Project:SandboxDWrecks: Difference between revisions
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|Forest (1) | |Forest (1) | ||
|[[Knight of Sandora]] ([[Seles]] 100%; [[Black Castle]] 20%) | |[[Knight of Sandora]] ([[Seles]] 100%; [[Black Castle]] 20%) | ||
|} | |||
==[[file:Purifier_Item.webp|20px]] Status Recovery== | |||
Status Recovery items are usable both in and out of battle. | |||
{| class="wikitable" | |||
|- | |||
!Item | |||
!Effect | |||
! Shops | |||
! Chests | |||
! Enemies | |||
|- | |||
|Body Purifier | |||
|Removes [[Status Ailments|status ailments]] Stun, Poison, and Arm-Blocking from one character | |||
|'''Price:'''10G<br>[[Forest]] | |||
| | |||
| | |||
|} | |} | ||
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|[[Goblin]] 10% | |[[Goblin]] 10% | ||
|} | |} | ||
=Miscellaneous Items= | |||
[[file:Charm_Potion.webp|left|20px]]'''Charm Potion''' can be used either in or out of battle with different effects. Out of battle, it resets the [[Minor Enemies|minor mob]] encounter interval. It is best used when the indicator icon is red. In battle, it prevents most minor enemies from targeting one character for three turns. If all characters are under the effects of a Charm Potion, then minor enemies will not attack at all. It has no effect on [[bosses]]. |
Revision as of 08:38, 30 March 2025
Recovery Items
Hit Point Recovery
Hit Point Recovery items are usable both in and out of battle.
Item | Effect | Shops | Chests | Enemies |
---|---|---|---|---|
Healing Potion | Restores 50% of one character's maximum Hit Points | Price:10G Forest, Hellena Prison |
Forest (1) | Knight of Sandora (Seles 100%; Black Castle 20%) |
Status Recovery
Status Recovery items are usable both in and out of battle.
Item | Effect | Shops | Chests | Enemies |
---|---|---|---|---|
Body Purifier | Removes status ailments Stun, Poison, and Arm-Blocking from one character | Price:10G Forest |
Attack Items
Attack Items inflict magic damage to enemies. They are not usable outside of battle. Multiplying items can be boosted for up to 268% damage by repeatedly tapping the cross button when directed.
Item | Effect | Shops | Chests | Enemies |
---|---|---|---|---|
Burn Out | Fire -elemental multiplying damage to one enemy | Price:10G Forest |
Seles (1), Forest (1) | |
Pellet | Earth -elemental multiplying damage to one enemy | Trent 10% | ||
Detonate Rock | Non-elemental, non-multiplying damage to all enemies | Goblin 10% |
Miscellaneous Items
Charm Potion can be used either in or out of battle with different effects. Out of battle, it resets the minor mob encounter interval. It is best used when the indicator icon is red. In battle, it prevents most minor enemies from targeting one character for three turns. If all characters are under the effects of a Charm Potion, then minor enemies will not attack at all. It has no effect on bosses.