Template:PlayerCharacter: Difference between revisions
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{{ | {{{Synopsis}}} | ||
<!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --> | <!--Synopsis - a brief summary of who the character *is*. Appearance, terse context in relation to surroundings or significant events. Avoid spoilers: only list information that is available to the player by the time they are first introduced to the character in-game. For example, if the player is Lavitz, do not write that he dies shortly after he joins the party. Save such spoilers for the Story section. However, it is fair to assume that the reader is aware of events prior to the point that this person is introduced. --> | ||
== Story == | == Story == | ||
{{{Story1|}}} | |||
<br><span class="mw-customtoggle-myDivision">'''Read More'''</span> | <br><span class="mw-customtoggle-myDivision">'''Read More'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> | ||
< | {{{Story2|}}} | ||
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div> | |||
< | <!--Expansion of synopsis. Provide an opening paragraph or two. What has this character done, and where have they been? What are they like, and what are their motivations? Use their involvement in the game's events as a guide. Please separate content with headings for chapter 1-4. Begin a line with a semicolon followed by chapter number, i.e. ";Chapter 1". This creates a heading that doesn't count as a section header in the page's table of contents.--> | ||
== Combat == | == Combat == | ||
<!-- | {{{Combat|}}} | ||
<!-- Note any nuance that would not belong in any other section such as Dart almost always being in combat encounters since he cannot be removed --> | |||
=== Stats === | |||
While Attack (AT), Defense (DF), Magic Attack (MAT), and Magic Defense (MDF) increase when leveling up, Speed (SPD), Attack Hit (A-Hit), Magic Hit (M-Hit), Attack Avoid (A-AV), and Magic Avoid (M-AV) do not. All characters possess 100% for A-Hit and M-Hit, and 0% for A-AV and M-AV; any increase to these four stats comes from [[Equipment]]. | |||
{{{Stats|}}} | |||
=== Additions === | === Additions === | ||
{| | {{Main| Additions}}<br> | ||
{{{Addy|This character has no additions.}}} | |||
|} | |||
=== Dragoon Form === | === Dragoon Form === | ||
<!-- | {{Main|Dragoon}}<br> | ||
{{{Dragoon|}}} | |||
==== | <!-- Note any nuance that would not belong in any other section such as Dart possessing two Dragoon Spirits --> | ||
==== D'levels ==== | |||
{| | SP thresholds to increase D'level and stat bonuses while in Dragoon form are shown in the table below. | ||
{{{DragStat|}}} | |||
==== Abilities ==== | |||
All Dragoons can use either their D'Attack or Magic during combat. For an in depth explanation of Dragoon Additions including damage formulas, see: [[Dragoon#D'Attack|D'Attack]]. Similarly, [[Dragoon#Magic|Dragoon Magic]] covers the damage formula for spells.<br> | |||
Note: The "STR %" shown when selecting spells in game is not used in the damage calculation. Instead they could be used to gauge the strength of spells in relation to one another for that specific character, but some of the values contain errors and so generally cannot be considered reliable. The Multiplier value for the spells below is the actual variable used in the damage calculation. | |||
{{{DragMag|}}} | |||
==== | |||
| | |||
|} | |||
== Gallery == | == Gallery == | ||
{{{Gallery|This article has no gallery.}}} | |||
== Trivia == | == Trivia == | ||
{{{Trivia|This article has no trivia.}}} | |||
== References == | == References == | ||
{{{References|This article has no references.}}} | |||
[[Category: | <references /> | ||
<noinclude>[[Category:Templates for Article Layouts]]</noinclude> | |||
Latest revision as of 11:49, 22 April 2026
{{{Synopsis}}}
Story
Read More
Collapse story content
Combat
Stats
While Attack (AT), Defense (DF), Magic Attack (MAT), and Magic Defense (MDF) increase when leveling up, Speed (SPD), Attack Hit (A-Hit), Magic Hit (M-Hit), Attack Avoid (A-AV), and Magic Avoid (M-AV) do not. All characters possess 100% for A-Hit and M-Hit, and 0% for A-AV and M-AV; any increase to these four stats comes from Equipment.
Additions
Main article: Additions
This character has no additions.
Dragoon Form
Main article: Dragoon
D'levels
SP thresholds to increase D'level and stat bonuses while in Dragoon form are shown in the table below.
Abilities
All Dragoons can use either their D'Attack or Magic during combat. For an in depth explanation of Dragoon Additions including damage formulas, see: D'Attack. Similarly, Dragoon Magic covers the damage formula for spells.
Note: The "STR %" shown when selecting spells in game is not used in the damage calculation. Instead they could be used to gauge the strength of spells in relation to one another for that specific character, but some of the values contain errors and so generally cannot be considered reliable. The Multiplier value for the spells below is the actual variable used in the damage calculation.
Gallery
This article has no gallery.
Trivia
This article has no trivia.
References
This article has no references.