Polter Helm

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Polter Helm / Polter Armor / Polter Sword
File:Boss Polter Knight.webp
Element Darkness
Counters Additions? Yes
HP AT DF A-AV
2,400/4,000/3,200 71/71/134 100/160/120 0%
SPD MAT MDF M-AV
50/50/100 71/116/71 160/140/120 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
6,000/0/0
Gold
200/0/0
Drops
Nothing / Smoke Ball 100% / Soul Eater 100%
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2



Story


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Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Polter Helm, Polter Armor, Polter Sword (423) Snowfield (467) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Polter Helm
Passives Effects Requires
Alternating Actions Actions will always alternate between Do Nothing and Command Blocking -
Polter Sword
Passives Effects Requires
Last Attack Ignore turn order and use Can't Combat When Polter Sword’s HP drops to 0, trigger Last Attack.

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Action Target Effect Conditions
Polter Helm ~Do nothing N/A Does nothing -
Command Blocking Inflicts Command Blocking This attack cannot be dodged. -
~Sword Throw Single Inflicts 1x Physical damage -
Polter Armor Dark Mist Single Inflicts 1.5x  Darkness -elemental magic damage -
Black Rain Party Inflicts 1.5x  Darkness -elemental magic damage -
Night Raid Party Inflicts 3x  Darkness -elemental magic damage -
Trans Light Single Inflicts 1.5x  Light -elemental magic damage -
Dancing Ray Party Inflicts 1.5x  Light -elemental magic damage -
Polter Sword ~Do nothing N/A Does nothing -
~Instigate Sword Throw Polter Helm Ignore turn order and force Polter Helm to use Sword Throw -

Can't Combat

Single Inflicts Instant Death Only used when Polter Helm or Polter Armor is destroyed, or by Last Attack. Auto.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

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Trivia

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References

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