Template:PlayerCharacter: Difference between revisions

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{{Infobox_PlayerCharacter|Name=|Image=|Age=|Height=|Species=|Element=|Level=|Theme=|Voice=}}
{{{Synopsis}}}
 
<!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. -->
<!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. -->


== Story ==
== Story ==
<!--Initial expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like? Use their involvement in the game's events as a guide.
{{{Story1|}}}
 
Additional writing is to be added in the below div tag, below where the "Additional Text Goes Here" comment appears. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.-->
 
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<!-- Additional text below this line.-->
{{{Story2|}}}
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>


<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div>
<!--Expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game's events as a guide. Please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. ";Chapter 1". This creates a heading that doesn't count as a section header in the page's table of contents.-->


== Combat ==
== Combat ==
<!--Synopsis: Begin with introduction to playstyle as it relates to battle statistics. -->
{{{Combat|}}}
 
<!-- Note any nuance that would not belong in any other section such as Dart almost always being in combat encounters since he cannot be removed -->
=== Stats ===
While Attack (AT), Defense (DF), Magic Attack (MAT), and Magic Defense (MDF) increase when leveling up, Speed (SPD), Attack Hit (A-Hit), Magic Hit (M-Hit), Attack Avoid (A-AV), and Magic Avoid (M-AV) do not. All characters possess 100% for A-Hit and M-Hit, and 0% for A-AV and M-AV; any increase to these four stats comes from [[Equipment]].
{{{Stats|}}}
=== Additions ===
=== Additions ===
{| class="wikitable mw-collapsible"
{{Main| Additions}}<br>
|-
{{{Addy|This character has no additions.}}}
! Name !! Dmg% (Maxed) !! SP (Maxed) !! Acquisition
|-
| X || X || X || X
|-
| X || X || X || X
|-
| X || X || X || X
|-
| X || X || X || X
|-
| X || X || X || X
|-
| X || X || X || X
|-
| X || X || X || X
|}
 
=== Dragoon Form ===
=== Dragoon Form ===
<!-- Summary of playstyle and appearance, stats and spells. -->
{{Main|Dragoon}}<br>
 
{{{Dragoon|}}}
<!-- Statistics ... Abilities? -->
<!-- Note any nuance that would not belong in any other section such as Dart possessing two Dragoon Spirits -->
The following table covers D'Level progression: SP required to level up, as well as the bonuses granted to Dragoon form once that level has been reached (even if SP bar is below maximum).
==== D'levels ====
{| class="wikitable"
SP thresholds to increase D'level and stat bonuses while in Dragoon form are shown in the table below.
|-
{{{DragStat|}}}
! D'Level !! SP Req. !! AT !! DF !! MAT !! MDF
==== Abilities ====
|-
All Dragoons can use either their D'Attack or Magic during combat. For an in depth explanation of Dragoon Additions including damage formulas, see: [[Dragoon#D'Attack|D'Attack]]. Similarly, [[Dragoon#Magic|Dragoon Magic]] covers the damage formula for spells.<br>
| 1 || -- || % || % || % || %
Note: The "STR %" shown when selecting spells in game is not used in the damage calculation. Instead they could be used to gauge the strength of spells in relation to one another for that specific character, but some of the values contain errors and so generally cannot be considered reliable. The Multiplier value for the spells below is the actual variable used in the damage calculation.
|-
{{{DragMag|}}}
| 2 || X || % || % || % || %
|-
| 3 || X || % || % || % || %
|-
| 4 || X || % || % || % || %
|-
| 5 || X || % || % || % || %
|}
 
The following table covers magic spells that can be cast by this Dragoon.
{| class="wikitable"
|-
! D'Level !! Name !! MP Cost !! Effects
|-
| 1 || X || X || X
|-
| 2 || X || X || X
|-
| 3 || X || X || X
|-
| 5 || X || X || X
|}
 
== Gallery ==
== Gallery ==
<!--Leave blank for now.-->
{{{Gallery|This article has no gallery.}}}
 
== Trivia ==
== Trivia ==
#
{{{Trivia|This article has no trivia.}}}
#
#
 
== References ==
== References ==
 
{{{References|This article has no references.}}}
[[Category:Player Characters]][[Category:Missing Information]]
<references />
<noinclude>[[Category:Templates for Article Layouts]]</noinclude>

Latest revision as of 11:49, 22 April 2026

{{{Synopsis}}}

Story


Read More


Collapse story content


Combat

Stats

While Attack (AT), Defense (DF), Magic Attack (MAT), and Magic Defense (MDF) increase when leveling up, Speed (SPD), Attack Hit (A-Hit), Magic Hit (M-Hit), Attack Avoid (A-AV), and Magic Avoid (M-AV) do not. All characters possess 100% for A-Hit and M-Hit, and 0% for A-AV and M-AV; any increase to these four stats comes from Equipment.

Additions

Main article: Additions
This character has no additions.

Dragoon Form

Main article: Dragoon

D'levels

SP thresholds to increase D'level and stat bonuses while in Dragoon form are shown in the table below.

Abilities

All Dragoons can use either their D'Attack or Magic during combat. For an in depth explanation of Dragoon Additions including damage formulas, see: D'Attack. Similarly, Dragoon Magic covers the damage formula for spells.
Note: The "STR %" shown when selecting spells in game is not used in the damage calculation. Instead they could be used to gauge the strength of spells in relation to one another for that specific character, but some of the values contain errors and so generally cannot be considered reliable. The Multiplier value for the spells below is the actual variable used in the damage calculation.

Gallery

This article has no gallery.

Trivia

This article has no trivia.

References

This article has no references.