Commander

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Commander
Boss Commander Marshland.webp
Encountered
Marshland
Entities
Has minions
Yield
EXP
17
Gold
9
Drops
Attack Ball 100%
Commander
Boss Commander Seles.webp
Encountered
Seles
Entities
Has minions
Yield
EXP
20
Gold
20
Drops
Burn Out 100%

Commanders are human officers of Imperial Sandora. Two appear as Bosses. One is in Seles, and the other is in the Marshland. They are separate enemies with unique appearances, stats, and abilities.

Story

Not to be confused with the Great Commander who arrested Shana, a Commander confronts Dart shortly after he arrives in Seles. Upon questioning by Dart, the Commander willfully divulges that Shana has been taken to Hellena Prison. Joined by two Knights of Sandora, the Commander engages Dart in combat and is slain.
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Later on, upon hearing about the Dragon attack against the Seventh Fort, Dart and Lavitz depart Hoax for the Marshland. They arrive to find the forces of Basil engaged in combat against a Sandora unit led by another Commander. Feyrbrand is no longer on scene. The party manages to defeat the Commander and his troops, but not before the Tenth and Thirteenth Knights of Basil are annihilated.


Collapse story content

Combat

Being only the second battle in the game, defeating the Commander in Seles is straightforward. He attacks both physically and magically. If the Knights of Sandora with him are defeated or run away, he will buff himself and deal twice as much physical damage. He also heals himself slightly when his health is low. Consistent Double Slashes from Dart will eliminate him easily.

The Commander in the Marshland is no more troublesome. He is accompanied by two  Fire  -elemental Sandora Soldiers. All three enemy units attack for physical damage. Commander will begin to use Stunning Hammer when weakened, but with a full party of three, defeating him with consistent Additions should be simple.

Stats

Seles
Element
Darkness
HP AT DF A-AV
14 2 40 0
SPD MAT MDF M-AV
40 2 40 0
Counters Additions?
No
Marshland
Element
Darkness
HP AT DF A-AV
128 11 120 0
SPD MAT MDF M-AV
70 9 80 0
Counters Additions?
Yes
*All Bosses are immune to all Status Effects.

Abilities

Bosses act primarily according to a set of "if → then" rules and may change behavior depending on player input. Conditions are criteria, if any, that must be met in order for a Boss to take a particular action on its regular turn. When there are multiple eligible actions that a Boss can take, the Boss will select one of those actions at random. Bosses will perform an action in italics immediately, ignoring turn order, as soon as its conditions are met in addition to the Boss' regular turn.

Seles
Conditions Action Target Effect Notes
Has not used Power Up Slash Single 1x physical damage
Burn Out* 1.5x  Fire -elemental magic damage
Knights of Sandora defeated Power Up Self Disables Slash and enables Slash Twice Will only use once
Has used Power Up Slash Twice Single 2x physical damage
HP ≤ 50% HP Recovers Self Recovers 4 HP Will only use once
Marshland
Conditions Action Target Effect Notes
HP > 50% Slash Single 1x physical damage
HP ≤ 50% Multi Slash 2x physical damage
Stunning Hammer* 100% chance to inflict Stun Character's M-AV reduces chance to Stun
*Almost all abilities do not have official names. The community came up with approximate names to help readers distinguish them. The few official names are marked with an asterisk in the above table.

Gallery

The Gallery is empty.

Trivia

  1. Despite appearances, the Commander's Power Up ability does not actually do anything to his stats. It implies that his attack stat has risen and his increased damage afterward seems to confirm it, but in reality, Power Up enables a completely separate attack that deals twice as much damage.
  2. The Commander's idle stance changes depending on whether or not he has Powered Up.

References

This article has no references.