Prairie

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Prairie
Prairie Preview.webp
Services
Collectibles
Combat

The Prairie is an expansive grassland north of Seles. Paths are spread throughout, and the trees are sparsely spaced. A woodcutter's homestead occupies land adjacent to a river and a hill. The Prairie is more open and bright in comparison to the Forest, though both serve as routes to reaching Seles. The Prairie also serves as a route to Bale by way of Limestone Cave.

Story

After escaping from Hellena Prison, Dart, Lavitz, and Shana flee through the Prairie. They attempt to outrun the guards, but an enemy arrow grazes Lavitz's leg. He tries to downplay his injury but is clearly limited in his mobility. Dart offers to carry Lavitz and insists that Shana goes first. Both remarks are met with a rebuttal. Hellena Wardens eventually close in on them, forcing Lavitz to muster the strength to keep running. Unable to outrun their pursuers any longer, the trio ducks into the tall grass behind a tree to hide. They seem to be safe until one of the guards notices some rustling in the grass. Brandishing a cudgel, a Hellena warden calls out for the fugitives to give themselves up. Instead, a small, rodent-like creature emerges from the grass. Attributing the rustling to the animal, the wardens depart to continue their search elsewhere.
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The trio emerges from the hiding spot and sneaks away in the opposite direction. They come upon a small patch of improved land with a shack and corral built on it. Lavitz can no longer ignore his injury, so the group decides to lie low in the shack. While Shana bandages Lavitz's wound, Dart does some scouting and confirms that the Hellena search party has moved on.

Now in safety, Shana asks Dart about his last five years. Dart confides that he departed on a journey for revenge to find the Black Monster, a mysterious creature that destroyed Dart's birthplace and killed his parents. Dart relays that 18 years ago when he was 5 years old, Neet was incinerated by the Black Monster. Although his family escaped into the outlying woods, his father and then his mother both returned to the village to defend its residents. When Dart returned to Neet the next morning, he found no sign of survivors but did find his father's keepsake, a shining stone. He still carries it 18 years later. When he holds it up to show Shana and Lavitz, it shimmers in his hand.

After hearing Dart's recollection, Shana expresses that she understands and that she knew that Dart would tell her why he left someday. Lavitz points out that the journey was about closure, which Dart admits he still has not found. Lavitz also muses that he does not recognize Neet as a local village, so Dart explains that it was located much further north in another country. Dart then asks about the current political climate in Serdio. Lavitz explains that an ongoing truce between the Kingdom of Basil and Imperial Sandora was broken when Emperor Doel obtained a Dragon. With this new weapon, Doel became emboldened and more aggressive. Incredulous, Dart recalls his encounter with Feyrbrand, alarming Lavitz that Sandora forces are advancing faster than expected. Lavitz determines that he must return to Bale to report to King Albert, encouraging Dart and Shana to come along since Minister Noish may have information regarding the Black Monster. Dart agrees.

The party attempts to make way through to the prairie only to find their way blocked by an unfordable river. After some exploring, Dart finds a dead tree overlooking the river. He intuits that it can be used as a bridge, so he retrieves an axe from the shed to chop it down. However, the tree falls over a cliff despite his and Lavitz's attempt to restrain it. When the party returns to the river, the tree conveniently comes floating down the river and snags on rocks where it acts like a bridge.

Nearly through, the trio encounters a married couple and their young son. Upon asking, Lavitz discovers that they are refugees from Sandora. Although the man is belligerent at first, Lavitz gives some food to the child and explains that King Albert offers hospitality to all war casualties, even those from enemy countries. He encourages the family to go to Bale, specifically offering them lodging in his own mother's house. Afterward, the trio presses on to the Limestone Cave.


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Services

Save Points

This location has no Save Points.

Rest Areas

There is one rest area where the party can fully recover HP. After the story events inside the shack, face the wooden chair to activate the action icon and rest.

Shops

This location has no Shops.

Collectibles

Goods Axe.webp

Goods

Main article: Goods

Axe From the Shack
After investigating both the river and the falling tree, return to the shack and investigate the glint.

Stardust

Main article: Stardust

This location has no Stardust.

Treasure Chests

Main article: Treasure Chests

There are 3 treasure chests in this area.

Contents Acquisition Image
100G The winding path if coming from Hellena, go straight through the rock. Prairie Chest01.webp
Total Vanishing Hidden in the bottom left hand corner around the Shack. Prairie Chest02.webp
Angel's Prayer Up a path shortly after crossing the log bridge. Prairie Chest03.webp

Combat

Minor Mobs

Mole
Mob Mole.webp
Earth
EXP
11
Gold
9
Drops
Angel's Prayer 8%
Vampire Kiwi
Mob Vampire Kiwi.webp
Darkness
EXP
8
Gold
9
Drops
Healing Potion 8%
Mantis
Mob Mantis.webp
Earth
EXP
12
Gold
6
Drops
Pellet 8%
Crescent Bee
Mob Crescent Bee.webp
Wind
EXP
10
Gold
6
Drops
Spinning Gale 8%

Battle Formations

Solo
Mole
Crescent Bee
Mantis
Duos
Vampire Kiwi Vampire Kiwi
Vampire Kiwi Crescent Bee
Vampire Kiwi Mole
Mole Mole
Mantis Crescent Bee
Trios
Mole Vampire Kiwi Vampire Kiwi

Bosses

This location has no Bosses.

Gallery

Trivia

  1. The scene with the refugee family can be missed. Upon exiting the Prairie to the world map, the family will have moved on.

References

This location has no references.