Archangel

From Legend of Dragoon - Wiki Project
Jump to navigation Jump to search
Archangel
File:Boss Archangel.webp
Element Light
Counters Additions? Yes
HP AT DF A-AV
3,000 53 80 5%
SPD MAT MDF M-AV
50 76 160 5%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
6,000
Gold
0
Drops
Nothing
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2



Story


Read More


Collapse story content

Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Archangel (439) Moon That Never Sets (729) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Passives Effects Requires
Final Verdict Battle ends after Talk is used for the last time -

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Action Target Effect Conditions
~Sword Bash Single Inflicts 1x Physical damage -
Spark Net Single Inflicts 1.2x  Thunder -elemental magic damage -
Flash Hall Party Inflicts 3x  Thunder -elemental magic damage -
Trans Light Single Inflicts 1.5x  Light -elemental magic damage -
Spectral Flash Party Inflicts 3x  Light -elemental magic damage -
~Healing Flower Single 30% HP recovery for Meru. Should this recovery exceed her maximum HP, it will visually display the correct number but in actuality recover 0 HP Always used if Meru’s HP ≤ 31% unless using Healing Scripture.
~Healing Scripture Single 100% HP recovery for Meru Only used if Meru’s HP ≤ 31%. Always used if Meru’s HP ≤ 31% unless using Healing Flower.
~Blow Trumpet Single Reduce Target's HP to 1 and grant them a turn out of order Used only once at HP <75% and <35%. Cannot be dodged.
~Talk N/A Talk to Meru Used only once at HP <75%, <60%, <35%, and <5%.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.