Feyrbrand

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Feyrbrand
File:Boss Feyrbrand.webp
Element colspan="2" {{{Element}}}
Counters Additions? {{{Counter}}}
HP AT DF A-AV
{{{HP}}} {{{AT}}} {{{DF}}} {{{A-AV}}}%
SPD MAT MDF M-AV
{{{SPD}}} {{{MAT}}} {{{MDF}}} {{{M-AV}}}%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
0
Drops
Down Burst 100%
Counter Opportunities (0)


Story


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Combat

Feyrbrand is able to inflict the status ailments Fear, Poison, and Stun. It is recommended to equip relevant preventative accessories or be prepared with [Items#bodypurifier

Encounters

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.


Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Conditions Action Target Effect Notes
Mandible Single Inflicts 1x Physical damage
Slime Single Inflicts 1x Physical damage and
100% chance to inflict status ailments Fear, Poison, or Stun
Inflicts one at a time, not all three.
Target's A-AV reduces chance to receive status ailment.
Targeted by magic attack Attacking power up!* Self Increases damage inflicted by 10% permanently Stacks additively with each subsequent use (10% on first use, 20% on second, etc.)
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

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Trivia

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References

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