Mad Skull

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Mad Skull
File:Mob Mad Skull.webp
Element Thunder
Counters Additions? Yes
HP AT DF A-AV
799 107 250 0%
SPD MAT MDF M-AV
65 93 100 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
400
Gold
51
Drops
Flash Hall 8%
Encounter Formations (ID)
Mad Skull (271, 296, 306)
Unicorn, Mad Skull (274)
Mad Skull x2 (276)
Unicorn x2, Mad Skull (278)
Psyche Druid, Mad Skull (299)
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2

Mad Skull is a Minor Enemy that appears in Moon That Never Sets.

Combat

Abilities

Minor enemies act on their turn based primarily on their current HP. Additional criteria, if any, is annotated on the table. Minor enemies have an equal chance to perform any eligible action unless otherwise indicated.

HP Action Target Effect Notes
>50% ~Hex Slashes Single Inflicts 1x Physical damage
≤50%, >25% Stunning Hammer Single 100% chance to inflict Stun Target's M-AV reduces chance to receive status ailment
Poison Needle Single 100% chance to inflict Poison Target's M-AV reduces chance to receive status ailment
≤25% Midnight Terror Single 100% chance to inflict Fear Target's M-AV reduces chance to receive status ailment
Panic Bell Single 100% chance to inflict Confusion Target's M-AV reduces chance to receive status ailment
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.