Hellena Prison: Difference between revisions

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|Story1=
|Story1=


After making his way through the [[Forest]], Dart arrives at a pathway leading to [[Hellena Prison]]. Dart hesitates and looks down the narrow path leading to a single drawbridge, where he would surely be exposed on all sides. While thinking of a plan to infiltrate the prison, a merchant's caravan arrives and heads straight for the gate. Dart decides to tail the caravan with the hopes of sneaking in unnoticed.  
A fearsome winged beast flaps its wings as it flies over the ghastly prison. After making his way through the [[Forest]], Dart arrives at a pathway leading to [[Hellena Prison]]. Dart hesitates and looks down the narrow path leading to a single drawbridge, where he would surely be exposed on all sides. While thinking of a plan to infiltrate the prison, a merchant's caravan arrives and heads straight for the gate. Dart decides to tail the caravan with the hopes of sneaking in unnoticed.  


At the gate, [[The Merchant]] declares his merchandise of meat and fish to the [[Hellena Warden]] guarding the entry. The Merchant asks about the recent increase in shipments and is reprimanded by the warden as he begins his inspection. Meanwhile, Dart dashes to the opposite side of the caravan, staying out of sight until the delivery is approved for entry. The drawbridge lowers, the warden returns to his post and Dart dives into the back of the caravan heading into the prison.  
At the gate, [[The Merchant]] declares his merchandise of meat and fish to the [[Hellena Warden]] guarding the entry. The Merchant asks about the recent increase in shipments and is reprimanded by the warden as he begins his inspection. Meanwhile, Dart dashes to the opposite side of the caravan, staying out of sight until the delivery is approved for entry. The drawbridge lowers, the warden returns to his post and Dart dives into the back of the caravan heading into the prison.  
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|Story2=
|Story2=


After safely entering Hellena Prison, Dart jumps out of the caravan and startles The Merchant, who calls out in fear and quickly is followed up by a guard. A fight ensues. Making short work of the guard, Dart assures The Merchant that he will not be harmed and the Merchant swears to secrecy. Dart is now able to buy items from The Merchant. Outside the stables, guards patrol in rhythmic paths.  
Upon entering the prison, Dart jumps out of the caravan, startling the Merchant who raises the alarm. A warden arrives immediately to detain the intruder and a fight ensues. Making short work of the guard, Dart reassures the Merchant of his safety, who in turn swears to secrecy and offers to sell him items. Security is tight in the prison as wardens patrol the grounds in rhythmic patterns. Leaving the storeroom, Dart sneaks past the guard to find an elevator that is out of order. Heading back the way he came, he continues stealthily to reach the second floor of the prison. Crossing a wooden bridge, Dart arrives outside the barracks where he finds a Save Point and another elevator taking him to the first prison tower. Once inside, he continues down the torchlit hallway built of the same shoddy wood planks and bricks as the rest of the prison. Searching from cell to cell, he stumbles upon two wardens harrasing their new prisoners, two Knights of [[Basil]] who have been captured as prisoners of war. They continue to taunt and ridicule their doomed captives, promising a horrific death by being fed to Fruegel's monster.  


Dart ascends the prison through the means of a pully elevator system, located outside of the prison cells. The elevators and flooring are uneven wood construction on brick or carved stone. Fire torches light the hallways and exterior entryways. Once Dart enters the prison tower on the first floor, there is the guards' immediate alarm and a cutscene begins. Two guards are harassing their new prisoners, knights of [[Basil]], taunting them and eluding that they will soon be fed to Fruegel's monster. A fight breaks out as a prisoner attempts to escape. Running in from an adjacent hallway, a strong spearman in green defends the knights from the guards and orders them to continue on to the castle. Unfortunately, additional Hellena guards intercept the escaping knights. The prisoners are thrown off the floor and to their deaths.  
Nearby, a fight breaks out as a prisoner attempts to escape. Plunging in from an adjacent hallway, a skilled spearman in green uniform swoops in to defend the knights, ordering them to continue on back to the castle. Unfortunately, back up arrives and the escaping knights are dispatched off the floor to fall to their deaths. Dart joins forces with the honourable knight, who introduces himself as [[Lavitz]], the Head of the First Knighthood in the Kingdom of Basil. After fending off the guards together, Lavitz turns on Dart, spear clashing with sword. Defending himself, Dart explains that he is not the enemy. They continue to fight off another wave of guards before catching their breath and discussing how each came to be at the infamous prison. Dart explains his dire need to rescue [[Shana]] and impressed with his audacious mission and combat skills, Lavitz insists that they work together to escape, of course, after rescuing the imprisoned maiden.  


Dart joins the fight and is quickly introduced to the spearman, who is the honorable [[Lavitz]], Head of the First Knighthood in the Kingdom of Basil. They fend off guards together before Lavitz turns on Dart, spear clashing with sword. Dart quickly introduces himself, explaining that "he is not the enemy." They fight off another wave of guards before they can discuss their reasons for being in Hellena Prison in depth. Dart explains his need to rescue [[Shana]] and Lavitz insists that they travel together to ensure their ability to escape.  
As a team, they search the prison cells and gather news of a young girl from [[Seles]] imprisoned with a high level of security in another tower. Arriving at a locked door to the second prison tower, Dart and Lavitz carefully search a nearby corridor for the key. They slyly slip past a dozen wardens to reach a stairwell leading to a series of rickety wooden bridges. Upon a wooden crate, sparkles the [[Prison Key]] for Shana's cell. Returning to the second prison tower, the two fugitives cause a commotion, which catches Shana's attention from a nearby cell. With Lavitz keeping watch, Dart can finally rejoice to see his dearest friend after five years apart. Shana asks to see his face and notices how strong he has grown during their time apart. Taking a final deep breath, Shana follows Dart out of the cell where more guards are waiting for them. After fiercely defending Shana, Dart promises to protect her. A now grown and matured Shana walks over to a brick wall to pick up a bow and arrow, drawing the string taut to demonstrate that she, too, can help fight. Impressed with their fortitude to survive this nightmarish prison, Lavitz commends the two of them for their strength and determination. Incredulous, Dart cannot help but remember Shana only as he left her many years ago.  


They travel together, eventually questioning why Shana was the only one with specialized security and the only one imprisoned from [[Seles]]. The key on top of the crate obtained, they travel to an adjacent prison tower, fight off more guards, and unlock Shana's door. Lavitz keeps watch as Dart enters. Shana had heard the commotion and recognized Dart's voice. She is happy to see her friend after five years, and the two reconcile as the soundtrack plays Shana's Theme. After, Shana and Dart leave the cell and rejoin with Lavitz. Outside more guards have arrived.  
Meanwhile, Fruegel has been alerted of the girl's liberation by a knight of Basil and a man in red armour. Furiously, Fruegel throws one of his men from the skyline bridge into the hellish depths. Barking to another guard, Fruegel demands that she be recaptured, alive as was explicitly ordered by Emperor [[Doel]].  


After the battle, Dart is worried about Shana and fusses over her. Shana counters that she is no longer a young girl and insists that she can fight for herself. Shana draws a bow that was resting outside a nearby cell. Lavitz is impressed that both she and Dart survived in Hellena, commending Shana's strength, but Dart cannot imagine Shana as any different from the childhood friend from his memory whom he must protect.
In their haste, Dart and party returns to the ground floor of the prison to finally escape but they are intercepted by the head warden, Frugel. Fiendishly, he promises to feed the met to his pet before disclosing that capturing Shana was a paltry order from his Majesty Doel. Since the task was so trivial, he ordered that Seles be razed to the ground for his own wicked pleasure. Lashing out in anger, Dart begins the battle, which ends with a defeated Fruegel living to see another day. In swift haste, the party flees the prison by horseback, never looking back.  


Meanwhile, Fruegel has been alerted of the party's escape. In his anger, Fruegel throws one of his men from the skyline bridge. Fruegel barks to the other guard to recapture the girl, alive, as explicitly ordered by Emperor [[Doel]].
Returning to the [[Forest]], Dart notices that soldiers have been stationed there. With Fruegel's men in hot pursuit, the part is forced to head to the [[Prairie]].  


Together, the group returns to the first floor but are intercepted by the Warden Fruegel, who eludes that he will defeat them and feed the men to his pet. The evil warden is sure to include that although capturing Shana was an order from Majesty Doel, because the task was so trivial, destroying Seles was an additional command from Fruegel himself. Dart lashes out in anger and combat begins. Fruegel is not killed in the altercation, but this allows the party to escape the prison opportunistically and flee to the [[Prairie]] by horseback. Fruegel's men are hot on their tail.
Meanwhile, back at the prison, the mysterious [[Hooded Man]] enrobed in black reprimands the warden for his failure to subdue the girl. He demands of Fruegel to correct his folly, lest he inform the Emperor of the head warden's misconduct. Reassuringly, the Hooded man claims that the mistake is not dire and that all is going according to plan.
 
After their escape, Fruegel and the mysterious black-robed [[Hooded Man]] discuss the warden's failure to keep the girl. The Hooded Man demands Fruegel to mend his mistakes; otherwise, he will tell the Emperor. The mistake is not dire, it is assured. The Hooded Man calmly reports that all is going according to plan.  


===== Revisited =====
===== Revisited =====
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{{TreasureCount|20}}
{{TreasureCount|20}}


Note: Treasure chests available during the first visit to Hellena Prison remain accessible upon returning for the second visit; however, all chests will be permanently inaccessible after the second visit.  
Note: Chests available during the first visit to Hellena Prison remain accessible upon returning for the second visit; however, all chests will be permanently inaccessible after the second visit.  


'''First Visit'''
'''First Visit'''
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! Contents !! Location !! Image
! Contents !! Location !! Image
{{!}}-
{{!}}-
{{!}} [[Items#burnout|Burn Out]] {{!}}{{!}} From the initial room with the merchant, take the top left exit and follow the path. {{!}}{{!}} [[file:Area3(Hellena1)Chest1.png|thumb]]
{{!}} [[Items#burnout|Burn Out]] {{!}}{{!}} From the storeroom with the merchant, take the top left exit and follow the path. {{!}}{{!}} [[file:Area3(Hellena1)Chest1.png|thumb]]
{{!}}-
{{!}}-
{{!}} [[Items#angelsprayer|Angel's Prayer]] {{!}}{{!}} Head up to level two of the prison and just beyond the first elevator, enter the barracks to find this chest in the upper left area of the room near the beds. {{!}}{{!}} [[file:Area3(Hellena1)Chest2.png|thumb]]
{{!}} [[Items#angelsprayer|Angel's Prayer]] {{!}}{{!}} Head up to level two of the prison and just beyond the first elevator, enter the barracks to find this chest in the upper left area of the room near the beds. {{!}}{{!}} [[file:Area3(Hellena1)Chest2.png|thumb]]

Revision as of 20:57, 1 October 2024

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