Selebus

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Selebus
File:Boss Selebus.webp
Element Darkness
Counters Additions? Yes
HP AT DF A-AV
3,000 71 120 0%
SPD MAT MDF M-AV
60 95 180 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
0
Drops
Nothing
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2


Story


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Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Vector, Selebus, Kubila (430) Zenebatos (718) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Passives Effects Requires
Physical Retaliate Ignore turn order and use either Bandage Kick or Bloody Hands When targeted by a physical attack, trigger Physical Retaliate.
Magical Retaliate Ignore turn order and use either Petrifying Breath or Sing When targeted by a physical attack, trigger Magical Retaliate.

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Action Target Effect Conditions
~Do nothing N/A Does nothing -
~Healing Feathers Vector and Kubila Restores 30% (1,200 and 1,050) HP Only used while Gigantic.
~Bandage Kick Single Inflicts 1x Physical damage Only used by Physical Retaliate.
~Bloody Hands Party Inflicts 2x  Darkness -elemental magic damage Only used by Physical Retaliate.
~Petrifying Breath Single 100% chance to inflict Petrification Only used by Magical Retaliate. Target's M-AV reduces chance to receive status ailment
~Sing Party 100% chance to inflict Confusion Only used by Magical Retaliate. Target's M-AV reduces chance to receive status ailment
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

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