Drake the Bandit: Difference between revisions
(Created page with "{{Infobox Boss |Name=Drake the Bandit |Image=Boss_Drake_the_Bandit.webp |Location=Shrine of Shirley |Entity=Summons minions |EXP=1500 |Gold=100 |Drops=Bandit's Ring |Chance=}} {{Boss |Synopsis= |Story1= |Story2= |Combat=Drake the Bandit only has one physical attack but will summon an assortment of minions to protect himself. Within the first three turns of starting combat, he will summon three bombs called Bursting Ball. Each Bursting Ball is po...") |
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{{Infobox Boss | |||
|Name=Bursting Ball | |||
|Image=Extra_Bursting_Ball.webp | |||
|Element={{TElemNo}} | |||
|Counter=No | |||
|HP=64 | |||
|AT=30 | |||
|DF=150 | |||
|A-AV=0 | |||
|SPD=70 | |||
|MAT=30 | |||
|MDF=50 | |||
|M-AV=0 | |||
|EXP=0 | |||
|Gold=0 | |||
|Drops=Nothing}} | |||
{{Infobox Boss | {{Infobox Boss | ||
|Name=Drake the Bandit | |Name=Drake the Bandit | ||
|Image=Boss_Drake_the_Bandit.webp | |Image=Boss_Drake_the_Bandit.webp | ||
| | |Element={{TElemWi}} | ||
|Counter=No | |||
|HP=1,200 | |||
| | |||
| | |||
|AT=20 | |AT=20 | ||
|DF=80 | |DF=80 | ||
Line 24: | Line 28: | ||
|MDF=80 | |MDF=80 | ||
|M-AV=0 | |M-AV=0 | ||
|Counter=No}} | |EXP=1,500 | ||
|Abilities={{{!}} class=wikitable | |Gold=100 | ||
! | |Drops=[[Equipment#bandit'sring|Bandit's Ring]] | ||
|Chance=30%}} | |||
{{Infobox Boss | |||
|Name=Wire | |||
|Image=Extra_Wire.webp | |||
|Element={{TElemNo}} | |||
|Counter=No | |||
|HP=120 | |||
|AT=13 | |||
|DF=120 | |||
|A-AV=0 | |||
|SPD=50 | |||
|MAT=13 | |||
|MDF=80 | |||
|M-AV=0 | |||
|EXP=0 | |||
|Gold=0 | |||
|Drops=Nothing}} | |||
{{Boss | |||
|Synopsis= | |||
|Story1= | |||
|Story2= | |||
|Encounter={{{!}} class="wikitable" | |||
! Encounter Formation (ID) | |||
! In Location (Submap ID) | |||
! Encounter% | |||
! Escape% | |||
{{!}}- | |||
{{!}} Drake the Bandit (412) | |||
{{!}} [[Shrine of Shirley]] (161) | |||
{{!}} Scripted | |||
{{!}} 0% | |||
{{!}}- | |||
{{!}}} | |||
|Traits={{{!}} class=wikitable | |||
!colspan=5 {{!}} Drake the Bandit | |||
{{!}}- | |||
! Passives | |||
! Effects | |||
! Requires | |||
{{!}}- | |||
{{!}} Final Blow | |||
{{!}} The battle ends when Drake the Bandit's HP reaches 0 | |||
{{!}} - | |||
{{!}}- | |||
{{!}}} | |||
{{{!}} class=wikitable | |||
!colspan=5 {{!}} Wire | |||
{{!}}- | |||
! Passives | |||
! Effects | |||
! Requires | |||
{{!}}- | |||
{{!}} Impassable | |||
{{!}} 0x Physical Damage Multiplier to Drake the Bandit | |||
{{!}} - | |||
{{!}}- | |||
{{!}} Sharp | |||
{{!}} (1,000/attacker's DF) Physical Damage to the attacker | |||
{{!}} Triggers when Drake the Bandit is targeted by an Addition. | |||
{{!}}- | |||
{{!}}} | |||
|Abilities= | |||
{{{!}} class=wikitable | |||
!colspan=5 {{!}} Drake the Bandit | |||
{{!}}- | |||
! Action | ! Action | ||
! Target | ! Target | ||
! Effect | ! Effect | ||
! | ! Conditions | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} ~Throw Knives | ||
{{!}} Single | {{!}} Single | ||
{{!}} | {{!}} {{DmgPh|D=1}} | ||
{{!}} | {{!}} - | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} ~Bomb Trap | ||
{{!}} N/A | |||
{{!}} | {{!}} Summons Bursting Ball (x3) and Enables Wire Trap | ||
{{!}} Summons | {{!}} Bursting Ball not in battle. Will always use within his first 3 actions. | ||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} ~Wire Trap | ||
{{!}} N/A | |||
{{!}} Summons Wire and Enables HP recovers | |||
{{!}} Summons Wire | {{!}} Wire not in battle. Must be Enabled by Bomb Trap. HP ≤50%. | ||
{{!}} Wire | |||
{{!}}- | {{!}}- | ||
{{!}} | {{!}} {{Recover|D=360}} | ||
{{ | {{!}} Must be Enabled by Wire Trap. HP ≤33.3%. Single use. | ||
{{!}} | |||
{{!}}- | {{!}}- | ||
{{!}}} | |||
{{{!}} class=wikitable | |||
!colspan=5 {{!}} Bursting Ball | !colspan=5 {{!}} Bursting Ball | ||
{{!}}- | {{!}}- | ||
{{!}} | ! Action | ||
{{!}} Roll Forward | ! Target | ||
! Effect | |||
! Conditions | |||
{{!}}- | |||
{{!}} ~Roll Forward | |||
{{!}} Self | {{!}} Self | ||
{{!}} | {{!}} Move towards the party member opposite of Bursting Ball | ||
{{!}} | {{!}} - | ||
{{!}}- | |||
{{!}} ~Detonate | |||
{{!}} Single | |||
{{!}} Targets the party member opposite of Bursting Ball for {{DmgPh|D=1}} and self destructs | |||
{{!}} Only used after using Roll Forward twice. Auto. | |||
{{!}}- | |||
{{!}}} | |||
{{{!}} class=wikitable | |||
!colspan=5 {{!}} Wire | |||
{{!}}- | |||
! Action | |||
! Target | |||
! Effect | |||
! Conditions | |||
{{!}}- | |||
{{!}} {{Nothing}} | |||
{{!}} - | |||
{{!}}- | {{!}}- | ||
{{!}}} | {{!}}} | ||
}} | |||
[[Category:Disc 1]] | |||
Revision as of 08:22, 23 September 2025
Bursting Ball | |||
---|---|---|---|
File:Extra Bursting Ball.webp | |||
Element | Non-Elemental | ||
Counters Additions? | No | ||
HP | AT | DF | A-AV |
64 | 30 | 150 | 0% |
SPD | MAT | MDF | M-AV |
70 | 30 | 50 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 0 |
Gold 0 |
Drops Nothing | |
Counter Opportunities (0) |
Drake the Bandit | |||
---|---|---|---|
File:Boss Drake the Bandit.webp | |||
Element | Wind | ||
Counters Additions? | No | ||
HP | AT | DF | A-AV |
1,200 | 20 | 80 | 0% |
SPD | MAT | MDF | M-AV |
70 | 17 | 80 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 1,500 |
Gold 100 |
Drops Bandit's Ring 30% | |
Counter Opportunities (0) |
Wire | |||
---|---|---|---|
File:Extra Wire.webp | |||
Element | Non-Elemental | ||
Counters Additions? | No | ||
HP | AT | DF | A-AV |
120 | 13 | 120 | 0% |
SPD | MAT | MDF | M-AV |
50 | 13 | 80 | 0% |
Status Immunity | |||
Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
Yield | |||
EXP 0 |
Gold 0 |
Drops Nothing | |
Counter Opportunities (0) |
Story
Read More
Collapse story content
Combat
Encounters
Encounter Formation (ID) | In Location (Submap ID) | Encounter% | Escape% |
---|---|---|---|
Drake the Bandit (412) | Shrine of Shirley (161) | Scripted | 0% |
Traits
Bosses often possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
Drake the Bandit | ||||
---|---|---|---|---|
Passives | Effects | Requires | ||
Final Blow | The battle ends when Drake the Bandit's HP reaches 0 | - |
Wire | ||||
---|---|---|---|---|
Passives | Effects | Requires | ||
Impassable | 0x Physical Damage Multiplier to Drake the Bandit | - | ||
Sharp | (1,000/attacker's DF) Physical Damage to the attacker | Triggers when Drake the Bandit is targeted by an Addition. |
Abilities
Boss behavior often changes from player input as most of them use "if → then" rules. Conditions are criteria that must be met in order for a Boss to take a particular action. With multiple eligible actions, the Boss selects one at random. Below are some key terms that appear frequently, so are defined here for brevity.
Auto - Found under the Conditions column, this means the Action will be used on the enemy’s next turn if the other conditions are met.
Ignore Turn Order - Usually paired with the Retaliate action, this means the current values which determine turn order do not change from this action being taken.
Drake the Bandit | ||||
---|---|---|---|---|
Action | Target | Effect | Conditions | |
~Throw Knives | Single | Inflicts 1x Physical damage | - | |
~Bomb Trap | N/A | Summons Bursting Ball (x3) and Enables Wire Trap | Bursting Ball not in battle. Will always use within his first 3 actions. | |
~Wire Trap | N/A | Summons Wire and Enables HP recovers | Wire not in battle. Must be Enabled by Bomb Trap. HP ≤50%. | |
HP recovers |
Self | Restores 30% (360) HP | Must be Enabled by Wire Trap. HP ≤33.3%. Single use. |
Bursting Ball | ||||
---|---|---|---|---|
Action | Target | Effect | Conditions | |
~Roll Forward | Self | Move towards the party member opposite of Bursting Ball | - | |
~Detonate | Single | Targets the party member opposite of Bursting Ball for Inflicts 1x Physical damage and self destructs | Only used after using Roll Forward twice. Auto. |
Wire | ||||
---|---|---|---|---|
Action | Target | Effect | Conditions | |
~Do nothing | N/A | Does nothing | - |
*As most abilities do not have official names, the community came up with approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
This enemy has no trivia.
References
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