Drake the Bandit: Difference between revisions

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(+Total Overhaul)
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|MAT=30
|MAT=30
|MDF=50
|MDF=50
|M-AV=0
|EXP=0
|Gold=0
|Drops=Nothing}}
{{Infobox Boss
|Name=Wire
|Image=Extra_Wire.webp
|Element={{TElemNo}}
|Counter=No
|HP=120
|AT=13
|DF=120
|A-AV=0
|SPD=50
|MAT=13
|MDF=80
|M-AV=0
|M-AV=0
|EXP=0
|EXP=0
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|Drops=[[Equipment#bandit'sring|Bandit's Ring]]
|Drops=[[Equipment#bandit'sring|Bandit's Ring]]
|Chance=30%}}
|Chance=30%}}
{{Infobox Boss
|Name=Wire
|Image=Extra_Wire.webp
|Element={{TElemNo}}
|Counter=No
|HP=120
|AT=13
|DF=120
|A-AV=0
|SPD=50
|MAT=13
|MDF=80
|M-AV=0
|EXP=0
|Gold=0
|Drops=Nothing}}
{{Boss
{{Boss
|Synopsis=
|Synopsis=

Latest revision as of 08:23, 23 September 2025

Bursting Ball
File:Extra Bursting Ball.webp
Element Non-Elemental
Counters Additions? No
HP AT DF A-AV
64 30 150 0%
SPD MAT MDF M-AV
70 30 50 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
0
Drops
Nothing
Counter Opportunities (0)
Wire
File:Extra Wire.webp
Element Non-Elemental
Counters Additions? No
HP AT DF A-AV
120 13 120 0%
SPD MAT MDF M-AV
50 13 80 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
0
Drops
Nothing
Counter Opportunities (0)
Drake the Bandit
File:Boss Drake the Bandit.webp
Element Wind
Counters Additions? No
HP AT DF A-AV
1,200 20 80 0%
SPD MAT MDF M-AV
70 17 80 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
1,500
Gold
100
Drops
Bandit's Ring 30%
Counter Opportunities (0)


Story


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Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Drake the Bandit (412) Shrine of Shirley (161) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Drake the Bandit
Passives Effects Requires
Final Blow The battle ends when Drake the Bandit's HP reaches 0 -
Wire
Passives Effects Requires
Impassable 0x Physical Damage Multiplier to Drake the Bandit -
Sharp (1,000/attacker's DF) Physical Damage to the attacker Triggers when Drake the Bandit is targeted by an Addition.

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Drake the Bandit
Action Target Effect Conditions
~Throw Knives Single Inflicts 1x Physical damage -
~Bomb Trap N/A Summons Bursting Ball (x3) and Enables Wire Trap Bursting Ball not in battle. Will always use within his first 3 actions.
~Wire Trap N/A Summons Wire and Enables HP recovers Wire not in battle. Must be Enabled by Bomb Trap. HP ≤50%.

HP recovers

Self Restores 30% (360) HP Must be Enabled by Wire Trap. HP ≤33.3%. Single use.
Bursting Ball
Action Target Effect Conditions
~Roll Forward Self Move towards the party member opposite of Bursting Ball -
~Detonate Single Targets the party member opposite of Bursting Ball for Inflicts 1x Physical damage and self destructs Only used after using Roll Forward twice. Auto.
Wire
Action Target Effect Conditions
~Do nothing N/A Does nothing -
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.