Ghost Commander
Jump to navigation
Jump to search
Collapse story content
Ghost Commander | ||
---|---|---|
Encountered | ||
Phantom Ship | ||
Entities | ||
Has minions | ||
Yield | ||
EXP 6000 |
Gold 200 |
Drops Night Raid 100% |
Story
Read More
Collapse story content
Combat
Stats
Element | |||
---|---|---|---|
colspan=4 Darkness | |||
HP | AT | DF | A-AV |
1700 | 53 | 100 | 0 |
SPD | MAT | MDF | M-AV |
60 | 53 | 100 | 0 |
Counters Additions? | |||
Yes |
*All Bosses are immune to all Status Effects.
Abilities
Bosses act primarily according to a set of "if → then" rules and may change behavior depending on player input. Conditions are criteria, if any, that must be met in order for a Boss to take a particular action on its regular turn. When there are multiple eligible actions that a Boss can take, the Boss will select one of those actions at random. Bosses will perform an action in italics immediately, ignoring turn order, as soon as its conditions are met in addition to the Boss' regular turn.
Conditions | Action | Target | Effect | Notes |
---|---|---|---|---|
Slash | Single | 1x physical damage | ||
Skull Projection | 100% chance to inflict Fear | Character's A-AV reduces chance for Fear | ||
HP ≤ 50% | Siphon | 1x non-elemental magic damage and recover HP equal to damage dealt | ||
Ghost Knight defeated | Haunting Bolt | Deals damage equal to half of target's current HP | Damage is considered physical. Ignores all defenses. If multiple Ghost Knights are defeated simultaneously, Ghost Commander only uses Haunting Bolt once. | |
HP = 0 and 3rd turn since HP reached 0 |
Resurrect | Self | Revives at maximum HP |
*Almost all abilities do not have official names. The community came up with approximate names to help readers distinguish them. The few official names are marked with an asterisk in the above table.
Gallery
The Gallery is empty.
Trivia
This enemy has no trivia.
References
This article has no references.