Drake the Bandit: Difference between revisions

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(Created page with "{{Infobox Boss |Name=Drake the Bandit |Image=Boss_Drake_the_Bandit.webp |Location=Shrine of Shirley |Entity=Summons minions |EXP=1500 |Gold=100 |Drops=Bandit's Ring |Chance=}} {{Boss |Synopsis= |Story1= |Story2= |Combat=Drake the Bandit only has one physical attack but will summon an assortment of minions to protect himself. Within the first three turns of starting combat, he will summon three bombs called Bursting Ball. Each Bursting Ball is po...")
 
(+Total Overhaul)
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{{Infobox Boss
|Name=Bursting Ball
|Image=Extra_Bursting_Ball.webp
|Element={{TElemNo}}
|Counter=No
|HP=64
|AT=30
|DF=150
|A-AV=0
|SPD=70
|MAT=30
|MDF=50
|M-AV=0
|EXP=0
|Gold=0
|Drops=Nothing}}
{{Infobox Boss
{{Infobox Boss
|Name=Drake the Bandit
|Name=Drake the Bandit
|Image=Boss_Drake_the_Bandit.webp
|Image=Boss_Drake_the_Bandit.webp
|Location=Shrine of Shirley
|Element={{TElemWi}}
|Entity=Summons minions
|Counter=No
|EXP=1500
|HP=1,200
|Gold=100
|Drops=[[Equipment#banditsring|Bandit's Ring]]
|Chance=}}
{{Boss
|Synopsis=
|Story1=
|Story2=
|Combat=Drake the Bandit only has one physical attack but will summon an assortment of minions to protect himself. Within the first three turns of starting combat, he will summon three bombs called Bursting Ball. Each Bursting Ball is positioned across from a party member. Bursting Balls have regular turns as if they were normal enemies separate from Drake the Bandit's turns. They will spend two turns advancing toward the party and then immediately detonate into the opposing character, dealing damage. Bursting Balls can be destroyed before they are able to explode. When Drake the Bandit's health drops below half, he will install a shield called Wire that prevents him from being attacked by Addtions. He can still be attacked with Dragoon magic and attack items. Other than protect Drake the Bandit, Wire does not do anything. If the player targets Drake the Bandit with Additions while Wire is in play, the Addition will fail and the attacking character will take damage. Target Wire itself instead to remove it, opening Drake the Bandit back up to Additions. At low health, Drake the Bandit will replenish 30% of his HP. He will only do it once.
|Stats={{Stats Boss
|Element=Wind
|Fill=lightgreen
|HP=1200
|AT=20
|AT=20
|DF=80
|DF=80
Line 24: Line 28:
|MDF=80
|MDF=80
|M-AV=0
|M-AV=0
|Counter=No}}
|EXP=1,500
|Abilities={{{!}} class=wikitable
|Gold=100
! Conditions
|Drops=[[Equipment#bandit'sring|Bandit's Ring]]
|Chance=30%}}
{{Infobox Boss
|Name=Wire
|Image=Extra_Wire.webp
|Element={{TElemNo}}
|Counter=No
|HP=120
|AT=13
|DF=120
|A-AV=0
|SPD=50
|MAT=13
|MDF=80
|M-AV=0
|EXP=0
|Gold=0
|Drops=Nothing}}
{{Boss
|Synopsis=
|Story1=
|Story2=
|Encounter={{{!}} class="wikitable"
! Encounter Formation (ID)
! In Location (Submap ID)
! Encounter%
! Escape%
{{!}}-
{{!}} Drake the Bandit (412)
{{!}} [[Shrine of Shirley]] (161)
{{!}} Scripted
{{!}} 0%
{{!}}-
{{!}}}
 
|Traits={{{!}} class=wikitable
!colspan=5 {{!}} Drake the Bandit
{{!}}-
! Passives
! Effects
! Requires
{{!}}-
{{!}} Final Blow
{{!}} The battle ends when Drake the Bandit's HP reaches 0
{{!}} -
{{!}}-
{{!}}}
{{{!}} class=wikitable
!colspan=5 {{!}} Wire
{{!}}-
! Passives
! Effects
! Requires
{{!}}-
{{!}} Impassable
{{!}} 0x Physical Damage Multiplier to Drake the Bandit
{{!}} -
{{!}}-
{{!}} Sharp
{{!}} (1,000/attacker's DF) Physical Damage to the attacker
{{!}} Triggers when Drake the Bandit is targeted by an Addition.
{{!}}-
{{!}}}
 
|Abilities=
{{{!}} class=wikitable
!colspan=5 {{!}} Drake the Bandit
{{!}}-
! Action
! Action
! Target
! Target
! Effect
! Effect
! Notes
! Conditions
{{!}}-
{{!}}-
{{!}}  
{{!}} ~Throw Knives
{{!}} Throw Knives
{{!}} Single
{{!}} Single
{{!}} 1x physical damage
{{!}} {{DmgPh|D=1}}
{{!}}  
{{!}} -
{{!}}-
{{!}}-
{{!}} Bursting Ball not in battle
{{!}} ~Bomb Trap
{{!}} Bomb Trap
{{!}} N/A
{{!}}rowspan=3 {{!}} Self
{{!}} Summons Bursting Ball (x3) and Enables Wire Trap
{{!}} Summons 3 Bursting Balls
{{!}} Bursting Ball not in battle. Will always use within his first 3 actions.
{{!}} Used within first three turns. Bursting Balls threaten party members directly across from them.<br>Bursting Balls have their own sets of stats and receive regular turns independent of Drake the Bandit.
{{!}}-
{{!}}-
{{!}} Has used Bomb Trap '''and'''<br>Wire not in battle '''and'''<br>HP ≤ 50%
{{!}} ~Wire Trap
{{!}} Wire Trap
{{!}} N/A
<!--{{!}}rowspan=3 {{!}} Self-->
{{!}} Summons Wire and Enables HP recovers
{{!}} Summons Wire
{{!}} Wire not in battle. Must be Enabled by Bomb Trap. HP ≤50%.
{{!}} Wire prevents Drake the Bandit from being damaged by physical attacks while it is in battle.<br>If Drake the Bandit is targeted by an Addition, Wire deals damage to attacking character equal to 1000 divided by DF.<br>Wire permanently does not act while it is in battle.
{{!}}-
{{!}}-
{{!}} Has used Wire Trap '''and'''<br>HP ≤ 33.333%
{{!}} {{Recover|D=360}}
{{!}} HP Recovers
{{!}} Must be Enabled by Wire Trap. HP ≤33.3%. Single use.
<!--{{!}}rowspan=3 {{!}} Self-->
{{!}} Recovers 360 HP
{{!}} Will only use once
{{!}}-
{{!}}-
{{!}}}
{{{!}} class=wikitable
!colspan=5 {{!}} Bursting Ball
!colspan=5 {{!}} Bursting Ball
{{!}}-
{{!}}-
{{!}}  
! Action
{{!}} Roll Forward
! Target
! Effect
! Conditions
{{!}}-
{{!}} ~Roll Forward
{{!}} Self
{{!}} Self
{{!}} Advances toward opposing character
{{!}} Move towards the party member opposite of Bursting Ball
{{!}}
{{!}} -
{{!}}-
{{!}} ~Detonate
{{!}} Single
{{!}} Targets the party member opposite of Bursting Ball for {{DmgPh|D=1}} and self destructs
{{!}} Only used after using Roll Forward twice. Auto.
{{!}}-
{{!}}}
 
{{{!}} class=wikitable
!colspan=5 {{!}} Wire
{{!}}-
! Action
! Target
! Effect
! Conditions
{{!}}-
{{!}} {{Nothing}}
{{!}} -
{{!}}-
{{!}}-
{{!}} Has used Roll Forward twice
{{!}} ''Detonate''
{{!}} Opposing character
{{!}} 1x physical damage.<br>Bursting Ball removed from battle.
{{!}}
{{!}}}
{{!}}}
<!--|Gallery=-->
}}
<!--|Trivia=-->
[[Category:Disc 1]]
<!--|References=-->}}

Revision as of 08:22, 23 September 2025

Bursting Ball
File:Extra Bursting Ball.webp
Element Non-Elemental
Counters Additions? No
HP AT DF A-AV
64 30 150 0%
SPD MAT MDF M-AV
70 30 50 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
0
Drops
Nothing
Counter Opportunities (0)
Drake the Bandit
File:Boss Drake the Bandit.webp
Element Wind
Counters Additions? No
HP AT DF A-AV
1,200 20 80 0%
SPD MAT MDF M-AV
70 17 80 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
1,500
Gold
100
Drops
Bandit's Ring 30%
Counter Opportunities (0)
Wire
File:Extra Wire.webp
Element Non-Elemental
Counters Additions? No
HP AT DF A-AV
120 13 120 0%
SPD MAT MDF M-AV
50 13 80 0%
Status Immunity
Petrify
Bewitch
Arm Block
Dispirit
Confuse
Fear
Poison
Stun
Yield
EXP
0
Gold
0
Drops
Nothing
Counter Opportunities (0)


Story


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Combat

Encounters

Encounter Formation (ID) In Location (Submap ID) Encounter% Escape%
Drake the Bandit (412) Shrine of Shirley (161) Scripted 0%

Traits

Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.

Drake the Bandit
Passives Effects Requires
Final Blow The battle ends when Drake the Bandit's HP reaches 0 -
Wire
Passives Effects Requires
Impassable 0x Physical Damage Multiplier to Drake the Bandit -
Sharp (1,000/attacker's DF) Physical Damage to the attacker Triggers when Drake the Bandit is targeted by an Addition.

Abilities

Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.

Drake the Bandit
Action Target Effect Conditions
~Throw Knives Single Inflicts 1x Physical damage -
~Bomb Trap N/A Summons Bursting Ball (x3) and Enables Wire Trap Bursting Ball not in battle. Will always use within his first 3 actions.
~Wire Trap N/A Summons Wire and Enables HP recovers Wire not in battle. Must be Enabled by Bomb Trap. HP ≤50%.

HP recovers

Self Restores 30% (360) HP Must be Enabled by Wire Trap. HP ≤33.3%. Single use.
Bursting Ball
Action Target Effect Conditions
~Roll Forward Self Move towards the party member opposite of Bursting Ball -
~Detonate Single Targets the party member opposite of Bursting Ball for Inflicts 1x Physical damage and self destructs Only used after using Roll Forward twice. Auto.
Wire
Action Target Effect Conditions
~Do nothing N/A Does nothing -
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.

Gallery

The Gallery is empty.

Trivia

This enemy has no trivia.

References

This article has no references.