Template:PlayerCharacter: Difference between revisions

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(+Added more nuance to the some of the subheaders to avoid having to repeat explanations. Updated formatting to be consistent with the rest of the wiki and to accommodate expanding information. Included references to main articles and embeds.)
 
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<!-- TO-DO: Consider more default text for subsections. -->
{{{Synopsis}}}
{{{Synopsis}}}
<!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. -->
<!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. -->
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== Combat ==
== Combat ==
{{{Combat|}}}
{{{Combat|}}}
<!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. Use the Resource Archive's "Game Data" document to fill in the corresponding tables throughout this section: https://docs.google.com/spreadsheets/d/1HFIbTX_zUFsBtaHY8sexEAXXizA7czY-QLJDi3Dbf-U/edit?usp=sharing -->
<!-- Note any nuance that would not belong in any other section such as Dart almost always being in combat encounters since he cannot be removed -->
=== Statistics ===
=== Stats ===
AT, DF, MAT, and MDF are added together in the Total column.
While Attack (AT), Defense (DF), Magic Attack (MAT), and Magic Defense (MDF) increase when leveling up, Speed (SPD), Attack Hit (A-Hit), Magic Hit (M-Hit), Attack Avoid (A-AV), and Magic Avoid (M-AV) do not. All characters possess 100% for A-Hit and M-Hit, and 0% for A-AV and M-AV; any increase to these four stats comes from [[Equipment]].
{{{Stats|}}}
{{{Stats|}}}
=== Additions ===
=== Additions ===
{{Main| Additions}}<br>
{{{Addy|This character has no additions.}}}
{{{Addy|This character has no additions.}}}
=== Dragoon Form ===
=== Dragoon Form ===
{{Main|Dragoon}}<br>
{{{Dragoon|}}}
{{{Dragoon|}}}
<!-- Summary of playstyle and appearance, stats and spells. -->
<!-- Note any nuance that would not belong in any other section such as Dart possessing two Dragoon Spirits -->
==== Statistics ====
==== D'levels ====
The following table covers D'Level progression: SP required to level up, as well as the bonuses permanently granted to Dragoon form once that level has been reached.
SP thresholds to increase D'level and stat bonuses while in Dragoon form are shown in the table below.
{{{DragStat|}}}
{{{DragStat|}}}
==== Abilities ====
==== Abilities ====
The following abilities can be used by this Dragoon.
All Dragoons can use either their D'Attack or Magic during combat. For an in depth explanation of Dragoon Additions including damage formulas, see: [[Dragoon#D'Attack|D'Attack]]. Similarly, [[Dragoon#Magic|Dragoon Magic]] covers the damage formula for spells.<br>
{{{Daddy|}}}
Note: The "STR %" shown when selecting spells in game is not used in the damage calculation. Instead they could be used to gauge the strength of spells in relation to one another for that specific character, but some of the values contain errors and so generally cannot be considered reliable. The Multiplier value for the spells below is the actual variable used in the damage calculation.
{{{DragMag|}}}
{{{DragMag|}}}
*Damage modifier values provided in-game are inconsistent and inaccurate.
== Gallery ==
== Gallery ==
{{{Gallery|This article has no gallery.}}}
{{{Gallery|This article has no gallery.}}}
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{{{References|This article has no references.}}}
{{{References|This article has no references.}}}
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<noinclude>[[Category:Templates for Article Layouts]]</noinclude>

Latest revision as of 11:49, 22 April 2026

{{{Synopsis}}}

Story


Read More


Collapse story content


Combat

Stats

While Attack (AT), Defense (DF), Magic Attack (MAT), and Magic Defense (MDF) increase when leveling up, Speed (SPD), Attack Hit (A-Hit), Magic Hit (M-Hit), Attack Avoid (A-AV), and Magic Avoid (M-AV) do not. All characters possess 100% for A-Hit and M-Hit, and 0% for A-AV and M-AV; any increase to these four stats comes from Equipment.

Additions

Main article: Additions
This character has no additions.

Dragoon Form

Main article: Dragoon

D'levels

SP thresholds to increase D'level and stat bonuses while in Dragoon form are shown in the table below.

Abilities

All Dragoons can use either their D'Attack or Magic during combat. For an in depth explanation of Dragoon Additions including damage formulas, see: D'Attack. Similarly, Dragoon Magic covers the damage formula for spells.
Note: The "STR %" shown when selecting spells in game is not used in the damage calculation. Instead they could be used to gauge the strength of spells in relation to one another for that specific character, but some of the values contain errors and so generally cannot be considered reliable. The Multiplier value for the spells below is the actual variable used in the damage calculation.

Gallery

This article has no gallery.

Trivia

This article has no trivia.

References

This article has no references.