Vector

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Vector
File:Boss Vector.webp
Element Darkness
Counters Additions? Yes
HP AT DF A-AV
4,000 89 100 0%
SPD MAT MDF M-AV
50 67 100 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
12,000
Gold
300
Drops
Nothing
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2


Story


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Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Vector, Selebus, Kubila (430) Zenebatos (718) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Passives Effects Requires
None - -

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Action Target Effect Conditions
~Scissor Shearing Single Inflicts 1x Physical damage Only used while not Gigantic.
~Body Slam Party Inflicts 1x Physical damage Only used while Gigantic.
~Eat Single Inflicts 2x Physical damage Only used while Gigantic.
~Grow Self Gain Gigantic Selebus must be in the battle. Always used on the third action after using Shrink.
~Shrink Self Lose Gigantic Selebus must be in the battle. Only used on the third action after using Grow. Auto.
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

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