Crocodile
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Crocodile | |||
---|---|---|---|
![]() | |||
Element | Water | ||
Counters Additions? | Yes | ||
HP | AT | DF | A-AV |
32 | 10 | 160 | 0% |
SPD | MAT | MDF | M-AV |
50 | 9 | 50 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse X |
Fear X |
Poison X |
Stun X |
Yield | |||
EXP 17 |
Gold 6 |
Drops Pellet 10% | |
Counterattack Opportunities (28) | |||
User | Addition | Button Press | |
Dart | Volcano | 2 | |
Dart | Crush Dance | 2, 3 | |
Dart | Moon Strike | 2, 3 | |
Lavitz | Rod Typhoon | 2, 3 | |
Lavitz | Gust of Wind Dance | 2, 5 | |
Lavitz | Flower Storm | 2, 3, 4, 5, 6 | |
Rose | Hard Blade | 2 | |
Rose | Demon's Dance | 3, 4, 5, 6 | |
Meru | Cool Boogie | 2, 3 | |
Meru | Cat's Cradle | 3, 4 | |
Meru | Perky Step | 2 | |
Haschel | Summon 4 Gods | 2 | |
Haschel | Hex Hammer | 2 | |
Albert | Gust of Wind Dance | 2 | |
Albert | Flower Storm | 2 |
Crocodile is a Minor Enemy. It is a large reptile that resembles a real world crocodile, but with trident-like blades on its tail and a large dorsal fin on its back.
Combat
Encounters
Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% |
---|---|---|---|
Crocodile (31) | Marshland (107) | 10% | 60% |
Crocodile x2 (38) | Marshland (110, 111) | 35%, 35% | 60% |
Encounter Formation (ID) | On World Map Road | Encounter% | Escape% |
Crocodile (31) | Marshland to Volcano Villude | ?% | 60% |
Abilities
Minor enemies act on their turn based primarily on their current HP. Additional criteria, if any, is annotated on the table. Minor enemies have an equal chance to perform any eligible action unless otherwise indicated.
HP | Action | Target | Effect | ||
---|---|---|---|---|---|
>25% | ~Bite | Single | Inflicts 2x Physical damage | ||
≤50% | Skull Casting | Single | Inflicts 1x Physical damage |
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
- Despite most enemies gaining a superior attack or at least one that deals a different element when changing health states, this is one of the few enemies who becomes objectively weaker as their second attack is half as powerful as their initial one.
References
This article has no references.