Yellow Bird: Difference between revisions

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(+Updated encounters)
(+Entered encounter chance)
 
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! Encounter Formation (ID)
! Encounter Formation (ID)
! In Location (Submap ID)
! In Location (Submap ID)
! Escape Chance
! Encounter%
! Escape%
{{!}}-
{{!}}-
{{!}} None
{{!}} None
{{!}} None
{{!}} None
{{!}} N/A
{{!}} N/A
{{!}} N/A
{{!}}-
{{!}}-
! Encounter Formation (ID)
! Encounter Formation (ID)
! On World Map Road
! On World Map Road
! Escape Chance
! Encounter%
! Escape%
{{!}}-
{{!}}-
{{!}} Yellow Bird (78)
{{!}} Yellow Bird (78)
{{!}} [[Limestone Cave]] to Intersection<br>[[Bale]] to Intersection<br>*Bale Intersection to [[Marshland]] Intersection
{{!}} [[Limestone Cave]] to Intersection<br>[[Bale]] to Intersection<br>Bale Intersection to [[Marshland]] Intersection
{{!}} ?% (Bale to Intersection appears to be the most common)
{{!}} 100%
{{!}} 100%
{{!}}}
{{!}}}
*With the exception of crossing the intersection from Bale Road.


|Traits={{{!}} class="wikitable"
|Traits={{{!}} class="wikitable"

Latest revision as of 04:11, 27 August 2025

Yellow Bird
File:Mob Yellow Bird.webp
Element Earth
Counters Additions? Yes
HP AT DF A-AV
4 0 100 50%
SPD MAT MDF M-AV
120 0 100 20%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
300
Drops
Elude Cloak 10%
Counterattack Opportunities (28)
User Addition Button Press
Dart Volcano 2
Dart Crush Dance 2, 3
Dart Moon Strike 2, 3
Lavitz Rod Typhoon 2, 3
Lavitz Gust of Wind Dance 2, 5
Lavitz Flower Storm 2, 3, 4, 5, 6
Rose Hard Blade 2
Rose Demon's Dance 3, 4, 5, 6
Meru Cool Boogie 2, 3
Meru Cat's Cradle 3, 4
Meru Perky Step 2
Haschel Summon 4 Gods 2
Haschel Hex Hammer 2
Albert Gust of Wind Dance 2
Albert Flower Storm 2

Yellow Bird is a Rare Monster.

Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
None None N/A N/A
Encounter Formation (ID) On World Map Road Encounter% Escape%
Yellow Bird (78) Limestone Cave to Intersection
Bale to Intersection
Bale Intersection to Marshland Intersection
?% (Bale to Intersection appears to be the most common) 100%

Traits

Rare Monsters possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Passive Effect Notes
Damage Mitigation Magical and Physical damage are reduced to 1 Only the damage modifiers "Attacker Fear" and "Destroyer Mace" apply after this reduction.

Abilities

Rare Monsters act on their turn based primarily on their current HP. Additional criteria, if any, is annotated on the table.

HP Chance Action Target Effect Notes
Any 75% (B), 50% (YR) ~Rare Attack Single (10% of target's max HP) Physical damage This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the modifiers "Guarding" and "Target Fear."
25% (B), 50% (YR)

Run away!

Self Removes target from combat Does not award EXP, gold, or item
*As most abilities do not have official names, the community used approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.