shana.

References