Greham

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Greham
File:Boss Greham.webp
Element colspan="2" {{{Element}}}
Counters Additions? {{{Counter}}}
HP AT DF A-AV
{{{HP}}} {{{AT}}} {{{DF}}} {{{A-AV}}}%
SPD MAT MDF M-AV
{{{SPD}}} {{{MAT}}} {{{MDF}}} {{{M-AV}}}%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
1200
Gold
100
Drops
Plate Mail 30%
Counter Opportunities (0)


Story


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Combat

Greham's combat behavior is straightforward. He will randomly attack one or all characters with a combination of physical and magical attacks. He may retaliate against physical attacks with a physical attack of his own. A simple volley of Additions and  Earth  -elemental attack items will quickly defeat him.

Encounters

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.


Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Conditions Action Target Effect Notes
Spear Single Inflicts 1x Physical damage
Crucify Single Inflicts 2x  Non-Elemental  magic damage
Spinning Gale* Single Inflicts 1.5x  Wind -elemental magic damage
Rave Twister* Party Inflicts 1x  Wind -elemental magic damage
Targeted by physical attack Spear Attacking character Inflicts 1x physical damage Has a chance to trigger, not guaranteed
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

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Trivia

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References

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