Forest: Difference between revisions
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{{Infobox_Location|Name=Forest|Image=|Save=No|Rest=None|Shops=Item Shop|Goods=None|Stardust=None|Treasure=4|Mobs=Yes|Boss=None}} | |||
The '''Forest''' is the first location with a standard set of minor mobs present. There are assorted trees, shrubs and worn paths. It does not appear to have much traffic due to haphazard crossings. Small woodland creatures inhabit the area; including small rodents that hang out near a merchant and follow [[Dart]] while he's nearby. | The '''Forest''' is the first location with a standard set of minor mobs present. There are assorted trees, shrubs and worn paths. It does not appear to have much traffic due to haphazard crossings. Small woodland creatures inhabit the area; including small rodents that hang out near a merchant and follow [[Dart]] while he's nearby. | ||
== Story == | == Story == | ||
<br> | [Initial expansion of synopsis located at the top of the page (above first section header). Provide an opening paragraph. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.]<br> | ||
== | |||
{| class="wikitable" | <br><span class="mw-customtoggle-myDivision">'''Read More'''</span> | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> | |||
Additional Text Goes Here. | |||
<br><span class="mw-customtoggle-myDivision">'''Collapse story content'''</span></div> | |||
== Services == | |||
[Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.] | |||
=== Shops === | |||
{| class="wikitable mw-collapsible" | |||
|- | |- | ||
! | ! Cost !! Name !! Description | ||
|- | |- | ||
| [[Healing Potion]] || | | 10 || [[Healing Potion]] || HP Recovery 50% (Single) | ||
|- | |- | ||
| [[Body Purifier]] || | | 10 || [[Body Purifier]] || Cures Posion, Stun, and Arm-blocking. | ||
|- | |- | ||
| [[Burn Out]] || | | 10 || [[Burn Out]] || Fire-based magic attack (Single, Multi) | ||
|- | |- | ||
| [[Charm Potion]] || | | 4 || [[Charm Potion]] || Avoids minor battles.<br>During combat, target ally avoided by minor enemies. | ||
|} | |} | ||
== | == Collectibles == | ||
{| class="wikitable" | [Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.] | ||
=== Treasure Chests === | |||
{{Main|Treasure Chests}} | |||
{| class="wikitable mw-collapsible" | |||
|- | |- | ||
! Contents !! | ! Contents !! Acquisition !! Image | ||
|- | |- | ||
| [[Healing Potion]] || Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end. | | [[Healing Potion]] || Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end. || Image | ||
|- | |- | ||
| [[Charm Potion]] || Next screen: past the log bridge, among the group of trees. | | [[Charm Potion]] || Next screen: past the log bridge, among the group of trees. || Image | ||
|- | |- | ||
| 20 Gold || Maze: south-east corner. | | 20 Gold || Maze: south-east corner. || Image | ||
|- | |- | ||
| [[Burn Out]] || Maze: western edge. | | [[Burn Out]] || Maze: western edge. || Image | ||
|} | |} | ||
== Combat == | == Combat == | ||
[Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.] | |||
=== Minor Mobs === | === Minor Mobs === | ||
{| class="wikitable sortable" | {| class="wikitable sortable mw-collapsible" | ||
|- | |- | ||
! Name | ! Name !! Exp. !! Gold !! Drops | ||
|- | |- | ||
| [[Berserk Mouse]] | | [[Berserk Mouse]] || 3 || 3 || [[Healing Potion]] (10%) | ||
|- | |- | ||
| [[Assassin Cock]] | | [[Assassin Cock]] || 5 || 6 || [[Healing Potion]] (10%) | ||
|- | |- | ||
| [[Goblin]] | | [[Goblin]] || 4 || 6 || [[Detonate Rock]] (10%) | ||
|- | |- | ||
| [[Trent]] | | [[Trent]] || 4 || 9 || [[Pellet]] (10%) | ||
|} | |} | ||
=== Battle formations === | ==== Battle formations ==== | ||
{| class="wikitable sortable" | {| class="wikitable sortable mw-collapsible" | ||
|- | |- | ||
! Unit A !! Unit B | ! Unit A !! Unit B | ||
Line 62: | Line 78: | ||
| Berserk Mouse || Assassin Cock | | Berserk Mouse || Assassin Cock | ||
|} | |} | ||
== Trivia == | |||
#A | |||
#B | |||
== Gallery == | == Gallery == | ||
[Leave blank for now.] | |||
[[Category: Locations]] [[Category: Disc 1]] [[Category:Missing Information]] | [[Category: Locations]] [[Category: Disc 1]] [[Category:Missing Information]] |
Revision as of 19:04, 11 November 2018
Forest | |
Services |
|
Collectibles |
|
Combat |
|
The Forest is the first location with a standard set of minor mobs present. There are assorted trees, shrubs and worn paths. It does not appear to have much traffic due to haphazard crossings. Small woodland creatures inhabit the area; including small rodents that hang out near a merchant and follow Dart while he's nearby.
Story
[Initial expansion of synopsis located at the top of the page (above first section header). Provide an opening paragraph. Additional writing is to be added in the below div tag, where "Additional Text Goes Here" is written as a placeholder. The code it is wrapped in, will allow the Story section to have one paragraph showing by default, and the rest of the write-up expanded via a "Read More" button. This prevents the rest of the page contents being pushed very far down by default in the event that a reader is not looking for story content at the moment, while still allowing anyone to opt-in. Apart from the div and span tags, proceed to format the story content as you would ordinarily.]
Read More
Additional Text Goes Here.
Collapse story content
Services
[Synopsis: including save point and rest area if any. Below this will be the tables for shops, if any. If any save point, rest area or shop is temporary, list it as such.]
Shops
Cost | Name | Description |
---|---|---|
10 | Healing Potion | HP Recovery 50% (Single) |
10 | Body Purifier | Cures Posion, Stun, and Arm-blocking. |
10 | Burn Out | Fire-based magic attack (Single, Multi) |
4 | Charm Potion | Avoids minor battles. During combat, target ally avoided by minor enemies. |
Collectibles
[Synopsis: 1-2 sentences covering the presence of stardust, goods, and noteworthy treasure pickups in this area. Also: total gold, as well as total chest count for this area.]
Treasure Chests
Main article: Treasure Chests
Contents | Acquisition | Image |
---|---|---|
Healing Potion | Entrance: follow the initial path toward the upper background, but hook right behind the large tree to the dead-end. | Image |
Charm Potion | Next screen: past the log bridge, among the group of trees. | Image |
20 Gold | Maze: south-east corner. | Image |
Burn Out | Maze: western edge. | Image |
Combat
[Synopsis: Include encounter type: contact, run distance, scripted, etc. Also: relative encounter frequency if data is available or can be estimated, some of which is in the JP guidebook.]
Minor Mobs
Name | Exp. | Gold | Drops |
---|---|---|---|
Berserk Mouse | 3 | 3 | Healing Potion (10%) |
Assassin Cock | 5 | 6 | Healing Potion (10%) |
Goblin | 4 | 6 | Detonate Rock (10%) |
Trent | 4 | 9 | Pellet (10%) |
Battle formations
Unit A | Unit B |
---|---|
Berserk Mouse | Berserk Mouse |
Assassin Cock | Assassin Cock |
Goblin | Trent |
Assassin Cock | Trent |
Assassin Cock | Goblin |
Berserk Mouse | Assassin Cock |
Trivia
- A
- B
Gallery
[Leave blank for now.]