Ghost Commander

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Ghost Knight
File:Boss Ghost Knight.webp
Element Darkness
Counters Additions? Yes
HP AT DF A-AV
300 44 80 0%
SPD MAT MDF M-AV
60 44 80 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
0
Drops
Nothing
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2
Ghost Commander
File:Boss Ghost Commander.webp
Element Darkness
Counters Additions? Yes
HP AT DF A-AV
1,700 53 100 0%
SPD MAT MDF M-AV
60 53 100 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
6,000
Gold
200
Drops
Night Raid 100%
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2


Story


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Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Ghost Commander, Ghost Knight x4 (414) Phantom Ship (294) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Ghost Commander
Passives Effects Requires
Resurrect Recover 100% HP Only used on the 3rd Turn of being at 0% HP. Auto.
Ghost Knight
Passives Effects Requires
Resurrect Recover 100% HP Only used on the 2nd Turn of being at 0% HP. Auto.

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Ghost Commander
Action Target Effect Conditions
~Sword Slash Single Inflicts 1x Physical damage -
~Skull Projection Single 100% chance to inflict Fear Target's A-AV reduces chance to receive status ailment
~HP Siphon Single Inflicts 1x  Non-Elemental  magic damage and HP recovers equal to damage dealt -
~Haunting Bolt Single Ignores defense and deals (50% of target’s current HP) Physical Damage Only used when a Ghost Knight’s HP is reduced to 0. Auto. Conditions must be met again after use.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

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