Additions
An addition is a series of attacks strung together by timed button-presses from the player. Each playable character has several of these combo attacks, most of which they learn by leveling up.
General Overview
In order to complete an addition, the player must press the cross button (X) at the correct time. There will be two squares on the screen - one at dead-center which doesn't move, and another which starts out large and shrinks while rotating. Eventually, the larger square will overlap the static square and match its size - this is the moment to press the cross button. A well-timed hit will result in a white flash. If the addition stops, the player did not press cross at the expected timing. The squares will change color to blue if the button is pressed too slow, or gray if pressed too fast.
Some additions can be countered by foes. If they choose to counterattack, there will be a flash of red on the screen along with an audio cue. You must still press a button at the correct time for the next strike in the combo, but you must do so with the circle button (O) instead. If executed at the right time, the opposing counter will be blocked and the addition will resume as normal. The cross button can be used for the rest of the timings in the current attack.
Primarily, additions deal damage to foes; with added damage for each strike successfully executed. Additions also accumulate Spirit Points if the character has a Dragoon Spirit. Additions use a level-up system based on usage. All additions start at level one when acquired, and can level up four times to a maximum of level five. Simply, an addition will level up every 20 times it is completed in battle. This means that to maximize an addition's potential, it must be completed 80 times. All additions increase either their damage output, SP output, or both, each time they level-up.
Each character starts with one addition available to them. As their character level increases, more additions will be unlocked for usage. To acquire the "final" addition of any character, all of their other additions must be mastered by performing 80 completions of each one. This will unlock the final addition for that character.
At the start of the story, Master Tasman can be found talking with a villager in Seles. This is Dart's mentor, and he can be spoken with to initiate a combat tutorial for practicing additions.
Additions are affected by some equipment. Weapons will increase addition damage, along with a few accessories. Additions can also be completed automatically with the Wargod Calling and Ultimate Wargod accessories. The former is cheaper at 1,000g, cutting damage and SP output by half while the addition will not count as a completion towards leveling it. The latter is 10,000g but does not have any of the aforementioned penalties.
Addition Rules
There are certain mechanics that guide the behavior of additions:
- A counter can only occur once per addition.
- An addition cannot be countered if it has two or less timed button presses.
- There is never a counter on the first and last timed button presses.
- Certain additions with three or more timed presses cannot be countered.
- Sometimes an enemy that can counter, won't.
- Counters may happen at any stage of the combo for some additions, while others can only be countered at certain stages.
- Some enemies never counter
Addy tables
Additions marked with a **symbol are never countered.
Dart
Name | Strikes | Dmg% (Maxed) | SP (Maxed) | Acquisition |
---|---|---|---|---|
*Double Slash | 2 | 202% | 35 | Initial |
Volcano | 4 | 250% | 36 | Level 2 |
*Burning Rush | 3 | 150% | 102 | Level 8 |
Crush Dance | 5 | 250% | 100 | Level 15 |
Madness Hero | 6 | 100% | 204 | Level 22 |
Moon Strike | 7 | 350% | 20 | Level 29 |
Blazing Dynamo | 8 | 450% | 150 | 80 completions on all prior additions. |
Lavitz
Name | Dmg% (Maxed) | SP (Maxed) | Acquisition |
---|---|---|---|
Harpoon | 150% | 50 | Initial Addition |
Spinning Cane | 200% | 35 | Level 5 |
Rod Typhoon | 202% | 100 | Level 7 |
Gust of Wind Dance | 350% | 35 | Level 11 |
Blossom Storm | 405% | 202 | 80 completions on all prior additions |
Albert
Name | Dmg% (Maxed) | SP (Maxed) | Acquisition |
---|---|---|---|
Harpoon | 150% | 50 | Initial Addition |
Spinning Cane | 200% | 35 | Level 5 |
Rod Typhoon | 202% | 100 | Level 7 |
Gust of Wind Dance | 350% | 35 | Level 11 |
Blossom Storm | 405% | 202 | 80 completions on all prior additions |
Rose
Name | Dmg% (Maxed) | SP (Maxed) | Acquisition |
---|---|---|---|
Whip Smack | 200% | 35 | Initial |
More & More | 150% | 102 | 14 |
Hard Blade | 300% | 35 | 19 |
Demon's Dance | 500% | 100 | 80 completions on
all prior additions. |
Haschel
Name | Dmg% (Maxed) | SP (Maxed) | Acquisition |
---|---|---|---|
*Double Punch | 150% | 50 | Initial |
*Flurry of Styx | 202% | 50 | 14 |
Summon Four Gods | 100% | 20 | 18 |
Five Ring Shattering | 300% | 100 | 22 |
Hex Hammer | 300% | 15 | 27 |
Omni Sweep | 500% | 150 | 80 completions on
all prior additions. |
Meru
Name | Dmg% (Maxed) | SP (Maxed) | Acquisition |
---|---|---|---|
Double Smack | 150% | 34 | Initial |
Hammer Spin | 202% | 180 | 21 |
Cool Boogie | 100% | 90 | 26 |
Cat's Cradle | 351% | 20 | 30 |
Perky Step | 600% | 100 | 80 completions on all prior additions. |
Kongol
Name | Dmg% (Maxed) | SP (Maxed) | Acquisition |
---|---|---|---|
Pursuit | 150% | 42 | 1 |
Inferno | 200% | 20 | 23 |
Bone Crush | 300% | 100 | 80 completions on
all prior additions. |